aceviper Posted December 12, 2014 Posted December 12, 2014 Taxi lights dont seem to be working on the su27 in latest version...other aircraft taxi lights working though :helpsmilie:
Devrim Posted December 12, 2014 Posted December 12, 2014 It is working with latest version (v1.2.12,35194). It was also working prev. version. Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR >>MY MODS<< | Discord: Devrim#1068
aceviper Posted December 12, 2014 Author Posted December 12, 2014 Nope tried it again after repairing dcs ob and gear lights are on but no projection. The only su27 mods I have is your eng cockpit Devrim?
Devrim Posted December 12, 2014 Posted December 12, 2014 My mod was installed too, but this bug (if it really exists) has nothing to do with cockpit bug. I didn't test lights at night though... Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR >>MY MODS<< | Discord: Devrim#1068
aceviper Posted December 13, 2014 Author Posted December 13, 2014 Do me a favour Devrim and test them at night please....as I said, for me the lights are on but no projection on the ground..other aircraft are ok. Cheers
ShuRugal Posted December 13, 2014 Posted December 13, 2014 silly question, but have you checked your control bindings? sometimes updates break them for some people.
Bourrinopathe Posted December 13, 2014 Posted December 13, 2014 I can confirm the same issue using FC3 Su-27 and with or without any mods. DCS World updated an hour ago. The key binding is ok as I can see the lights beam/halo effect on the landing gear, but no light effect on the runway/taxiway. Tested with the start up training mission and a custom training mission with low luminosity (early morning). No idea what's happening here. /// ВКБ: GF Pro MkII+MCG Pro/GF MkII+SCG L/Black Mamba MkIII/Gladiator/T-Rudder MkII | X-55 Rhino throttle/Saitek Throttle Quadrant | OpenTrack+UTC /// ZULU +4 /// /// "THE T3ASE": i9 9900K | 64 GB DDR4 | RTX 2080ti OC | 2 TB NVMe SSDs, 1 TB SATA SSD, 12 TB HDDs | Gigabyte DESIGNARE mobo ///
aceviper Posted December 13, 2014 Author Posted December 13, 2014 My mod was installed too, but this bug (if it really exists) has nothing to do with cockpit bug. I didn't test lights at night though... At last some confirmation from someone else Yes Devrim it really exists:cry: @ShuRugal....I wouldnt waste time here without doing so first...repeatedly
AussieGhost789 Posted December 13, 2014 Posted December 13, 2014 I noticed it earlier as well. Night mission, the light turned on but no light came out on to the ground. [sIGPIC][/sIGPIC]
Azrayen Posted December 13, 2014 Posted December 13, 2014 Perhaps a different behavior on different airfields? Just tested at Batumi (a simple mission cold start Su-27, default date, 19h or 23h start, no mods at all), no taxi nor landing lights enlight the ground & surrounding indeed (but the light looks alight when looking at it on the front gear, so control is correctly mapped). Where did you test Devrim & aceviper?
Reksi-Erkki Posted December 13, 2014 Posted December 13, 2014 I can verify this as well - Su-27 lights don't reflect off the ground, F-15C lights do. Tested at the VA server, both aircraft in Sochi. Su-27 on the apron, F-15C in a hangar. Dear Shilka. I hate you so very very much. Love, Rex
Shadow KT Posted December 13, 2014 Posted December 13, 2014 Hmm srated this singplayer mission BaseDefence or smthing like that. No Gear Light projection at all 'Shadow' Everybody gotta be offended and take it personally now-a-days
ebabil Posted December 13, 2014 Posted December 13, 2014 verified, no effect on surface. and is it ok landing gears can be deployed, retracted on the ground? i hit g button by mistake and my front gear retracted so that my nose has been burried in the ronway FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 | Mi-24 | F-5 | F-15E| F-4| Tornado Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60 Youtube MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5
Devrim Posted December 13, 2014 Posted December 13, 2014 Previously, I tested it in daylight, not at night. It seems I got Aceviper wrong and I checked only gear lights, not projection on surface. Now, I confirm the bug. At night, the ground is not illuminated. It's like twilight zone... :) Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR >>MY MODS<< | Discord: Devrim#1068
Falcon_S Posted December 19, 2014 Posted December 19, 2014 Two beta updates in the meantime and not fixed. :( Quote Немој ништа силом, узми већи чекић! MSI Tomahawk MAX | Ryzen 7 3700x | 32GB DDR4 3200MHz | RX 5700 XT OC Red Dragon 8GB | VPC Throttle CM3 + VPC Constellation ALPHA on VPC WarBRD Base | HP Reverb G2 Youtube | Follow Me on TWITCH!
Shadowless Posted December 22, 2014 Posted December 22, 2014 Same problem to me, no lights on the ground. [sIGPIC][/sIGPIC]
nliberts Posted December 26, 2014 Posted December 26, 2014 Taxi lights dont work on Su-27. Lights are on but there is no beam.
NRG-Vampire Posted December 26, 2014 Posted December 26, 2014 Taxi lights dont work on Su-27. Lights are on but there is no beam. not only taxi light but landing lights too omg i see all the necessary connectors have been removed from the model :doh:
Lizzard Posted December 26, 2014 Posted December 26, 2014 wtf..I was complaining about this issue here But nobody seemed to be affected/interessted My Specs: I don`t care..it is a Computer..a black one..
aceviper Posted December 27, 2014 Author Posted December 27, 2014 (edited) LoL Lizzard this isnt a thread popularity contest...I defer to your earlier bug report which I hadnt seen.You have the sharp eyes of a reptile! Edited December 27, 2014 by aceviper
Sile Posted January 2, 2015 Posted January 2, 2015 Su 27 landing and taxi lights don't illuminate the ground, although they are visible in external model. Can confirm this.
Dami Posted January 26, 2015 Posted January 26, 2015 Su 27 landing and taxi lights don't illuminate the ground, although they are visible in external model. Can confirm this. Yup. Experiencing exactly the same issue. Tried to update video drivers just in case - no visible changes. Gigabyte Z97X SLI i5 4670K OC + СoolerMaster 212 Evo inno3D GTX980 iChill 16 GB RAM OCZ Vector 128 GB SSD + 3TB Seagate HDD M-Audio 2496 Audiophile Pimax 4K HMD Self-made air mouse controller VKB Cobra Z (BRD Mod) Gametrix ECS; VKB T-Rudder Custom Mjoy 16 switch panel Wireless Inertial Tracker + Opentrack
PowerBroker Posted February 3, 2015 Posted February 3, 2015 Fix for landing and taxi lights bug in Su-27 For those who still suffer from the bug in Su-27 related to landing and taxi lights - here's the fix working in the latest 1.2.14 update available at the moment. Go to [your DCS World installation folder]\Scripts\Aircrafts\_Common and open Lights.lua file. You have 2 options. The first option: Find "-- 3 spots" comment in the file, line 69 if you haven't modified the file before. Put this string somewhere before "};" symbol. I put it before Su-33 line: [ Su_27] ={{5.501, -0.675, -0.002} ,{ 5.439, -0.318, 0.121 } ,{ 5.4, -0.234, -0.154}}, Than find this block of code further down below (should be starting at line 263 or so): lights_prototypes[su_27] = {[indent] typename = "collection", lights = { [WOLALIGHT_STROBES] = {},--must be collection [WOLALIGHT_SPOTS] = {typename = "collection", lights = {{typename = "argumentlight" ,argument = 209}, {typename = "argumentlight" ,argument = 208}} }, [WOLALIGHT_NAVLIGHTS] = nav_lights_default, [WOLALIGHT_FORMATION_LIGHTS] = formation_lights_default, } }[/indent] and replace it with this: lights_prototypes[su_27] = default_lights_plane(Su_27)The second option (shorter and simpler): Find this block of code (should be starting at line 262 if you haven't modified the file before): lights_prototypes[su_27] = {[indent] typename = "collection", lights = { [WOLALIGHT_STROBES] = {},--must be collection [WOLALIGHT_SPOTS] = {typename = "collection", lights = {{typename = "argumentlight" ,argument = 209}, {typename = "argumentlight" ,argument = 208}} }, [WOLALIGHT_NAVLIGHTS] = nav_lights_default, [WOLALIGHT_FORMATION_LIGHTS] = formation_lights_default, } }[/indent] and replace it with this: lights_prototypes[su_27] = default_lights_plane(Su_33)Description of the bug. It seems to be Su-27 lights aren't described correctly in the Lights.lua configuration file. If I understand correctly, ED is trying to implement better taxi/landing lights, nav lights and so on for Su-27. You can see the description of A-10C lights for instance or Mi-8. Although the proposed solution works perfectly fine there's the third way to eliminate the bug. This block of code: lights_prototypes[su_27] = { typename = "collection", lights = { [WOLALIGHT_STROBES] = {},--must be collection [WOLALIGHT_SPOTS] = {typename = "collection", lights = {{typename = "argumentlight" ,argument = 209}, {typename = "argumentlight" ,argument = 208}} }, [WOLALIGHT_NAVLIGHTS] = nav_lights_default, [WOLALIGHT_FORMATION_LIGHTS] = formation_lights_default, } }should be replaced with this: lights_prototypes[su_27] = { typename = "collection", lights = { [WOLALIGHT_STROBES] = {},--must be collection [WOLALIGHT_SPOTS] = {typename = "collection", lights = {{typename = "spotlight", [b][color=Red]connector = "RESERV_SPOT_PTR",[/color][/b] argument = 209}, {typename = "spotlight", [b][color=Red]connector = "RESERV_SPOT_PTR_2",[/color][/b] argument = 208}} }, [WOLALIGHT_NAVLIGHTS] = nav_lights_default, [WOLALIGHT_FORMATION_LIGHTS] = formation_lights_default, } }The new portion of code is marked with red color. I borrowed it from Mi-8 code. But this solution isn't that good since it gives weird additional lighting in the cockpit as if you were switching the cockpit lights on (while it's actually off). The thing is it doesn't give you any difference in visual effect of external illumination compared to first and second solutions at all. Obviously, there's something about arguments in the lights description code - we need to know the exact meaning of those in order to implement it correctly. Which is much easier for ED since they know their stuff better. That's why I'm using the solution No.1 so far. P. S. Of course, you better preserve your original Lights.lua file before you do any modifications. Either make a backup or use JSGME. I use JSGME to keep the original file structure intact. P. P. S. For those of you who are lazy enough :) I attach my modified Lights.lua file.Lights.lua 2 "Never, never, never, never give up", © Sir Winston Churchill. "Courage is going from failure to failure without losing enthusiasm", © Sir Winston Churchill.
Azrayen Posted February 3, 2015 Posted February 3, 2015 Impressive work PowerBroker :) I think I'll just wait for the fix by ED (I guess you understood correctly indeed).
NRG-Vampire Posted February 3, 2015 Posted February 3, 2015 For those who still suffer from the bug in Su-27 related to landing and taxi lights - here's the fix working in the latest 1.2.14 update available at the moment. nice try, however as i wrote earlier: all the necessary connectors have been removed from the model :doh: so, earlier connectors were attached to the nose gear strut, with gear up/down animation the light direction changed when the strut was moving moreover the connector directions were wrong, taxi light must be illuminate forward, 2*landing light must be illuminate downward and slightly to left-side
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