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Showing results for tags 'cockpitmod'.
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Basically nothing to say to this except that it is dark and slightly looking different. Extract the zip so it is a normal folder go to 'Users\Lite\Saved Games\DCS.openbeta\Liveries\Cockpit_F-16C' drag the folder in there Launch DCS and go to the Options -> Special -> The Jet you want to have it on -> Cockpit -> Select the folder I did the same thing for the Hornet if you are interested. If you want to have the Mod : https://www.digitalcombatsimulator.com/en/files/3344580/ or https://discord.gg/mmfgxehn9W in #Livery-Artwork
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Basically nothing to say to this except that it is dark and slightly looking different. For example the MFD doesn't has this green ish looking anymore. Extract the zip so it is a normal folder go to 'Users\Lite\Saved Games\DCS.openbeta\Liveries\Cockpit_F-18C' drag the folder in there Launch DCS and go to the Options -> Special -> The Jet you want to have it on -> Cockpit -> Select the folder If you want to have the Mod : https://www.digitalcombatsimulator.com/en/files/3344558/ or https://discord.gg/mmfgxehn9W
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Hello, After the latest update, I noticed that the English cockpit mods no longer work, and there is no dropdown in the Special menu to even select a cockpit skin. I looked into this and found that all of the Mirage textures are now in \Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\Mirage-F1\Textures. Furthermore, the regular textures are split into 2 separate .zip folders, and the Normal Maps and Roughmets are also in their own separate .zip folders. This is different than the original folder structure for cockpit texture mods normally utilized by the Saved Games folder (\DCS.openbeta\Liveries\Cockpit-F1EE\English Cockpit). I did set up a folder package that directs to the new location for the textures with the English Cockpit and it worked, but it does not pass IC due to it being in the installation folder. I'm working on figuring out how to get this to work by utilizing the Saved Games folder. If anyone has any info on this, please feel free to add your thoughts!
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Hello everyone, I am making a new mod for the Su-30SM for Lock on I encountered one problem when importing the cockpit into the game I will provide screenshots, who will help solve the issue with cleaning the cockpit, how to remove scattered sticks, so t
sn1perso2boss posted a topic in Треки, Миссии и Кампании
Hello everyone, I am making a new mod for the Su-30SM for Lock on flamming cliffs 2 I encountered one problem when importing the cockpit into the game I will provide screenshots, who will help solve the issue with cleaning the cockpit, how to remove scattered sticks, so to speak -
Hello, help me find a script to add a missile guidance TV screen to a custom cockpit, or tell me how it can be implemented э. Здравствуйте, помогите пожалуйста найти скрипт для реализации в кастомной кабине в игре Lock on flamming cliffs 2 этого ТВ экрана для наведения ракеты таких как Х-29Т или Х-29ТЕ, если не скрипт, то подскажите как этот экран можно реализовать
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Hi. I use English version of DCS World: Black Shark 2. Naturally the texts in my cockpit are all in English. And you know that some characters on HUD, Shkval and PUI-800 was in Russian. Tonight I've decided to convert them to Latin characters. And now it's fully English version for me. (And I have no idea what I've done, or is that good or bad thing, I don't know...) This is the list of translations: HUD: Auto-Tracking: ТА to AT Memory Mode: П to M Laser Range-Finder Active: ИД to LA Beam-Riding Laser Channel Active: ИУ to LC Pause: ПАУЗА to PAUSE R-ALT Symbol: Р to R INU Normal Warm-up: ИКВ НВ to INUNW Processing Target Point: ОТ to PT Updating Coordinates: КОРР to COOR Launch Authorized (Shoot): С to S Training Mode: ТРЕНАЖ to TRAINING Ground Collision: H to G SHKVAL: TG Symbol (Ground stabilized): ТГ to ST TA Symbol (Auto-Tracking): ТA to AT P Symbol (Memory mode): П to M C Symbol (Launch Authorized): С to S Ground Collision: H to G PUI-800 Rockets: НР to RK Anti-tank Missiles: ПС to AT Bombs: 6Б to BB Gun Pod: ПП to CP But, one or more letters are disputable and changeable. *** By the way; While doing this work I've noticed that ED has cancelled indicator of laser temperature, located on HUD. I've enabled this part and seen the laser temperature on HUD. Is that 370°C??? At ~390°C, laser was paused and being cooled. Nice... In mod file, this code is enabled. And a sample video (Duration 4:49) EDIT: And, the last thing is that I've edited, changed and justified the EKRAN_localizer.lua file. I'm pleased if you give attention for Ekran in game. If you don't like it, you may find original files in mod. *** Well... What do you think?... DOWNLOAD: Devrim_DCSWBS2_EnglishHUDShkvalPUI-800_v1.7b.zip Updated: 08/2020
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