Caspet Posted November 15, 2014 Posted November 15, 2014 Hi all. Can anyone explain to me the reason why I am getting such a difference in frame rates between these two modules? A10c on two monitors ( 24" @ 1920 x 1080 for my main view and a 10" @1024 x 768 for my Cougar MFCD's, Mig 21 on one screen 24" @ 1920 x 1080 for main view.) I turn of the second monitor for the Mig but I only achieve between 15 and 20ish fps and with the A10c I get 45-60 fps. I've tested this by creating my own mission and swapping aircraft. My spec is:- AMD FX-6100 overclocked to 4300 mhz, Radeon 7950, 3 gig and 16 Gig of ram. Any idea's? Thanks in advance, hope your all having a cracking weekend. :thumbup: Float like a butterfly, sting like a bee Muhammad Ali-(Cassius Clay) [sIGPIC][/sIGPIC]
Aginor Posted November 15, 2014 Posted November 15, 2014 It is the model/texture complexity of the MiG-21, this is a known issue. Leatherneck is working on it AFAIK. DCSW weapons cheat sheet speed cheat sheet
Caspet Posted November 15, 2014 Author Posted November 15, 2014 It is the model/texture complexity of the MiG-21, this is a known issue. Leatherneck is working on it AFAIK. Thanks for that. I thought that might be the case. Shame really as it's my favorite module to date :) Float like a butterfly, sting like a bee Muhammad Ali-(Cassius Clay) [sIGPIC][/sIGPIC]
Devrim Posted December 13, 2014 Posted December 13, 2014 Definitely. I can't get in the pit because of FPS. Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR >>MY MODS<< | Discord: Devrim#1068
Kuky Posted December 13, 2014 Posted December 13, 2014 I get 32fps in A-10C and 25fps in MiG-21Bis on Runway (Kutaisi) (high settings, 4K res, GTX980, i7 3930K@4.4GHz, 16GB RAM) PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
Random Posted December 13, 2014 Posted December 13, 2014 Mig21 batters my machine too. Rarely drops below 35fps but thats still 10 or more less than the other modules!
ARM505 Posted December 13, 2014 Posted December 13, 2014 Well, I get decent, albeit lower frame rates in the -21 too. But when it loads, I'm always like 'Whoah, that's like a photograph!' all over again. Seriously, each I time I fire it up again it's impressive, especially at certain times of the day with the shadows and light adding to the look. So I think a little slack should be cut, it's simply more demanding to add this level of graphical fidelity. Not to say they can't improve the optimisation, but there is a limit of course...
Hadwell Posted December 13, 2014 Posted December 13, 2014 (edited) I have a half decent, all be it starting to age machine, and yeah, the mig-21 is maybe on average 20% more demanding than say... the a-10c... on my machine. its not THAT bad unless you're running a machine far worse than mine... take a look a my sig for specs (is almost 4 years old now)... or if you're running a machine as old or older than mine... what the hell do you really have to complain about other than a crappy computer? and yeah, ATI/AMD+DCS = no, plain and simple... no... Edited December 13, 2014 by Hadwell My youtube channel Remember: the fun is in the fight, not the kill, so say NO! to the AIM-120. System specs:ROG Maximus XI Hero, Intel I9 9900K, 32GB 3200MHz ram, EVGA 1080ti FTW3, Samsung 970 EVO 1TB NVME, 27" Samsung SA350 1080p, 27" BenQ GW2765HT 1440p, ASUS ROG PG278Q 1440p G-SYNC Controls: Saitekt rudder pedals,Virpil MongoosT50 throttle, warBRD base, CM2 stick, TrackIR 5+pro clip, WMR VR headset. [sIGPIC][/sIGPIC]
ff4life4 Posted December 13, 2014 Posted December 13, 2014 Im averaging 45-60 fps with the Mig-21. Running an I7 3770 and a Gtx 660. I do have the view distance on Medium though, but I prefer the smoothness, and when flying high I don't notice anyway. I know its Cliche to say this but I feel that the Mig21 will have good frames with EDGE, as if I recall it was built for the Edge engine which was supposed to be released a while ago.
ThorBrasil Posted December 13, 2014 Posted December 13, 2014 A10C 35FPS, MiG21 15-25FPS. |Motherboard|: Asus TUF Gaming X570-PLUS, |WaterCooler|: Corsair H115i Pro, |CPU|: AMD Ryzen 7 3800X, |RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4, |SSD|: Kingston A2000 500GB M.2 NVMe, |SSD|: Kingston 2.5´ 480GB UV400 SATA III, |SSHD|: Seagate Híbrido 2TB 7200RPM SATA III, |GPU|: MSI Gaming 980Ti, |Monitor|: LG UltraWide 34UM68, |Joystick 1|: Thrustmaster Hotas Warthog, |Joystick 2|: T.Flight Rudder Pedals, |Head Motion|: TrackIr 5.
Dolphin887 Posted December 14, 2014 Posted December 14, 2014 MiG-21 have very complex systems structure which update many times per second or per delta-time; this is the main cause of high CPU load. Atop on that, real time Star Force protection consumes some none-neglectable resources (not much, but still...). Main cause of high graphic load is high detailed and objec-complex cockpit and external model. When these two are combined, you have significant FPS drop comparing to other modules. We did all we could to lover the hardware load for 21. To further improve your FPS you might try to compromise with some of your graphic settings, and find out which renders the best FPS increase per minimum change. 1 Power through superb knowledge, training and teamwork. [sIGPIC][/sIGPIC]
ThorBrasil Posted December 14, 2014 Posted December 14, 2014 MiG-21 have very complex systems structure which update many times per second or per delta-time; this is the main cause of high CPU load. Atop on that, real time Star Force protection consumes some none-neglectable resources (not much, but still...). Main cause of high graphic load is high detailed and objec-complex cockpit and external model. When these two are combined, you have significant FPS drop comparing to other modules. We did all we could to lover the hardware load for 21. To further improve your FPS you might try to compromise with some of your graphic settings, and find out which renders the best FPS increase per minimum change. What I do not understand is that even putting all the DCS world in low. is the same thing when everything is on top. same performance. |Motherboard|: Asus TUF Gaming X570-PLUS, |WaterCooler|: Corsair H115i Pro, |CPU|: AMD Ryzen 7 3800X, |RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4, |SSD|: Kingston A2000 500GB M.2 NVMe, |SSD|: Kingston 2.5´ 480GB UV400 SATA III, |SSHD|: Seagate Híbrido 2TB 7200RPM SATA III, |GPU|: MSI Gaming 980Ti, |Monitor|: LG UltraWide 34UM68, |Joystick 1|: Thrustmaster Hotas Warthog, |Joystick 2|: T.Flight Rudder Pedals, |Head Motion|: TrackIr 5.
Cyb0rg Posted December 14, 2014 Posted December 14, 2014 What I do not understand is that even putting all the DCS world in low. is the same thing when everything is on top. same performance. Same here. Some settings don't have any relevance in FPS either low or high. EDGE is around the corner. Hopefully they'll release it this year. [sIGPIC][/sIGPIC] Asteroids ____________________________________________ Update this :D
ThorBrasil Posted December 14, 2014 Posted December 14, 2014 Same here. Some settings don't have any relevance in FPS either low or high. EDGE is around the corner. Hopefully they'll release it this year. Hopefully still skirt this year! +1 |Motherboard|: Asus TUF Gaming X570-PLUS, |WaterCooler|: Corsair H115i Pro, |CPU|: AMD Ryzen 7 3800X, |RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4, |SSD|: Kingston A2000 500GB M.2 NVMe, |SSD|: Kingston 2.5´ 480GB UV400 SATA III, |SSHD|: Seagate Híbrido 2TB 7200RPM SATA III, |GPU|: MSI Gaming 980Ti, |Monitor|: LG UltraWide 34UM68, |Joystick 1|: Thrustmaster Hotas Warthog, |Joystick 2|: T.Flight Rudder Pedals, |Head Motion|: TrackIr 5.
Hadwell Posted December 14, 2014 Posted December 14, 2014 (edited) What I do not understand is that even putting all the DCS world in low. is the same thing when everything is on top. same performance. the graphics settings adjust the GPU load. if you get the same framerate regardless of settings, its because your single-core CPU performance isn't good enough. if you have a program designed to run using 16 threads, and you have a CPU that has 16 1GHz cores, then that CPU is faster than a 4GHZ 1-core CPU. if you have a program designed to run using 1 thread (like DCS), then that 4GHz 1-core is far better. and then you need to take into account that a 4GHz AMD CPU, or a 4GHz core2 are far slower than a 4GHz I7 CPU...in single-threaded performance. Edited December 14, 2014 by Hadwell My youtube channel Remember: the fun is in the fight, not the kill, so say NO! to the AIM-120. System specs:ROG Maximus XI Hero, Intel I9 9900K, 32GB 3200MHz ram, EVGA 1080ti FTW3, Samsung 970 EVO 1TB NVME, 27" Samsung SA350 1080p, 27" BenQ GW2765HT 1440p, ASUS ROG PG278Q 1440p G-SYNC Controls: Saitekt rudder pedals,Virpil MongoosT50 throttle, warBRD base, CM2 stick, TrackIR 5+pro clip, WMR VR headset. [sIGPIC][/sIGPIC]
ThorBrasil Posted December 15, 2014 Posted December 15, 2014 the graphics settings adjust the GPU load. if you get the same framerate regardless of settings, its because your single-core CPU performance isn't good enough. if you have a program designed to run using 16 threads, and you have a CPU that has 16 1GHz cores, then that CPU is faster than a 4GHZ 1-core CPU. if you have a program designed to run using 1 thread (like DCS), then that 4GHz 1-core is far better. and then you need to take into account that a 4GHz AMD CPU, or a 4GHz core2 are far slower than a 4GHz I7 CPU...in single-threaded performance. My CPU is a i7-2600K. Video Card Radeon 6970 2GB. 16GB RAM DDR3. Do you have any tips to improve? |Motherboard|: Asus TUF Gaming X570-PLUS, |WaterCooler|: Corsair H115i Pro, |CPU|: AMD Ryzen 7 3800X, |RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4, |SSD|: Kingston A2000 500GB M.2 NVMe, |SSD|: Kingston 2.5´ 480GB UV400 SATA III, |SSHD|: Seagate Híbrido 2TB 7200RPM SATA III, |GPU|: MSI Gaming 980Ti, |Monitor|: LG UltraWide 34UM68, |Joystick 1|: Thrustmaster Hotas Warthog, |Joystick 2|: T.Flight Rudder Pedals, |Head Motion|: TrackIr 5.
Grizzly1606688174 Posted December 18, 2014 Posted December 18, 2014 (edited) MiG-21 have very complex systems structure which update many times per second or per delta-time; this is the main cause of high CPU load. Atop on that, real time Star Force protection consumes some none-neglectable resources (not much, but still...). Main cause of high graphic load is high detailed and objec-complex cockpit and external model. When these two are combined, you have significant FPS drop comparing to other modules. We did all we could to lover the hardware load for 21. To further improve your FPS you might try to compromise with some of your graphic settings, and find out which renders the best FPS increase per minimum change. //Whine on Baah.. High CPU load? Complex systems? Real time Star Force protection? You mean like every other module? Sure it's a nice cockpit.. But come on. Make a lower poly cockpit version as a JSGME download or something because this is insane. Otherwise you should label it as a "poor performance machine" in the sales section or something so people dont get dissapointed when they recieve a plane that destroys their entire game performance even when everything else in DCS works perfect. :music_whistling: You are litterally asking everyone to turn their otherwise fine working DCS graphics and settings down to a really crappy quality (Medium distances/no shadows etc) just to get decent frames with this bird because you want an awesome looking cockpit. The entire A-G workings of this bird is set up so you are highly dependant on seeing the ground as much as possible. If it was just for high alt. A-A it could see the point in turning down the ground details. I really hope you still have some things you can tweak and turn down or that you find some. If I had known this bad performance would possibly live on in the final build, I probably wouldnt have spend my money on it. But thats the risk you take when spending money on beta's. Thanks for creating an awesome working/flying plane in a useless shell. Graphics might come first for kids and battlefield. In a simulator I believe mechanics and performance should be first priority. //Whine off Also: System: i7-4770K 8GB RAM PC3-10700H XMP-1600 800MHz Nvidia GTX-690 As I see it, my hardware doesnt fail either. :noexpression: Off to other.. things.... Edited December 18, 2014 by <Grizzly> 1
Hadwell Posted December 18, 2014 Posted December 18, 2014 My CPU is a i7-2600K. Video Card Radeon 6970 2GB. 16GB RAM DDR3. Do you have any tips to improve? overclock it to 4.5~ GHz, get a GTX780 or better... i get 60 fps on average with everything in drop down menus on high, civ traffic off, 2xAA and HDR off, preload radius at 150,000, trees 6000 and clutter/bushes at 450 although in some situations it will drop to the 20's and 30s... on average 60, max 140 this game, regardless of the plane you fly, has the worst min to max framerates of any game I've ever played My youtube channel Remember: the fun is in the fight, not the kill, so say NO! to the AIM-120. System specs:ROG Maximus XI Hero, Intel I9 9900K, 32GB 3200MHz ram, EVGA 1080ti FTW3, Samsung 970 EVO 1TB NVME, 27" Samsung SA350 1080p, 27" BenQ GW2765HT 1440p, ASUS ROG PG278Q 1440p G-SYNC Controls: Saitekt rudder pedals,Virpil MongoosT50 throttle, warBRD base, CM2 stick, TrackIR 5+pro clip, WMR VR headset. [sIGPIC][/sIGPIC]
Flycat Posted December 18, 2014 Posted December 18, 2014 From above thread,Does it means that the DCSworld doesn't optimize for multi-core or muliti-thread CPU?
Hadwell Posted December 18, 2014 Posted December 18, 2014 (edited) From above thread,Does it means that the DCSworld doesn't optimize for multi-core or muliti-thread CPU? DCS is single-threaded, single-threaded means it only uses one core a cpu core can only do one thing at a time, so it very quickly switches between tasks, so fast you don't even notice it's only actually running one thing at a time... each of those individual things the core is doing is called a thread, and DCS only really uses 1, even though behind the scenes DCS uses lots of threads, their all sitting there waiting their turn on 1 core, even if your machine has 4+ and could technically be doing more than 1 thing at a time. same thing goes with GPUs... DCS doesn't support SLI, so if you're running a GTX690 for example, you're actually running a GTX680, since your second gpu core (that makes it a 690) is just sitting there parked... this being said... for dcs, as it currently is, to get good framerates, its not the quantity of cores your cpu has, but the quality, and for gpus... better to spend a few more dollars and get a gtx 980 over say... a pair of 970s (just an example) Edited December 18, 2014 by Hadwell My youtube channel Remember: the fun is in the fight, not the kill, so say NO! to the AIM-120. System specs:ROG Maximus XI Hero, Intel I9 9900K, 32GB 3200MHz ram, EVGA 1080ti FTW3, Samsung 970 EVO 1TB NVME, 27" Samsung SA350 1080p, 27" BenQ GW2765HT 1440p, ASUS ROG PG278Q 1440p G-SYNC Controls: Saitekt rudder pedals,Virpil MongoosT50 throttle, warBRD base, CM2 stick, TrackIR 5+pro clip, WMR VR headset. [sIGPIC][/sIGPIC]
ThorBrasil Posted December 18, 2014 Posted December 18, 2014 //Whine on Baah.. High CPU load? Complex systems? Real time Star Force protection? You mean like every other module? Sure it's a nice cockpit.. But come on. Make a lower poly cockpit version as a JSGME download or something because this is insane. Otherwise you should label it as a "poor performance machine" in the sales section or something so people dont get dissapointed when they recieve a plane that destroys their entire game performance even when everything else in DCS works perfect. :music_whistling: You are litterally asking everyone to turn their otherwise fine working DCS graphics and settings down to a really crappy quality (Medium distances/no shadows etc) just to get decent frames with this bird because you want an awesome looking cockpit. The entire A-G workings of this bird is set up so you are highly dependant on seeing the ground as much as possible. If it was just for high alt. A-A it could see the point in turning down the ground details. I really hope you still have some things you can tweak and turn down or that you find some. If I had known this bad performance would possibly live on in the final build, I probably wouldnt have spend my money on it. But thats the risk you take when spending money on beta's. Thanks for creating an awesome working/flying plane in a useless shell. Graphics might come first for kids and battlefield. In a simulator I believe mechanics and performance should be first priority. //Whine off Also: System: i7-4770K 8GB RAM PC3-10700H XMP-1600 800MHz Nvidia GTX-690 As I see it, my hardware doesnt fail either. :noexpression: Off to other.. things.... +1 |Motherboard|: Asus TUF Gaming X570-PLUS, |WaterCooler|: Corsair H115i Pro, |CPU|: AMD Ryzen 7 3800X, |RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4, |SSD|: Kingston A2000 500GB M.2 NVMe, |SSD|: Kingston 2.5´ 480GB UV400 SATA III, |SSHD|: Seagate Híbrido 2TB 7200RPM SATA III, |GPU|: MSI Gaming 980Ti, |Monitor|: LG UltraWide 34UM68, |Joystick 1|: Thrustmaster Hotas Warthog, |Joystick 2|: T.Flight Rudder Pedals, |Head Motion|: TrackIr 5.
SNAFU Posted December 18, 2014 Posted December 18, 2014 (edited) Sure, I have less FPS in the MiG than in the A-10C, but I have even less FPS in the TF-51. But IMO the MiG Cockpit is the best cockpit we have in DCS I happily take a little hit on the performance, which is more influenced by mission design and weather, than by the cockpit design. Since I do not believe that we see another supersonic fighter with this level of detail for the next 3-5 years, I will live in the MiG for quite a while and I think it is good choice to go for the demanding side, knowing that hard- and software will better the experience over the time and the cockpit will still not be dated in a few years. All maxed out, with very high visibility mod and other texture mods, I have a around 30FPS on a medium lively map. On an empty map I have 40-60FPS, so DCS unit AI hits the game performance to a high degree, not so much the graphic settings or cockpit model, since I only have 3-5 more FPS in an A-10C. So LN is going the right way, IMO. i7-2600 (no overclocking) SSD 8GB RAM 1333MHz 780Ti Edited December 18, 2014 by SNAFU [sIGPIC][/sIGPIC] Unsere Facebook-Seite
Flycat Posted December 18, 2014 Posted December 18, 2014 Oh,it's not a good news,I only knows dcs doesn't support multi-core GPU,however I don't have two graphic card.But nowadays the CPU been sold on the market was multi-core you know.And most of games and software had supported multi-thread CPU.So I thought ED should do something on it,that will save our money and buy more module;). :D:D:D
Buzzles Posted December 18, 2014 Posted December 18, 2014 (edited) Oh,it's not a good news,I only knows dcs doesn't support multi-core GPU,however I don't have two graphic card.But nowadays the CPU been sold on the market was multi-core you know.And most of games and software had supported multi-thread CPU.So I thought ED should do something on it,that will save our money and buy more module;). We're off topic, but read this: http://forums.eagle.ru/showthread.php?t=135473 ED are moving toward mutli-core GPU support with 2.0, a lot of which will come via DX11. We'll see a sizable improvement in performance when a lot more GFX related tasks get handed off to them. As for multi-cpu core, it's a myth that a lot of games use it. Some might claim to, but game engines aren't well suited to going down that route due to the sheer amount of dependances between systems. Trying to thread it all can simply just leave you with a bunch of much more complex code that performs worse. Some systems can be offloaded easily, like ED have done with sound for DCS (which does indeed run on a different core), but a lot can't. You also generally have to design for it from scratch. I personally feel a lot of peoples problems with trying to run Mig21 on lower-mid rigs will go when 2.0 launches just due to the DX-11 change and the focus on GPU work. Edited December 18, 2014 by Buzzles Fancy trying Star Citizen? Click here!
Grizzly1606688174 Posted December 18, 2014 Posted December 18, 2014 I personally feel a lot of peoples problems with trying to run Mig21 on lower-mid rigs will go when 2.0 launches just due to the DX-11 change and the focus on GPU work. But but but... It's not on lower-mid rigs.....
Recommended Posts