Toten Posted October 28, 2015 Posted October 28, 2015 I am hopeful for some Canadian Navy love as well.... HMCS Surrey or the new arctic patrol boats? Good stuff! Toten Tiger-Spit-Viggen-Fishbed-Sabre-Dora-Kurfurst-Mustang-Huey-Warthog-Hip-Black Shark Driver (Not necessarily in that order) MSI 970A-G40 MoBo, AMD FX-8350 8 Core, Patriot Viper 24 GB DDR3, Nvidia Ge Force 1060 3 GB GPU
WHOGX5 Posted October 28, 2015 Posted October 28, 2015 I am sure all these things are possible, given limitless resources, and everyone using the most powerful computers available to run the cumbersome code that will be needed to run your disneyland aircraft carrier experiences. Well..... Digital Integration pulled it of in F/A-18E Super Hornet which was released over fifteen years ago... You can't see it in this video because of the not-very-smooth taxiing, but when you start lining up at the cat, the yellow shirt slowly brings his hands together and adjusts the speed at which he does it depending on how fast you are moving. Then as you reach the cat he rapidly crosses his arms when you are in position. That's pretty rad. I just couldn't find a video of it. This was the best video I could find. Go to 2:43. -Col. Russ Everts opinion on surface-to-air missiles: "It makes you feel a little better if it's coming for one of your buddies. However, if it's coming for you, it doesn't make you feel too good, but it does rearrange your priorities." DCS Wishlist: MC-130E Combat Talon | F/A-18F Lot 26 | HH-60G Pave Hawk | E-2 Hawkeye/C-2 Greyhound | EA-6A/B Prowler | J-35F2/J Draken | RA-5C Vigilante
Backy 51 Posted October 28, 2015 Posted October 28, 2015 Sith, is that you? I am hopeful for some Canadian Navy love as well.... I don't need no stinkin' GPS! (except for PGMs :D) [sIGPIC][/sIGPIC]
ED Team NineLine Posted October 28, 2015 ED Team Posted October 28, 2015 I wouldnt be caught dead with that colour helmet! Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Frisco1522 Posted October 28, 2015 Posted October 28, 2015 Well..... Digital Integration pulled it of in F/A-18E Super Hornet which was released over fifteen years ago... If that was that was in a game that is 15 years old, and DCS 1.5 is about 1 month old... The potential pleases me greatly. :joystick: Frisco1522
AG-51_Razor Posted October 28, 2015 Posted October 28, 2015 Yes, I would still argue that carrier crew should be the priority. I'm not saying the entire flight deck crew needs to be simulated, but at the very least the aircraft directors and LSO should be represented. Without that, I don't think we could really call it DCS level carrier ops. We're not just talking Flaming Cliffs level either. There are some old Flanker 2.0 videos floating around and it doesn't look like much has changed since then. It's almost 2016. Why should we have to settle for 1999 level carrier operations. The bar should be set somewhere and you have basically dropped it on the floor. Given this desire for carrier deck personnel to complete the realism of the carrier aviation simulation, I am shocked at the absence of anyone calling for a follow me jeep to lead them from the runway to their parking spot every time after landing at one of the airbases we have now. How about the "last chance" crew to swarm all over the a/c just before taking the runway?? Why is all this desire for animated personnel only reserved for the carrier deck? Don't get me wrong, I would love to see it myself but I just don't think it is remotely possible given the random nature of humans in a multiplayer environment. There is no way for the developers (ED, LNS, RAZBAM, et al) to be able to accommodate or anticipate all the possible combinations and permutations of folks joining a server from all over the world, in the various carrier capable planes available, not always communicating, much less under a single person's control, plus the odd AI thrown in for "atmosphere". It would be such chaos as to be a circus atmosphere, which would actually detract from any suspension of disbelief you were hoping for with all those animated figures running around on the deck. You have to remember that the carrier deck is a huge area with lots of possibilities for spotting aircraft and the catapults are not all used all of the time. How would you allow for the thousands of folks managing it the way they think it should be?? In reality, carrier flight operations are very carefully managed and controlled by one guy, the Air Boss, and most everybody involved is highly trained at their particular job and very few, if any, get to do anything other than exactly what they are told to do, when they are told to do it. Now just think about that for a moment as you reflect on the last time you were on a public server here in DCS. :doh: [sIGPIC][/sIGPIC]
Frosty Posted October 28, 2015 Posted October 28, 2015 yeah, i wouldn't want to hard code all of those triggers, trigger circles into the game either Jesus... i would of thought you could at lest do the people operating the stream launcher currently but then again that would be part of the ships animation.. if fact why don't they make all the people on the decks part of the ship? this would a lot easier if there was a 3d editor to experiment with [sIGPIC][/sIGPIC] "If the MWS didn't see it. it never happened"
Frosty Posted October 28, 2015 Posted October 28, 2015 How about the "last chance" crew to swarm all over the a/c just before taking the runway?? :doh: I made a thread about this detailing trollys, generators and heaters and i am seriously considering doing it [sIGPIC][/sIGPIC] "If the MWS didn't see it. it never happened"
VincentLaw Posted October 28, 2015 Posted October 28, 2015 Given this desire for carrier deck personnel to complete the realism of the carrier aviation simulation, I am shocked at the absence of anyone calling for a follow me jeep to lead them from the runway to their parking spot every time after landing at one of the airbases we have now. How about the "last chance" crew to swarm all over the a/c just before taking the runway?? Why is all this desire for animated personnel only reserved for the carrier deck? It's not. I have put forth multiple requests in other threads for improved ground crew representation on traditional airbases as well. There is a lot of room for improvement in this area, and with upcoming 2.0 terrain fidelity and infantry animation, I think requesting such features is becoming more and more reasonable. The experience really feels incomplete without them. Sure, development of these features would not be free, but perhaps ED or third parties could release survey simulators making certain aspects of ground crew operations playable. There are already a number of such simulators available on Steam. Since this is wandering off topic, I'll try to bring it back by saying I think this is how a standalone DCS: Carrier module should work. The carrier itself and AI deck crew can be a free part of the core game, but buying the module should let you actually play as the ship crew and deck crew. I don't know how many people would pay for that, but I definitely would. [sIGPIC][/sIGPIC]
Frosty Posted October 28, 2015 Posted October 28, 2015 DCS: ground crew £30? [sIGPIC][/sIGPIC] "If the MWS didn't see it. it never happened"
Nicolq Craig Posted October 28, 2015 Posted October 28, 2015 It nice to hear that you are working on a Aircraft Carrier and yes the ground crews. Two additional thing a below deck operaton (a playable below deck manager; I have know knowledge about such a person), plus an above deck Air Boss playable. I guess that would jusitfy the cost and refer it to DCS.
Frosty Posted October 28, 2015 Posted October 28, 2015 I'm going to do all the equipment required from cold start, things like intake covers, ladders, genorators, heaters, ordinance trollys, fuel truck, helo-blade ties. I have no intrest in modelling anything at all for aircraft carriers. As for your guy, hook me up :D [sIGPIC][/sIGPIC] "If the MWS didn't see it. it never happened"
Frosty Posted October 28, 2015 Posted October 28, 2015 http://forums.eagle.ru/showthread.php?t=151269 [sIGPIC][/sIGPIC] "If the MWS didn't see it. it never happened"
Hook47 Posted October 29, 2015 Posted October 29, 2015 Honestly the awesome G.W. Bush mod would be a massive head start for any 3rd party dev to pick up and finish, with credit to the original moders, assuming the 3rd party dev doesn't have one already. I guess the rub would be compensating the moders (I've where there are a few) for there original work or reaching some kind of agreement.
WildBillKelsoe Posted October 29, 2015 Posted October 29, 2015 Carl Vinson with ball please WILZOHNNN!!!!! AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
Frosty Posted October 29, 2015 Posted October 29, 2015 G.w bush mod? Wat? [sIGPIC][/sIGPIC] "If the MWS didn't see it. it never happened"
AG-51_Razor Posted October 29, 2015 Posted October 29, 2015 Look in here: http://forums.eagle.ru/showthread.php?t=151316 [sIGPIC][/sIGPIC]
Frosty Posted October 29, 2015 Posted October 29, 2015 Oh the aircraft carrier. Sorry we don't have many haha. Seriously though. **** Lockheed. [sIGPIC][/sIGPIC] "If the MWS didn't see it. it never happened"
hannibal Posted October 30, 2015 Posted October 30, 2015 wow.. just wow.. find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
Slazi Posted October 30, 2015 Posted October 30, 2015 Sounds nice. But I think you're in the minority in wanting such a detailed navy environment. Most people want to fly modern planes at dcs level. Once we have that, then it might be a consideration. Perhaps in five years?
VincentLaw Posted October 30, 2015 Posted October 30, 2015 (edited) Sounds nice. But I think you're in the minority in wanting such a detailed navy environment. Most people want to fly modern planes at dcs level. Once we have that, then it might be a consideration. Perhaps in five years?Unless someone starts a poll about it, you are speaking for yourself. There is also a difference between pessimism and lack of desire. It seems strange to me that people would want every last circuit breaker modeled and then not care that much about about what's going on outside the cockpit windows. Edited October 30, 2015 by VincentLaw [sIGPIC][/sIGPIC]
bzhnono Posted October 30, 2015 Posted October 30, 2015 One option would be to start a kickstarter? :thumbup: [sIGPIC][/sIGPIC]
Woogey Posted November 4, 2015 Posted November 4, 2015 I also believe ground crew is a VERY important missing feature. In the Carrier Deck environment, you can forget the Hangar Deck for Aircraft operations. It would be a good place for some people to walk around in set patterns like ORBX has created for their sceneries. Aircraft are only moved by tugs below decks. Jet engines are not typically run in the hangar. As far as top side goes, there are some very specific aircraft travel paths that would need to stay clear for successful operations to happen. There are also a lot of start spots that could be assigned, but not so many shut down spots. A "push back" script would need to be written that called a tug to hook up and park you. As for multiplayer, the aircraft would already be parked on deck, as you login, you would choose a tail number, and there you would be after the SIM loaded. To enable realistic ops, either an automated launch cue would have to be created that would essentially act like the ammo clip in a gun, Sequentially sending ready players to the Cat, and using radio voice cues in conjunction with the desired deck crew pointing you in the right direction. It could be done, it is feasible. LEATHERNECK Sims will prove my words to be true. Just be patient. The other option to the cue system, would be a true player operated deck boss feature, where the Carrier is a module to be operated unto itself. -Woog
Cool Breeze Posted November 4, 2015 Posted November 4, 2015 Detailed ground crew would be nice immersive experience. I think it's a feature that would only work in single player. The drain on computer resources would go up with dozens of NPCs running around marshalling aircraft. Multiplayer hardly bares thinking about. Movement, takeoff and landings at the airbases are chaotic at best. Carrier ops would be a nightmare! I can imagine the discontent on the servers when someone pulls in front of a landing aircraft! That being said a much improved ATC giving taxi directions, takeoff and landing clearances in single player would be much more immersive! "For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return." Leonardo Da Vinci "We are tied to the ocean. And when we go back to the sea, whether it is to sail or to watch - we are going back from whence we came." John F. Kennedy
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