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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 2


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Posted

Hey no worries. The name of the Blue pilot was placed there by mistake as previously stated and we decided to not include it in the final count.

 

Jeffrey will earn a keyring also though as he had not the chance to be in the Blue side list.

 

 

Greg

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"ARGO" DCS UH-1H DLC SP Campaign

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Posted
Hey no worries. The name of the Blue pilot was placed there by mistake as previously stated and we decided to not include it in the final count.

 

Jeffrey will earn a keyring also though as he had not the chance to be in the Blue side list.

 

 

Greg

 

Thanks.

 

Sounds good. A nice way to resolve it. :)

Sorry for not noticing you had handled it already.

System specs:

 

Gigabyte Aorus Master, i7 9700K@std, GTX 1080TI OC, 32 GB 3000 MHz RAM, NVMe M.2 SSD, Oculus Quest VR (2x1600x1440)

Warthog HOTAS w/150mm extension, Slaw pedals, Gametrix Jetseat, TrackIR for monitor use

 

Posted
A little question/suggestion:

As a helicopter pilot, our K/D ratio will never be very impressive.

 

Could you consider including successful captures and transports as a sort of "kill", or in other ways reward it?

 

It will require large work that we cannot do at the moment, but I sure will put it for feature request.

Posted
It will require large work that we cannot do at the moment, but I sure will put it for feature request.

 

Hey XCOM, can I +1 that excellent idea from Sporg re the captures? I know it's going to be a ball ache trying to work out how the event scoring system can incorporate that (probably require a completely different piece of LUA event code, more SQL queries changes to the PHP and so on blah blah) but I've always been pressing for equalising the efforts of every type of airframe (mostly diminishing fighter achievements to reduce both percieved value of fighters and epeen rating).

 

In my view, although the stats are fantastic as are, i'd like to see them morph into two ladders of seperate achievement so that the two very different player groups could achieve towards their seperate goals without directly competing.

 

In other words what he said, with a cherry on top. :thumbup:

___________________________________________________________________________

SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *

Posted (edited)
but I've always been pressing for equalising the efforts of every type of airframe (mostly diminishing fighter achievements to reduce both percieved value of fighters and epeen rating).

Why would you want to diminish fighter achievements?

 

I am all for the promotion of reward for capturing considering it has no current value in the stats, but diminishing fighters perceived value I don't understand.

Anyone remotely accomplished in the relevant A2G airframe can kill all the targets on show with relative ease. To kill an actual player takes a larger degree of skill don't you think.

 

All things being equal if red and blue went at it in an a2g war then it would be stalemate or the strikers would become fighters hence the impotance shines through.

Other than the unbalanced hours its the actual pvp part of it, where airframes get shotdown which swings the tide of battle.

Now lives are included suddenly the A2G pilots role has become more dependent on his survival skill rather than just killing ground targets for fun.

In my view, although the stats are fantastic as are, i'd like to see them morph into two ladders of seperate achievement so that the two very different player groups could achieve towards their seperate goals without directly competing.

 

 

Yes this is how the stats should be laid out but that means 2 different set of stats for the same pilot.

Edited by Frostie

"[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart

51st PVO "Bisons" - 100 KIAP Regiment

Fastest MiG pilot in the world - TCR'10

https://100kiap.org

Posted (edited)
Hey no worries. The name of the Blue pilot was placed there by mistake as previously stated and we decided to not include it in the final count.

 

Jeffrey will earn a keyring also though as he had not the chance to be in the Blue side list.

 

 

Greg

 

+1 Agreed.

 

IMO if he has so many votes this is no mistake.

 

This kind of SHAMING is unacceptable, even if it may seem funny for those who voted for him.

 

Now it may seem funny, but in the next rounds it will have an undesired effect from a social point of view.

 

Sgat and Coltrogue please take notice of this faux pas. You are causing Greg & Xcom to waste valuable time away from doing productive work.

 

Edit: BTW - I recall at least two times that Jeffrey flew with the IAF and together we successfully captured FARPs. He operates the A-10C very well and is a team player, so his key ring is well deserved.

 

S!

Edited by ViFF

IAF.ViFF

 

http://www.preflight.us

Israel's Combat Flight Sim Community Website

Posted
...Jeffrey...

 

He is Blue player.

Quote

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Posted

is there a way that ppl who get disconnected/connection interrupted or their dcs crashes don't get -lifes? It happened a couple of times yesterday - not only to me.

 

Dunno if that has already been discussed but can we get Mig29s on RED side ? :) Especially in regards to DCS 1.5 and the new 6DOF cockpit of the Mig29. :pilotfly:

 

 

 

 

BTW thanks Greg & Xcom for all the work and effort. Keep it going guys! :)

[100☭] holimoli #13, 100-й КИАП

Posted
It will require large work that we cannot do at the moment, but I sure will put it for feature request.

 

Thanks. :)

 

And for sure, I know it can 't be put in round 3, just somewhere in the future.

Some more carrots for the "truck drivers". ;)

System specs:

 

Gigabyte Aorus Master, i7 9700K@std, GTX 1080TI OC, 32 GB 3000 MHz RAM, NVMe M.2 SSD, Oculus Quest VR (2x1600x1440)

Warthog HOTAS w/150mm extension, Slaw pedals, Gametrix Jetseat, TrackIR for monitor use

 

Posted
is there a way that ppl who get disconnected/connection interrupted or their dcs crashes don't get -lifes? It happened a couple of times yesterday - not only to me.

 

Maybe in a future script fix but for now this is the main reason we keep the number of lives a bit higher so that we include these possibilities.

 

Dunno if that has already been discussed but can we get Mig29s on RED side ? :) Especially in regards to DCS 1.5 and the new 6DOF cockpit of the Mig29. :pilotfly:

 

:smilewink:

 

 

BTW thanks Greg & Xcom for all the work and effort. Keep it going guys! :)

 

Oh no everyone forgers 373vFS_Crash. He may be a silent guy but he works hard also in the dungeon that we lastly seen him. :D :D :D

 

Greg

"ARGO" DCS UH-1H DLC SP Campaign

373vFS DCS World squadron (Greece) - www.buddyspike.net

"ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP

Posted
is there a way that ppl who get disconnected/connection interrupted or their dcs crashes don't get -lifes? It happened a couple of times yesterday - not only to me.

 

For me this approach will leave a door open for cheating:

Let's say you get hit by missile. Before you crash, you simply disconnect.

Voilá! No loss of life..

 

Server crash on the other hand, it would be good if it did not count loss of life from that.

If it is possible to implement.

System specs:

 

Gigabyte Aorus Master, i7 9700K@std, GTX 1080TI OC, 32 GB 3000 MHz RAM, NVMe M.2 SSD, Oculus Quest VR (2x1600x1440)

Warthog HOTAS w/150mm extension, Slaw pedals, Gametrix Jetseat, TrackIR for monitor use

 

Posted

I have a question about how capture work.

 

I noticed that when we close a farp by killing all units there and a message pops up confirming it, enemy units respawn within 5/10 minutes.

 

Is it the way it's meant to be ? i may be wrong but wasn't it different during round to ? i thought closing a farp wouldn't let any units respawn on it until someone brings a chopper there and lands some units.

Posted (edited)
I have a question about how capture work.

 

I noticed that when we close a farp by killing all units there and a message pops up confirming it, enemy units respawn within 5/10 minutes.

 

Is it the way it's meant to be ? i may be wrong but wasn't it different during round to ? i thought closing a farp wouldn't let any units respawn on it until someone brings a chopper there and lands some units.

 

 

from the SOP:

 

-Repair System

Each time a friendly or enemy asset is destroyed, it will start repairing after an amount of time (20-30 MINUTES).

In order to stop an enemy asset from repairing it will have to be captured.

 

This relates to the AI units. They will repair - respawn after 20 to 30 minutes. Human flown units will get kicked back to the slots selection if they try to spawn at a closed FARP or airbase.

 

Take note that the AI units repair and respawn on the destroyed hulks of the previously destroyed unit, so they will seem like they are dead, but they are very active!

 

S!

Edited by ViFF

IAF.ViFF

 

http://www.preflight.us

Israel's Combat Flight Sim Community Website

Posted

Thank you Viff,

 

I suppose it's a feature meant to force players to cooperate to capture assets.

So lonely actions are less effective.

 

I was attacking farps thinking that i was going to close some of them and choppers will capture them later. That's not how it works then choppers have to be on their way already.

 

I missed that line in the SOP, my bad

Posted

Normalising achievements would help to stop a 'stat-led' achievement grind and focusing on the personal achievement and promote a group oriented acheivement drive, obviously. After all, whats more important - shooting Pikey down or capturing Tbilisi? There are other competitions more suited to personal achievement like SA. It's very hard to do, but it should be a guiding principle.

 

Why would you want to diminish fighter achievements?

 

I am all for the promotion of reward for capturing considering it has no current value in the stats, but diminishing fighters perceived value I don't understand.

Anyone remotely accomplished in the relevant A2G airframe can kill all the targets on show with relative ease. To kill an actual player takes a larger degree of skill don't you think.

 

All things being equal if red and blue went at it in an a2g war then it would be stalemate or the strikers would become fighters hence the impotance shines through.

Other than the unbalanced hours its the actual pvp part of it, where airframes get shotdown which swings the tide of battle.

Now lives are included suddenly the A2G pilots role has become more dependent on his survival skill rather than just killing ground targets for fun.

 

 

Yes this is how the stats should be laid out but that means 2 different set of stats for the same pilot.

___________________________________________________________________________

SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *

Posted
Normalising achievements would help to stop a 'stat-led' achievement grind and focusing on the personal achievement and promote a group oriented acheivement drive, obviously. After all, whats more important - shooting Pikey down or capturing Tbilisi? There are other competitions more suited to personal achievement like SA. It's very hard to do, but it should be a guiding principle.

 

Maybe shooting Pikey down so as my strikers have 6 mins to tackle Tblisi without getting shot down by Pikey.

Or shooting Pikey down so I can then shoot down the strikers and choppers coming to take Beslan so as my strikers and choppers have somewhere to take off.

 

It's as though you see fighters as just personal point scoring therefore insignificant, isn't killing the ground units just another form of personal point scoring (only on an easier level) to reach the goal of capture which is ultimately done by the chopper. So give the chopper all the plaudits for flying from A to B without getting shot down because the fighters killed all the fighters and the strikers killed all the units, doesn't make sense does it.

 

Stats don't work for the greater good they are there for personal achievement, if you don't like that don't look at them.

"[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart

51st PVO "Bisons" - 100 KIAP Regiment

Fastest MiG pilot in the world - TCR'10

https://100kiap.org

Posted
Stats don't work for the greater good they are there for personal achievement, if you don't like that don't look at them.

To clarify, you meant to say, "Personal stats don't work for the greater good, they are there for personal achievement". Statistics in general can be used in many ways and can be used to illustrate good team performances.

___________________________________________________________________________

SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *

Posted

But the war is winned on the ground. Not in the air.

" You must think in russian.."

[sIGPIC][/sIGPIC]

 

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