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Showing results for tags 'torpedo'.
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SUBMARINE HUNT MISSION MARIANAS MAP Hunt down a soviet submarine spawned randomly in an area. Use S-3 Viking with COMBINED ARMS module commands. Audio detection sounds + ( buoys in water + help from other ships popping flares to help locate ennemy) Try to score 100 points maximum Avoid losing ships from ennemy sub attack. Use as less torpedoes as possible to score max points. INSTALL : ---------- ***************************** On my PC the files go here : ***************************** the Mission file *.miz = C:\Users\Pc\Saved Games\DCS.openbeta\Missions the FAKE SUBMARINE PEDRO folder = C:\Users\Pc\Saved Games\DCS.openbeta\Mods\tech Explain/Showcase Video : DOWNLOAD : -------------------------------------------------------------------------------------------------------------------------------------- IF YOU WANT THE FRIENDLY SUB AS USS LOS ANGELES : https://www.dropbox.com/s/a6rbxltnyristmp/USS%20Los%20Angeles%20SSN-688I.zip?dl=0 --------------------------------------------------------------------------------------------------------------------------------------- I suppose you dont need to OWN the super carrier module to have it used by IA but just in case, I made several versions of the mission; --------------------------------------------------------------------------------------------------------------------------------------- this version requires NO MODULES AT ALL, so JUST COMBINED ARMS no mod sub n super carrier https://www.dropbox.com/s/65h0681zyk36mhu/PEDRO%20TEST%20___%5E____%20%20SUB%20HUNT%201.0%20NO%20Mods%20SUB%20n%20SUPERCARRIER.rar?dl=0 ----------------------------------------------------------------------------------------------------------------------------------------- This version uses SUPER CARRIER and Stock game TYPE 93 Submarine to simulate USN friendly Submarine super carrier but no usn sub https://www.dropbox.com/s/6to8s0dmyetyxnt/PEDRO%20TEST%20___%5E____%20%20SUB%20HUNT%201.0%20SuperCarrier%20But%20No%20USNSUB.rar?dl=0 ------------------------------------------------------------------------------------------------------------------------------------------- This version uses SUPER CARRIER AND USS LOS ANGELES submarine super carrrier and uss los angeles https://www.dropbox.com/s/x5v1qtai1nrwn18/PEDRO TEST ___^____ SUB HUNT 1.0.rar?dl=0 Have fun....
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Hi everyone, Found a small bug with the G7a T1 torpedo, fired from the S-130 Schnellboot; when fired past a certain distance, the G7a T1 enters a snake search pattern, where the torpedo turns left and right - this is inaccurate as the G7a T1 is the most basic G7 torpedo, with only gyroscopic guidance. What happens when these torpedoes are fired, is that they initially run straight for a few metres and then will turn to a predetermined course (called a gyroangle, which can be +/- 90° from the launch bearing) and will climb/dive as necessary to reach and maintain a pre-selected depth (1-12m); after that the torpedo runs straight, until it either explodes (with fairly unreliable impact and/or magnetic proximity fusing) or runs out of steam. In the track below, the torpedoes start the snake pattern at around ~6m20s into the track - corresponding to a distance of a little over 7.3km from launch. The only WW2 torpedoes that should perform a snake search pattern (EDIT: nope) are the G7es T4 Falke and G7es T5/T11 / Zaunkönig I / Zaunkönig II; these are electrically powered, passive acoustic homing torpedoes. The behaviour of these at launch is similar to the G7a T1, in that after a short distance they will climb/descend and turn to a predetermined course, then after 400m of travel, the torpedoes will activate, performing a snake search pattern until they hear something - they then essentially use 'bang bang' guidance to home in on the loudest thing they hear, using 2 hydrophones (one on each side). EDIT: they don't actually perform a snake search pattern - it's an effect of the 'bang bang' guidance, which causes the torpedo to oscillate left and right as it is guiding. There are a few other issues with the torpedo, which are detailed below but they are not the focus of this thread. Latest OB, specs down below, clean DCS build (only changes are default payloads, templates and countermeasure programs). G7a_T1_Torpedo_Snake.trk
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Hi everyone, Another very minor issue with the South Atlantic assets - the Mk 46 torpedo has a few errors with it's 3D model compared to the real thing. Firstly, the nose is the wrong shape - the real thing is much more rounded, the one in DCS is almost completely flat: Secondly, there's the propellor, the rearmost one is significantly smaller than the one in front of it, which doesn't seem to be accurate (EDIT in some images the rear most propeller is slightly smaller, but not to the extent as the model in DCS): These are both fairly minor issues but at the same time they shouldn't be too difficult to fix (though the nose might have to be retextured, though the thing is only 2 colours). The other thing is that most weapons in DCS (including the Sea Cat and Sea Dart) have animated control surfaces, the Mk 46 doesn't (all 4 fins on the rear are supposed to be all-moving, not sure what the range is, but I'd say 30-45° is probably about right.
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On MudSpike AMA interview, Wags talk about torpedoes on ships and aircrafts. For now, ED has show some AI units capable of carring torps on WW2. Some info about torpedoes and procedures on WW2. Air: A-20G 2000lbs torpedo (Mk-13) Ju-88 LT-2 Torpedoes Ship Type VII/41 Sub 4 Forward Torpedo tubes with 4 torpedos, 6 torpedo to reload and 1 spare torpedo. 1 Aft Torpedo tube with 1 torpedo, 1 torpedo to reload and 1 spare torpedo. S-130 E-boat 2 torpedo tubes with 2 torpedoes and 4 torpedos to reload Torpedo types Air LT-2 torpedo has a unguided straight-running torpedo, with a gyroscope controller http://www.deutscheluftwaffe.com/archiv/Dokumente/ABC/t/Torpedo/Luftruder%20L%202.htm Mk-13 torpedo has a unguided straight-running torpedo. http://www.navweaps.com/Weapons/WTUS_WWII.php Sub G7a Torpedo Wet-heater Stream torpedo (bubble trail). - Max runing distance: 12000 m (30 kn) / 7500 m (40 kn) / 5000 m (44 kn) (configurable previously launch) - Speed pressets: 30 kn / 40 kn / 44 kn (last spped only on E-boats) (configurable previously launch) - Mechanical gyroscope powered by pressurised air (GA VIII) with anglesetting mechanism (+/- 90 degrees from initial course after launch) Giro angle torpedoes_ http://www.tvre.org/en/gyro-angled-torpedoes http://www.dreadnoughtproject.org/tfs/index.php/Gyro_Angle https://archive.hnsa.org/doc/firecontrol/parti.htm G7a (T1) unguided straight-running torpedo, with configuragle speed and depth. G7a (TI) Fat I Wet-heater Stream torpedo (bubble trail), unguided straight-running torpedo with a gyroscope controller and configurable speed, pattern (4 presets) and depth. G7A (TI) LAT I Wet-heater Stream torpedo (bubble trail), unguided straight-running torpedo with a gyroscope controller and configurable speed, pattern and depth. FAT configurable patterns: http://www.tvre.org/en/torpedo-fire-control-system-and-fat-torpedoes LAT configurable patterns: https://translate.google.pl/translate?sl=pl&tl=en&js=y&prev=_t&hl=pl&ie=UTF-8&u=http%3A%2F%2Ftvre.org%2Fpl%2Fsystem-kierowania-ogniem-torpedowym-a-torpedy-lut&edit-text= G7e Electric Lead-acid batteries torpedo (no bubble trail) G7e/T3 unguided straight-running torpedo with mechanical gyroscope powered with anglesetting mechanism G7e/T4 Falke with acoustic homing mechanisms. G7es (T5) "Zaunkönig" Torpedo calculator: http://www.tvre.org/en/torpedo-fire-control-system-on-german-u-boats http://www.tvre.org/en/modifications-and-versions-of-the-type-t-vh-re-s3-calculator Torpedo Theory https://maritime.org/doc/attack/index.htm