rcjonessnp175 Posted April 29, 2015 Posted April 29, 2015 I'm not OK with you on that one. You're right saying there is nothing official but on there website, we can find indications: - They are partner with ED and they probably helped with the EDGE coding/testing/design, (...It is a joint development of Eagle Dynamics and its affiliated company, Smartgraf. ) - They are probably concerned with the Strait of Hormuz map creation, that one that will be sold by ED. (Image on their site and Google map comparision There are plenty references to an ED/SmartGraf partnership. I'm sure they are also in relation with professional (non game consumer) contractors (sounds logic economicaly speaking) for projects we will never see run on our PC's. In conclusion, it's a bit more than yada yada. I feel we could believe the specs estimations since they are running EDGE. BUT... It doesn't give any clue about the DCS2.0 release time. EDIT: After an IP lookup, there IP address (87.98.144.10) is located at Paris/France, OVH Provider, the same host/provider than for the ED website (IP 87.98.182.202). Totally agree it's pretty obvious what where seeing. Hope the final version of edge in dcs 2.0 holds up to what we are seeing at smartgraf. But then again they are advertising dcs 2.0 at that sight lol. Looks good either way. All I care about is all those maps coming to dcs world one way or another in the future. I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.
SkateZilla Posted April 29, 2015 Posted April 29, 2015 (edited) Like I said, most of the images and videos have been.posted before by the actual Simulator company that licensed the engine (ie ConcordXXI, AVIA, and AltWolf), All of which are mentioned on their page. Smartgraf is likely the.company thet takes thr EDGE engine, in partnership with ED and converts it for use on the.professional platforms. Of course they are gonna mention other software titles that use underlying engines, whether they be.EDGE, TFCSE, whatever. or use images from developemrnt of maps that use the.software they are representing. How many of RRGs kickstarter renders were from Corsica? Edited April 29, 2015 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
cichlidfan Posted April 29, 2015 Posted April 29, 2015 I'm just wishing for a map that requires 128GB of storage. :D ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
kontiuka Posted April 29, 2015 Posted April 29, 2015 Whatever the specs are for DCSW 2.0, I just hope I don't have to get a second video card for half decent frame rates. I can live without 60 fps but I'd want at least 40-45. I hope that isn't wishful thinking.
cichlidfan Posted April 29, 2015 Posted April 29, 2015 Whatever the specs are for DCSW 2.0, I just hope I don't have to get a second video card for half decent frame rates. I can live without 60 fps but I'd want at least 40-45. I hope that isn't wishful thinking. If they intend for Oculus users to get 75fps then I would imagine that performance on a standard HD display will be, at least, acceptable. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
ED Team NineLine Posted April 29, 2015 ED Team Posted April 29, 2015 I am still rocking a 580GTX, just saying... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
cichlidfan Posted April 29, 2015 Posted April 29, 2015 I am still rocking a 580GTX, just saying... My suspicion is that you will still be happy with it running, the released version of, 2.0. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
rcjonessnp175 Posted April 29, 2015 Posted April 29, 2015 If they intend for Oculus users to get 75fps then I would imagine that performance on a standard HD display will be, at least, acceptable. That's not true as in current dcs world when using the rift it doesn't even use the display settings for resolution and Aa. So what I'm trying to say is I imagine if they are currently using a slightly different profile for the rift in current dcs I wonder if it will be same in dcs 2.0. If we can run dcs 2.0 at 75 frames with max detail settings with the rift with a single 980 I'd be surprised. I highly doubt you will be able to max dcs 2.0 on a regular 2d screen and achieve 60fps locked with a single card. My opinion and after seeing smartgraf sli will be needed for max detail settings and performance. That being said sure it's all speculation but I sure as heck hope I can run dcs 2.0 maxed out in the rift or in 3dvision with my specs and able to have constant 75 frames or 60 frames respectively. I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.
SkateZilla Posted April 29, 2015 Posted April 29, 2015 (edited) That's not true as in current dcs world when using the rift it doesn't even use the display settings for resolution and Aa. So what I'm trying to say is I imagine if they are currently using a slightly different profile for the rift in current dcs I wonder if it will be same in dcs 2.0. If we can run dcs 2.0 at 75 frames with max detail settings with the rift with a single 980 I'd be surprised. I highly doubt you will be able to max dcs 2.0 on a regular 2d screen and achieve 60fps locked with a single card. My opinion and after seeing smartgraf sli will be needed for max detail settings and performance. That being said sure it's all speculation but I sure as heck hope I can run dcs 2.0 maxed out in the rift or in 3dvision with my specs and able to have constant 75 frames or 60 frames respectively. Are you aware of what smart graf is rendering? Its a pro platform so several things will likely be vastly different from any consumer version. The specs posted were for "MultiEdge" which is a library/engine based on EDGE used for professional simulators that are renderded with a wider FoV over 8-12 projectors. Clearly not you at home 1-3 screen pit. Based on the EDGE library, the MultiEDGE synchronized multichannel visualizer is intended for use in professional flight simulators and also as an external module of multichannel visualization for a series of DCS World games. MultiEDGE achieves a synchronized image of continuous graphical scenery generated by 8-12 projectors on one spherical or circular screen. Simultaneously, seamless transition between projections of adjacent projectors is provided. Observer Parallax proprietary technology is applied to compensate the displacement of the “pilot” view point in relation to the center. CIGI protocol is used to share information with simulation programs. It is recommended to use Digital Combat Simulator (DCS), developed by Eagle Dynamics, as a simulation system to generate vehicles, weapons, weather conditions and other visual objects, however MultiEDGE has been successfully used in flight simulators developed by Avia (Kremenchuk, Ukraine), Aeromash (Minsk, Belarus) and other companies. MultiEDGE provides for visualization of any kind of surface pattern MultiEDGE provides for visualization of any kind of surface pattern, many types of vegetation and terrain structures (buildings, bridges, etc.), rivers, roads, fields, power lines, seas and lakes, progressive cloud conditions from clear to overcast, precipitation of various types and intensity, fog, etc., in short, everything that is necessary in flight simulators. Along with the visual system, several prepared regions are offered, such as the Caucasus, Nevada, the Persian Gulf, Corsica, the Absheron peninsula and Baku city, as well as an opportunity to order a custom terrain model of any region. Proprietary software solutions are used to create a landscape, which significantly shortens development time. If a client wishes to utilize own 3D designers, we provide the tools to design terrains, appropriate instructions, video tutorials and our consulting services. Technical capabilities MultiEDGE guarantees visualization with a constant frequency of 60 frames per second for terrain scenes in1920×1080 (FullHD) resolution. To do this, the equipment must meet the following requirements as minimum: CPU: Intel i5 (4 cores) RAM: 8Gb VIDEO: Support of DirectX 11 (ATI 290x 2x crossfire or Nvidia 980 2x sli). If two graphics cards are used, it is important to provide a cooling system SSD 128Gb to store a terrain database Edited April 29, 2015 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
rcjonessnp175 Posted April 29, 2015 Posted April 29, 2015 Are you aware of what smart graf is rendering? Its a pro platform so several things will likely be vastly different from any consumer version. The specs posted were for "MultiEdge" which is a library/engine based on EDGE used for professional simulators that are renderded with a wider FoV over 8-12 projectors. Clearly not you at home 1-3 screen pit. Rgr I've read that but to be honest 3dvision and vr is more demanding in my experience. So if the goal is and is met the dcs 2.0 will run at a constant 75 fpS with max detail settings in the rift then heck ya. But Its speculation until it's on my machine running. I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.
Roadrunner Posted April 29, 2015 Posted April 29, 2015 (edited) Are you aware of what smart graf is rendering? Its a pro platform so several things will likely be vastly different from any consumer version. The specs posted were for "MultiEdge" which is a library/engine based on EDGE used for professional simulators that are renderded with a wider FoV over 8-12 projectors. Clearly not you at home 1-3 screen pit. Technical capabilities MultiEDGE guarantees visualization with a constant frequency of 60 frames per second for terrain scenes in 1920×1080 (FullHD) resolution. To do this, the equipment must meet the following requirements as minimum:that doesnt sound like 8-12 projectors imho. Edited April 29, 2015 by Roadrunner [sIGPIC][/sIGPIC] "There's nothing to be gained by second guessing yourself. You can't remake the past, so look ahead... or risk being left behind." Noli Timere Messorem "No matter how fast light travels, it finds the darkness has always been there first, and is waiting for it." Terry Pratchett
tomcatter Posted April 29, 2015 Posted April 29, 2015 I am still rocking a 580GTX, just saying... Uhh..., I was rolling on a semi burned GT440 ´til last week, and doing quiet well ..:thumbup:
SkateZilla Posted April 29, 2015 Posted April 29, 2015 (edited) that doesnt sound like 8-12 projectors imho. Prolly per screen or 1080p with much wider FoV, visibility, object count etc vastly larger than consumer version. There are applications that use the same engine (ie frostbite, etc). That have different requirements. This isnt the same EDGE as DCSW 2.0 as its been in professional use for well over a year, and even states its a separate library set based on EDGE. Regardless the sys requirements stated are not for DCS2 so that debate can end now. Edited April 29, 2015 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
rcjonessnp175 Posted April 29, 2015 Posted April 29, 2015 I think it will continue to be debated until the official specs come out if they ever do and or we get the alpha/beta and see the performance and requirements first hand. I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.
leafer Posted April 30, 2015 Posted April 30, 2015 I'm just wishing for a map that requires 128GB of storage. :D If people saw the potential multiplayer fun in that they're not saying much, but yeah, I want. :D ED have been taking my money since 1995. :P
rcjonessnp175 Posted May 18, 2015 Posted May 18, 2015 Not exactlysmart graph but its avia and they use the edge engine pretty cool new video I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.
ED Team NineLine Posted May 18, 2015 ED Team Posted May 18, 2015 Not exactlysmart graph but its avia and they use the edge engine pretty cool new video Yeah, they have their own thread: http://forums.eagle.ru/showthread.php?t=139334 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
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