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Guide - Enhancing head movement on TrackIR


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I can get this to work with the F18, in vr, thanks.

 

but the pilots head default position seems... "wrongly" positioned on the body, any idea how to change it

 

I adjust my default position using this procedure:

 

Customising the Default View:

1. Press Num5 to reset your view to the current default.

 

2. Adjust your view to what you want as the new default, using only the following keys:

 

"Num2 - RCtrl - RShift" Cockpit Camera Move Down

"Num* - RCtrl - RShift" Cockpit Camera Move Forward

"Num8 - RCtrl - RShift" Cockpit Camera Move Up

"Num8" Turn Cockpit Camera Up

"Num2" Turn Cockpit Camera Down

"Num/" FOV- aka Zoom-in

"Num*" FOV+ aka Zoom-out

 

3. Press RALT+Num0 - your new default view should now be saved.

 

Test it by changing your view, then pressing Num5 - your view should return to your customised default!

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1

Mobile: iPad Pro 12.9" of 256 GB

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  • 1 month later...

Is it possible to adjust the 6DOF limits for the UH-1H? I've been trying for a while now but I can't seem to make it so I can move my head farther to the left (i.e. over the top of the centre console).

 

I'm pretty sure the module name is "UH-1H" but no matter what I change it doesn't seem to have an effect - and I can't see any mention of UH-1H adjustments in this thread or elsewhere on the forum so I'm wondering if maybe it isn't possible to adjust for that particular aircraft.

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  • 1 month later...

For anyone curious about the F-15C's 6DOF limits, apparently adding the 6DOF line to the 'F-15C' entry doesn't do anything. You need to edit the 6DOF limits listed under 'default fighter' at the top of the lua file.

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  • 1 month later...

I'm having some trouble with the Hornet. Editing the 6dof limits (ONLY the 6dof limits) somehow screws up my head position in VR.

 

ViewSettings["FA-18C_hornet"] = {
Cockpit = {
[1] = {-- player slot 1
	CameraViewAngleLimits  = {20.000000,140.000000},
	CockpitLocalPoint      = {3.533,1.156,0.0},
	CameraAngleRestriction = {false,90.000000,0.500000},
	CameraAngleLimits      = {200,-90.000000,90.000000},
	EyePoint               = {0.05000,0.100000,0.000000},
	ShoulderSize		   = 0.25,
	Allow360rotation	   = [b]true,[/b]
	limits_6DOF            = {[b]x = {-0.90,0.90},y ={-0.9,0.90},z = {-0.90,0.90}[/b],roll = 90.000000},
},
}, -- Cockpit 
Chase = {
	LocalPoint      = {-5.0,1.0,3.0},
	AnglesDefault   = {0.000000,0.000000},
}, -- Chase 
Arcade = {
	LocalPoint      = {-21.500000,5.618000,0.000000},
	AnglesDefault   = {0.000000,-8.000000},
}, -- Arcade 
}

 

I copied/pasted directly from the Hornet's file, and the bolded items where the only ones I changed. Yet for some reason my head position in VR is inside the seat. I don't have this problem with any other module.

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  • 1 month later...

I've adjust the CameraViewAngleLimits (Zoom) and the limits_6DOF (x value only). The zoom change works fine. But my changes to the x value seem to have no effect.

Intel I9-10850K (OC @ 5.0ghz) │ Asus Maximus XII Hero │ G.Skill Ripjaws 64GB (4x16GB) DDR4 3200 │ Thermaltake Water 360mm
Gigabyte RTX 4090 Gaming OC 24gb │ 2TB M.2 EVO Pro; 1T M.2 EVO; Sandisk SSD Drives │ 49" Samsung Curved Widescreen │ 28" Touchscreen

- ҉ - Blackshark Cockpit Trainer - ҉ -    Thread   | Download

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I've adjust the CameraViewAngleLimits (Zoom) and the limits_6DOF (x value only). The zoom change works fine. But my changes to the x value seem to have no effect.

 

 

The x value adjust the back-front limits .. what aircraft are you adjusting?

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1

Mobile: iPad Pro 12.9" of 256 GB

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I'm adjusting the Hornet. I want to not move my head so far back, and also adjust the forward a bit as well. Here's my settings in the Server.lua.

 

The CameraViewAngleLimits zoom works fine. But changes to the x in limits_6DOF don't seem to have any effect.

 

ViewSettings["FA-18C_hornet"] = {
Cockpit = {
[1] = {-- player slot 1
	CameraViewAngleLimits  = {40.000000,90.000000},
	CockpitLocalPoint      = {3.533,1.156,0.0},
	CameraAngleRestriction = {false,90.000000,0.500000},
	CameraAngleLimits      = {200,-90.000000,90.000000},
	EyePoint               = {0.05000,0.100000,0.000000},
	ShoulderSize		   = 0.25,
	Allow360rotation	   = false,
	limits_6DOF            = {x = {-0.08,0.40},y ={-0.3,0.065},z = {-0.18,0.18},roll = 90.000000},	
},
}, -- Cockpit 
Chase = {
	LocalPoint      = {-5.0,1.0,3.0},
	AnglesDefault   = {0.000000,0.000000},
}, -- Chase 
Arcade = {
	LocalPoint      = {-21.500000,5.618000,0.000000},
	AnglesDefault   = {0.000000,-8.000000},
}, -- Arcade 
}

Intel I9-10850K (OC @ 5.0ghz) │ Asus Maximus XII Hero │ G.Skill Ripjaws 64GB (4x16GB) DDR4 3200 │ Thermaltake Water 360mm
Gigabyte RTX 4090 Gaming OC 24gb │ 2TB M.2 EVO Pro; 1T M.2 EVO; Sandisk SSD Drives │ 49" Samsung Curved Widescreen │ 28" Touchscreen

- ҉ - Blackshark Cockpit Trainer - ҉ -    Thread   | Download

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I'm adjusting the Hornet.

 

These are my adjustments for the Hornet, if you want to give them a try ... the 2nd line has the default values:

 

limits_6DOF            = {x = {-0.10,0.30},y ={-0.3,0.060},z = {-0.20,0.20},roll = 90.000000},

 

They are actually not much different from the defaults, as the Hornet felt good like from the start .. other aircrafts, like the Harrier, required larger changes :)

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1

Mobile: iPad Pro 12.9" of 256 GB

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Thanks, I just tried it and set x to 0.05,0.05 and it worked. I must have been deleting a } or something before.

 

Your settings work good for me. Thanks!!

Intel I9-10850K (OC @ 5.0ghz) │ Asus Maximus XII Hero │ G.Skill Ripjaws 64GB (4x16GB) DDR4 3200 │ Thermaltake Water 360mm
Gigabyte RTX 4090 Gaming OC 24gb │ 2TB M.2 EVO Pro; 1T M.2 EVO; Sandisk SSD Drives │ 49" Samsung Curved Widescreen │ 28" Touchscreen

- ҉ - Blackshark Cockpit Trainer - ҉ -    Thread   | Download

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Thanks, I just tried it and set x to 0.05,0.05 and it worked. I must have been deleting a } or something before.

 

Your settings work good for me. Thanks!!

 

Snacko, did you have issues with your VR head position being halfway inside the headrest when you changed the 6dof limits? I was having that issue myself and couldn't get it fixed.

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I didn't test that. I'll try to remember to check it.

 

Sent from my Moto Z Play using Tapatalk

Intel I9-10850K (OC @ 5.0ghz) │ Asus Maximus XII Hero │ G.Skill Ripjaws 64GB (4x16GB) DDR4 3200 │ Thermaltake Water 360mm
Gigabyte RTX 4090 Gaming OC 24gb │ 2TB M.2 EVO Pro; 1T M.2 EVO; Sandisk SSD Drives │ 49" Samsung Curved Widescreen │ 28" Touchscreen

- ҉ - Blackshark Cockpit Trainer - ҉ -    Thread   | Download

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I just tested VR and my head is fine in the cockpit. I can move my head outside the cockpit, so I don't think these 6DOF Limits have any effect in VR?

Intel I9-10850K (OC @ 5.0ghz) │ Asus Maximus XII Hero │ G.Skill Ripjaws 64GB (4x16GB) DDR4 3200 │ Thermaltake Water 360mm
Gigabyte RTX 4090 Gaming OC 24gb │ 2TB M.2 EVO Pro; 1T M.2 EVO; Sandisk SSD Drives │ 49" Samsung Curved Widescreen │ 28" Touchscreen

- ҉ - Blackshark Cockpit Trainer - ҉ -    Thread   | Download

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Anybody tinkering the settings for the falcon?

 

I added these lines to the server.lua file:

 

ViewSettings["F-16C_50"] = {
Cockpit = {
[1] = {-- player slot 1
	CameraViewAngleLimits  = {20.000000,140.000000},
	CockpitLocalPoint      = {3.259,0.796,0.0},
	CameraAngleRestriction = {false,90.000000,0.500000},
	CameraAngleLimits      = {200,-90.000000,90.000000},
	EyePoint               = {0.05000,0.100000,0.000000},
	ShoulderSize		   = 0.25,
	Allow360rotation	   = false,
	-- limits_6DOF            = {x = {-0.13,0.30},y ={-0.06,0.16},z = {-0.18,0.18},roll = 90.000000},
	limits_6DOF            = {x = {-0.17,0.45},y ={-0.30,0.10},z = {-0.22,0.22},roll = 90.000000},
},
}, -- Cockpit 
Chase = {
	LocalPoint      = {-5.0,1.0,3.0},
	AnglesDefault   = {0.000000,0.000000},
}, -- Chase 
Arcade = {
	LocalPoint      = {-21.500000,5.618000,0.000000},
	AnglesDefault   = {0.000000,-8.000000},
}, -- Arcade 
}

 

Here I have a short video of how it looks (no zoom, just moving my head On the cockpit):

 

LP1nuZ9QbaQ

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1

Mobile: iPad Pro 12.9" of 256 GB

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I added these lines to the server.lua file:

 

ViewSettings["F-16C_50"] = {
   Cockpit = {
   [1] = {-- player slot 1
       CameraViewAngleLimits  = {20.000000,140.000000},
       CockpitLocalPoint      = {3.259,0.796,0.0},
       CameraAngleRestriction = {false,90.000000,0.500000},
       CameraAngleLimits      = {200,-90.000000,90.000000},
       EyePoint               = {0.05000,0.100000,0.000000},
       ShoulderSize           = 0.25,
       Allow360rotation       = false,
       -- limits_6DOF            = {x = {-0.13,0.30},y ={-0.06,0.16},z = {-0.18,0.18},roll = 90.000000},
       limits_6DOF            = {x = {-0.17,0.45},y ={-0.30,0.10},z = {-0.22,0.22},roll = 90.000000},
   },
   }, -- Cockpit 
   Chase = {
       LocalPoint      = {-5.0,1.0,3.0},
       AnglesDefault   = {0.000000,0.000000},
   }, -- Chase 
   Arcade = {
       LocalPoint      = {-21.500000,5.618000,0.000000},
       AnglesDefault   = {0.000000,-8.000000},
   }, -- Arcade 
}

Here I have a short video of how it looks (no zoom, just moving my head On the cockpit):

 

LP1nuZ9QbaQ

Thank you for the settings. :thumbup:

But now, I'm sitting to low in the cockpit so that I can't see the HUD completely. Can you please tell me which value I have to adjust to "lift my seat" a little bit?

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Can you please tell me which value I have to adjust to "lift my seat" a little bit?

 

Keep the 6DOF limits .. instead, customize your default view:

 

Customising the Default View:

 

1. Press Num5 to reset your view to the current default.

 

2. Adjust your view to what you want as the new default but do not use any snap view keys in the process! ... use these keys:

 

(Disable/Pause your Track-IR/Head-tracker while doing it !)

 

"Num/ - RCtrl - RShift" Cockpit Camera Move Back

"Num5" Cockpit Camera Move Center

"Num2 - RCtrl - RShift" Cockpit Camera Move Down

"Num* - RCtrl - RShift" Cockpit Camera Move Forward

"Num8 - RCtrl - RShift" Cockpit Camera Move Up

"Num8" Turn Cockpit Camera Up

"Num2" Turn Cockpit Camera Down

"Num/" FOV- aka Zoom-in

"Num*" FOV+ aka Zoom-out

"NumEnter" Default FOV aka Zoom

 

3. Press RALT+Num0 - your new default view should now be saved.

 

Test it by changing your view, then pressing Num5 - your view should return to your customised default!

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1

Mobile: iPad Pro 12.9" of 256 GB

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Just another quick question: Do you know in which lua-File the new default view is saved? Is it the snapview.lua?

 

 

 

Yes, the default view is actually the SnapView 5 .. the file gets stored at /saved games/dcs/config/view/

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1

Mobile: iPad Pro 12.9" of 256 GB

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Please excuse me for such a noob's question, Rudel...

where is the 'server.lua' file stored, maybe always in the same saved games/dcs/config/view/ folder, perhaps, or somewhere else? I was able to find out a 'serversettings.lua' only...

Hope I'm not bothering you and thanks in advance!

With best regards.

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where is the 'server.lua' file stored, maybe always in the same saved games/dcs/config/view/ folder, perhaps, or somewhere else? I was able to find out a 'serversettings.lua' only...

 

From the 1st post of this thread:

 

"The 6DOF parameter is adjusted on a file called server.lua, located on the folder Program Files\Eagle Dynamics\DCS World\Config\ .... but rather than directly modify this file, which would have several disadvantages such as having to repeat the adjustment every time that the DCS updater overwrites this file, and failing the integrity check if we play online; what we will do is copying it to the folder Saved Games\DCS\Config\View; like shown on this picture:

 

f01.png

 

This folder is automatically created when we define a SnapView, but if it has not been created yet, we can create it manually."

 

Best regards

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1

Mobile: iPad Pro 12.9" of 256 GB

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Have you guys did it for A-10C?

 

The technique shown on the first post applies to every aircraft, it should work with the A-10C too.

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1

Mobile: iPad Pro 12.9" of 256 GB

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