BaD CrC Posted June 10, 2019 Share Posted June 10, 2019 (edited) Looks like some of us got missions in MP with 2.5.5 where IA were just not firing at all. No matter if they were late activated or not, setup as Red alert state, free fire, they just look at each other a few meters away. Edited June 27, 2019 by BIGNEWY title https://www.blacksharkden.com http://discord.gg/blacksharkden Link to comment Share on other sites More sharing options...
feefifofum Posted June 10, 2019 Share Posted June 10, 2019 My group flew an op with several late activated and/or AI toggled infantry and armor pieces last night without issue...did you check that all of your units were vanilla or if not still had 3D models? Imagine things could get weird with all the busted mods but I haven't tested extensively. THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
Shahdoh Posted June 10, 2019 Share Posted June 10, 2019 Looks like some of us got missions in MP with 2.5.5 where IA were just not firing at all. No matter if they were late activated or not, setup as Red alert state, free fire, they just look at each other a few meters away. Have experienced a similar issue with a WWII mission ran on the Normandy map with WWII assets, no mods. What we found is that if we use the dedicated server option of "--norender", the AI will not respond properly/fully. They will attack targets specific to advanced waypoint directions, but not attack targets of opportunity. This goes for ground and air units. If we use the full DCS install, we can use the --server option without --norender, and the AI react as expected. So we are having to run a DCS server the old way (autoexec.cfg options work ok still) in order for everything to work properly. Link to comment Share on other sites More sharing options...
Kerb Posted June 12, 2019 Share Posted June 12, 2019 Some testing done by one of the guys in our squad suggests it's any unit that uses purely visual acquisition seem to be affected by no-render. Things like Ural AAA, but also aircraft set to "No radar use" were affected. Link to comment Share on other sites More sharing options...
Shahdoh Posted June 12, 2019 Share Posted June 12, 2019 Some testing done by one of the guys in our squad suggests it's any unit that uses purely visual acquisition seem to be affected by no-render. Things like Ural AAA, but also aircraft set to "No radar use" were affected. Interesting info, thanks for that. Explains why our pure WWII asset mission is having such issues. Now the real question is, WHY????? ED? Link to comment Share on other sites More sharing options...
ED Team USSR_Rik Posted June 12, 2019 ED Team Share Posted June 12, 2019 Shahdoh? Mission? Men may keep a sort of level of good, but no man has ever been able to keep on one level of evil. That road goes down and down. Можно держаться на одном уровне добра, но никому и никогда не удавалось удержаться на одном уровне зла. Эта дорога ведёт вниз и вниз. G.K. Chesterton DCS World 2.5: Часто задаваемые вопросы Link to comment Share on other sites More sharing options...
Shahdoh Posted June 12, 2019 Share Posted June 12, 2019 Shahdoh? Mission? Thank you for taking a look, PM with dropbox link sent. Link to comment Share on other sites More sharing options...
Shahdoh Posted June 13, 2019 Share Posted June 13, 2019 Find out anything with the mission USSR_Rik? Link to comment Share on other sites More sharing options...
HC_Official Posted June 13, 2019 Share Posted June 13, 2019 fingers crossed this gets fixed next patch (along with too much CPU being used) No more pre-orders Click here for tutorials for using Virpil Hardware and Software Click here for Virpil Flight equipment dimensions and pictures. . Link to comment Share on other sites More sharing options...
eric963 Posted June 14, 2019 Share Posted June 14, 2019 I’m stuck at work. Has anybody had a chance to check this yet? Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Shahdoh Posted June 14, 2019 Share Posted June 14, 2019 Not yet, but will report asap. They did fix the exhaust flame issue with the spit (not mentioned in patch) and there was mention of dedicated server fixes, so can hope this AI issue was connected to that. Link to comment Share on other sites More sharing options...
discwalker Posted June 14, 2019 Share Posted June 14, 2019 checked and still broken in dedicated server, will prepare a track GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD Link to comment Share on other sites More sharing options...
discwalker Posted June 14, 2019 Share Posted June 14, 2019 mission this mission run significantly different in offline mode, Su-27 is invulnerable (not true to canopy) Shilkas ang Gepards are disabled for run, because that units fire in dedicated server Small ground battle is simulated, dissimilar, because only the red units fire (USAF Aggressors), that is limited not to crash DCS in single player after simulation exit. (Because of the possible many fire events.) I tried a workaround by overfly force AI PUSH tasks, but ineffective! (last test: 2.5.5.32299)AI_not_fire_in_MP_test-20190614-182141-clientOnDED.trk GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD Link to comment Share on other sites More sharing options...
Maverick87Shaka Posted June 14, 2019 Share Posted June 14, 2019 (edited) It's still broken on: 2.5.5.32299 Server with --norender option: Multiplayer session hosted by full client: Both video recorded by a client connected to the server. .trk of the client connected to the server attached PLS Fix this ASAP since is blocking all server behaviour! potentially related problem: https://forums.eagle.ru/showthread.php?t=242943test_IA_Infantry-20190614-181910-noredner.trktest_IA_Infantry-20190614-182547.trktest_IA_Infantry.miz Edited June 14, 2019 by Maverick87Shaka Added miz file FlighRIG => CPU: RyZen 5900x | RAM: 64GB Corsair 3000Mhz | GPU: nVIDIA RTX 4090 FE | OS Storage: SSD NVMe Samsung 850 Pro 512GB, DCS Storage: SSD NVMe Sabrent 1TB | Device: Multipurpose-UFC, VirPil T-50, TM WARTHOG Throttle, TrackHat, MFD Cougar with screen. Our Servers => [ITA] Banshee | Krasnodar - PvE | PersianConquest PvE Live Map&Stats | Syria Liberation PvE Conquest Support us on twitch subscribing with amazon prime account linked, it's free! Link to comment Share on other sites More sharing options...
ED Team USSR_Rik Posted June 17, 2019 ED Team Share Posted June 17, 2019 Genlemen, many thanks for your reports, bug assigned already but I can't say time for fixing. Men may keep a sort of level of good, but no man has ever been able to keep on one level of evil. That road goes down and down. Можно держаться на одном уровне добра, но никому и никогда не удавалось удержаться на одном уровне зла. Эта дорога ведёт вниз и вниз. G.K. Chesterton DCS World 2.5: Часто задаваемые вопросы Link to comment Share on other sites More sharing options...
Maverick87Shaka Posted June 17, 2019 Share Posted June 17, 2019 Genlemen, many thanks for your reports, bug assigned already but I can't say time for fixing. We're glad to help you making DCS better day by day, let us know if you need some more test, file, log or whatever helps you to address this. Thanks ;) FlighRIG => CPU: RyZen 5900x | RAM: 64GB Corsair 3000Mhz | GPU: nVIDIA RTX 4090 FE | OS Storage: SSD NVMe Samsung 850 Pro 512GB, DCS Storage: SSD NVMe Sabrent 1TB | Device: Multipurpose-UFC, VirPil T-50, TM WARTHOG Throttle, TrackHat, MFD Cougar with screen. Our Servers => [ITA] Banshee | Krasnodar - PvE | PersianConquest PvE Live Map&Stats | Syria Liberation PvE Conquest Support us on twitch subscribing with amazon prime account linked, it's free! Link to comment Share on other sites More sharing options...
Shahdoh Posted June 17, 2019 Share Posted June 17, 2019 Genlemen, many thanks for your reports, bug assigned already but I can't say time for fixing. Great! Thank you! Link to comment Share on other sites More sharing options...
BaD CrC Posted June 18, 2019 Author Share Posted June 18, 2019 Thank you! https://www.blacksharkden.com http://discord.gg/blacksharkden Link to comment Share on other sites More sharing options...
Pikey Posted June 19, 2019 Share Posted June 19, 2019 Genlemen, many thanks for your reports, bug assigned already but I can't say time for fixing. If there is anything we can help with to speed things up, I'd like to help. It's a very different game in DCS whilst this is behaving this way. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
nolove Posted June 19, 2019 Share Posted June 19, 2019 having the same problem in multiplayer on PG map. Link to comment Share on other sites More sharing options...
HC_Official Posted June 20, 2019 Share Posted June 20, 2019 hmm, not a great bug to have in a "combat" sim, fingers crossed fixed in next patch No more pre-orders Click here for tutorials for using Virpil Hardware and Software Click here for Virpil Flight equipment dimensions and pictures. . Link to comment Share on other sites More sharing options...
Maverick87Shaka Posted June 21, 2019 Share Posted June 21, 2019 hmm, not a great bug to have in a "combat" sim, fingers crossed fixed in next patch Not yet fixed, Tested in OB 2.5.5.32533 and still broken. Please note that this bug should be considered mandatory for a Stable release! At disposal for further test and data! Regards FlighRIG => CPU: RyZen 5900x | RAM: 64GB Corsair 3000Mhz | GPU: nVIDIA RTX 4090 FE | OS Storage: SSD NVMe Samsung 850 Pro 512GB, DCS Storage: SSD NVMe Sabrent 1TB | Device: Multipurpose-UFC, VirPil T-50, TM WARTHOG Throttle, TrackHat, MFD Cougar with screen. Our Servers => [ITA] Banshee | Krasnodar - PvE | PersianConquest PvE Live Map&Stats | Syria Liberation PvE Conquest Support us on twitch subscribing with amazon prime account linked, it's free! Link to comment Share on other sites More sharing options...
Shahdoh Posted June 21, 2019 Share Posted June 21, 2019 Same for us on the Warbirds of Prey server, not fixed on 2.5.5.32533 Link to comment Share on other sites More sharing options...
Maverick87Shaka Posted June 26, 2019 Share Posted June 26, 2019 Not yet fixed, ... Please note that this bug should be considered mandatory for a Stable release! ... If someone is wondering.....yes.....Today the bug is on stable as well. :thumbup: FlighRIG => CPU: RyZen 5900x | RAM: 64GB Corsair 3000Mhz | GPU: nVIDIA RTX 4090 FE | OS Storage: SSD NVMe Samsung 850 Pro 512GB, DCS Storage: SSD NVMe Sabrent 1TB | Device: Multipurpose-UFC, VirPil T-50, TM WARTHOG Throttle, TrackHat, MFD Cougar with screen. Our Servers => [ITA] Banshee | Krasnodar - PvE | PersianConquest PvE Live Map&Stats | Syria Liberation PvE Conquest Support us on twitch subscribing with amazon prime account linked, it's free! Link to comment Share on other sites More sharing options...
DD_Fenrir Posted June 27, 2019 Share Posted June 27, 2019 To push this to stable now is an unmitigated farce; combined this with the equally farcical implementation-but-not-implementation-but-oh-wait-we-did-implement-it of the supposed VR improvements... well. The decision making on display is frankly astonishing. if not downright unprofessional. So now we have to wait, what, at least two weeks to see this fixed in Stable? Likely more? As a paying customer ED, I am bloody angry. Get a grip! Link to comment Share on other sites More sharing options...
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