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Posted

Uzi can be heard if you are on a correct frequency (listen to Overlord) and close enough. The transmission is masked by mountains, so you need to get your offset right to be able to hear him. Uzi is transmitting his call every 10s or so ipuntil you acknowledge hearing him. And I confirm that the mission frequency is 128AM (on manual radio mode).

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Posted

I just played first mission of the campaign in office without joystick. The first mission was awesome. Voice acting is really nice. Well I parked my jet in parking area near c130 but i have't seen or heard any debriefing idk why. May be i miss some thing. As I read that you will get skills point where to look for those skill points.

 

Thx for such a nice campaign

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Posted

Gld you liked it. As for the debriefing, there are no sound files for this and in first mission it is really short - in general they will show as a text once you land on the runway.

As for the skill points - afaik there is nothing of a kind, where did you hear about it? :)

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Posted

2. It is important that you land after each mission, as upon getting back to base you will see a short debriefing while still in the pit, based on your performance during the missions and supplementing the background information you will get in the briefings.

 

Sorry it was my bad. I thought it will give me some skill points. Actually it was above message which i miss interpreted

 

Yes i saw text message as i landed and didn't read it just thought when i will park some debriefing audio will be run.

 

Thx for you quick replay. The mission works perfectly as expected.

Thx again for your efforts

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English is not my native language

Posted

My pleasure! Let me know if you have any other questions / comments and please post here when you finish the campaign. :thumbup:

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Posted

Just got done with Operation Hammerfall, really well done so far. I especially like that there's no notification that tells you when all the enemies are dead, like most missions. Puts me in that uncomfortable spot where I have to make sure it's safe to send in the ground forces. Really enjoying it.

"Would you say we'd be venturing into a "Zone of Danger?"

Posted

Glad to hear! :) things should be getting more and more interesting.

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Posted

In some missions the % will not be always 100, sometimes it was easier to set it up for me in different ways for the debriefing or branching purposes, although in most cases full success = 100%. Let me know what you think as you progress!

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Posted
Let me know what you think as you progress!
Yup, will do. Actually, I boffed mission 2 the first time I played it. I was a little surprised that I was allowed to go to mission 3. Is that intentional?

 

I actually played mission 2 again as a single mission just to say I did it.

Posted
Yup, will do. Actually, I boffed mission 2 the first time I played it. I was a little surprised that I was allowed to go to mission 3. Is that intentional?

 

I actually played mission 2 again as a single mission just to say I did it.

 

It is, I didn't want to punish players if they did what they were supposed to and then died during stupid mistake at landing. Also, I believe that the things would move on no matter if player splashed 3 or 5 tanks, as the whole campaign is more about a story. And if player is not happy with what he did, IIRC there is a button "repeat mission" at the debriefing screen.. it is difficult to balance the two approaches (the: achieve all or fail / focus on story). But seeing the posts I think I should put more attention to that!

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Posted
it is difficult to balance the two approaches (the: achieve all or fail / focus on story). But seeing the posts I think I should put more attention to that!

 

Although I made some comments about the same issue a few pages back I would say not to focus too much on it. The story-driven process is just alright. The only thing I would add is that if player is dead (ejection is still OK) then you have to restart the mission as there's no one anymore to continue the story :)

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Posted
You could always edit the logbook to revert you to any mission in the campaign...

I did this and it worked out great. Gave mission three another shot..

I really like the "authentic mission" feeling you get when flying. Everything is quiet and then -BANG- something happens, some intense moments and then all of a sudden everything is calm again. Are you home safe now? Area clear? You don't know... Love it!

 

Went in for a rocket attack on the enemy units in the forest, popping flares as I did. SWOOSH, a shoulder fired Igla went right beneath me. My wingman who is not as concerned as I am about waisting expensive weapons on soft targets killed the two trucks with Mavericks; BOOM, BOOM!

-"This is Uzi, enemy is on the run..."

I came in for another run and gave the retreating enemy an extra rocket salvo as a goodbye gift.. I then loitered the area for quite some time looking for signs of enemy movements before I called in the Hueys.

Beautiful mission!

 

I don't know why people complain about this asbestos stuff...it don't smell so bad.

Posted
I did this and it worked out great. Gave mission three another shot..

I really like the "authentic mission" feeling you get when flying. Everything is quiet and then -BANG- something happens, some intense moments and then all of a sudden everything is calm again. Are you home safe now? Area clear? You don't know... Love it!

 

Went in for a rocket attack on the enemy units in the forest, popping flares as I did. SWOOSH, a shoulder fired Igla went right beneath me. My wingman who is not as concerned as I am about waisting expensive weapons on soft targets killed the two trucks with Mavericks; BOOM, BOOM!

-"This is Uzi, enemy is on the run..."

I came in for another run and gave the retreating enemy an extra rocket salvo as a goodbye gift.. I then loitered the area for quite some time looking for signs of enemy movements before I called in the Hueys.

Beautiful mission!

 

Well, have to say I love posts like this one :)))

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Posted

It won't - that would be possible, but would require a lot of additional work (creating several versions of the same mission), plus you land with the total of 8 A-10s, and maximum you will see in a mission is 4 (usually just 2). So it wouldn't make too much sense. And finally, if you really counted the A-10s killed, you might have just 4 left after first mission, when half of your squadron is destroyed upon landing ;) (AI issues)

 

So the answer is no, you should always have enough planes left to be able to fly with the wingman in subsequent missions, though there are some when you will fly alone - for good reason...

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Posted (edited)

Just finished mission 9, i just wanted to know if its correct that whatever weapons we choose in Mission Planner, dont show up when the mission starts, no TGP, nothing, only cannon, is that correct?

Also the waypoint data doesnt work in the TAD, no Flight Plan, Mission,Mark, is this correct?

I anyway passed the mission with the cannon.

 

What to say Baltic Dragon, your SP Campaign is the best of all the ones available, including the official SP Campaign, and i have played them all or nearly all, believe me (pic).

Its easily a Campaign to pay for, keep up your excellent work:thumbup:

 

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Edited by rajdary

 

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Posted

Hey rajdary, these kinds of posts I love even more :))

Correct with mission 9, you are caught off-guard with only 2 A-10s without any cartridge for flight plan / weapons. This is meant to be cannon only!

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Posted (edited)

Hi Baltic, I also would like to say thanks, I am totally enjoying your campaign! Im on mission 3, border patrol. I am also posting to ask you if you could help me maybe. When I clear the threats on the ground and call in Chevy, I have about 3 min after I call them in via radio and then the game crashes to desktop I could reproduce this CTD 3 times.

 

Now, after more testing, I know that this has nothing to do with your mission itself, when I uninstall any mods, the crash wont happen!

 

So in order to figure out which mod/script is causing the problem, I need to deactivate them and re-activate them one by one. Not a quick way of testing, since it takes me about 25 min to fly and fight before I can activate the last trigger to call in the choppers with spare parts.

 

I assume the crash happens exactly before the last radio transmission from Overlord would get through, saying I can RTB.

Just wondering if you have an idea what sort of script is executed in your mission when Chevy is radioed in, which might help me narrow it down.

 

Again, huge thanks for your campaign its great work

Edited by EntropySG
Posted

Hey, as far as I remember it is a simple "land" command given to the helos, I have no idea what could be there conflicting wjth one of the mods. My advice is to either play the mission with mods off and then enable then afterwards. I will also check if it is necessary to call Chevy to advance into next mission, I am almost certain that destroying enemy forces should be enough. Glad you afe enjoying the campaign!

For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel.
Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.

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