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Posted

It seems that the weapons release button cover is useless. Even if it's on, it just pops off after pressing the release button (on joystick or keyboard).

 

Shouldn't the cover prevent accidentally pressing the weapons release button, or am I missing something?

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Posted (edited)

Is in this way, only close is need be done manually.

 

Open is just for "what if", as open together with weapon release button.

 

Same for gun trigger - should be need folded down manually before the use (is correct modeled in Mig-15, Bf 109, Ka-50, and "gamey" modeled in Fw-190 with the "flip down/flip up - flip down/flip up" as trigger is pressed...). :)

Edited by Sokol1_br
Posted
I really hope they leave like it is.

 

Like... :music_whistling: :thumbup:

 

I mean, why did they make the gear-release, countermeasure-release and Parachute-disconnect guards different buttons? As part of my pre-flight start-up sequence, I always click them open and leave them there for the entire flight. I never had any problems myself with activating any of those three functions by accident.

Happy Flying! :pilotfly:

Posted

it's a matter of taste and habit i guess...

tldr : i'd like to see it implemented.

 

But people are always asking for fidelity in the sim. I don't see why this feature shouldn't be implemented. As mentioned above, it works in many modules already, and add some immersion to it. You're gonna drop a bomb (damn it :D) it's not meaninless like setting the trim ;).

 

I guess i'll forget to flip it the first times, like i forget to switch the radar from std-by to On...

 

and in most joystick config, we have a modifier button somewhere (a pinkie or anything), so modifier + bomb/ gun = switch cover (that's how i did it on ka50 and mig15), it takes 1s to flip

Posted

I find it strange that people want realistic sim, but refuse to have realistic weapons release, just because it's one more button to push :D.

 

Even though it serves no purpose (unfortunately), I always remove the button cover before dropping bombs/firing missiles. A little ritual which adds to immersion...

Posted

Not sure... but to me it seemed first use of weapons release button would open the cover rather than releasing the weapon some versions ago, and I always assumed it is like this still?

 

Part of the reason I always click on the cover and open it either during / shortly after cold start / takeoff, or before entering combat.

 

Anyway, I wouldn't really fuss about this feature much, if it's just press button and it'll fire, I am actually quite fine with that. If otherwise, I'd be mildly annoyed with having to open the cover and forget it at times, but, honestly I'm already pretty much doing that right now as my normal procedure.

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Posted (edited)
I find it strange that people want realistic sim, but refuse to have realistic weapons release, just because it's one more button to push :D.

 

Even though it serves no purpose (unfortunately), I always remove the button cover before dropping bombs/firing missiles. A little ritual which adds to immersion...

 

a cover on the stick is flipped without thinking about it.

in the real aircraft, if you forget it and try to press the release and feel the cover is still on, you will quickly remove it with the same finger.

this has to be as quick and as fast in the sim, so not having cover is realistic - it's ok to have the same button/key open the cover if it's not opened.

so, adding a key mapping for the cover, or forcing the player to remove it with the mouse would be a mistake IMO.

realism does not always mean hassle...

 

the cover on the console switches are ok because you can open them quickly with the mouse at the same time you try to click on them (if they're used through a key press, then they should open right away, or with the same key as the switch itself, to replicate how easy it is to open the cover with the finger).

Edited by PiedDroit
  • Like 1
Posted
a cover on the stick is flipped without thinking about it.

in the real aircraft, if you forget it and try to press the release and feel the cover is still on, you will quickly remove it with the same finger.

this has to be as quick and as fast in the sim, so not having cover is realistic - it's ok to have the same button/key open the cover if it's not opened.

so, adding a key mapping for the cover, or forcing the player to remove it with the mouse would be a mistake IMO.

realism does not always mean hassle...

 

the cover on the console switches are ok because you can open them quickly with the mouse at the same time you try to click on them (if they're used through a key press, then they should open right away, or with the same key as the switch itself, to replicate how easy it is to open the cover with the finger).

 

I second every single letter!

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Posted

I like the way IT WAS!

 

I agree with PiedDroit but the WAY IT WAS was better!

 

It seems now if you press weapon release and the safety is on, the safety pops off then if you continue to press weapons will start to release.

 

Yes. If I press the release and the safety is on I will instinctively raise it. This was happening very well before last patch (I think) when pressing weapon release once was only raising the safety, pressing it a second time... was meaning business. So pressing it accidentally would not release no matter how long you kept the button pressed.

 

 

If it will be revamped in 1.5. I hope a lot of options to suit every player will be offered.

 

 

 

Also I want to add that people should not brag about how they have in preflight procedure to raise all safety caps. It just lowers them. It is not something to show to others. One of my best buddies does it and and I always tell him to stop bragging about such un-awesome thing...

 

The safeties are not to stop you from accidentally frack things up each and every time, it might work for you a thousand time. It is for that 16 452nd time when you will blow the whole airport apart.

 

Anyone played Il-2 back in the old days and had heard that... CLANK! while waiting on the tarmac in a line of He-111 all "human players"? :D

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Posted (edited)
Yes. If I press the release and the safety is on I will instinctively raise it. This was happening very well before last patch (I think) when pressing weapon release once was only raising the safety, pressing it a second time... was meaning business. So pressing it accidentally would not release no matter how long you kept the button pressed.

I agree it's the best behaviour, best of both worlds.

 

p.s.: I remember those bombs from IL2... they had the bad habit of being primed right after launch and could be dropped from the tarmac. my cat killed me more than once with this combo (by stepping on the keyboard).

Edited by PiedDroit
Posted
Yes. If I press the release and the safety is on I will instinctively raise it. This was happening very well before last patch (I think) when pressing weapon release once was only raising the safety, pressing it a second time... was meaning business. So pressing it accidentally would not release no matter how long you kept the button pressed

 

A good alternative, this will prevent me "loose" some bombs, sometimes. :)

 

I dont care much about because I am used to use the 'stick trigger as brakes (in British -other sim - and Russian planes), so for use weapons is always need change the trigger mode, with keymapper in other sim and with "switches" in DCS. So no problem in "flip" one switch/trigger/safety lock more or less. :)

 

In Mig-15 to mimic the foldable trigger use, the thumb button + modifier fold the trigger down, the index button (trigger) + modifier fold the trigger up, like... in movies. :D

 

In Mig-21 at the best you have 4 seconds of use for the trigger per mission (unless play with unlimited ammo). ;)

Posted
a cover on the stick is flipped without thinking about it.

in the real aircraft, if you forget it and try to press the release and feel the cover is still on, you will quickly remove it with the same finger.

this has to be as quick and as fast in the sim, so not having cover is realistic - it's ok to have the same button/key open the cover if it's not opened.

so, adding a key mapping for the cover, or forcing the player to remove it with the mouse would be a mistake IMO.

realism does not always mean hassle...

 

I've mapped the cover remove button to the same button as the weapons release + RAlt modifier. So a quick glance to see if the cover is still on and removing it lasts no more than a second.

 

 

 

I like the way IT WAS!

 

I agree with PiedDroit but the WAY IT WAS was better!

 

It seems now if you press weapon release and the safety is on, the safety pops off then if you continue to press weapons will start to release.

 

Yes. If I press the release and the safety is on I will instinctively raise it. This was happening very well before last patch (I think) when pressing weapon release once was only raising the safety, pressing it a second time... was meaning business. So pressing it accidentally would not release no matter how long you kept the button pressed.

A very good compromise!

Posted

If it will be revamped in 1.5. I hope a lot of options to suit every player will be offered.

 

Considering how coding input events to the various ways they can be made to function is simple enough it should be plenty easy to do this. There's no limitations to how these can function. Every action fired by a keypress in the sim is independent. You could have a button that only raises the gear, another button that only lowers it, and you could have a button that cycles between up and down and centre all at the same time and players could bind whichever they felt like using. Developers can map their keys to whichever level of complexity they want AND have duplicates that serve different tastes.

 

Before somewhat recent changes in the DCS files I used to have a binding for the A-10's canopy switch. The standard is a single bind toggle but I had mapped the up and down position of the switch as separates (you hold the down to close in the real one). I know its very possible, just a question of them doing it.

Warning: Nothing I say is automatically correct, even if I think it is.

  • 9 months later...
Posted
I find it strange that people want realistic sim, but refuse to have realistic weapons release, just because it's one more button to push :D

because, IRL, it's not a button to push, you would just slide your thumb under the cover by muscle memory as you went for the release...

 

same for the parachute and flare dispenser buttons. Opening those would be an unconscious action for a real pilot; whereas, in the sim, we have to remember to hit the key for it.

 

personally, i don't like on critical functions like shooting, dropping flares, and popping the chute. if you want that for added realism, put a cover flap on your joystick buttons.

Posted
personally, i don't like on critical functions like shooting, dropping flares, and popping the chute. if you want that for added realism, put a cover flap on your joystick buttons.

 

+1 :thumbup:

Mancher zum Meister sich erklärt, dem nie das Handwerk ward gelehrt!

Posted

I find it strange that people want realistic sim, but refuse to have realistic weapons release,

 

I too, but to play with unlimited ammo this weapons safety covers will only bother... :music_whistling:

Like that (guess) statistic say ~90% of users just press Win+keys shortcut for ramp start/stop engines... :D

  • 3 weeks later...
Posted

Wouldnt an Option to change the Cover behaviour in the Settings Tab be the best? Cant be to difficult if both Systems existed, right?

 

Personally I would really prefer the "Two-Press-System", where depressing WR with Cover closed would only flip the Cover and require another Press to Release, same goes for all other covered Switches/Buttons.

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