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toan

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Everything posted by toan

  1. Hi, below are some screenshots of a virtual arsenal in the Marianas, based on the superb ship Mods from Admiral Thanks Admiral for your amazing work Enjoy....
  2. Looking forward to fly this new version of the Rafale ! Thanks a lot for all your work !
  3. Hi, this AOA indicator will be a very nice and much needed addition to the Rafale M and C, indeed ! From what I can see on the video, there are 4 lights, one above and one below the 2 side lights. Both the higher and lower lights are intermittent, which I guess indicate too high or too low flight paths of the aircraft wrt to the ideal descent path to the carrier deck Like usual AOA indicators, the lights are opposed to the IFOLS 'ball' on the carrier deck. Which means, if the carrier 'ball' is high, the lower light flashes in the aircraft AOA indicator, and vice-versa. This is what can be observed on the video, too This being said, I have never flown a Rafale, but an active pilot could perhaps confirm this Many thanks for all your superb efforts !
  4. Hi Elvis, this is an excellent HH-60 Mod with nice liveries and a folded blades version for flight deck parking on ships. You can find it here : Fly low....
  5. Excellent job navyBtown ! I think making a static template with your superb aircraft deck configuration would be a most valuable asset, indeed concerning the upside down US flag, it is a known glitch when tranfering the EDM file from Bender to DCS... Admiral is aware of that Anyway, many thanks for sharing your work, it's very realistic and useful
  6. Hi Urbi, I based my values on the real carrier specs. I agree with Marroux that the first argument is the ship's length, which is correct at 255 for the R91. Attached below is the post by Enrogue on December 6, 2021, on which are based all my wake files. Thanks for your input. Nevertheless, in all cases, the wakes should be more dense by several orders of magnitude to be realistic, and the sea water much less transparent... But we can' t do anything about that, unfortunately, only ED can... Fly low...
  7. Hi, just drop the wake file in the 'Shapes' directory of your Mods Fly low...
  8. It's my pleasure, roobarb ! I'm still currently tweaking the routes and parking spots file trying to improve it, because when the aircraft stop at the parking spots, the pilots step down on the deck in front of it, and remain there for 5 minutes, sometimes engaging (aka, 'fooling') the deck. This unfortunately means wave-offs for the next recovering aircraft during 5 long minutes, which is quite unrealistic... I'll keep you informed Fly low...
  9. Nice ! Thanks Marroux Here are mine for the Clemenceau and Charles de Gaulle carriers CharlesdeGaulle.lods.ship_wake Clemenceau.lods.ship_wake
  10. Hi navyBtown Are the parked aircraft on the carrier deck in your screenshots from a static template ? If so, is it available somewhere ? They look really nice Thanks, fly low...
  11. Thanks Admiral ! Looking forward for your new ships ! The wake seem to be working for me, running 2.7.11 last stable release. Any good news concerning the USS Sacramento ?
  12. Hi All, below are some screenshots of the HH-60H Seahawk in the USCG livery MH-60T, operating with Admiral189 nice USCGC Tampa and Bartholf, off the coast of Saipan Also used are the superb static templates for the Marianas and the civil aircraft liveries from Dmitriy Kozyrev Thanks all for their great work !...
  13. Well, Admiral shares the most exciting Mods ever for naval ops, indded ! His contribution to this aspect in extending the playability in DCS is outstanding Many thanks to him ! By the way Admiral, the farthest frigate on the upper right corner of your last screenshot is new, isn't it ? Looks like an Italian DDG, hmmmm ?
  14. You are right, it's an error on my side. It's only for the Cowboy AI Mod. Sorry guys
  15. Hi roobarb, I've only managed to modify 3 parking spots for the Clemenceau so far, on or near the aft elevator. The space is very limited at the aft of the island, and I haven't tried to use the forward deck spots, which would be much more convenient. Attached is my updated taxi and routes. It's far from perfect, but it helps avoidng wave-offs for recovering aircraft. However, due to the unknowm AI behavior, sometimes it works, sometimes it doesn't.... Included in the attached file, I've also modified the helicopter landing spot, moving it forward on the deck Fly low... TaxiRoutesClemenceau.txt
  16. Hi Paladin, if you are talking about the USCG livery, it's all icluded in the MH-60T_USCG_Assets Mod. Fly low...
  17. Super ! Merci les frères Cuesta pour tout votre travail d'amélioration continue Comme dit précédemment, je ne vole qu'avec votre Rafale !... Great !... Thanks Cuesta Bros for all your work and the continuous improvements of your Rafale Mod ! As mentioned previously, I only fly your Rafale !
  18. Hi prccowboy, Well, I must say that I use your excellent UH-60 Mod ever since it was released, and that your P-8 is amazing the details on the IR-EO pod are really stunning ! watching it rotating periodially in all directions and retract for landing, with excellent extended flaps details as well, by the way, adds a superb touch of realism to the Mod, and to DCS, indeed this is an artist's work, really ! Many thanks prccowboy for sharing your hard work !
  19. Hi Gianky, just ask for it ! and there it is, fresh from the paint shop... download it from here : https://www.digitalcombatsimulator.com/en/files/3321769/ Fly low...
  20. Hi All, just one screeshnot where 2 A-4E-C prepare for recovery on the USS Saratoga (CV-60), a Forrestal repaint by 77StevenV, using the static deck templates by Naelius, the superb HH-60H "Pedro" helo by Kinkkujuustovoileipä, , and thanks to the Rescue Helo script by the unique MOOSE team Superb Mods, indeed Many thanks to All of them for these amazing naval extensions to DCS and to all the contributors to this excellent A-4E-C Fly low....
  21. Hi Naelius, thanks for your quick answer The static aircraft in all your lua scripts have names that start with an "X-" prefix, e.g., "X-F14-something". This is OK, but the problem with the "ClearDeck.lua" script is that it scans for static aircraft to delete, using the following statement (line 5) : "if string.match(staticName, "X-*" then static:destroy()" . This unfortunately interferes with the lua syntax, for which the "-" sign is reserved That "-" sign has a specific meaning in the lua syntax for string matching, which makes trouble when used here. The solution is straightforward : replace that line by this one : "if string.match(staticName, "X.*")..." It just replaces the "-" sign after the "X" by a dot, i.e., ".". This solves the problem, and all goes well, then Thanks for your scripts ! Very nice work, indeed Fly low...
  22. Hi All, I love those static deck templates ! Great job ! However, it seems that the "ClearDeck" lua script, which can be used to clean the carrier deck before activating the various available configurations, erases ALL the static aircraft on ALL the ships included in a mission could this be modified so that only the static aircraft on that specific carrier be erased ? Thanks very much for your help Fly low....
  23. Awsome Mod ! Looking forward to see her sailing Many thanks Admiral
  24. Hi Naelius, I just discovered your template and use them a lot. They're absolutely amazing to provide dynamic scenarios on the carriers. Many thanks for your excellent work and sharing it. Fly low....
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