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Showing results for tags 'mod conflict'.
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Salute, Having only recently started playing with the tanks in the Combined Arms module I discovered that I did not have any vehicle engine sounds in a large number of vehicles eg, the Abrams MBT, WW2 Sherman Firefly. So, I set about finding the cause. It turns out that this issue is caused by installation of certain mod planes and the sound file structure they use. The A4-E, Bronco and UH60 Blackhawk helicopter are three so far that been identified as culprits but there may be others. Planes such as the T-45 Goshawk and Phantom mods use a different method and they do not seem to be a cause. Ships also do not seem to be a conflict. If you discover an aircraft that is not included below, check the file structure and if it is the same as what I describe below, this same fix hopefully should work. When I set about finding the solution to this issue I contacted the development teams of the A4-E and the Bronco and a big shout out to 08jne01 Joshua Nelson from A4-E dev team who responded quite quickly with a fix. It was through this fix that I was able to work out how to transport the fix to other aircraft. I would also like to give a shout out to my squad mate DD_Sid who also assisted in getting this solution together. The fixes are very simple but do involve the renaming of one file and the editing of one file per aircraft (I used NotePad - other editors are available) so you may want to do a quick back up if you feel uncertain about editing the files. Please find below the steps required, as I say, if you have any other installed mod aircraft and still do not have vehicle sounds after completing these steps, check out the files and you should be able to replicate the changes I describe here on those. Please add a post if you do find another aircraft that this change works for. The fixes have been tested on 3 individual set-ups plus a server where the A4-E and Bronco are mandatory mods on our server (www.dangerdogz.com why not come and check us out, we are a fun group with no set rules about flying. We play DCS on Monday and Thursdays in the evening UK time from about 19:30 until 23:00 approx). We also fly GBS on Sundays and Tuesdays. Please Note I am not some coding guru so can not answer any questions other than what I have described below. These fixes were worked out via a desire to resolve the issue and a curious mind. Use the steps below for each applicable aircraft. I reiterate, this fix only applies to aircraft that use files within the "Sounders" folder. If you have an aircraft that does not use the files listed below and can fully prove that the plane still causes an issue for you, please let the community know. Testing Notes DD_Sid when testing has reported back that the engines sounds when flying the Bronco do not now seem as loud as before the fix and also lack sound bass resonance. If anyone reading this knows more about this (anyone from the Bronco devs perhaps?) and can contribute I am sure the community would be grateful. EDIT: Please see following post for solution to this issue. Fix Navigate to your DCS "Saved Games" folder. The default location will be on the "C:" drive under users and your name. You may have moved yours. When there, open the "DCS" folder. Open the "Mods" folder. Open the "aircraft" folder. Within this folder will be all the folders for your installed mods. You may also have some folders that relate to saved custom views for example. When these fixes were being tested on one of our squad mates he had a Spitfire folder and that was because he had saved his cockpit view. A4-E Open the "A-4E-C" folder. Open the "Sounds" folder. Open the "Sounders" folder. Rename the "Tools.lua" to be "A4Tools.lua" Open the "Aircraft" folder. Open the "Engines" folder". Edit the file called "J52P8.lua" with notepad or similar. Edit the first line which says dofile("Tools.lua") to read dofile("A4Tools.lua") Add a second line that says dofile("Curve.lua") Save and close the file. Bronco Open the "BRONCO V1.08" folder Open the "Sounds" folder Open the "Sounders" folder Rename the "Tools.lua" to be "OV-10ATools.lua" Open the "Aircraft" folder Open the "Engines" folder" Edit the file called "T76.lua" with notepad or similar Edit the first line which says dofile("Tools.lua") to read dofile("OV-10ATools.lua") Add a second line that says dofile("Curve.lua") Save and close the file. Blackhawk Open the "UH-60L" folder Open the "Sounds" folder Open the "Sounders" folder Rename the "Tools.lua" to be "uh60l_Tools.lua" (this reads uh'sixty' lower case L) Open the "Aircraft" folder Open the "Engines" folder" Edit the file called "uh60l_engine.lua" with notepad or similar Edit the first line which says dofile("Tools.lua") to read dofile("uh60l_Tools.lua") Add a second line that says dofile("Curve.lua") Save and close the file. Start up your game and hopefully enjoy the magnificent tank engine sounds!
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mod conflict ATFLIR not displaying target coordinates (2.7)
MARLAN_ posted a topic in Bugs and Problems
As title. Coordinate Sub-page has COORD ALL selected. -
Hey, just went to fly the Warthog today and noticed that upon adding full throttle for takeoff the engine sounds seem to be acting funny. I just watched a recent video to confirm that it's not a change that I missed (haven't flown it for a while). However it gives a weird "hollow whiny" sound, completely different than I remember and what was heard in the video. It also seemed to have a sound missing, as I increased the throttle there was no sound change, but almost silence from about 30-60% fan speed. Sorry I don't have a track or anything to post, however just thought I would ask the question to see if anyone else is making this same observation. Note; I also tried the same thing with the A-10C and the behavior was replicated there as well.
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both external tank options clip through the model. the models for external tanks attach themselves in the motor cowling. bf109_freya.miz
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When i'm in the front seat, the cockpit is a mix from F15E and SU25T. This happens in VR and flatscreen. When i disable the free SU25T module. I can not load the F15E anymore. DCS crashes. Other jets are no problem. The mouse cursor is also gone. A slow repair did not help.
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Does anyone else have an issue with carriers? they just don't work for me, both Russian and Supercarriers, i put them on the ME, load the mission and the map is completely empty, like i never placed a unit. Also instant action missions that includes carriers don't work either (excpet i think those who use the simple free US carrier)
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Hello to the community, Since i updated to 2.9 my mission editor, i cannot add a new plane when i create a mission. I can add anything else but planes!!! Upper half part of the right side windows showing informations of the new plane to add is missing Does anyone have the same problem? (For info i removed all mods,cleaned and repaired with DCS Updater utility but it changes nothing).
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After update to 2.9 , I found that my H-6's YJ12 is in a wrong place and has a wrong model,but other missiles are all regular.The edm of YJ12 is also regular.Who can tell me how to solve this problem
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Since the update the SA-10 missiles seem to be larger than their launch tubes and misaligned, see picture
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Updated to 2.9 today and jumped into working on a mission. When previewing I've noticed that some static objects and ground units that I've placed on map have disappeared. They show up in the mission editor but vanished once the mission is launched. I am running mods (mostly CH assets) but the objects that are missing are things like Armed Barracks, Road Outpost, T-72b, ZU-23 etc. Is anybody else running into this? TEST_SANDBOX.miz
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Is anyone else getting the S3 Basket disappear as you approach the basket to refuel, tried the KC130 and that seems to be fine? (in the F/A-18 AAR refueling mission) null
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After I updated the latest DCS 2.9.2.49629, I found out there are at least three big bugs. 1) the ground vehicle group disappears in the Su25T geogia oil war campaign. The at the starting point of the mission, it will pop up the text as "you are filed to protect the ground group, mission file" .And If you take flight, you just cannot find the enemy armed vehicles in the smoke indicated area. 2) Carrier stanis disappeare. I put an FA18 on the carrier and begines the mission, only to found out the plane crashes into the sea. 3) FA18 CCIP cross would not go down to the target as I use MK83. Please check these up.
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is it just me or since the last update ground units don't appear on the map anymore after mission lunch ?
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Hi folks, Not gonna lie, I'm raging and kind of upset. Spent countless hours perfecting a mission I built in the Mission Editor (see screenshot attached as a reference) but now after downloading the latest OB patch 2.9.2.49629, after loading the mission the majority of units just don't load/ spawn (they are not set to late activation or anything like that and worked perfectly prior to the latest patch)! They are all still there in the ME but just totally missing in the actual game after loading. This is the case for both some statics and for the majority of AI ground units which are totally missing... my firefight is now, well... not happening as I have no units spawning/ loading upon mission start... I tired re-saving the mission and just moving some of the units about a little bit... but nope, still no units spawning. How bizarre! Never had this issue. Any help appreciated!
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mod conflict Ground units visible in ME but not in mission
buceador posted a topic in Mission Editor Bugs
Certain ground units, specifically SPAAA ZU-23-2 Mounted URAL 375 appear in ME but not in the mission - any ideas? (no mods - repair done) TIA dcs.log Missing GND units.trk -
Hi everyone, after the latest Open Beta update, you can no longer see the wakes behind the ships in sailing ships. Has anyone encountered the same problem?
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mod conflict My navy fleet disappear after latest DCS patch
F4ttyRider posted a topic in General Bugs
In the mission editor all ships are in place, but when the mission is running, all ships are lost. Just that UH-60 flies all by himself. It doesn't matter if I choose a spawning slot for a helo on the ship or a slot on the field. No ships.... -
No mods Tanks that are set in the mission editor are missing from the mission (F10 map and also on the field) Triggers are broken, a SAM-6 that is supposed to spawn "on destroy" suddenly spawns just after some minutes. Attached a newly created mission just for the "tanks not spawning" problem. Target Range_new.miz
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Hey folks, title says it all - never experienced a similar behaviour and it just happens after last update. log file attached. error message: "Unfortulately DCS crashed" happens during the join process of a MP server . Single player just works fine. test join on several MP servers always with same result. Did run DCS cleanup and repair - all mods to backup but still no success - Pls help - thanks dcs.log-20231225-182230.zip
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Good morning, everyone, After the last update, the aircraft carrier disappeared when I entered the game itself (after the start in the mission editor). I configured the F-18C on the aircraft carrier as player, but nothing happens. How can I solve this problem? Thank you
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ERROR woCar (Main): Failed to create car: Descriptor not found weapons.shells.3UBM11_100mm_AP Well... after testing the awesone FCR in todays patch ( 2.9.2.49629), i noticed, that my tanks do not spawn again. Could be a failed script, so i tested on Nevada: 1 blue Apache 1 red T55 nothing else and the logfile gives above error. Tested the same on Caucasus. seems to be affected on armed units. From another mission: 2023-12-19 15:32:03.104 ERROR woCar (Main): Failed to create car: Descriptor not found weapons.shells.2A46M_125_AP 2023-12-19 15:32:03.105 ERROR woCar (Main): Failed to create car: Descriptor not found weapons.shells.3UBM11_100mm_AP 2023-12-19 15:32:03.106 WARNING LOG (20904): 1 duplicate message(s) skipped. 2023-12-19 15:32:03.106 ERROR woCar (Main): Failed to create car: Descriptor not found weapons.shells.2A7_23_AP 2023-12-19 15:32:03.107 ERROR woCar (Main): Failed to create car: Descriptor not found weapons.shells.BR_354N 2023-12-19 15:32:03.111 WARNING LOG (20904): 3 duplicate message(s) skipped. 2023-12-19 15:32:03.111 ERROR woCar (Main): Failed to create car: Descriptor not found weapons.shells.7_62x54
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Just noticed this problem when I was testing GBU-31v3B on F-15E that they're not exploding after impact (which before 2023 12 19 patch it did), and this also extends to 15E JSOW which somehow prefer to hit its target directly rather than deploying bomblets (even if higher alt was set the JSOW would just nosedive after passing target). After a while I noticed this problem also presents with the conventional CBU, where they don't burst but instead just disappear couple of meters above the ground. After more testing with Mk.20 which I could compare cross module (14 and 15E), all of them showed this same behavior, of which just going dud. Couple of things I've done was: - Temporarily removed my installed mods from Saved Games folder - Uninstalled and reinstalled F-15E module - Re-verify my games on steam Any help would be appreciated. Here's a track of me dropping Mk.20 on 14 and 15E, which on my end none of them opened up. SomethingWrong.trk