Krupi Posted August 9, 2014 Posted August 9, 2014 So far when I have tested the bombs (both level and dive bombing) the delayed fuse does not work. when the bomb hits the ground or target it seems to blow up straight away. P.S. I have only tried bombing in mulitplayer. Windows 10 Pro | ASUS RANGER VIII | i5 6600K @ 4.6GHz| MSI RTX 2060 SUPER | 32GB RAM | Corsair H100i | Corsair Carbide 540 | HP Reverb G2 | MFG crosswind Pedals | Custom Spitfire Cockpit Project IX Cockpit
SmokeyTheLung Posted August 9, 2014 Posted August 9, 2014 Unfortunately ED has yet to tackle fusing for iron bombs. It's apparently been on their list for years, so hopefully they'll eventually get to it. System specifications: Computer, joystick, DCS world, Beer
ED Team NineLine Posted August 11, 2014 ED Team Posted August 11, 2014 I am going to look into this one deeper and ask about it... I need to see if I have any good docs on how much time was set on the fuse, how this was set, etc.... looks like in the aircraft its either delayed fusing or not, so I would imagine the timing was set on the ground, or there was just a standard delay on these. I would like to see a slight failure rate on these too.... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
VIMANAMAN Posted August 11, 2014 Posted August 11, 2014 Yes it'd be really be great to open the door to skip bombing - if that was possible - that would be awesome in fact. Plus the more conventional uses of delayed fusing.
MFG62 Joker Posted August 11, 2014 Posted August 11, 2014 (edited) There is no thing like a time set in the bombs fuse. The fuse has a (relatively) fixed time of delay. For SC bombs you have the following (I can provide original docs if necessary): SC Bombs have detontator C/98. This detonator is built in different variants. If it is with delay (mit Verzögerung) there are different types with different delay times. Typically C/98 with 0.25 to 1.5 s delay. The igniting load of the detonator is heated by a wire, through the current from the capacitor. If current is high (i.e. capacitor load is high) it goes off with no delay. With activating of the bomb by switching on ZSK (Zünderschaltkasten) the detonator is connected to the electrical current loading the capacitor within the detonator. ZSK switching determines how much energy is loaded to the capacitor by that it is controlled if the detonator goes off immediatly or after a certain time (particular by the detonator type). When the bomb is released this current is interrupted and the loading of the ignitor starts. After a few seconds the detonator is hot. When the bomb hits the target the detonator blows up either directly (oV ohne Verzögerung) or after the delay time of the detonator in the bomb. Edited August 11, 2014 by I./ZG15_FALKE
ED Team NineLine Posted August 11, 2014 ED Team Posted August 11, 2014 What is the name of your doc, I might have it already... or you can just send to me in PM if you like... There was no thing like a time set in the bombs fuse. The fuse ha a fixed time of delay. For SC bombs you have the following (I can provide original docs if necessary): SC Bombs had detontator C/98. This was built in different variants. If it was with delay (mit Verzögerung) there were different types with different delay times. Typically C/98 with 0.25 to 1.5 s delay. With activating the bomb by switching on ZSK (Zünderschaltkasten) the detonator was connected to the electrical current loading the capacitor within the detonator. ZSK switching determines how much energy is loaded to the capacitor by that it is controlled if the detonator goes off immediatly or after a certain time (particular by the detonator type). When the bomb was released this current is interrupted and the loading of the ignitor starts. After a few seconds the detonator is hot. When the bomb hits the target the detonator blows up either directly (oV ohne Verzögerung) or after the delay time of the detonator in the bomb. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
SAM77 Posted August 11, 2014 Posted August 11, 2014 I learned the hard way that delay doesn't work. I tried level bombing a ship with delay on DOW server Kaboom :) Spoiler Intel i7 14700F | 64GB G.Skill Trident Z5 RGB | MSI RTX 4060 Gaming X 8G | WD Black SN770 2TB | Sound Blaster Audigy RX | MSI B760 Tomahawk WIFI | Thrustmaster T.16000M FCS Flight Pack | TrackIR 5 | Windows 11 Home |
alado Posted August 11, 2014 Posted August 11, 2014 Unfortunately ED has yet to tackle fusing for iron bombs. It's apparently been on their list for years, so hopefully they'll eventually get to it. its a joke, isnt it???
SmokeyTheLung Posted August 11, 2014 Posted August 11, 2014 its a joke, isnt it??? Not a joke. Admittedly, my wording could have been better; ED has modeled impact fuses since the early days. It's the airburst/delay etc. fuses that are missing and have often been requested over the years. It's my understanding that they are on the to-do list for ED. System specifications: Computer, joystick, DCS world, Beer
ED Team NineLine Posted August 11, 2014 ED Team Posted August 11, 2014 Yeah, I will check into it, might be some technical reason why they cant be done ATM. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
SmokeyTheLung Posted August 11, 2014 Posted August 11, 2014 Thanks SiTh, would be a pretty cool addition to the sim System specifications: Computer, joystick, DCS world, Beer
alado Posted August 11, 2014 Posted August 11, 2014 Not a joke. Admittedly, my wording could have been better; ED has modeled impact fuses since the early days. It's the airburst/delay etc. fuses that are missing and have often been requested over the years. It's my understanding that they are on the to-do list for ED. :huh::huh: ............ :(:(:( i cant understand this, i think that delay and fuze are very important in wwII planes, and plz we need skip bombing, yesterday launch a bomb in water and........ ploft........ plz do something about this.
MFG62 Joker Posted August 11, 2014 Posted August 11, 2014 It is not so hard to understand, is it? It´s not there yet and Sith is taking care of it. Just give it some time, if it can be done with a reasonable effort, I´m sure it will be done. And be sure to enjoy what is already there, one - if not the - deepest and most accurate simulation of a warbird! :pilotfly: :pilotfly: :pilotfly:
ED Team NineLine Posted August 11, 2014 ED Team Posted August 11, 2014 It is not so hard to understand, is it? It´s not there yet and Sith is taking care of it. Just give it some time, if it can be done with a reasonable effort, I´m sure it will be done. And be sure to enjoy what is already there, one - if not the - deepest and most accurate simulation of a warbird! :pilotfly: :pilotfly: :pilotfly: WWII is 1) a newish area for ED, even with the Mustang, which in many ways is more like the Modern version restored one 2) they had WWII dumped in their laps when they expected an experienced dev to be dealing with all these issues... So let me do my best to convey these issues, they are going to revisit fuel choices in the future, I am sure they will be as open to this as they are to that. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
VIMANAMAN Posted August 11, 2014 Posted August 11, 2014 Thanks Sith for putting this forward. Would be great fro the sim.
alado Posted August 12, 2014 Posted August 12, 2014 And be sure to enjoy what is already there, one - if not the - deepest and most accurate simulation of a warbird! You're absolutely right, definitely the best I've seen. But surely delay and skip bombing will do much bigger. Thanks for everything ;)
IvanK Posted August 13, 2014 Posted August 13, 2014 (edited) Some info produced during the time TD got the German fuses working correctly in IL2 :) There is Both fuse arming and detonation delay to consider. A a couple of goodrefrence docs: In the attachment a description from USN manual on German fuses that might be of some useGfuses.pdf Edited August 13, 2014 by IvanK
PE_Tigar Posted August 13, 2014 Posted August 13, 2014 I guess this thread should go into DCS:WW2 section, because the same problem - obviously - plagues the Mustang too...
ED Team NineLine Posted August 28, 2014 ED Team Posted August 28, 2014 Reported Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
sonic Posted March 22, 2015 Posted March 22, 2015 Is there any news regarding this problem? Even if it is to explain why this is not implemented yet. [sIGPIC][/sIGPIC]
ED Team NineLine Posted March 22, 2015 ED Team Posted March 22, 2015 Is there any news regarding this problem? Even if it is to explain why this is not implemented yet. Its fixed internally, actually I thought it was in 1.2.16, have to check again. But I know its fixed internally. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
johnv2pt0 Posted June 7, 2015 Posted June 7, 2015 This doesn't work single player or multiplayer, bf or fw. Any word/
King_Hrothgar Posted June 7, 2015 Posted June 7, 2015 Same, just picked up these two modules and I'm really surprised these still don't work.
ED Team NineLine Posted June 7, 2015 ED Team Posted June 7, 2015 Fuse is working on the internal test version, but their are some other issues to work out with it. I am hoping for 2.0 or shortly after, but not sure right now. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
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