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Found 13 results

  1. While not directly coupled to the F-18, I just happened to have dusted off this module to do some drogue refueling training which can be fun sometimes. However, the wobbly flight model bugs me. Sure, it’s not just the F-18. It’s something that DCS has across the board as most FM’s in DCS, be they a Bf-109, Spitfire or F-18 has this property. TBH, I find this an irritating aspect of the current “state-of- the art” flight sims (it’s not just DCS), since it seems to be the norm, and you can find it in others like Il-2 Sturmovik as well. Maybe initially it was a reaction to the so-called “on-rails” FM’s that many of the very earliest sims suffered from, and led to the rise of the wobbly FM’s that I remember were initially greeted with such enthusiasm by some customers who seemed think that the more difficult it was to fly, the more realistic it must be. However, if you take a look at the attached videos (you can find many like them), you will see that the “on-rails” FM is actually more realistic. There is virtually none of the wobbliness we have in-game, and there is a more direct response and ending to the stick input both in terms of a direct response and a direct termination of movement which makes it much easier to avoid the PIO’s that are inherent in current flight sims. So my question is this: Is this just an adaptation to what the customers wants, as in wobbly means more realistic and sells better, or is it an actual limitation in the simulation engine, as in the way it’s implemented leads to the wobbliness and there is nothing they can do about it? Again, the F-18 is not the only culprit, but since this seems to be one of the more active DCS forums maybe some of the forum members here have an answer this question? Is the in-game flight model wobbliness there by choice, or is it a result of a game engine limitation? Note in the first video how the canopy moves in relation to the clouds on the horizon as he gets close to the basket: The pilot is continuously doing minute corrections with no wobbliness and no PIO indications at all. He is literally “chasing the basket” which is a big no-no in-game because you’ll end up in PIO’s. F-18 drogue refueling in turbulence F-18 doing minute corrections to hook-up and stay in the groove Crisp and wobbly free Yak-3 rolling and flying
  2. I have been hearing rumors that the F-18's pylon drag (and drag in general) is too low and needs to be fixed. Can someone confirm if this is true?
  3. 2.7.1.7139 Open Beta. Track attached. There appears to be some error(s) on which sensor should control the A/G designation and how. Lock a ship with the SCS, with A/G radar in SEA mode. The radar will actively track the ship and a designation will be created (RDR is displayed on the HUD). The ATFLIR is automatically slaved to the designation in INR mode. CORRECT Switch TDC priority to the FLIR page. The radar stops tracking and the designation is now controlled by the FLIR, although the TDC was not depressed on the FLIR page and the mode is not changed from INR. WRONG, the radar should continue to track the target and the designation should be controlled by it, since the FLIR was not commanded to designate (RDR should still be displayed on the HUD). Assign TDC priority back to the RDR ATTK page. It is no longer possible to command the radar to track, with the SCS. Depressing and releasing the SCS towards the RDR ATTK page will flash the display, but it'll not be commanded to track. WRONG, if the radar is commanded to track, it should track and the designation should be controlled by it (RDR should appear on the HUD). The FLIR should, in all cases, be slaved to the new designation. With the FLIR in AUTO track mode, it is possible to move the designation via the RDR ATTK page, with TDC Depress+TDC Slew, but upon assigning TDC priority to the FLIR page, it snaps back to the tracked target. WRONG, the designation should be created on the new point, with the FLIR exiting AUTO and slewing to the new designation. FA-18C_ATFLIR_AUTO_always takes des priority_plus AUTO offset cursor continous des.trk
  4. While JDAMs are armed it is impossible to arm gun in AG mode. Need to Unselect JDAMS, select gun and then... whail 2,5 mins to align JDAMS. (Screenshots are dark thanks to another long lasting bug that exported screens are much darker then main screen)
  5. After uncaging the Walleye, an OBS "CRAB" appears to recage it. In the attached track I show how it works correctly with manual slewing, but then when I use WPDSG to designate a target; after uncaging and auto-slewing to the target, CRAB option appears again but it does not work. Note also that stepping out of the weapon station and back to it the weapon appears recaged. I expect to be able to recage the Walleye with the target designation. But if it is actually not possible to recage it in these conditions, probably the CRAB option should not appear as it makes no sense and leads to confusion. I think that some investigation on this issue is in order. Thank you walleye-recage.trk
  6. Dear ED team, from all my observations in real life and videos, one interesting fact about the flaps retraction sequence is that the ailerons retract more slowly than the inboard main trailing edge flaps from a FULL/HALF to AUTO position. It seems to me this is not simulated in the DCS Hornet. In this video you can see it clearly at 5:25 min. Now I am no expert by any means but I suspect this applies to any Hornet A to D model to even out lift distribution over the entire wing and sort of compensate for the structural wing twist starting at the wing fold line to the wing tip (4° nose down). Any thoughts on this? Thank you for looking! Note: I really love your Hornet module! Thank you!
  7. It seems like this thing without fail 100% detects all missile launches and shows that nice "yeet" track as it comes at you. The reality is that MWS systems do miss launches with some level of frequency and also have some level of false alarm rates IRL. This MWS seems very arcadey in comparison. And I assume the case is the same for both the Apache MWS and the A10C system. Perhaps a user defined slider would a reasonable way to address this since I doubt actual real world documentation on these systems under combat conditions exists. Aside of course from the recent unpleasantness that we can't discuss, but there are plenty of videos of helos going down there that should be equipped with President-S which our MWS is "loosely" based on.
  8. As the title really. Is this a capability of our Hornet? Almost seems lazy using it, but being able to designate from shared targets like in the A10 on the SA page would be awesome. It's great we can see the symbology now, but zooming in to both displays and manually moving the TGP over it is a bit.....of a ballache! Designating air targets would feel like even more of a "cheat" ! Comments?
  9. Could we please have the Runway, taxiway in the Hud and helmet as that is a feature of the A-10CII. That Scorpion helmet is extremely awesome.
  10. As per tittle Kind Regards
  11. DCS 2.7.11.22211 Open beta ,Error in flight control system or aerodynamic model or engine thrust data.The plane cannot take off from the land airport.Even if all runways are used, the aircraft cannot accelerate to takeoff speed.The takeoff trim angle of the flight control system cannot be maintained at 12 °. As the speed increases, the trim angle automatically increases and cannot be controlled.This error exists for both no-load and full load.Test airport:kobrej.
  12. DCS maunal shows no word about filtering ground emitters. It is logical to show them also. This is not a whish but a bug to me. I wonder, if the threats cirles also should changes its colors when entered as it is in F-16. SA_PAGE_RWR_DIRT-MUD_MISSING.trk
  13. Can't set laser code to laser designator when switch is safe position. I don't think that's accurate. For example, it should be possible to set the laser code on the ground. For comparison, LST can be set to ground. So I think it should logically be possible for LTD / R.
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