shagrat Posted March 14, 2019 Posted March 14, 2019 f4l0 has already added F-14 support to SSA ;) (I have a jetseat, and interacted with him about this)You are my hero! ;) Need to check the beta out. Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
fat creason Posted March 18, 2019 Posted March 18, 2019 (edited) Currently adding more detailed FFB support to approximate the artificial feel system. The stick now moves zero force position with pitch/roll trim and increases force with airspeed and G loading from the bob weight effect on the control linkages. Airframe shaking also causes the stick to vibrate. Tested with my MS Sidewinder FFB2, I had to swap axes under FF Tune just FYI. Edited March 19, 2019 by fat creason Systems Engineer & FM Modeler Heatblur Simulations
OnlyforDCS Posted March 18, 2019 Author Posted March 18, 2019 Currently adding more detailed FFB support to approximate the artificial feel system. The stick now moves zero force position with pitch/roll trim and increases force with airspeed and G loading from the bob weight effect on the control linkages. Airframe shaking also causes the stick to vibrate. Tested with my MS Sidewinder FFB2. This is really awesome news! Will this be included in the next update? Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals.
ViFF Posted March 18, 2019 Posted March 18, 2019 Currently adding more detailed FFB support to approximate the artificial feel system. The stick now moves zero force position with pitch/roll trim and increases force with airspeed and G loading from the bob weight effect on the control linkages. Airframe shaking also causes the stick to vibrate. Tested with my MS Sidewinder FFB2. You sir, are my hero :joystick: Salute! IAF.ViFF http://www.preflight.us Israel's Combat Flight Sim Community Website
Foxmike Posted March 18, 2019 Posted March 18, 2019 Thanks for FFB with todays update. Now air refueling with my MS SWFFB2 is much easier than with my Warthog stick without extension. The shaking is really nice and a very good education to take hands off stick during cat launch. The response from the stick during high alpha is great, now the cockpit is shaking and you can feel it. Great!!!! If you now could add a realistic, stick moving trim function, the FFB would be perfect for me!
Sephyrius Posted March 18, 2019 Posted March 18, 2019 Currently adding more detailed FFB support to approximate the artificial feel system. The stick now moves zero force position with pitch/roll trim and increases force with airspeed and G loading from the bob weight effect on the control linkages. Airframe shaking also causes the stick to vibrate. Tested with my MS Sidewinder FFB2. You are an absolute champ! Thank you so much! Looking forward to it!
Sadist_Cain Posted March 18, 2019 Posted March 18, 2019 Currently adding more detailed FFB support to approximate the artificial feel system. The stick now moves zero force position with pitch/roll trim and increases force with airspeed and G loading from the bob weight effect on the control linkages. Airframe shaking also causes the stick to vibrate. Tested with my MS Sidewinder FFB2. You're a beacon of hope in a world a flaccid controllers
fat creason Posted March 18, 2019 Posted March 18, 2019 You're a beacon of hope in a world a flaccid controllers Your joystick will be very stiff the next time you touch it. :joystick: Systems Engineer & FM Modeler Heatblur Simulations
SynGrownos Posted March 19, 2019 Posted March 19, 2019 Thx from me also... this was such a needed feature, while the F-14 can be a "bitch" if heandling her to rough... the FF now makes it possible to feel the limits as i am loving it with FF(e.g. the Viggen)! I don't know if the flightmodel was also changed, because today i wasn't in flat spin once, where i was very often the last days... ;) so know the module is working for me with my Logitech 940 as it should. :-D
Reflected Posted March 19, 2019 Posted March 19, 2019 It makes such a massive difference, thanks!!! Although my FFB2 seems to shake like hell all the time, like there is a constant rumbling. Facebook Instagram YouTube Discord
shagrat Posted March 19, 2019 Posted March 19, 2019 Currently adding more detailed FFB support to approximate the artificial feel system. The stick now moves zero force position with pitch/roll trim and increases force with airspeed and G loading from the bob weight effect on the control linkages. Airframe shaking also causes the stick to vibrate. Tested with my MS Sidewinder FFB2, I had to swap axes under FF Tune just FYI.Great news. Though I prefer the Jetseat and don't need this, I know this will resonate very well with the community of FFB stick owners. Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
birdstrike Posted March 19, 2019 Posted March 19, 2019 Currently adding more detailed FFB support to approximate the artificial feel system. The stick now moves zero force position with pitch/roll trim and increases force with airspeed and G loading from the bob weight effect on the control linkages. Airframe shaking also causes the stick to vibrate. Tested with my MS Sidewinder FFB2, I had to swap axes under FF Tune just FYI. sounds good! would it be possible to also imlement this: https://forums.eagle.ru/showthread.php?t=235417 ? would bring ffb to a new level imo.
Recommended Posts