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Posted

I saw this sam simulator today for the first time and thought wow - this would be a fun DCS integration into the portfolio - I'd love to play hide and seek in the Georgian mountains agains human SAM operators.

 

http://sites.google.com/site/samsimulator1972/home

 

Pipe dream??

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Posted

It's very detailed but incredibly boring (imo). Nice realistic interface though ;)

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Posted
Would be nice for sure, then again, who's going to stare @ the radar screen for hours on end?

 

Dooom will I guess. :lookaround:

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Posted

There are ways to make it more exciting; for example, allow the SAM operator to "jump" between multiple sites, so he can stay where the action is. Simulate a more exciting, and more "personal" system like SA-9, SA-13, or 2S6, which are visually/manually acquired or have visual/manual acquisition options. Simulate a multirole system like Bradley Linebacker, LAV-AD, ADATS, Starstreak, or 2S6, which have surface-to-surface secondary roles. This would also be a fantastic segue into DCS: Mechanized Infantry Platoon.

Posted

That simultaneously appears to be incredibly cool and yet the dullest thing I could possibly imagine simulating.

 

 

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....

....

*bloop*

"Hmm, what was that?"

....

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"Huh."

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* B2 HAS KILLED FROSTIKEN *

[sIGPIC][/sIGPIC]

Posted

The only time DCS:SAM would be real fun is when Lock On drivers start firing anti-radiation missiles at you.. Where modern combat lacks in humanity, certainly makes up for it in intensity :P

Posted

Add it in there with the ability to drive the vehicle, command and quickly jump between other vehicles, have an AI crew take over for you when you are not in a specific vehicle, and then, it's not really that dull at all.

Intelligent discourse can only begin with the honest admission of your own fallibility.

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Posted
Add it in there with the ability to drive the vehicle, command and quickly jump between other vehicles, have an AI crew take over for you when you are not in a specific vehicle, and then, it's not really that dull at all.

 

I rely like something like that, but is nearly impossible, cause all data concerning SAM is secret and I doubt that it can be simulated accurately, on GGTharos words DCS don't sim the complexity of the IA of the missile or the different countermeasures that the missile deploys against a target that is jamming him.

 

I'm wrong GGTharos???

 

Shinigami Out...

La guerra, asi como es madrastra de los cobardes, es madre de los valientes.

 

Cervantes.

[sIGPIC][/sIGPIC]

Posted

Some times you can know, some times not ... it's similar to modeling air to air.

Let's say some people have the S300 manual, SA-19 Manuak, and a couple others.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

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Posted

I would be happy even for simple strela or shilla mod which could allow you to make great missions. All depends of imagination :D

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Posted

Which is why what you should be commanding in-game is the IADS rather than a single SAM.

 

That simultaneously appears to be incredibly cool and yet the dullest thing I could possibly imagine simulating.

 

 

....

....

....

....

....

*bloop*

"Hmm, what was that?"

....

....

"Huh."

....

* B2 HAS KILLED FROSTIKEN *

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Nah, it would be cool to play like the command and control officer of a S-300 or S-400, I have a friend that do his service in the TCA (Tropas Coheteriles Atiaerias) in english Rockets Antiaerial Troops and He said that is like a symphony to launch a rocket (like pechora) so it would be very challenging to learn how to do all that's stuff.

 

Shinigami Out....

La guerra, asi como es madrastra de los cobardes, es madre de los valientes.

 

Cervantes.

[sIGPIC][/sIGPIC]

Posted (edited)

I fail to see why we need DCS-realistic control of ground forces... if they just made them 3D person movable and commandable like the old Battlefield Commander mode was during A-10C beta, then that would be a huge step forward. If they additionally let us them jump into them and have a few additional controls like maybe some kind of basic SAM interface or basic gunner's sight then that would be an even bigger step forward. Ground vehicles aren't as sexy overall as aircraft, and I doubt ED would ever be interested in giving us ground vehicles modelled to DCS levels of fidelity- I don't believe that the best currently out there, Steel Beasts Pro PE, is even DCS quality. I do think that given enough time, some kind of directly controllable ground vehicles in DCS will become a reality. Heck, you can already drive a UAZ, but that's really more of an easter egg that can't do anything useful.

Edited by Speed

Intelligent discourse can only begin with the honest admission of your own fallibility.

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Now includes remote server administration tools for kicking, banning, loading missions, etc.

Posted
Which is why what you should be commanding in-game is the IADS rather than a single SAM.

 

I fail to see why we need DCS-realistic control of ground forces... if they just made them 3D person movable and commandable like the old Battlefield Commander mode was during A-10C beta, then that would be a huge step forward. If they additionally let us them jump into them and have a few additional controls like maybe some kind of basic SAM interface or basic gunner's sight then that would be an even bigger step forward. Ground vehicles aren't as sexy overall as aircraft, and I doubt ED would ever be interested in giving us ground vehicles modelled to DCS levels of fidelity- I don't believe that the best currently out there, Steel Beasts Pro PE, is even DCS quality. I do think that given enough time, some kind of directly controllable ground vehicles in DCS will become a reality. Heck, you can already drive a UAZ, but that's really more of an easter egg that can't do anything useful.

 

I can't agree more with these :)

 

Regards!



Posted
I saw this sam simulator today for the first time and thought wow - this would be a fun DCS integration into the portfolio - I'd love to play hide and seek in the Georgian mountains agains human SAM operators.

 

http://sites.google.com/site/samsimulator1972/home

 

Pipe dream??

 

excellent i ever want to see real sam cockpit etc... :thumbup::thumbup::thumbup:

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Posted
I fail to see why we need DCS-realistic control of ground forces... if they just made them 3D person movable and commandable like the old Battlefield Commander mode was during A-10C beta, then that would be a huge step forward. If they additionally let us them jump into them and have a few additional controls like maybe some kind of basic SAM interface or basic gunner's sight then that would be an even bigger step forward. Ground vehicles aren't as sexy overall as aircraft, and I doubt ED would ever be interested in giving us ground vehicles modelled to DCS levels of fidelity- I don't believe that the best currently out there, Steel Beasts Pro PE, is even DCS quality. I do think that given enough time, some kind of directly controllable ground vehicles in DCS will become a reality. Heck, you can already drive a UAZ, but that's really more of an easter egg that can't do anything useful.

 

How do you eat an elephant? A bite at a time. Just be patient.

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Posted

That means that in the future we get to see a DCS S-400?????

La guerra, asi como es madrastra de los cobardes, es madre de los valientes.

 

Cervantes.

[sIGPIC][/sIGPIC]

Posted

Do you have S-400 manuals?

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Nop but the Pechora are available in the net....

 

You have the one of the S-300????

La guerra, asi como es madrastra de los cobardes, es madre de los valientes.

 

Cervantes.

[sIGPIC][/sIGPIC]

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