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Everything posted by toan
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Military Assets for DCS by Currenthill
toan replied to currenthill's topic in Static/AI Mods for DCS World
Excellent ! For all these Patriot launchers and radars, is there a wheeled tractor available somewhere ? Thanks for your superb Mods ! -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
toan replied to Admiral189's topic in Static/AI Mods for DCS World
Hi Marroux, This happens only when using specific ships ? Not on other ships, or on mainland ? Fly low.... -
Military Assets for DCS by Currenthill
toan replied to currenthill's topic in Static/AI Mods for DCS World
Fantastic work ! Thanks Currenthiil ! -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
toan replied to Admiral189's topic in Static/AI Mods for DCS World
Hi, there is the Liaoning carrier, which is a livery for the soviet Kuznetsov carrier Mod, but I don't know if it still wotks for the current DCS release. You can find it in the DCS User Files archive. Enjoy ! -
Military Assets for DCS by Currenthill
toan replied to currenthill's topic in Static/AI Mods for DCS World
Many thanks, Currenthill, for this blazing update ! -
Military Assets for DCS by Currenthill
toan replied to currenthill's topic in Static/AI Mods for DCS World
Hi Currenthill, superb job ! However, I also suffer the missing track texture for the M270A1. Many thanks for your great Mods ! -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
toan replied to Admiral189's topic in Static/AI Mods for DCS World
Many thanks, Admiral ! This another superb Mod added to your excellent naval assets ! -
Military Assets for DCS by Currenthill
toan replied to currenthill's topic in Static/AI Mods for DCS World
Very impressive work ! Thanks Currenthill ! -
Military Assets for DCS by Currenthill
toan replied to currenthill's topic in Static/AI Mods for DCS World
Hi, the anti-ship Himars fire correctly at a group of ships if it is designed in the ME as the target in the action part of the Mod. Within firing range, several hits are scored. Reload of missiles occur after several minutes and they are also fired correctly . No problem for me. Enjoy ! -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
toan replied to Admiral189's topic in Static/AI Mods for DCS World
Hi Admiral, yes, there are still exhausts, at least when using DCS OB 2.8.2.35759.... -
Military Assets for DCS by Currenthill
toan replied to currenthill's topic in Static/AI Mods for DCS World
Yes, It would be inteesting to have the Patriot mobile launchers, too. Thanks Currenthill for your superb Mods ! -
Military Assets for DCS by Currenthill
toan replied to currenthill's topic in Static/AI Mods for DCS World
Very impressive work ! Many thanks Currenhill ! -
Military Assets for DCS by Currenthill
toan replied to currenthill's topic in Static/AI Mods for DCS World
Hi patpat, well, I don't have these issues with the 2 Pantsir variants defending an airport against a wing including several F-4 attacking low (200 and 500 ft). They are all killed. The same goes when replacing the 2 Pantsir with the 3 Tor variants, simultaneously hitting all the F-4. And appearently, no missile self destruct. The only way to avoid being hit I have found was to have two different wings of several aircraft flying very low from very different locations apart. Some of them sometimes manage to save their lives... I'm using DCS last OB 2.8.2.35759 (not 2.8.3). Many thanks to Currenthill for his amazing work ! Enjoy ! -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
toan replied to Admiral189's topic in Static/AI Mods for DCS World
Hi rato, these are old screenshots (DCS 2.7.x), and I like to have strong (more realistic ?) winds at sea, and large wakes for all ships. Now, you are right, I think ship movements are somehow unrealistic when winds are below 20-30 kts on sea surface. But that means more than 40 knots higher.... Also, modern warships are stabilized by active underwater fins on each side of the hull, so it's difficult to have significant roll movements. Enjoy ! -
Military Assets for DCS by Currenthill
toan replied to currenthill's topic in Static/AI Mods for DCS World
OK, thanks Currenthill for your very quick answer. And sorry for the mistakes on my side. I didn't catch the AWACS requirement, nor the minimum range constraint, although it's all AI fire in my mission. Also, I noticed that the 055 destroyer doesn't fire any missile at the incoming SM-6. Therefore dozens can be fired without being targeted The 055 forward CIWS aims at them, but don't fire. I guess the tracking of the almost vertical high speed final track of the SM-6 makes it very difficult to have any good impact point. Besides, I noticed that the HHQ-9 missiles of the 055 destroyer are extremely effective against Harpoons, which have no chance to get to the target. Well, all this is absolutely superb work and an amazing addictive playground, indeed ! Many thanks for your great work ! -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
toan replied to Admiral189's topic in Static/AI Mods for DCS World
As said a former rescue helo pilot in the Navy, that I met, and who is currently head of a Sécurité Civile platform, he asked sometimes himself in such situations what the hell was he doing here ?!?!... -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
toan replied to Admiral189's topic in Static/AI Mods for DCS World
HHmmm... For those who like helos landing on the deck in rough seas, here are some screenshots of a NH90 (trying to) land on the deck of the Aquitaine... Old screens revival, but quite challenging situations... Hard work for the pilot... Enjoy... -
Military Assets for DCS by Currenthill
toan replied to currenthill's topic in Static/AI Mods for DCS World
Hi Currenthill, thanks for the reply. I send you a PM. Superb work ! -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
toan replied to Admiral189's topic in Static/AI Mods for DCS World
Below are some screenshots showing the simultaneous firing of an Exocet and Aster-30 missiles by the Normandie. You can see the exhaust flames of the Exocet on the other side of the ship (3rd screen below). Also the firing of an Aster-15 with the booster detatching (screens 1 and 2). Enjoy ! -
Military Assets for DCS by Currenthill
toan replied to currenthill's topic in Static/AI Mods for DCS World
You are definitely right ! Confirming this, I noticed that the SM-6 of the modernized USS Ticonderoga are sometimes used against enemy ships with a very high miss ratio (approx. 1-20), in contrast with their very high kill ratio against air targets. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
toan replied to Admiral189's topic in Static/AI Mods for DCS World
Yes, it's nice to see the torpedoe tube when the hatch opens, and the torpedoe fired. I'll try to get a screenshot for that ! Thanks Admiral ! -
Military Assets for DCS by Currenthill
toan replied to currenthill's topic in Static/AI Mods for DCS World
Many thanks Currenthill ! Superb job ! -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
toan replied to Admiral189's topic in Static/AI Mods for DCS World
I'm using a standard hardware configuration including Intel i5 9400F, 28 GB RAM, GTX 1660 Ti, running Windows 10 Home Edition, which is very convenient for demanding DCS missions. Quite a basic one Below are some screenshots showing the Normandie firing IRDecoys agains Kh-41 anti-ship missiles, as well as Aster-15 and Aster-30 missiles. Also firing an Exocet missile, with the missile booster dropping into the water after launch, as mentioned by Admiral. Almost best of all, the Normandie also fires a torpedoe... but the wrong way, opposite to the target... Should be easy to correct Admiral ? As mentioned previously, I only use the 1.0.2 version of the Normandie which works very well for me. Not the last 1.0.3 update.
