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Posted

To clearify it a little bit: when in forward flight the lower rotor cone inclines to the left (looking forward) because it rotates counter clockwise seen from above while the upper rotor cone inclines to the right (clockwise rotation- blades are advancing at the left half of the rotor disc and retreating at the right). It's obvious what this brings- the gap between the rotors decreases to the right and increases to the left. That's why pilots use extreme caution when they have to apply right pedal input while maneuvering at big forward airspeed because that means differential collective pitch intput- lower rotor pitch up, upper rotor pitch down- i.e. additional rotor gap decrease. If you don't operate the helicopter within the flight limitations it's pretty much possible to achieve upper and lower rotors blades intersection both in Black Shark and IRL.

"See, to me that's a stupid instrument. It tells what your angle of attack is. If you don't know you shouldn't be flying." - Chuck Yeager, from the back seat of F-15D at age 89.

=RvE=

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Posted
..Blade clash is deadly, that's why I'm a bit surprised that Bell/Boeieng/LM want to make some kind of high speed co-axial prop driven heli with a very small distance between both rotors. I hope it remained at a concept stage, otherwise that thing is going to be the new carbon-fibre widow maker.

 

You're damn right on this FF. The Kamov design bureau have written the entire theory of the coaxial rotor system and they have come up with the conclusion that the optimal rotor gap is about 10% of the rotor diameter. This is the optimal solution regarding efficiency and safety simultaneously. Smaller the gap the better aerodynamical efficency is but blades intersection is inaviodable. On the other hand- bigger the gap the heavier and more complex the rotor mast is, not to mention drag and stuff.

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"See, to me that's a stupid instrument. It tells what your angle of attack is. If you don't know you shouldn't be flying." - Chuck Yeager, from the back seat of F-15D at age 89.

=RvE=

Posted
To clearify it a little bit: when in forward flight the lower rotor cone inclines to the left (looking forward) because it rotates counter clockwise seen from above while the upper rotor cone inclines to the right (clockwise rotation- blades are advancing at the left half of the rotor disc and retreating at the right). It's obvious what this brings- the gap between the rotors decreases to the right and increases to the left. That's why pilots use extreme caution when they have to apply right pedal input while maneuvering at big forward airspeed because that means differential collective pitch intput- lower rotor pitch up, upper rotor pitch down- i.e. additional rotor gap decrease. If you don't operate the helicopter within the flight limitations it's pretty much possible to achieve upper and lower rotors blades intersection both in Black Shark and IRL.

 

 

So for safety purpose we should only turn to the left with full throttle forward ? :huh:

Any other limitation we should know beforehand ?:)

Posted

Yes. What you can't see can kill you.

Often the ground cannot be seen when you've got your head down (*#&$(#*& around with the nav panel, for example.

 

Which reminds me: Ground v Helicopter: Ground always wins, so keep that fuze off the ground until you're ready to land!

 

(Corollary: When flying high fighters always win, so don't fly high if you can help it ... on the other hand, when facing MANPADS, fly high enough so they're not being shoot DOWN at you when you are negotiating a valley)

 

So for safety purpose we should only turn to the left with full throttle forward ? :huh:

Any other limitation we should know beforehand ?:)

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
So for safety purpose we should only turn to the left with full throttle forward ? :huh:

 

Did I say that? I said that one should keep in mind what can happen if one operates the helicopter outside the limits. The constructors and the test pilots have done their job pretty good by ensuring that no matter what the pilot does blades intersection can not happen within the given flight envelope- mainly IAS range and G-load. But since that this is a combat helicopter it's quiet possible sometimes to be operated outside the flight limitations. Therefore, you should be aware of what an agressive right pedal input can cause. Of course that you can make right turns but you must be very gentle with your right foot.

 

Any other limitation we should know beforehand ?:)

 

You'll have all that described in the manual, up to the last detail ;)

"See, to me that's a stupid instrument. It tells what your angle of attack is. If you don't know you shouldn't be flying." - Chuck Yeager, from the back seat of F-15D at age 89.

=RvE=

  • ED Team
Posted

Right now the Ka-50 flight manual portion of the manual is around 450 pages. When we add in all the front and back end portions like mission editor, various GUI screens, etc. it will probably grow an additional 200 of so pages.

 

Right now we are planning English, Russian, German, French, Spanish and possibly Japanese localizations.

Posted
Is the in game Ka-50 given the option of carrying the UB-13 launcher & S-13 rockets ?

Or is that a secret ?

 

Can't see why it'd be a secret . . . . unguided rockets aren't that dissimilar in the end.

 

 

It's possible, but it's not exactly a standard load. The Ka50 is designed for tank-killing, precision strike, and CAS. The S-13 is designed for hitting hardened targets.

 

If you want to go hit hardened targets in your Ka50, you can . . . but on a more typical tasking you'd be better off with the little rockets and/or Vikhr.

  • 3 weeks later...
Posted

*

Thread has been significantly edited for off-topic posts. Sorry if some good ones were deleted in there, but we wanted to make the relevant information more accessable.

Going forward, please try to keep this thread on the topic of the Ka-50 or its simulation by ED.

 

Thanks,

 

EB

- EB

[sIGPIC][/sIGPIC]

Nothing is easy. Everything takes much longer.

The Parable of Jane's A-10

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Posted

Ka50 release

 

Hello Guys,

 

I'm completely new here.

Is Ka-50 finally released as on the lock on web is still as estimated date for 2007 ?

 

Regards,

Bart

 

 

 

 

*

Thread has been significantly edited for off-topic posts. Sorry if some good ones were deleted in there, but we wanted to make the relevant information more accessable.

Going forward, please try to keep this thread on the topic of the Ka-50 or its simulation by ED.

 

Thanks,

 

EB

Posted
What will be the main differences in new mission editor?

 

Good question!

And:

The AI for ground units will be enhanced? in wat aspect?

 

thanks :-)

Posted
What will be the main differences in new mission editor?
Before I answer, I feel it's important to say that it's not simply a technicality when we say that the product is in beta and until a certain level of completeness is achieved, it is too early to discuss specific features. I think we've all now learned that even conservative and well-intended estimates can sometimes be severely inaccurate. With that in mind, I'll answer as best I can.

 

The most important improvement in the new ME is that it is being coded from scratch. While it will be graphically similar to the old one and duplicate many of its functions, I believe the entire code is in open LUA format, designed now to provide flexibility and accessibility for future growth and improvement - by both ED and the community. It's designed with long-term progress in mind.

 

In terms of specific features, one of the most important improvements is probably the introduction of trigger events. For this, first iteration of the editor, three triggers are planned: a time trigger, a unit destruction trigger and a trigger upon entry into a designated area.

 

I don't believe any further details have been described yet, so I'm sure we'll be discussing them and other new ME features in due time.

 

Finally, I saw ED say they "will try" to implement the copy/paste function, so at least they are on it. :)

 

The AI for ground units will be enhanced? in wat aspect?
I can't yet say what shape the final AI scripts will take. ED has put in a lot of effort on improving the AI, but at the end of the day, they are still working with relatively simple scripts. Certainly, all AI will be enhanced, but where and by how much I can't estimate. Most of the work so far went into better flight models for aircraft (SFM for fixed wing and simplified AFM for rotor-wing) and improving the targeting and engagement logic of all AI units (air, ground and sea).

 

What about ONLINE.. ?
If you're asking for multiplayer turbulence, then no, it isn't going to happen. :D

- EB

[sIGPIC][/sIGPIC]

Nothing is easy. Everything takes much longer.

The Parable of Jane's A-10

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