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Showing results for tags 'fuze'.
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Hi everyone, attached are two trackfiles that shows SA2 and SA3 missing the target, but the problem here is that despite the proximity to the target the missiles does not explode, acting like some kind of contact fuze and not prox fuse. Some reports from 70s, 80s and 90s says that those old SAMs are prone to explode in proximity to the target, not always a killing the target but due to their poor elotronics it simply explode. I think that those poximty fuzes or proximity equations should be tuned to better represent those SAM systems. SA2_PF_1.trk SAM_PF_2.trk
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Hello, Here is a quick review of my publications during the last months of 2024, in case one of these topics is interesting you more particularly: - Targeting: discovering the Electronic Target Folder, introduction to the Collateral Damage Estimate process, ETF example for initial OEF campaign, introduction to the No Strike List and NSL example for Afghanistan; - CombatFlite maps: Iraq maps (like ESRI and ONC), Middle East 1:5.000.000 GNC map (from Syria to Afghanistan), Kola maps (ONC, TPC, topo, etc...); - Weaponeering: bomb fuzes guide, recommended bomb fuze settings for the Hornet, Viper and Warthog; - Airport charts and procedures: explanation of tactical take-off and landing procedures in Afghanistan, landing charts and procedures for several airport (in particular, Kandahar); - Maps: introduction to MGRS and CGRS grids, examples for Afghanistan (MGRS maps, CGRS grid for OEF); Many more will follow, and I'll be happy to get your feedback and hear about your topics of interest in order to guide my work. Enjoy your reading!
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Hello Heatblur and everyone. I noticed something odd regarding the new bomb color graphics not showing in-game for pylon 1B and 8B; however, they do show within Mission Editor armament screen. I have attached three screenshots to better illustrate. Note that pylon 3, 4, 5, and 6 are showing everything correctly both in armament screen also in-game (not shown in attached screenshots). The screenshots showing a Mk.83 and x 2 Mk.82SE loaded on respective pylons within ME, but once I actually start the mission under an AI controlled the said ordinances will default back to their olive drab (USAF) color. Am I missing something or did something wrong? Does anyone notice this anomaly? Pic 1: Mk.82SE on pylon 1B showing only olive drab despite being selected as USN greyish concrete color within ME Fuze option panel. Same anomaly can be seen for Mk.83 on pylon 8B. Pic 2: For pylon 1B, the Mk.82SE is clearly selected within fuze option panel to show USN color within the ME armament screen. Pic 3: Meanwhile, a Mk.83 on pylon 8B is also selected with USN color within same screen. Does any of your Tomcats showing such a disparity between ME vs in-game for bomb color? Thanks in advance in helping.
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Where can I find information about each fuze and when to use it? I looked in the F-16CM manual and couldn't find it. I would like to know the difference between each fuze. Thank you very much!
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Unable to attach track. Unfortunately the 5mb limit of upload means even a compressed track comes out to 11.5 mb, and is too large for upload. Verified fuzing set as required on all modules. The fuze-failures seemed to occur in bombs dropped after a few. (First few drops were successful and worked as desired). Resetting fuze switches, arm on and off, did not resolve issue. Bombs were dropped from different platforms at various altitudes (High, medium, and low).
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***17MAY21 Update*** F/A-18C Hornet - Weapons QRH Quick Reference Handbook / Checklist / Kneeboard by Pokeraccio V.2.0 17.05.21 ***NEW VERSION 2.0 is here to celebrate the DCS 2.7*** Just a simple DCS F/A-18C Hornet Weapons QRH made up by 10 pages (+10 pages night friendly). Since update 1.7b added as a test 1 more page LIM (Limitations) also give it a sort of ipad look both clean/dirt version (removed since V1.8), to print or use as kneeboard with some useful info about F/A-18C Hornet Armaments/Weapons/Flight Deck procedure, very basic but handy especially during the first missions. Tested in Open Beta, used also in Stable just some feature may not be present, yet. If you need for any reason an older version drop me a line here on forum page. To have it in Kneeboard, just unzip and copy png files accordingly (if folders are not there, create new ones): \Saved Games\DCS\Kneeboard\FA-18C_hornet or \Saved Games\DCS.openbeta\Kneeboard\FA-18C_hornet The basic idea has been developed by others in various way, I just made my own version for personal use. As per request,(https://forums.eagle.ru/showthread.php?t=247119) I'd like to share it. I've uploaded the file in the user file section: https://www.digitalcombatsimulator.com/en/files/3305957/ ZIP file: 10 Png (+10 pages NV vers). this is a DAY/NIGHT PDF version: https://www.digitalcombatsimulator.com/en/files/3316602/ If you find some errors, update, DCS armament logic changes, anything please just share it here and when I'll get the chance I'll update them. Since release V1.3nv I added some Night friendly version for all the "Night lone wolf mission lover" out there... Cheers Pokeraccio My references and original ideas developers are: https://forums.eagle.ru/showthread.php?t=212282 by Chuck From page 140 Weapons and Armament section, on Page 143 there is a useful spreadsheet called F/A18C-Hornet Armament Matrix by Twisted-Biscuit https://www.digitalcombatsimulator.com/en/files/3305134/?sphrase_id=18908065 by Bailey https://www.digitalcombatsimulator.com/en/files/3304428/?sphrase_id=18908171 by Arinc429 https://www.digitalcombatsimulator.com/en/files/3300643/ and https://www.digitalcombatsimulator.com/en/files/3302559/ by Sydy https://forums.eagle.ru/showthread.php?t=189564&highlight=armament and also several You Tube Channels tuts by the well known gurus of DCS. I suggest also the very useful Windows APP Kneeboard Builder by AlaskanGrizzly https://forums.eagle.ru/showthread.php?t=129341 especially if you want to resize the Kneeboard Disclaimer: This is a personal, self made, QRH that I am pleased to share with the entire community of DCS-WORLD F/A-18C enthusiasts, also to thank all the users that share their files with us all, and contents creators which I referred to when I made this document. I hope you’ll find it useful. Please, DO not use for real world OPS or training - Use this guide only for DCS - F/A-18C Enjoy. Cheers by Pokeraccio Changelog: V2.0 -NEW VERSION is here to celebrate the DCS 2.7; -New document, layout, colors, graphics, overall adjustments; -Clearer Resolution, quite ok also in VR; -AGM-88C HARM PreBriefed Mode/Code List added; Self Prot. - PullBack Sub Mode; -BDU 45/ 45B Training Bombs added; -AGM-84H SLAM-ER added (so we'll be ready); -added one page and revisited page numbers; -Correction of inaccuracies in general on the whole document; -updated system logic up to Open Beta 2.7.0.5659. V1.9 -GBU-24 Paveway III added; -added one page and revisited page numbers -Some layout adjustments -correction of inaccuracies in general on the whole document V1.8 -AGM-84E SLAM added; -some small system update (TGP), -ZIP Content: PDF Frame vers, PNG Frame and No Frame vers, glass and dust version removed as not so useful (If you liked I can provide it). V1.7b -Small Update, correction of inaccuracies in general on the whole document, added as a test a new page on DAY version (Limitations), graphics enhancements with ipad look, dust and finger prints, both version clean/dirt available in zip. V1.7 -General Update, corrected SMS settings for Unguided Bombs, pages/color, added 2 page (total of 7 pages) on LEP-List of Effective Pages= changed/new pages List since last update V1.6 -General Update, pages/color/order/dimensions, added 1 page (total of 5 pages), added AGM-62 Walleye II Pages updated record: P1/5 v1.3 P2/5 v1.5 P3/5 v1.0 P4/5 v1.3 P5/5 v1.2 The same for Night Vers. V1.5nv -Update pages 2/4 and 2/4 NV with MAVF/TGP Checklist V1.4nv -Update pages 1/4 and 1/4 NV with a TGP Checklist V1.3nvBis -Update Store Settings for CBUs Page 3/4 V1.3nv -added Night friendly version V.1.3 - Page Order - switched pages 2 and 3 - Harpoon Added on Page 2/4
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Hello devs, I tried to search any info about current state of Hornets CBU-99 and Mk-20 development (corrected type of fuze and HOF fuze setting, timing settings), but without any luck, there plenty of Hornet's players discussion on forum , but non official statement. Like here: https://forums.eagle.ru/showthread.php?t=217264 Can you please help me to receive an official answers about development of FMU-140 and MK-339 fuzes? Thanks very much.