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Found 11 results

  1. MiG-29 SMT 9.19 - Mod Developement for DCS World by VinntoreZ
  2. Please join Discord.gg/StrikePackage and check out the Server Guide: guide.strikepackagestudios.com for more info! Contention DCS WORLD PVP SERVERS By Strike Package Studios Please join Discord.gg/StrikePackage and check out the Server Guide: guide.strikepackagestudios.com for more info! Community Links Strike Package Studios / Contention Discord: Discord.gg/StrikePackage Contention Official Server Guide: guide.strikepackagestudios.com Contention Public Trello Roadmap: trello.strikepackagestudios.com Contention Public Tacview Drive: tacview.strikepackagestudios.com Strike Package Studios YouTube: YouTube.com/@strikepackagestudios General Server Description Contention is a Persistent, Dynamic DCS World PVP Campaign / Multiplayer Server that features a sandbox-style battlefield where players fight to capture all Airfields, FARPs, & Strongholds. Contention campaigns emphasize combined arms, teamwork, and strategy. Players are given the tools to achieve victory using a wide variety of tactics, including: CTLD (Player-Deployed Logistics), FAC (Artillery Command), Airborne Reinforcements, Drones, Bombers, Recon, Industrial Strikes, Naval Strikes, EWR Situational Awareness, AWACS & Tanker Support, Airlifts, Convoys, Combined Arms, Airfield Upgrade Systems, Advanced Zone Management Systems, and much more. Contention offers players an opportunity to make a difference in almost any DCS aircraft module. Players can dominate the skies and decimate ground objectives using advanced 4th generation fighters and attack aircraft, or challenge themselves with older airframes. Helicopters are the driving force of any Contention campaign and serve as the logistic backbone of a team. Trainer aircraft & Warbirds (WWII Planes) have many unique tools on Contention that can be used to accomplish impressive tasks and significantly impact a campaign. Contention campaigns are designed to be challenging. The goal is to create a full-scale PVP warzone and let players determine the outcome. There is no clear frontline or path to victory. Take advantage of the tools at your disposal, learn the server mechanics, and work with your teammates to conquer the battlefield. Persistence: The fight doesn’t end when the server restarts! All ground units are saved between server restarts, along with all other elements of the campaign. Almost nothing changes when the server restarts. This means that any units you create with CTLD or Credit Drops will be there when the server comes back up. This completely persistent environment is a core element of Contention. Each campaign is intended to feel like a large-scale, persistent conflict that can potentially last weeks at a time! Dynamic Mission Generation: Contention started off as more of a framework than a server. We wanted to make something that was easily-adaptable to any project. Another important goal was to make sure that our servers would continue to be fun and interesting for many years to come. So we created a highly-dynamic mission generation system that ensures that each campaign is different from the last. Many of the core objectives, like Airfields & FARPs, don’t move. However, almost all other objectives have some element of dynamic generation. Capture Points, Factories, Depots, and more are all selected from very large lists of potential options when a new campaign starts. Even more importantly, all ground units and SAM sites on the server are also generated dynamically to make sure their location and type are never predictable. Even attacking the same location throughout different parts of the same campaign can feel like a completely new experience. Please join Discord.gg/StrikePackage and check out the Server Guide: guide.strikepackagestudios.com for more info! Contention Main Server 80's / 90's / Modern Campaigns Connection Info: Contention Server IP: dcs.strikepackagestudios.com:10308 Contention SRS IP: srs.strikepackagestudios.com:5002 The Contention Main Server is the home of our core campaigns! This server rotates through a variety of Maps and Eras ranging from 80's to Modern. Our primary maps include Syria and Caucasus. Contention Syria 80's is our bread and butter campaign. This is our flagship campaign that players have been loving since 2023! The main server offers players a chance to enjoy the Contention experience as described in the server description above. Players can fly anything in DCS and make an impact on the campaign. Our 80's campaigns are extremely popular and emphasize SARH (Fox 1) combat with laser-guided munitions. Contention servers have too many unique and intricate features to list here. But whether you're into Air-to-Air combat, ground-pounding, logistics, or just having a fun time with your friends: Contention has something for you! Check out the server guide to learn more! Please join Discord.gg/StrikePackage and check out the Server Guide: guide.strikepackagestudios.com for more info! Contention Cold War Server Connection Info: Contention Cold War Server IP: dcs.strikepackagestudios.com:10318 Contention Cold War SRS IP: srs.strikepackagestudios.com:5003 Contention Cold War is a NEW server created by the same SPS team. It's built off the Contention framework and throws players back in time to experience all the awesome older aircraft in DCS! Enjoy all your favorite older aircraft like the F-4 Phantom, MiG-21, F-5, Viggen, Mirage F1, and much more! This server puts them all in the spotlight and includes many unique mechanics to make them shine! Contention servers have too many unique and intricate features to list here. But whether you're into Air-to-Air combat, ground-pounding, logistics, or just having a fun time with your friends: Contention has something for you! Check out the server guide to learn more! Check out these videos about Contention Cold War! Please join Discord.gg/StrikePackage and check out the Server Guide: guide.strikepackagestudios.com for more info! Contention v1.8 Update & Cold War Release! Contention just released our biggest update yet! Learn more about the Contention v1.8 Update & Cold War Server Release here: https://1.8.strikepackagestudios.com/ Please join Discord.gg/StrikePackage and check out the Server Guide: guide.strikepackagestudios.com for more info!
  3. Hello everyone! I noticed there was no good thread combining all of the Chinese military mods that are out there for ease of finding, so I've spent a good while digging around and putting together this compendium of all relevant mods I could find. There's a LOT more than I initially had expected, although a lot of it has been coming out quite recently, with lots more still in the works (thanks to the hard work of @currenthill @cao990 @meimingzi123456 @prccowboy and @Admiral189). Hopefully this helps! P.S. There were a few models that I don't remember where I got from, so I was unable to include links to them below although they do exist in-game already (namely, the PLAN Liaoning CV-16, KJ-600 AWACS, and KJ-2000 AWACS). There are also a couple other vehicles you can get through liveries, though I don't remember where I got them from - they might have been part of the vanilla asset pack (such as the PLAAF IL-76MD/IL-78M skins). Also, at the bottom you'll find a list of major Chinese military equipment/vehicles that are still needed in the game. If anything is missing or you discovered another mod that should be on this list, please feel free to comment below or shoot me a DM! Cheers!! Threads to Follow (For Future Builds/Updates): - cao990's Thread - Cowboy's Thread - Meimingzi's Mods - Spino's Simulations - Admiral189's Corner - Admiral 189's Website - CurrentHill's Thread - CurrentHill's Website . . . CurrentHill's Military Asset Pack China (Type 055 Destroyer, Type 052D Destroyer, Type 054B Frigate, Type 056A Corvette, Type 022 FAC, CJ-10 GLCM, DF-21D LBASBM, HQ-17A SHORAD, HQ-22 SAM, LD-3000 C-RAM, SX-2190 Truck, PGZ-09 SPAAG, PCL-181 SPG, PGL-625 SPAAGM, PGZ-95 SPAAG, PHL-11 SPMRL, PHL-16 SPMRL, PLZ-07 SPG, YJ-21B LBASM, ZBD-04 ATGM, ZBL-09 IFV, ZTL-11 AFV, ZTQ-15 LT, ZTZ-99A2 MBT) https://drive.google.com/drive/folders/1P0sF9DE8DJl2z051xVb7UT8JNduQfjLC Landing Ships/Craft (Type 762 LCAC, Type 3260 LCAC, Type 072III LST, Type 072A LST, Type 074 LSM, Type 074A LSM, Type 067 LCU, Type 069 LCU) https://mega.nz/file/wJUyTYhD#wR2TkzjW5DUNm3q99gGXjrrV5Y4JdMA77p9Pmw6CvUI Land-Based Missiles (DF-15B SSM, DF-16 SSM, DF-17 SSM, DF-26 SSM, DF-41 SSM) https://mega.nz/file/oc9xGIDI#wjPhoP21kX2QXt4mInW5Ipyj0ZeYBc0n9T5i4VspfJc Type 920 Hospital Ship https://mega.nz/file/1U8BjL5L#hEnhoN2NbH2V1WJAjCqvOpRrN_XdWI3OUGiSioW3yis Type 002 Aircraft Carrier "Shandong" https://mega.nz/file/ZV91wSSQ#hCJUn2hRTQXA1mnIpuhuxEVcrKQK3YgrQuEaxkJ40YI Chinese Aircraft Mod Pack (J-7, J-11, J-15, J-16 & J-20) https://drive.google.com/drive/folders/15mRPDX8REsAaus1imXwTBfqRwjOrO6k0 Meimingzi's Chinese Asset Pack (J-35A Stealth Fighter, FH-97A Stealth UCAV) https://github.com/liwenHAO5105/DCS/releases/tag/1-1 J-15D ("Roaring Shark") Electronic Warfare Fighter https://www.digitalcombatsimulator.com/en/files/3332181/ J-16A Fighter Jet https://files.digitalcombatsimulator.com/userfiles/73f/rp4uasut1gpp5mqwvgx5yjb7pw5rzec5/J-16A_1.0.0.zip FC-31 (J-31/J-35 "Gyrfalcon") Stealth Fighter https://www.dropbox.com/s/9lyrpxu6o6qhqo5/J-31.zip?dl=0&e=2 Xi'an H-20 Stealth Bomber https://www.digitalcombatsimulator.com/en/files/3331881/ AVIC Dark Sword https://www.digitalcombatsimulator.com/en/files/3332196/ Xianglong EA-03 UCAV https://www.digitalcombatsimulator.com/en/files/3332013/ Z-20 Medium-Lift Utility Helicopter (S-70C/UH-60 Variant + PLA Liveries) https://www.digitalcombatsimulator.com/en/files/3319397/ https://www.digitalcombatsimulator.com/en/files/3314233/ Eurocopter AS365 Dauphin (Harbin Z-9) + Aérospatiale SA 321 Super Frelon (Harbin Z-8) (Still missing People's Liberation Army Navy liveries) https://e.pcloud.link/publink/show?code=XZ1Xx0Z2FBTnVbLoofVQVnG6Jo8wSUPUD1y Chinese Coast Guard Vessels https://mega.nz/file/5Q0mnZDR#JpZoTszZz1Rd8ijhB_u_gLwLcY-_lVBgGZSO193x_oQ Admiral189's Commercial Ships (CSCL Star Shipping - Container Ship) https://sites.google.com/view/admiral189dcsworldmods/commercial-ships?authuser=0 Static Architecture/Decor https://mega.nz/file/xQ1QgAYR#UQ5Onli7P30Bp6ef6wkzi8DIh_3ggIagzzV4sZdlvxo . . . UNITS STILL NEEDED IN-GAME: Naval: - Type 003 "Fujian" CVE (福建舰) (IN PROGRESS) - Type 076 LHD Stealth Drone Carrier (076型两栖攻击舰) <- STILL NEEDED - Type 075 LHD (075型两栖攻击舰) (IN PROGRESS) - Type 901 Fast Combat Support Ship (901型综合补给舰) (IN PROGRESS) - Type 903A Replenishment Ship (903型综合补给舰) (IN PROGRESS) - Type 073A Landing Ship, Medium (LSM) (073型中型登陆舰) <- STILL NEEDED - Type 801 (Dongdiao-class) Spy Ship (815型電子偵察艦) <- STILL NEEDED - Daguan-class Transport/Troopship (徐霞客号综合保障舰) <- STILL NEEDED Aerial: - Changzhe Z-8 Transport Helicopter (直-8) <-- Super Frelon just needs PLAN liveries - Changzhe Z-18J AWACS Helicopter (直-18) - Changzhe Z-18F ASW Helicopter (直-18) - Harbin Z-9C SAR/ASW Helicopter (直-9) <-- Dauphin just needs PLAN liveries - Shaanxi Y-8 Medium Transport/AWACS (运-8) - Xi'an Y-20 Strategic Airlifter (运-20 鲲鹏) - CAIG Wing Loong II UAV (翼龙-2) - Chengdu Wing Loong-3 UAV - Chengdu Wing Loong-10 UAV (云影无人机) - Hongdu GJ-11 Stealth UAV (攻击-11无人机) Ground: - ZBD-05 (Type 05, 30mm) IFV - ZTD-05 (Type 05, 105mm) AAV - PLL-05 (120mm) SPGM - PCP-001 (82mm) SPM - PHZ-89 SPG - PLZ-10 SPG - Lynx CS 8x8 ATV - Dongfeng Mengshi CSK-141 Eastwind Warrior ATV - Dongfeng Mengshi CSK-181 Eastwind Warrior JLTV + AFT-10 ATGM variant - PLA/PLANMC Infantry (Type 21 Uniform Series w/ Xingkong Pattern in Woodland, Jungle, Desert, Arid, and Urban - equipped w/ QBZ-191 AR, QBU-191 DMR, QJB-191 LMG, QBZ-95 AR, QBB-95 LMG, QBU-88 DMR, DZJ-08, QW-2 MANPAD) - Support Weapons (HJ-8 ATGM, PF-98, QLZ-04 35mm AGL, QLZ-87 35mm AGL, QLU-11 AGL, QBU-10 12.7mm AMR, QJY-201 GPMG, Type 85 HMG) - Mortars (PP-93 60mm Mortar, PP-87 82mm Mortar, PBP-172 120mm Mortar)
  4. Привет, пилоты! Приглашаем вас на турнир — VIRPIL Controls BFM Cup, организованный командой VIRPIL Controls Community Servers при поддержке Eagle Dynamics и сообществ «DCS Dogfighters» и «Виртуальный пилот». Покажите свое мастерство ближнего маневренного воздушного боя в напряженных схватках 1 на 1! Для участия в сражениях доступны истребители 4-го поколения: F-15C, Су-27, Су-33, F-14B, МиГ-29С, M-2000C, FA-18C, F-16C, JF-17, J-11A. Доступно только встроенное пушечное вооружение. Турнир будет проходить в несколько этапов, проходящих по выходным (суббота и воскресенье). Точное количество мероприятий и их расписание будут объявлены после окончания периода регистрации. Для подтверждения участия в турнире необходимо иметь учетную запись на портале virpil-servers.com, с привязанным аккаунтом DCS World. Желательно присутствие в системе голосовой связи Discord. Турнир будет проходить в три этапа Квалификация Групповой этап Стадия плей-офф Во время квалификации, в круговом формате будут отбираться игроки для следующего этапа. Больше побед — выше шансы получить приглашение! После подтверждения участия во втором этапе, пилоты будут разделены на группы по 4. По результатам группового этапа (3 матча, по 6 дуэлей в каждом), двое лучших выйдут в стадию плей-офф! Заключительная стадия будет проходить по Олимпийской системе (на выбывание). С каждым оппонентом пилоты сразятся до двух побед, в полуфиналах — до трех, а в борьбе за титул Чемпиона — до четырех побед в дуэлях! Особенный стимул побороться за победу — главный приз турнира: флагманская ручка серии “Эксперт” — VPC FLNKR Grip! Или купон на €300! Серебряный призер получит возможность сэкономить на покупках в магазинах VIRPIL Controls на сумму, эквивалентную €150! Поднявшийся на подиум третьим, получит код на €75! Все трое пилотов, занявших призовые позиции получат призы от спонсора мероприятия — компании Eagle Dynamics — модули для DCS World на выбор! Испытайте свои силы в VIRPIL Controls BFM Cup! Сразитесь с лучшими пилотами-истребителями и, возможно, именно вы займете верхнюю ступеньку пьедестала! Более подробную информацию о турнире вы можете посмотреть на странице турнира по данной ссылке: virpil-servers.com/tournament/bfmcup/information
  5. Hello pilots! The VIRPIL Controls BFM Cup — hosted by VIRPIL Controls with the support of Eagle Dynamics and the DCS Dogfighters and the Виртуальный пилот communities - is live and sing ups are open! Map: Caucasus Format: 1v1 Aircraft: F-14B, F-15C, F-16C, FA-18C, J-11A, JF-17, M-2000C, MiG-29S, Su-27, Su-33 Armament: Guns only The tournament consists of multiple stages: Qualification Stage Group Stage Knock-out Stage Prizes Champion: FLNKR Grip or €300 code + DCS module Runner-up: €150 code + DCS module Third Place: €75 code + DCS module Registration To secure your spot, complete the following steps: Create an account on virpil-servers.com Connect your Discord (optional, but helps with coordination) Sign up for the tournament For more details please check the tournament annoucement article https://virpil-servers.com/news/bfmcup-announce Or visit the tournament information page VIRPIL Controls BFM CUP | VIRPIL Servers How hight can you soar?
  6. Naval Fighter Weapons School (DCS) is a training division under the Naval Air Training Command (NATC). Our goal is to train Student Naval Aviators how to become the best fighter pilots in the world. In order to do this, training must be done in a strict, regulated fashion. All students will attend NATC, to learn basic flight engineering. Starting out in corpus Christi, and any up in Creech Air Force Base, Nevada, students will be given all of the tools necessary to be the best. And if those students can prove to be the best, they may even be invited to attend Top Gun. An intensive dogfighting and weapon training program. **NAVAL AIR TRAINING COMMAND** The Naval Air Training Command operates Training Air Wing 4 out of Corpus Christi, Texas. It conducts operations in five Naval Air Stations in three states. The Mission of Naval Air Training Command is to train the world’s finest combat quality aviation professionals, delivering them at the right time, in the right numbers, and at the right cost. **Flight School: Four Phases** Naval Flight School consists of four phases: **Aviation Pre-flight Indoctrination.** Located at Corpus Christi, Texas. All Student Naval Aviators (SNA) start here learning the basic theory of flight in class. **Primary Flight Training.** SNAs will then head to Naval Air Station Kingsville, Texas. They will learn basic flying skills in a piston engine propeller plane. **Intermediate Flight Training.** Located at Meridian, Mississippi. SNAs will transfer to a jet trainer to undertake more mission oriented skills. **Advanced Flight Training** Depending on their jet choice, AFT will focus on a specific skill set required for that airframe. SNAs must choose their pipeline here and stick with the program until they are completely finished. **Fleet Replacement Squadron.** Once all training is complete, the newly commissioned Naval Aviator will be placed into the FRS. From here, missions will be available, as well as annual training.
  7. As in Lock on flamming cliffs 2 1.2.1 Register a brake parachute from the Su-27 for the Su-33 aircraft I am making a mod based on the Su-33 and I need to register a brake parachute
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    It’s racing season once again on the VIRPIL Controls Community Servers! Qualification for the traditional Shadow’s Trophy 2024 Tournament is now open! This year, not only helicopter lovers, but also pilots of the fastest fighter jets will be able to compete for valuable prizes from VIRPIL Controls and the event’s partners In addition, the race tracks have undergone major changes! The new helicopter zone on the Caucasus map in the Tuapse region, in addition to beautiful seaside views, will give pilots both time-tested elements and new challenges. In the Sochi-Adler area there is a racing track for fighter jets already familiar to frequent visitors of the VPC servers, which can be flown either from an airborne start or by preparing the plane at an airfield nearby! This route is quite fast, so only fourth-generation fighters are allowed to participate on it, starting with the F-14B and MiG-29A, and ending with the most popular among pilots, the F-18C and F-16C. All aircraft are divided into two groups “A” and “C”. Based on the results of previous seasons, the most popular among pilots and desired by spectators in the finals are the AH-64D and Ka-50 helicopters, which are presented in their groups “B” and “D”, respectively. Pilots of other helicopters should not be upset, because they can compete for the best qualifying result in their type and receive a coupon from VIRPIL Controls in the amount of 50€! And since we’re talking about prizes, we’re pleased to announce a massive prize pool! Champions of helicopter groups will receive a set of VPC Rotor TCS Base with a VPC Apache-64 Collective Grip and VPC MongoosT-50CM3 Base with a new VPC FLNKR Grip! The champion jet pilots can look forward to the new VPC FLNKR Grip with VPC MongoosT-50CM3 Base as well, complete with the Expert Series flagship throttle — VPC VMAX Prime! Each champion will also receive one DCS World module of their choice from the Tournament partner Eagle Dynamics! If the winners want to choose devices on their own, then as an alternative they will receive a €1000 coupon for VIRPIL Controls webstores! For second place in each group, pilots will receive a €500 coupon! Those who take third place will be able to count on a coupon worth €200! 4 groups — 4 sets of prizes Qualification will last until December 8th, and the Finals will await the pilots, their fans and viewers thirsty for spectacle a week after that — from December 15th! Join the race for glory and prizes! https://virpil-servers.com/tournament/shadows-trophy-2024 Good luck and happy flying! VIRPIL Controls Team
  9. На серверах VIRPIL Controls Community Servers открывается гоночный сезон! С сегодняшнего дня открывается квалификация уже традиционного турнира Shadow’s Trophy 2024! В этом году побороться за ценные призы от VIRPIL Controls и партнеров мероприятия смогут не только любители вертолетов, но и пилоты самых быстрых реактивных истребителей! Помимо этого, серьезные изменения претерпели трассы! Новая вертолетная зона на карте Кавказ в районе Туапсе помимо красивых приморских видов подарит пилотам как проверенные временем элементы, так и новые сложности. В районе Сочи-Адлер расположена уже знакомая посетителям серверов проекта гоночная трасса для истребителей, которую можно пролететь как со старта в воздухе, так и подготовив самолет на аэродроме неподалеку! Эта трасса достаточно скоростная, поэтому к участию на ней допускаются только истребители четвертого поколения, начиная с F-14B и МиГ-29А, и заканчивая самыми популярными среди пилотов F-18C и F-16C. Все самолеты поделены на две группы “A” и “C”. Опираясь на результаты прошлых сезонов, наиболее популярными среди пилотов и желанными для зрителей в финале являются вертолеты AH-64D и Ка-50, которые представлены в своих группах “B” и “D” соответственно. Пилотам других вертолетов не стоит расстраиваться, потому, что они могут побороться за лучший результат квалификации на своем типе и получить купон от VIRPIL Controls на сумму 50€! И раз уж речь зашла о призах, то традиционно они порадуют любого фаната симуляторов‼ Чемпионы вертолетных групп получат комплект РОШ VPC Rotor TCS Base с ручкой VPC Apache-64 Collective Grip и РУС на базе VPC MongoosT-50CM3 Base с ручкой VPC FLNKR Grip! Пилоты-победители на реактивных самолетах могут рассчитывать на аналогичный РУС с ручкой VPC FLNKR Grip на базе VPC MongoosT-50CM3 Base в комплекте с флагманским РУД серии Expert — VPC VMAX Prime Throttle! Каждый из чемпионов также получит по одному модулю DCS World на выбор от партнера турнира — студии Eagle Dynamics! Если же победители захотят выбрать себе устройства сами, то в качестве альтернативы их ждет купон на 1000€ для магазинов VIRPIL Controls! За второе место в каждой из групп, призеры получат купон на 500€! Занявшие третье место смогут рассчитывать на купон номиналом 200€! 4 группы — 4 комплекта призов! И традиционно, всех участников Квалификации Shadow’s Trophy 2024 ждут скидочные коды, которые отлично дополнят выгодные действующие скидки в магазинов VIRPIL Controls! Квалификация продлится по 8 Декабря включительно, а Финалы ждут пилотов, их болельщиков и жаждущих зрелищ зрителей через неделю — 15 Декабря! Включайтесь в борьбу за высшие строчки рейтинга и ценные призы!
  10. Strategic DCS is a relatively new (under 1 year old, built from the ground up) server that has spent our time with little advertising as we continued to test theories, trying various mechanics (removing and tweaking many that didn't work out as envisioned!) and ultimately polishing the product to a place we were happy with to invite more users to experience it. Our focus has been to find that balance between fun and rewarding without resorting to having too many chore tasks impacting those with limited time to play and our focus on personal impact over coalition wide punishments. Find Us: Server Name: SDCS | strategic-dcs.com | Persistent Dynamic CA Campaign Server IP: dcs.strategic-dcs.com / 46.4.114.80 Unique Features, What makes us different: Real Time, dynamic FARP placement Obtain a base crate from an existing Airbase / FARP with shelter and load into your Plane, utility chopper, or even truck Place this in a suitable location (green filled triangle on F10 map) and unpack! Immediately be able select the location from the slot list, and spawn at the exact location! Exclusive Player JTAC Capabilities Help your buddies out; By flying a mi8, huey, or gazelle you can spot enemy units, and automatically update nearby helicopters for highly effective hunter-killer sorties Anti Tree Technology We know how frustrating finding player controlled units deep in the forests, especially on caucasus can be. We have developed a solution to prevent this by automatically notifying and de-spawning units that head too deep into forests - you won't need to spend hours trying to bomb impenetrable trees! Take a look at our Caucasus deep forest map: (red = deep, orange = shallow, purple = road, allowing us to place mobile units in the treeline along roads, but static objects like shelters not in the trees, and never too deep they're unstoppable and tedious to find!) Even more detailed option (still scaled down from 29,000x16,000px) : https://strategic-dcs.com/storage/caucasus_overlay.jpg AutoGCI Not every module has decent Data Link, not everyone is on comm (Discord / SRS Primarily). Our AutoGCI updates you every 30s (or as requested) known threats collected from E2, Radars, and even line of sight from ground units, with all calculations occurring outside of DCS so we can ensure we maintain optimal performance within the game environment Don't Panic! We care about our rotary pilots, and you have opportunity to remain hidden! (see our wiki) Chat Commands / Discord We love looking at ways to enhance collaboration, discord based Situation Reports channel to provide players with the current objectives when they spawn along with in game chat commands to create map markers, and push the targets to coalition-locked discord channels - no more searching for the target your TPod has on the F10 map, just use the coordinates! -target N 26 46.104 E 055 51.798 -- MBT This will place the marker on the map on the correct location and dispatch to discord! General Features Player controlled ground war! We grant full TacCom access to all players. The majority of units player ordered from factories using Map Markers and flown by AI flights, or loaded and flown by players themselves. Every unit life matters, and the ability of ground force commanders to control the sings of combat offer significant advantages - do you push from the ground? focus on clearing from the air with reduced ground force ? Your coalition has full control over your strategy. We have a global Resource Point cap, but the freedom to chose how to spend those resource points to focus on any particular asset type and the risks that come with should they die (A large battle may see your strength reduced for some time as resource points regenerate) Live Map and detailed stats We collect a lot of stats, every flight, how far you traveled, how many shots you took during each leg of a flight etc. are almost out your fingertips. Whilst the stats website is new, the front end, API, and even a database dump with real data is available to allow our community to update and submit pull requests to increase coverage and get access to anything you want (or request we add to the DB!) Splash Damage We make use of FrozenDroid/Grimm's fantastic Splash Damage script to ensure dumb bombs remain practical Tacview Whilst we do not run Tacview on the server, we do generate tacview compatible ACMI files from our engine outside of DCS. This allows us to have even more information in our tacview files without incurring the high lua CPU usage that an embedded tacview generator causes. This includes player markers, JTAC markers, if you were detected by AutoGCI or not and player chat and even which player was driving a specific vehicle at any time! Ultimately, this allows us to use tacview as an interactive log for both to help assist players. At the end of each campaign these are made available to download (Soon the stats kills/deaths page will have a link to the download the tacview associated with the kill/death without you having to navigate to it yourself) Checkout last campaigns data here: https://strategic-dcs.com/tacview/2024-03-25-1638-Syria2/ Map Rotation: Currently we operate: Caucasus -> PG -> Syria -> Caucasus Inverted -> PG Inverted -> Syria Inverted Our Inverted campaigns are where the starting locations are swapped, ensuring another source of variation every campaign. Module Layout We understand module layout is a contentious subject, and we have to try and find a compromise to avoid one side stacks that push us into a PvE server. Our community so far has been keen on each side having it's own identity and strengths and weaknesses. From the ground war, it's mostly west (Patriot, Hawk. etc) vs east (SA10, SA11) but on the air side this is not really possible. For more information please see: https://wiki.strategic-dcs.com/en/home Community Driven We are strong believers of taking a community driven approach; whilst we will never be the one and only for everyone, we do try our best to encourage discussion, take criticism (particularly when constructive!) about things that are working well, more so what doesn't work so well, and most of all feedback as to how we can improve, and develop in the direction the community wishes to go. Documentation An up to date wiki with all features and capabilities can be found: https://wiki.strategic-dcs.com Credits Like all projects, we build upon the knowledge and products of many others that should be acknowledged; In particular, we make extensive use of DCS gRPC for all communication between DCS and our "engine" that handles all our mission logic outside DCS. This, coupled with PyDCS ensures we save a huge amount of time in maintaining our mission files themselves that clients download to manage our aircraft spawn positions, skins, options, laser codes and more all from a config file. Contact Us Please, feel free to join our discord: https://wiki.strategic-dcs.com/discord or feel free to reach out via PM here or on discord (martin.co) for any specific questions you may have
  11. Task Force Perpetual Motion Welcome to Task Force Perpetual Motion We are thrilled to extend a warm and enthusiastic welcome to you as we embark on an exciting journey into the virtual skies together! Task Force Perpetual Motion is centered around the exhilarating world of DCS World, and it brings me great joy to see passionate flying enthusiasts like yourself join us. Whether you're a seasoned veteran in the cockpit or a newcomer eager to spread your wings, our community is a place where pilots of all skill levels can come together, share experiences, and soar to new heights. DCS World is more than just a game; it's a platform that allows us to explore the art and science of aviation in unprecedented detail. Here at Task Force Perpetual Motion, we aim to foster a friendly and supportive environment where members can connect, exchange knowledge, and grow as virtual aviators. We encourage you to share your stories, ask questions, and collaborate with fellow members. The sky's the limit when it comes to the possibilities that await us in the digital realm. Join our discord! Discord Server
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