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Posted

Thanks man, great work as always!

i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10

 

"There will always be people with a false sense of entitlement.

You can want it, you can ask for it, but you don't automatically deserve it. "

Posted

Looks fantastic, but... A bit too big?

 

14d0ne8.jpg

Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5

Posted

I have your other sun flare mod, and that appears much smaller in all situations I've tried it in.

That screen is spring, I believe, and at 19:30 or so, but it appears consistently too big.

 

Also, I know that it reduces in size, but not very much. After this it's still far too big.

Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5

Posted
I have your other sun flare mod, and that appears much smaller in all situations I've tried it in.

That screen is spring, I believe, and at 19:30 or so, but it appears consistently too big.

 

Also, I know that it reduces in size, but not very much. After this it's still far too big.

 

wait how u get that in a10? u using the mod in dcs a10?

Posted

Well the texture files are exactly the same for A-10C and World, so it works just fine there. I was using your old sun flare mod in World before you released this one. Same files.

i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10

 

"There will always be people with a false sense of entitlement.

You can want it, you can ask for it, but you don't automatically deserve it. "

Posted

It might have something to do with another mod I've installed. I'll try a clean install now, it only takes a minute.

Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5

Posted

So, I checked with a clean install and it's not a conflict.

 

I'd love a smaller version! Something around the size of your last mod, perhaps. That'd be perfect!

Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5

Posted (edited)

 

 

more updates shortly.

 

 

No need to go in circles - its all being already discussed here:

How make the sun smaller?

 

Here is an interesting mission to look at. I placed two TV towers 2000 meters in front of you on Tbilisi Lochini airport. These towers are spaced perpendicular to you, and are 35 meters apart. Through the small angle approximation, we know that this means that the angular separation between them is 35/2000 = 0.0175 radians ~= 1 degree. So as you sit on the runway there at the start point, the towers are 1 degree apart.

 

I set the time and date so the sun would be in the same field of view. Here is the screenshot (reduced in size):

attachment.php?attachmentid=51293&d=1305008069

So the Sun is in fact around 3 degrees across (the size of the sun as seen from like, half of Mercury's distance), and the little gun circle on the top of the HUD is 1 degree across or a little bigger.

 

Again, IRL, the angular diameter of the sun (and moon) is ~0.5 degrees, so the sun is 6X larger across than in real life.

 

The correct size of the sun should be half of the diameter of the fixed gun circle!!!

 

EDIT: Fixed some files, wrong ones uploaded first try.

 

 

 

 

It's not only to big-

the bigger problem is that the sun size is bound to the Camera aspect ratio - means:

If you higher your FOV the sun will stay the same (too-big) size but becomes bigger relative to the scene.

 

 

There is no easy way to fix this by editing a Texture- this is buried in the HDR.FX functions.

 

Here is a PM conversation that gives a little insight what I tried so far to get this star from Beteigeuze size to the one of our Sun:

 

 

Thanks - for pointing me in the right direction !

 

I think that the "Big Glow" function is buried somewhere in the HDR.FX >>\Eagle Dynamics\DCS A-10C\Bazar\shaders\PostMotionEffect\HDR

 

I already tested some lowering of the values that are bound to "sunP" and "sunPUV " ... but it is a it takes soo much time to find the right "floatX" definition that will make it maybe happen...

So I'm thinking to open a thread where I invite people to make a Brute-force attack on the HDR.FX.

 

The idea is that every poster says what lines he will change- one by one - and post his results - and every next poster will take the next lines... and so on.

 

Maybe we get some "bingo" in the end - and if not - sure a little more insight how the HDR shaders work together.

 

What do you think? - Am I right in my assumption that is it the HDR.FX that is causing this constant "big glow"(unless behind clouds) overlay ?

 

Or do you suspect other files?

 

 

I believe it might be something in the .fx files?

 

I toyed with this for a few days a bit back. The model is 3D but the effects are linked to the hdf effects file. I was able to reduce the size, but the 'rays' would stay the same which gave a strange effect. Try removing those two sun.edm files and let me know what happens

 

Hi - I removed the edm files and I didn't saw a change at all .

I also edited the TGA files for the rays - until I removed them at all - but this "Big Glow" in front of the sun will always have the same size - it even doesn't matter at which zoom level.

 

I also Edited all Values in the HDR.lua- I could remove everything but not this "Big Glow"...

- so I think that it is coded elsewhere - and digging myself through the *.vsh/*.psh files in the sun folder without even knowing what I'm doing is out of scope for me.wink.gif.

 

Thanks for your time - So long!

 

 

In a nutshell:

The sun size with HDR on maybe looks OK for someone at a 1280x1024 screen at a FOV of 60° - but it gets ridiculous big at a 2560x1400 screen with a FOV of 90°.

 

Maybe let's pick up the brute-force attack idea again when there is no answer of the testers and/or Devs.

Edited by PeterP

Posted (edited)
No need to go in circles - its all being already discussed here:

How make the sun smaller?

 

 

 

 

 

 

It's not only to big-

the bigger problem is that the sun size is bound to the Camera aspect ratio - means:

If you higher your FOV the sun will stay the same (too-big) size but becomes bigger relative to the scene.

 

 

There is no easy way to fix this by editing a Texture- this is buried in the HDR.FX functions.

 

Here is a PM conversation that gives a little insight what I tried so far to get this star from Beteigeuze size to the one of our Sun:

 

 

 

 

 

In a nutshell:

The sun size with HDR on maybe looks OK for someone at a 1280x1024 screen at a FOV of 60° - but it gets ridiculous big at a 2560x1400 screen with a FOV of 90°.

 

Maybe let's pick up the brute-force attack idea again when there is no answer of the testers and/or Devs.

 

thx peter for that figured its coded elsewhere sun size ..

Edited by diveplane
Posted

I also noted these anomalies when zooming yesterday. It's strange though, that the sun with this mod looks so much bigger than both the original sun and Dive's last mod.

Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5

Posted

Oh darn, where's my boxers and my sunscreen!?

Nice one, diveplan.

The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning

Posted

Nice

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