StrongHarm Posted January 14, 2015 Posted January 14, 2015 (edited) Live Fire Exercise Weapon Employment Procedural Analysis and Refinement CO8/SP 4x A-10C 4x KA-50 4x Observer SQUADRON OPS SCHEDULE LIVE FIRE WEPAR OODA Loop Observe, Orient, Decide, Act Twenty Five ACTIVE targets are available for Weapon Employment Procedural Analysis and Refinement exercise. - STOs will join Hawg formations 1 and 2 as observers. - Blacksharks may be available to provide SEAD TARGETS: 1. Air Defense(2) - Marked by NAV Points 'ADDER' and 'BANKS' 2. Primary Target(1) - Hardened bunker marked by NAV Point 'TOWEL' 3. Armored Vehicle(10) - T-90 targets of opportunity 4. Unarmored Vehicle(10) - Soft targets of opportunity 5. Airborne(2) - KA-50 air targets of opportunity 6. Soft(NR) - Extra credit foot mobiles running for their lives A-10C ELEMENT ORDERS: 1. Plan proper ingress 2. Plan Target Priority 3. If Blacksharks are available, wait for 'SEAD complete' 4. Employ appropriate weapon against targets at Bullseye SUPPORT: 1. Tanker - (Texaco, 251 AM, 40Y) is available West of Batumi for AARX at discretion. 2. AWACS - (Darkstar, 251 AM) shadowing tanker. *NOTE TO HAWGS: Theater traffic (Redflag '07) is being relayed by Darkstar on 30.000Hz VHF FM. Turn your VHF FM radio down so you can hear UHF traffic. KA-50 ELEMENT ORDERS: 1. Follow river to IP - Position is just outside estimated missile threat range 2. Provide SEAD at Bullseye - Targets at PVI TGT NAV1 and NAV2 3. Assist strike package as required DOWNLOAD: http://www.digitalcombatsimulator.com/en/files/1222073/ v1.1 * Nellis version now available https://www.digitalcombatsimulator.com/en/files/1720895/ Version Update 1.1 - 20150612 The hardened bunker at NAV point Towel was .. too hardened for the AGM-65G. After the recent DCS update that altered building penetration and hitpoints, I had to change the type of building used for primary target. Redownload from the user files section via the above link. Edited April 29, 2016 by StrongHarm 2 It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
rrohde Posted January 14, 2015 Posted January 14, 2015 Nice! Thank you for this! PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com
StrongHarm Posted January 14, 2015 Author Posted January 14, 2015 Most welcome. Tell me if you find bugs or have any enhancement suggestions. It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
Sabre-TLA Posted January 14, 2015 Posted January 14, 2015 Very cool! Well done! MapleFlagMissions - Read Our Blog for Updates
rcjonessnp175 Posted January 14, 2015 Posted January 14, 2015 Very very epic! We will enjoy training in this puppy! I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.
slowhand Posted January 14, 2015 Posted January 14, 2015 Very cool indeed:thumbup: [sIGPIC][/sIGPIC] SMOKE'M:smoke: IF YA GOT'M!:gun_rifle: H2o Cooler I7 9700k GA 390x MB Win 10 pro Evga RTX 2070 8Gig DD5 32 Gig Corsair Vengence, 2T SSD. TM.Warthog:joystick: :punk:, CV-1:matrix:,3x23" monitors, Tm MFD's, Saitek pro rudders wrapped up in 2 sheets of plywood:megalol:
StrongHarm Posted January 14, 2015 Author Posted January 14, 2015 Thanks Saber, it means a lot coming from you. I wasn't sure if others would like the scenario as much as I do. My goal was to create a live fire exercise where the range was close and I could focus on procedural analysis. Then I decided it would be good for KA50 as well, and that it needed some dynamic aspects and realism.. next thing I knew I was creating something for the community. When Nellis comes out I'll probably redo it there and retire this one. Tell me if there's anything you think I should add or omit. It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
StrongHarm Posted January 14, 2015 Author Posted January 14, 2015 Thanks all, glad you're enjoying it as much as I am. If my voice acting gets on your nerves after a few playthroughs, just turn the UHF channel.. all coms are through the radio instead of play sound. (other than the movie clips) It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
Home Fries Posted January 14, 2015 Posted January 14, 2015 Looks awesome! -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide
slate Posted January 14, 2015 Posted January 14, 2015 Looking forward to trying this later. Thanks for sharing.
StrongHarm Posted January 15, 2015 Author Posted January 15, 2015 Has anyone ran this on their server yet? Were there any problems or deficiencies? It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
eric963 Posted January 15, 2015 Posted January 15, 2015 StrongHarm Only had a few minutes before wife pulled me away but I did notice thr STO escort took off and then immediately landed. This was on my dedicated server and i have had this problem with AI flights not escorting/following the assigned client in my own missions. It works when I am the host machine but nit ehen iy rund on thr dedicated server. Ill try to run thru the rest of the mission tonight.
BeachAV8R Posted January 15, 2015 Posted January 15, 2015 I'm gonna give this a whirl tonight. Always enjoy your stuff StrongHarm. Was pleasantly surprised to come across some of your stuff on Armaholic the other day (I'm actually very much enjoying flying helos in Arma2/3).. Regards, BeachAV8R
StrongHarm Posted January 16, 2015 Author Posted January 16, 2015 Thanks Beach, hope you enjoy! Yeah, I dabbled in building missions for ARMA3, but I much prefer the DCS community. The CAS mission I did for A3 was a mirror of the one I did for DCS. It's a submission of a greater battle that's part of a campaign. I'll be launching it sometime within the next month I think. It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
xoxen Posted January 19, 2015 Posted January 19, 2015 Hi StrongHarm, thansk a lot for creating this. It reads interesting and is exactly what we need for training. But when flying multiplayer with my mates we were not able to get it to run, at least after five minutes of loading. I created the server and was in the mission, no problem from my ends. But my two mates had a very long loading time and then finally interrupted. Have we been too impatient or have others seen this as well? Has it to to with my DSL connection (6000 down, 574 up)? Any suggestion is very welcome. Thanks and have a great evening, Xoxen AMD Ryzen 7 5800X3D, MSI MPG X570 Gaming Plus, 64GB Crucial Ballistix DDR4-3600 CL16, Asus TUF Gaming RTX 4080 OC, Windows 11 64bit Home Premium, TrackIR 5 with TrackClip: Pro!, Virpil MongoosT-50CM3 Base + TM Warthog Stick + 7cm extension + WINWING Orion 2 with F-15EX grips, Cougar MFDs with 8" displays, Saitek Rudder Pedals, Samsung Odyssey G9 49" 5120x1440 @120 Hz
StrongHarm Posted January 20, 2015 Author Posted January 20, 2015 Hey Xoxen, the mission is 14Mb, so it could have been an upload speed issue from the connection that was serving it up. Have everyone download the mission and start it in SP first. This should eliminate the problem. Sorry about the size, I added a lot of radio/sound clips. Thanks for the kind words. I'm glad others are enjoying it as much as I am. 1 It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
xoxen Posted January 21, 2015 Posted January 21, 2015 Hi StrongHarm, thanks for the advice. When I calculate 574/8 I get an appr. upload speed of 71kb/s. 14.336 (14MB) / 71 = 202 seconds --> appr 3,4 Minutes. As we were three people, two were loading from my PC. So it could fit to wait more than 5 Minutes. We will give it a try to load it in SP first and then fire it up the MP. Good advice, thanks for this. I will post if we finally made it and how we like this Mission. Thanks and have a great day, Xoxen AMD Ryzen 7 5800X3D, MSI MPG X570 Gaming Plus, 64GB Crucial Ballistix DDR4-3600 CL16, Asus TUF Gaming RTX 4080 OC, Windows 11 64bit Home Premium, TrackIR 5 with TrackClip: Pro!, Virpil MongoosT-50CM3 Base + TM Warthog Stick + 7cm extension + WINWING Orion 2 with F-15EX grips, Cougar MFDs with 8" displays, Saitek Rudder Pedals, Samsung Odyssey G9 49" 5120x1440 @120 Hz
Gorilla Posted January 25, 2015 Posted January 25, 2015 Wow sir! Excellent work. This is my first post and I chose the right time to do it. You putted a lot of work into this. I will try this with my Black Shark. Thank you for sharing StrongHarm.
StrongHarm Posted January 25, 2015 Author Posted January 25, 2015 You're welcome Gorilla. I'm flattered that my mission was the first thing to compel you to post in the year you've been on the forums. I did give this mission a lot of attention to detail, but I have to admit that this one isn't that complex. I'd encourage anyone who uses DCS to dive into the editor. ED really did an excellent job in making the editor flexible and easy to use. It's the real power of this simulator. We don't have a 'dynamic campaign' yet, per say, but we have something much more powerful; the ability to create a mission/campaign that is static to our imagination, but dynamic in execution. I'll soon be launching a campaign that I've been working on for nearly five years. I've thought of making this mission the first in the campaign to simulate pre-deployment exercises. It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
StrongHarm Posted February 16, 2015 Author Posted February 16, 2015 If you're looking for some GAU training, be sure to check out Tank Busting 101. It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
StrongHarm Posted June 12, 2015 Author Posted June 12, 2015 (edited) Version Update 1.1 The hardened bunker at NAV point Towel was .. too hardened for the AGM-65G. After the recent DCS update that altered building penetration and hitpoints, I had to change the type of building used for primary target. http://www.digitalcombatsimulator.com/en/files/1222073/ Edited June 12, 2015 by StrongHarm Added link to user file section.. it's also updated in OP It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
McBlemmen Posted June 13, 2015 Posted June 13, 2015 (edited) Haha those <removed spoiler> .... very clever Edited June 14, 2015 by McBlemmen
StrongHarm Posted June 13, 2015 Author Posted June 13, 2015 Shhh!! Surprise spoiler! :) Thank you. I did put it in my overview video, but not in the briefing. I was hoping it would be an adrenalin rush for the people who don't watch the vid. I love watching the migs and 15s fight.. and the migs have got me a few times. I usually go practice inflight refueling with the 15s on my wing afterwards. Unscheduled training evolutions are common in the US Military. It's easy to execute what was just learned in the classroom.. so it's not uncommon to see related but undiscussed events that test practical comprehension and quick thinking. It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
StrongHarm Posted January 22, 2016 Author Posted January 22, 2016 Thanks Saber, it means a lot coming from you. I wasn't sure if others would like the scenario as much as I do. My goal was to create a live fire exercise where the range was close and I could focus on procedural analysis. Then I decided it would be good for KA50 as well, and that it needed some dynamic aspects and realism.. next thing I knew I was creating something for the community. When Nellis comes out I'll probably redo it there and retire this one. Tell me if there's anything you think I should add or omit. I've posted the Nellis version as promised: https://www.digitalcombatsimulator.com/en/files/1720895/ It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
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