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Showing results for tags 'submarine'.
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I tried the best way to Destroy a submarine and used different types of ammunition. It seems that the Improved Kilo Class Submarine is almost Invincible... Just the 1000+ JDAMs made some damage and mostly just 1/8 of the hit points. The Normal Kilo Class is just fine. Iam not a Sub engineer but i know so much that a Submarine wouldnt even stand alot of 20 mm and definitely not a 500lb JDAM. Hope you can look into it and fix that problem.
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SUBMARINE HUNT MISSION MARIANAS MAP Hunt down a soviet submarine spawned randomly in an area. Use S-3 Viking with COMBINED ARMS module commands. Audio detection sounds + ( buoys in water + help from other ships popping flares to help locate ennemy) Try to score 100 points maximum Avoid losing ships from ennemy sub attack. Use as less torpedoes as possible to score max points. INSTALL : ---------- ***************************** On my PC the files go here : ***************************** the Mission file *.miz = C:\Users\Pc\Saved Games\DCS.openbeta\Missions the FAKE SUBMARINE PEDRO folder = C:\Users\Pc\Saved Games\DCS.openbeta\Mods\tech Explain/Showcase Video : DOWNLOAD : -------------------------------------------------------------------------------------------------------------------------------------- IF YOU WANT THE FRIENDLY SUB AS USS LOS ANGELES : https://www.dropbox.com/s/a6rbxltnyristmp/USS%20Los%20Angeles%20SSN-688I.zip?dl=0 --------------------------------------------------------------------------------------------------------------------------------------- I suppose you dont need to OWN the super carrier module to have it used by IA but just in case, I made several versions of the mission; --------------------------------------------------------------------------------------------------------------------------------------- this version requires NO MODULES AT ALL, so JUST COMBINED ARMS no mod sub n super carrier https://www.dropbox.com/s/65h0681zyk36mhu/PEDRO%20TEST%20___%5E____%20%20SUB%20HUNT%201.0%20NO%20Mods%20SUB%20n%20SUPERCARRIER.rar?dl=0 ----------------------------------------------------------------------------------------------------------------------------------------- This version uses SUPER CARRIER and Stock game TYPE 93 Submarine to simulate USN friendly Submarine super carrier but no usn sub https://www.dropbox.com/s/6to8s0dmyetyxnt/PEDRO%20TEST%20___%5E____%20%20SUB%20HUNT%201.0%20SuperCarrier%20But%20No%20USNSUB.rar?dl=0 ------------------------------------------------------------------------------------------------------------------------------------------- This version uses SUPER CARRIER AND USS LOS ANGELES submarine super carrrier and uss los angeles https://www.dropbox.com/s/x5v1qtai1nrwn18/PEDRO TEST ___^____ SUB HUNT 1.0.rar?dl=0 Have fun....
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- sub hunt
- dcs mission
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Someone informed me that they fired RB-15s onto a sub and the missile went right through and do no damage, I made a quick test to try and recreate it but I used a hornet with harpoons instead. Similar result. The harpoon goes right through as seen in these screenshots. I'll provide my .miz file i used for the test and a track file as well. I did another test but using a AGM-65F as well and similar result but the MAV still goes right through and explodes as it hits the water where the sub is and does splash damage instead. If memory serves me right a single AGM-65F should sink a submarine (Improved Kilo class) in 1 hit. Sub Harpoon Test.miz Submarine Harpoon.trk
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Hi everyone, The ARA Santa Fe is current capable of achieving 29 knots in the mission editor. As the ARA Santa Fe is a Balao-class (Guppy II - North Atlantic/Northern Sail) it should have the following performance characteristics (note that wiki gives performance figures for the Balao-class as built): Diesels: Surfaced: 18 knots Submerged (snorkelling): 6 knots (though C:MO says 12 knots) Electric motors: Surfaced: 10 knots Submerged: 16 knots
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Hi everyone, A (fairly) minor issue present since the WWII asset pack released - the Type VIIC U-boat is listed as a U-flak, but isn't actually a U-flak. Instead it's either a circa 1944/45 modified regular Type VIIC (owing to the snorkel replacing the deck gun) or probably a Type VIIC/41 (I'm not in a position to tell the 2 variants apart externally, but a Type VIIC/41 is AFAIK the only surviving Type VIIC variant in existence, so is probably a more likely candidate for making a 3D model). According to this, U-flak boats were fitted with 2× 2 cm Flakveirling 38 and a single 3.7 cm Flak (the image below depicts a 3.7 cm Flak SK C/30U). Our Type VIIC has the Turmumbau IV conning tower that has a single 3.7 cm Flak M42U LM 42U and 2× 2 cm Flakzwilling 38 MII LM 43U (allegedly typical for 1944/45 Type VIIC U-boats). As a comparison, here's a shot of U-995, a Type VIIC/41 U-boat, showing the same AA armament (aside from the lack of gun shields on the 2, 2 cm Flakzwilling) as our U-boat in DCS: Here's our Type VIIC U-boat: And here's what a U-flak's sail would look like (note the significantly different design and the 2, 2 cm Flakveirling 38 guns):
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- mission editor
- type viic
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