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Showing results for tags 'scripts'.
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untilTGFB Battle Royale After months of planning and developing, its time to mark your calendars! 6 & 8 October 2025 | 10 PM CEST on 28 September the server will go open for training and fun! ! To win prices you must compete on one of the two days and signed-up on our page! Info This is a Free for All (FFA) type of event/mission Where you can kill and destroy anything you see and earn points! Whiles being chased by a moving dead zone! Be the last one standing to win!! Upon start of a ‘Game’ you will start in the Su-25 A/T. After earning points you can upgrade to new modules & Weapons! This Event/Mission is fully economy driven, From airbase economy and supply limitations! Each weapon you carry also costs you ‘Points’ so be careful! More info on our page Prices & thanks Super thanks to ED, Baltic Dragon, Heat blur, Nimbus Pulse, HIP Games, Boarder Airlines for making this event possible! Eagle Dynamics : 2x Modules developed by ED Baltic Dragon : 3x Any Campaign from Baltic Dragons HeatBlur : 4x Modules developed by HeatBlur **[NOT FINAL]** Requirements DCS : Persian gulf (Trails are allowed) Su-25A/T installed & Any module you may wish to fly + Bindings ready Registered on our page (Only if you wish to compete on the two dates) tldr; win prices Joined the TGFB Discord Want to join? and win!? sign-up on our page and you are set! https://tgfb-dcs.com/dcs-battle-royal-event/ I Hope you guys will love it as much as i do! - Tobias
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Hello, on a mission of mine, I need to detect when an aircraft is stopped on deck. The parameters for aircraft speed (tas, indicated, gs) all take into account the carrier and/or wind speeds. So far I can detect if the player is applying wheelbrakes, but not if the aircraft is immobile or not. anyone has a script that could work for this use case? thanks a lot for any help with this Eduardo
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Hi there fellow aviators! I am new to mission editing and scripting in general and want to add extra nice features to one of my missions. Let me explain : Exhibit A (Warning shot) I want an enemy airplane (let's call him Red 1) to wait 5 seconds after a friendly airplane (let's call him Blue 1) fires its cannon past his nose before turning back to base. Here is what I have so far that doesn't work. I have set a 1000' moving zone around Red 1 (let's call it Red Zone 1) and called two triggers as follows: Trigger #1 Type: ONCE Event: ON SHOT Conditions: WHEN PART OF GROUP BLUE 1 IS IN ZONE RED ZONE 1 Actions: SET FLAG 10 = 1 Trigger #2 Type: ONCE Event: NO EVENT Conditions: TIME SINCE FLAG 10 = 5 Actions: AI TASK SET = SWITCH WAYPOINT 2 (the RTB point) The problem I encounter is that when I'm shadowing Red 1 (but have not fired yet), as soon as anybody in the mission fires he breaks away. ___________________________________ Exhibit B (Open bomb bay doors) I have a Tu-95 Bear loaded with anti ship missiles (Let's call him Red 2) and I want to have him open its bomb bay doors (argument 26 going from 0 to 1 gradually) while inside a moving zone around its target (let's call it CV zone 1). Without any triggers and/or scripting the Bear opens his bomb bay doors the second the weapon is launched, giving no chance for the ally aircraft (Blue 2) to react and shoot him down. Help is much appreciated!
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Я скачал скрипт, засунул его в Макс 12, делал все по инструкции, указываю путь к папке Shapes а модельки не открывается, приложу видео для просмотра проблемы более понятно, заранее спасибо большое за помощь VID_20250110_190403_802.mp4 I downloaded the script, put it in Max 12, did everything according to the instructions, I specify the path to the Shapes folder, but the models do not open, I will attach a video to view the problem more clearly, thank you very much in advance for
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currently the lua api function land.getSurfaceType(table vec2 ) returns form the following enumerator land.SurfaceType LAND 1 SHALLOW_WATER 2 WATER 3 ROAD 4 RUNWAY 5 I would like to propose adding 1 or 2 new values first and most important, FOREST, not talking about like small treelines or anything custom placed, I mean the actual forest areas. These are part of the maps and should be already known by the sim, if we could have access to that it would enable a lot of features for lua scripters second, less important but would still be nice is a URBAN or CITY value, basically anywhere that is inside a town or city, for similar reasons, thugh unlike forest i dont know if this information is as accessible so it is not the primary ask cheers
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I'm building a mission for multiplayer, but the waypoint setup script isn't working. I don't know much about this, so I wanted to ask this question. local wpzone = trigger.misc.getZone('Mozdok') local wpZoneV2 = mist.utils.makeVec2(wpZone.point) local wpTask = { id = 'Mission', params = { airborne = true, route = { points = { [1] = { type = "Turning Point", action = "Turning Point", x = wpZoneV2.x, y = wpZoneV2.y, alt = mist.utils.feetToMeters(16500), speed = mist.utils.knotsToMps(570), } } } } } local group = Group.getByName("Fullback-1") local groupCon = Group.getController(group) groupCon:resetTask() groupCon:pushTask(wpTask)
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Hi! I thought do a dogfight training mission and I want to respawn automatically when I die. Is this possible or not? Script or trigger way would be fine. Regards
- 9 replies
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- respawn
- mission editor
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