JunMcKill Posted February 9, 2016 Share Posted February 9, 2016 http://www.users.on.net/~jase_ash/styled-14/index.html Hi Razor, good post, is the F-18 mod flyable with the latest 1.5.2 beta version? Link to comment Share on other sites More sharing options...
whaaw Posted February 9, 2016 Share Posted February 9, 2016 Hi Razor, good post, is the F-18 mod flyable with the latest 1.5.2 beta version? I fly both in 1.5.2 fine SFMBE Link to comment Share on other sites More sharing options...
Lenux Posted February 9, 2016 Share Posted February 9, 2016 I fly both in 1.5.2 fine with the F15 C cockpit? I9 12900k@ 5 GHz | 32 GB DDR4 | Asus ROG Strix Z690-A Gaming Wifi d4| RTX 3090 | 6 TB SSD + 8 TB HDD | 4K Samsung Q90R 55" | VKB MK III PRO L | Virpil Throttle MONGOOST-50 | MFG Crosswind | TrackIR5 Link to comment Share on other sites More sharing options...
Morkva_55 Posted February 9, 2016 Share Posted February 9, 2016 (edited) The "Wings Of Russia" site and project itself is RIP. Our new home: ISVA.CLAN Edited February 9, 2016 by Morkva_55 Link to comment Share on other sites More sharing options...
AG-51_Razor Posted February 9, 2016 Share Posted February 9, 2016 Hi Razor, good post, is the F-18 mod flyable with the latest 1.5.2 beta version? I fly the F/A-18 in both 1.5 and 2.0 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
JunMcKill Posted February 9, 2016 Share Posted February 9, 2016 I fly the F/A-18 in both 1.5 and 2.0 Thanks ! I will install it in our server Enviado desde mi SGH-I317M mediante Tapatalk Link to comment Share on other sites More sharing options...
RICARDO Posted February 10, 2016 Share Posted February 10, 2016 The "Wings Of Russia" site and project itself is RIP. Our new home: ISVA.CLAN Thanks Morkva. :thumbup: Link to comment Share on other sites More sharing options...
swiss_lipo Posted February 20, 2016 Share Posted February 20, 2016 Hi and thanks for sharing the new link. I've tested the A-7e from there and the 3d model is awesome. The mod seems very stable too. It's clearly a great job done to add this aircraft. But I have a question if anyone has an answer: the configuration files in the "entry folder" do not have the .lua extension and thus are more or less impossible to edit. Do you know if there is a way to edit them anyway ? I ask this because I would like to tweak the flight model a little. Best regards, Link to comment Share on other sites More sharing options...
Tailspin45 Posted February 20, 2016 Share Posted February 20, 2016 Skipper was quick to join on my wing, dash three and four will get there eventually. Blue Skies & Tailwinds tailspinstales.blogspot.com Link to comment Share on other sites More sharing options...
Morkva_55 Posted February 22, 2016 Share Posted February 22, 2016 (edited) Hi and thanks for sharing the new link. I've tested the A-7e from there and the 3d model is awesome. The mod seems very stable too. It's clearly a great job done to add this aircraft. But I have a question if anyone has an answer: the configuration files in the "entry folder" do not have the .lua extension and thus are more or less impossible to edit. Do you know if there is a way to edit them anyway ? I ask this because I would like to tweak the flight model a little. Best regards, Hi! Try this file... Pitch and Bank rate corrected. Induced drag corrected. Flaps drag and lift force corrected. Engine data corrected. SFM_Data = { aerodynamics = { Cy0 = 0, -- zero AoA lift coefficient Mzalfa = 4.65, -- coefficients for pitch agility Mzalfadt = 0.8, -- coefficients for pitch agility kjx = 2.15, kjz = 0.00125, Czbe = -0.016, -- coefficient, along Z axis (perpendicular), affects yaw, negative value means force orientation in FC coordinate system cx_gear = 0.03, -- coefficient, drag, gear cx_flap = 0.06, -- coefficient, drag, full flaps cy_flap = 0.3, -- coefficient, normal force, lift, flaps cx_brk = 0.14, -- coefficient, drag, breaks table_data = { -- M Cx0 Cya B B4 Omxmax Aldop Cymax [1] = {0, 0.0165, 0.0817, 0.0921, 0, 0.5, 30, 1.10}, [2] = {0.1, 0.0165, 0.0817, 0.0921, 0, 0.6, 30, 1.10}, [3] = {0.2, 0.0165, 0.0817, 0.0921, 0, 1.0, 28, 1.10}, [4] = {0.3, 0.0167, 0.0817, 0.0921, 0, 1.0, 28, 1.10}, [5] = {0.4, 0.0169, 0.0817, 0.0921, 0, 2.0, 26, 1.10}, [6] = {0.4, 0.0170, 0.0817, 0.0921, 0, 2.0, 26, 1.10}, [7] = {0.6, 0.0170, 0.0872, 0.0921, 0, 2.4, 24, 1.10}, [8] = {0.7, 0.0170, 0.0872, 0.3, 0.052, 2.6, 20, 1.09}, [9] = {0.8, 0.0172, 0.0872, 0.3, 0.052, 2.8, 18, 1.08}, [10] = {0.9, 0.0173, 0.0855, 0.324, 0.0536, 3.0, 14, 1.07}, [11] = {1.0, 0.0365, 0.0855, 0.348, 0.0552, 3.0, 12, 1.06}, [12] = {1.1, 0.0750, 0.0860, 0.372, 0.0568, 2.5, 6, 1.04}, [13] = {1.2, 0.0750, 0.0830, 0.396, 0.0584, 2.2, 4, 1.02}, [14] = {1.3, 0.0750, 0.0770, 0.42, 0.06, 1.5, 2, 1.00}, [15] = {1.5, 0.0750, 0.0620, 0.4886, 0.06, 1.2, 2, 0.90}, }, -- end of table_data -- M - Mach number -- Cx0 - Coefficient, drag, profile, of the airplane -- Cya - Normal force coefficient of the wing and body of the aircraft in the normal direction to that of flight. Inversely proportional to the available G-loading at any Mach value. (lower the Cya value, higher G available) per 1 degree AOA -- B - Polar quad coeff -- B4 - Polar 4th power coeff -- Omxmax - roll rate, rad/s -- Aldop - Alfadop Max AOA at current M - departure threshold -- Cymax - Coefficient, lift, maximum possible (ignores other calculations if current Cy > Cymax) }, -- end of aerodynamics engine = { Nmg = 54.0, -- RPM at idle MinRUD = 0, -- Min state of the throttle MaxRUD = 1, -- Max state of the throttle MaksRUD = 0.91, -- Military power state of the throttle ForsRUD = 0.99, -- Afterburner state of the throttle typeng = 1, hMaxEng = 15, -- Max altitude for safe engine operation in km dcx_eng = 0.0144, -- Engine drag coeficient cemax = 1.24, -- not used for fuel calulation , only for AI routines to check flight time ( fuel calculation algorithm is built in ) cefor = 1.24, -- not used for fuel calulation , only for AI routines to check flight time ( fuel calculation algorithm is built in ) dpdh_m = 2500, -- altitude coefficient for max thrust dpdh_f = 2500, -- altitude coefficient for AB thrust table_data = { [1] = {0, 67820, 500000}, [2] = {0.1, 68020, 250000}, [3] = {0.2, 68600, 68600}, [4] = {0.3, 69540, 69540}, [5] = {0.4, 70780, 70780}, [6] = {0.5, 72240, 72240}, [7] = {0.6, 73810, 73810}, [8] = {0.7, 75360, 75360}, [9] = {0.8, 76730, 76730}, [10] = {0.9, 77750, 77750}, [11] = {1.0, 78100, 78100}, [12] = {1.1, 26150, 26150}, [13] = {1.2, 19680, 19680}, [13] = {1.3, 12540, 12540}, [14] = {1.4, 4870, 4870}, [15] = {1.5, 0, 0}, }, -- end of table_data }, -- end of engine }, Edited February 24, 2016 by Morkva_55 Link to comment Share on other sites More sharing options...
Morkva_55 Posted February 22, 2016 Share Posted February 22, 2016 (edited) Some Hornet new and fixed loadouts. Launchers for all AA missile was added. Edited February 24, 2016 by Morkva_55 Link to comment Share on other sites More sharing options...
swiss_lipo Posted February 22, 2016 Share Posted February 22, 2016 Hi! Try this file... Pitch and Bank rate corrected. Induced drag corrected. Flaps drag and lift force corrected. Engine data corrected. [/code] Thank you very much, I'm going to try this out immediately ! Link to comment Share on other sites More sharing options...
AG-51_Razor Posted February 22, 2016 Share Posted February 22, 2016 Beautiful Morkva!! What is that blue object on the far right pylon in the first picture?? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Morkva_55 Posted February 22, 2016 Share Posted February 22, 2016 (edited) Beautiful Morkva!! What is that blue object on the far right pylon in the first picture?? AN/ALQ-167 › EW Jamming/Training Pods Edited February 24, 2016 by Morkva_55 Link to comment Share on other sites More sharing options...
AG-51_Razor Posted February 22, 2016 Share Posted February 22, 2016 Ah sooooo! Thanks Morkva ;) [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Lenux Posted February 22, 2016 Share Posted February 22, 2016 how do I update this mod? thanks I9 12900k@ 5 GHz | 32 GB DDR4 | Asus ROG Strix Z690-A Gaming Wifi d4| RTX 3090 | 6 TB SSD + 8 TB HDD | 4K Samsung Q90R 55" | VKB MK III PRO L | Virpil Throttle MONGOOST-50 | MFG Crosswind | TrackIR5 Link to comment Share on other sites More sharing options...
Einherjer Posted February 22, 2016 Share Posted February 22, 2016 Is the air to ground load out updated too? On your photos are dual Zuni racks - can't find them?! Link to comment Share on other sites More sharing options...
Morkva_55 Posted February 23, 2016 Share Posted February 23, 2016 (edited) Is the air to ground load out updated too? On your photos are dual Zuni racks - can't find them?! Yes, you can't. This is part of the new F/A-18C mod by ISVA. New mod will be include some new weapons declaration: - LAU-115C 2 x LAU-127 AIM-120C - LAU-115C 2 x LAU-127 AIM-120B - LAU-115C AIM-7M - LAU-115C 2 x LAU-7 AIM-9P - LAU-115C 2 x LAU-7 AIM-9M - LAU-115C 2 x LAU-7 AIM-9X - LAU-127 AIM-120C - LAU-127 AIM-120B - LAU-127 AIM-120B - LAU-127 AIM-9P - LAU-127 AIM-9M - LAU-127 AIM-9X - BLU-107B Durandal - BRU-55/A 2 x BLU-107B Durandal - LAU-10 x 4 Zuni MK71 motor MK 32 warhead (Anti-Tank/Anti-Personnel) 2 rocket is overkill for T-90... - BRU-55/A 2 x LAU-10 x 8 Zuni MK 32 - BRU-55/A 2 x CBU-97 - ALQ-167 Jammer Pod New system controls for external model animation: - AutoFlaps system on stall, high AOA flight conditions - Auto SpeedBrake retraction IAS<200 Kts - LE and TE Flaps driven by AOA input data in cruise configuration - LE and TE Flaps fixed position in landing configuration, Aileron droop - G-Limiter (bugged but sometimes works) - Wings damage and destruction on High-G maneuvers G>10 (in test, but funny thing). Who said it would be easy? ))) And one but most actual thing! - F/A-18C now uses modded F-15C input controls - so no more headashes with Su-33 brain damaged input configuration. That's all the news so far. Edited February 24, 2016 by Morkva_55 Link to comment Share on other sites More sharing options...
Einherjer Posted February 23, 2016 Share Posted February 23, 2016 But will we ever see this in public? Link to comment Share on other sites More sharing options...
Morkva_55 Posted February 23, 2016 Share Posted February 23, 2016 (edited) But will we ever see this in public? Yes of course. And one more thing - this mod will be available with optional AFM also for ashore operation only. Unfortunately AFM makes impossible takeoff and recovery from the carrier due the absense of FM contact model with the deck surface. Current mood... Defender of the Fatherland Day Edited February 23, 2016 by Morkva_55 Link to comment Share on other sites More sharing options...
Einherjer Posted February 23, 2016 Share Posted February 23, 2016 That's great news! Can't wait ;) Link to comment Share on other sites More sharing options...
Foxbeard Posted February 23, 2016 Share Posted February 23, 2016 (edited) Happy to hear this!! & one more question. are the new zuni racks animated? Will they be empty when the rockets are fired? Edited February 23, 2016 by Foxbeard __________________ Windows 7 Ult 64 Bit | Intel Core i5-3570 | 16GB DDR3-2133 | GTX 770 Link to comment Share on other sites More sharing options...
Morkva_55 Posted February 23, 2016 Share Posted February 23, 2016 (edited) New collision model was made and tested. Edited February 24, 2016 by Morkva_55 Link to comment Share on other sites More sharing options...
Morkva_55 Posted February 23, 2016 Share Posted February 23, 2016 (edited) & one more question. are the new zuni racks animated? Will they be empty when the rockets are fired? Edited February 23, 2016 by Morkva_55 Link to comment Share on other sites More sharing options...
Texac Posted February 23, 2016 Share Posted February 23, 2016 That sounds awesome! - My Skins/Liveries - Improved F-16C Texture Template • Texac on YouTube • Link to comment Share on other sites More sharing options...
Recommended Posts