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Everything posted by toan
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Military Assets for DCS by Currenthill
toan replied to currenthill's topic in Static/AI Mods for DCS World
Hi, As posted previously, ED will argue that they can't take into account the myriads of existing non-ED Mods, not sure they could even list them all. That's correct. Also, they said that OB releases are what they are qualified, i.e. Beta, meaning that there might be unknown bugs, and known issues. And there are a number of them, obviously. However, in those circumstances, it would be fair from ED to provide the users with the ability to revert back to a previous version. And there is another final option for us, that I always use for myself, it's not to upgrade immediately to the latest versions. Considering the number of bug reports I read, I'm quite satisfied to run OB 2.8.8, without any particular problem. This means that I'm at least 4 months late compared to ED's roll-out program, but I can happily spend my time on more important aspects of DCS : improving existing Mods, without wasting hours trying to upgrade the Mods one by one to conform to the lastest version. And I confess that, considering the current situation, I'm not near to upgrade to 2.9. My two cents. Enjoy ! -
Hi Seabat, I'll be pleased to test your new helo parking spots, very interesting and realisitc, indeed the last TeTeT update for AI A-4 landing and parking on the CV-31 seems fine. Did you use it ? Enjoy !
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Are all these static aircraft ? I couldn't land the SH-2 helo as AI, where it stands in your pic.
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Military Assets for DCS by Currenthill
toan replied to currenthill's topic in Static/AI Mods for DCS World
Hi, Admiral189 has a very good Type 23 for download, here : https://sites.google.com/view/admiral189dcsworldmods/warships Enjoy ! -
Thanks Hawkeye !
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Yep, hopefully Hawkeye has the expertise to put it back in service for us...
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Excellent news ! Thanks ! I have problem with the above livery, which produces for me a bizarre mix of the US and French liveries... OK for the helo Mods. Looking forward to see them on board ! A Pedro is needed fotr the CV-31 !
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Hi Hawkeye, any pointers to the vintage AI Navy helos available ? Thanks ! Below is a screen with 6 A-4 parked after landing, and 4 static F-8...
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Hi TeTeT, there is a F-8 Crusader Mod on Spino's site here (at the bottom of the page) : https://sites.google.com/view/spinossimulationsite/dcs-world/mods/ai-only-aircraft-mods?authuser=0 But it' rather eye candy : no hook, doesn't align on the cat, doesn't trap, etc... Merry Christmas !
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Hi Hawkeye, are those helo Mods public ? Can we dowload them somewhere ? Would be nice to have them on the carrier Thanks !
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Well, I'm not the author of this LUA file, I just modified it to my personal taste. Credit goes to its author, mentioned at the top of the file : "kudos Citizen". Concerning helicopters, yes I guess they were used onboard the CV-31, but I don't know which type. Huey, I guess ?
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Hi TeTeT, attached is my EssexRunwaysAndRoutes.lua file. I've modified the data and coordinates of the parking slots 5 to 8, which results in the screenhots shown in my previous post. TeTeT, are you aware of any other type of aircraft than the A-4 that have been operating on the Essex class carriers ? Thanks EssexRunwaysAndRoutes.lua
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Hi, Here's the best I can do. Eight A-4 landing correctly, and parked correctly the 1st one parked has already despawned on the last screen below , while the first 2 parked have despawned on the top screen. The 8th aircraft landing goes then to the 1st defined parking slot on the right, not shown here... Merry Christmas to All !
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
toan replied to Admiral189's topic in Static/AI Mods for DCS World
Thanks, and Merry Christmas to you all !....... -
I think the expert here is Joey45
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Yes, I agree, I think the path followed by the aircraft after landing on the deck depends on : 1- the wire they catched, 2 - the routes defined in the LUA file, 3- the next free slot position I watched a big difference in the way they reach the parking slot depending on the wire they catched. All this is definedion the various routes points. I know Joey45 is an expert at this. He has made some good job with various carriers, including the Hermes. I think he works with the Model Viewer. But my approach is really a time consuming trial and error process modifying the points coordinates in the Routes LUA file...
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Military Assets for DCS by Currenthill
toan replied to currenthill's topic in Static/AI Mods for DCS World
Many thanks Currenthill, I'm curently downloading the Russian pack using the secondary link ! -
Military Assets for DCS by Currenthill
toan replied to currenthill's topic in Static/AI Mods for DCS World
The download link is currently down.... Sigh... -
Ok, thanks ! Below is what I get when parking 6 aircraft that landed correctly on the carrier. still WIP Keep the good work on your very nice Mods !
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Hi, USS Maddox escorting CV-31 I'm fiddling with routes on the deck to have landed aircraft in their parking slot, still WIP and only tested with the A-4 yet to test with the F-4 I also noticed that when the aircraft misses the wires and there is a bolter, it sinks into the deck and goes around for another circuit (see scree below)
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Hi, There are satic templates for Super Carrier configurations activated by triggers and the F10 menu now, that can activate clean carrier decks, or clear landing decks only, or mixed cat launches and trap operations simultaneously. The triggers have to be activated manually, but this is quite comfortable if you aircraft operations are not totally random, which is presumably the case IRL See : https://www.digitalcombatsimulator.com/en/files/3330966/ Enjoy !
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Hi, I forgot to mention that I use DCS OpenBeta 2.8.8.43704, because I didn't want to update to 2.9, considering the many bug reports Well, my F-4 with 25% fuel and 4 AIM did trap now ! Thanks ! I'm currently tweaking the EssexRunwaysandRoutes.lua file, because the F-4 parks partly over the deck after landing (see snapshot below) and the routes to the parking slots sometimes go outside the deck, WIP. Also, would it be possible to make the 2 small navigation radars on the mast to rotate ? That's a very realistic detail Very nice Mods anyway ! Many thanks for your work !
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Hi, I'm using the CV-31 and USS Maddox, and think they are really great assets. I am testing VSN F-4 and community A-4E-C Mods, as AI only planes. Both launch correctly from both cats, if they are in a single unit group. However, none can trap on the carrier. They systematically get a WONSUX grade from the LSO ("Wave Off Non Set Up in the groove"). I've no idea why this is, because they all have the correct landing configuration (speed, and landing gear, flaps, hook all extended) when approaching the carrier. Any help much appreciated. Very nice work, indeed !
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Military Assets for DCS by Currenthill
toan replied to currenthill's topic in Static/AI Mods for DCS World
Yes, of course, I get that, but imagine a mission where you only need 3 Mods on the Red side vs. 4 Mods on the Blue side... I have several of this kind of missions. You'll nevertheless have to enable all the Red and Blue sides Mods. That's approx. 15 + 10 Mods.... in order to avoid a few specific Mod's texture problems... The resource optimization is not standard here... Well, my 2 cents... CH Mods are amazing, anyway ! -
Military Assets for DCS by Currenthill
toan replied to currenthill's topic in Static/AI Mods for DCS World
Hi Currenthill, All your work is definitely amazing ! A potential problem I see with this approach is that sharing textures could mean missing textures for some assets, when you only need some Mods for your missions, and don't want to load all the countries' specific Mods. Thanks
