rekoal Posted June 15, 2006 Posted June 15, 2006 dont know if this has been posted or not so here you go!: http://www.lockon.ru/index.php?end_pos=982&scr=products&lang=en rekoal
Shaman Posted June 15, 2006 Posted June 15, 2006 1.2 is slowly becomming some sort of armoured simulator :D 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer
rekoal Posted June 15, 2006 Author Posted June 15, 2006 ok quick question you know the cobra shoots mavericks? whats the russian equilent? rekoal
Force_Feedback Posted June 15, 2006 Posted June 15, 2006 Will we have the Drozd on the T-80U (to defend against those Vikhrs)? :P Will the tanks use reflective smoke to confuse the guidance and visibility? The Russians have the Kh-25T, which has optical, laser and radio command guidance, of course it's not as "small" as the Mav. They also have some new missiles based on the Shturm with optical seekers as well, but those ain't operational. Creedence Clearwater Revival:worthy:
Starlight Posted June 15, 2006 Posted June 15, 2006 apart from new stunning 3D models for armor, are there any known improvements on gameplay (AI logic and Mission Editor for example...) ? I think they are much more important than 3D models....
dynamocl Posted June 15, 2006 Posted June 15, 2006 v1.3 LOTS, Lock On Tank Simulator. Persistant online multiplayer campaign, players command air and ground assets in real time.... time to wake up. Tanks popping smoke and taking defensive action against airborne threats would be nice to see. Makes it a little more interesting for us ground pounders (not that we have been spoilt already with FC and BS).
Solidburn Posted June 15, 2006 Posted June 15, 2006 That's actually not a bad idea....might make an interesting challenge for the Dev team and we'd finally see a Top-Notch Tank sim to boot "I know Not that which you have said, but if I had medication I would (Robin Williams)" [sIGPIC][/sIGPIC]
RvETito Posted June 15, 2006 Posted June 15, 2006 Hmm...yeah right... another armoured vehicle... Do we really need more of them???!!! "See, to me that's a stupid instrument. It tells what your angle of attack is. If you don't know you shouldn't be flying." - Chuck Yeager, from the back seat of F-15D at age 89. =RvE=
Pilotasso Posted June 15, 2006 Posted June 15, 2006 apart from new stunning 3D models for armor, are there any known improvements on gameplay (AI logic and Mission Editor for example...) ? I think they are much more important than 3D models.... Yeah, Im beggining to think that the screenshots and the models depicted on them are mainly for publicity. Gameplay is what matters and we still know very litle about it, if any difference at all besides the helicopter. .
Witchking Posted June 15, 2006 Posted June 15, 2006 wow....to think about it...imagine....a tank uses smoke pods to throw one at a far location and one on itself....so from the air we ground pounders are confused about where the real target is...in the meanwhile....a vulcan is trying to pin us down. PLEASE ED>....u r making soo many improvements. MAKE this addition to make lomac ten times more interesting. WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
Witchking Posted June 15, 2006 Posted June 15, 2006 oo...and btw....can ED implement lights for those ground vehicles at night time?? WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
Guest Cali Posted June 15, 2006 Posted June 15, 2006 The new ground units that they are adding look good, But do we really need them that detailed? Since we will be FLYING and destroying this units. All we see is new screenshots of the ground units. How will the game play be? Once it's finally done how will it effect FPS <--that is the main concern that 99% of lock on fliers have.
Starlight Posted June 15, 2006 Posted June 15, 2006 Yeah, Im beggining to think that the screenshots and the models depicted on them are mainly for publicity. Gameplay is what matters and we still know very litle about it, if any difference at all besides the helicopter. the AFM for the helo was a huge investment by ED, but I said since the beginning that better AI and overall gameplay would have been more appreciated. And, another critique: why make such detailed 3D models for APCs when the F-14 and many other aircraft use old-generation 3D models? AFAIK it's still a _flight_ simulator, even if copters can go way down to the weeds...
Starlight Posted June 15, 2006 Posted June 15, 2006 The new ground units that they are adding look good, But do we really need them that detailed? Since we will be FLYING and destroying this units. All we see is new screenshots of the ground units. How will the game play be? Once it's finally done how will it effect FPS <--that is the main concern that 99% of lock on fliers have. The FPS maybe won't be much affected, since the LOD concept should come to help (or at least I hope so). But still we will have better MTLB than Flanker, better LAV than Tomcat.... it doesn't make much sense. When flying you can spot things from very far, but as many pilots say, ID'ing them is still very very hard (unless you have TV/EO/IR optics on board) Aircraft are much larger and you can fly formations with them, so detail is more needed there...
ALDEGA Posted June 15, 2006 Posted June 15, 2006 AFAIK, (at least some of) the new models were created by community members. Don't forget LOBS is about a helo air-to-ground engagements (relatively slow flying as well), meaning it's interesting to have more variety in ground targets. Anyway, you want the 3D modelers to sit idle while the programmers revise the program code? ...
Witchking Posted June 15, 2006 Posted June 15, 2006 well..instead of sitting idle....why can't they make immersion improvements like better structures at teh airfields. We need stuff like that. Better explosions...better fps management. that is what the gfx dept must be doing. Better effects rendering at smoother fps. *cough IL2* :joystick: WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
fragal Posted June 15, 2006 Posted June 15, 2006 well still nice to see something new imo, theres even an explosion and everything! :helpsmilie:
Cobra360 Posted June 15, 2006 Posted June 15, 2006 ok quick question you know the cobra shoots mavericks? whats the russian equilent? rekoal The Cobra can't use Mavericks. It uses BGM-71 TOW and the AGM-114K Hellfire. Russian counterparts are the Vikhr and Ataka. The Russian counterpart to the Maverick would probably be the Kh-25.
Sleek Posted June 15, 2006 Posted June 15, 2006 yea i think it's about time we saw a combat video of some sort to show the gameplay and how it's running at the mo..i realise it's not fininshed yet but...c'mon... Be Good..Be Strong..:drink: ;)
Witchking Posted June 15, 2006 Posted June 15, 2006 yeah....I wonder why they wont show us the new TERRAIN enhancements and the new trees (I know they did not add speedtree due to limited time and resources and yada yada...) WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
Shaman Posted June 15, 2006 Posted June 15, 2006 yeah....I wonder why they wont show us the new TERRAIN enhancements and the new trees (I know they did not add speedtree due to limited time and resources and yada yada...) You mean new terrain coverage over Georgia? ED could surprise us and add Turkish airbase.. who knows ;) That'd be best screenshot of them all. 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer
Guest Cali Posted June 15, 2006 Posted June 15, 2006 I understand about the slow flying copter but do we need to know the guys eye color? And I hope they fix the blast radius of the bombs. Some bombs are useless unless you get a direct hit.
Shaman Posted June 15, 2006 Posted June 15, 2006 I understand about the slow flying copter but do we need to know the guys eye color? Oh yes.. then you can always be so cool on the radio and say! I flew so close I could recognize their gunner eye color :) When I look at highly detailed human models I still don't get it why 1.2 will not have new A-10, F-15, Su-25, Su-27, Su-33 models! This is so unfair. :disgust: 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer
GGTharos Posted June 15, 2006 Posted June 15, 2006 THat's pretty simple ... ED isn't making the models, they're accepting what artists feel like creating for the most part. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Recommended Posts