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Spintires physics engine for CA ? (One can dream)


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Posted

If you do not know Spintires: it is a physics simulation/tech demo/game (available on Steam) of heavy vehicle tires interacting with the mud/water/soil underneath (soil deforms, leaves tracks, mud flies around etc.).

It is really well done and kind of unique.

So particularly interesting for off road/cross country terrain one would encounter with CA vehicles, Shilkas, tanks etc.

 

For some spintires demo videos, check out ChristineItr's youtube channel.

 

Warthunder will include some of these effects as well (see (In Development) Enhanced vehicle to surface interaction) for ground combat. Not sure whether this is at all SpinTire related or whether the physics engine is now licensable ?

 

Wouldn't this be awesome for Combined Arms, 2018 edition ?

 

 

You kind of have to see it in action, but all the tracks, grass, mud deformations below are created dynamically while driving:

 

SpinTires+2014-06-22+17-15-45-37.jpg

 

image4.png

 

2ab95dee043050abcbeeb4227fd6b823_large.png?1368204371

 

st_title1.jpg

 

there are lots more examples via Google

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Posted

Although I'd love to see such a thing, one has to remember that the physics engine needs to account for aerodynamic and weather physics as well. Also, there are other more pressing issues to deal with in CA at the moment.

 

One can dream however..

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Posted

A case of learning to walk before winning a Gold Medal in the 100m Olympic sprint finals.

 

We do not yet have solid body physics for bombs, airplanes and the ground. Do not hold out hope for the physics of mud and grass.

 

Of course keep dreaming - this is important.

Posted

That would be kind of incredible. You could have the same physics system interact with aircraft landing gear on runways and stuff.

 

You could also have the terrain deform when bombs and rockets hit it.

 

That would add so much

 

But as far as I know it's next to impossible to generate a map the size of the Caucasus using that engine, it would take forever to load and run at 2fps for the best of machines.

Posted

That would be luxury and, mostly eye-candy only. Resources spent on, both system and development wise, would be counter-productive for a combat flight sim in my opinion.

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Posted

Yeah, Spintires is also on my list of 'Frankenstein' games to piece together into the 'One Ring'....

 

ARMA, DCS, Spintires, Steel Beasts, Command MANO, Supreme Commander, Dangerous Waters (and Mirrors Edge for oddball stuff)........all with Oculus Rift support, into the One Engine to Rule Them All....*nods off while dreaming*

Posted

^ I have the same dream.

 

 

I picture it being done by having all those different games having a common multiplayer API. For the most part the graphics and physics each player would see is handled by their current simulation. Planes wouldn't see or deal with the deformable terrain, and tanks wouldn't care about P-factor and critical angle of attack. Each of the simulation players would know where the other is, how it got there isn't important.

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Posted

I would imagine that modelling terrain with that amount of fidelity, in addition to all the AI, aerodynamics & kinematics simulations for dozens of air, ground & sea units would bring the most powerful desktop computer to its knees. You'd be looking at a slide show. Great idea, maybe for DCS World 4.0 in 10 years time...

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Personal wish list: DCS: Su-27SM & DCS: Avro Vulcan.

Posted
I would imagine that modelling terrain with that amount of fidelity, in addition to all the AI, aerodynamics & kinematics simulations for dozens of air, ground & sea units would bring the most powerful desktop computer to its knees. You'd be looking at a slide show. Great idea, maybe for DCS World 4.0 in 10 years time...

 

Not if you do it my way. Each computer only has to worry about it's own physics, rendering, etc. The only thing tying everything together is everyone has the same terrain and gets positional information for all the other players (who are each handling their own physics).

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Posted

i really love Spintires. The physics is absolutely mindblowing, and the whole game weights less than 600mo. It's real fun to play multiplayer so one can pull you out of a muddy situation using its winch.

 

Anyway, yes, I'd like the physics of spintires, the graphics of armaIII, the world of FSX but with the terrain graphics engine of outerra, the multicrew capability of bf/arma, the systems modelling level of DCS A10C for all aircraft, and when I eject, I want to be able to run, fight and hide in the forests like in far cry 3 (and hunt wild animals to survive). I also want an integrated naval capabilty with sea effect like ship simulator and with a submarine simulation the level of silent hunter 5. Combined Arms shall be brought to a Steel Armor level also. Am I forgeting something? :smilewink:

Posted
i really love Spintires. The physics is absolutely mindblowing, and the whole game weights less than 600mo. It's real fun to play multiplayer so one can pull you out of a muddy situation using its winch.

 

Anyway, yes, I'd like the physics of spintires, the graphics of armaIII, the world of FSX but with the terrain graphics engine of outerra, the multicrew capability of bf/arma, the systems modelling level of DCS A10C for all aircraft, and when I eject, I want to be able to run, fight and hide in the forests like in far cry 3 (and hunt wild animals to survive). I also want an integrated naval capabilty with sea effect like ship simulator and with a submarine simulation the level of silent hunter 5. Combined Arms shall be brought to a Steel Armor level also. Am I forgeting something? :smilewink:

 

Instead of Steel Armor you should hope for something like Steel Beasts Pro PE. But since the physics of this simulator are enough to keep a modern I7 busy we should invest our prayers for a 200 year long life to get the computers for such a combined Air/Land/Sea simulator.

Even with ED's indicated future plans we will get 10 years older to see all this stuff :megalol:

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Posted

I think it is possible but the minimum requeriments woulb be hight. One solution can be that if you are flying it is not necesary calculate the terrain phisics, even so you need a great graphic card for detailed when you are flying near ground

Posted

And where are the videos about new M1 Abrams model with improved tracks etc modeling?

 

It was actually good enough for me how it looked when it moved around, breaking and accelerating.

 

But before we even get to that, how about getting AI not being a godlike that spot everything and so on?

And then get the terrain that is little bit more than just a pool table ;)

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Posted

LMAO

 

Spintires is about the craziest game I've ever seen. Drive CCCP heavy machinery in a swamp :megalol: Nuts enough to warrant a test drive soon to see if I get hooked immediately!

 

But Spintires-level ground physics engine for DCS/CA? Well one can always dream, but I honestly don't think it'll happen. The computing power just isn't there yet - and won't be in a long while either.

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