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[REPORTED]Distant trees no longer seem to blend


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Posted

Trees look different inside cockpit to external view.

 

Hi

 

I am using a Nividia 970 GTX and have all settings in the game on their highest settings.

 

The trees look different inside the cockpit compared to externally. I've posted 2 screenshots and they are just seconds apart and you can see the difference. I find the tree's don't look as nice inside the cockpit and wondering if anyone knows why they look so different?

 

Thanks

 

Screen_151108_214137_zpsq1yqhobz.jpg

 

Screen_151108_214129_zpsuhak7o9j.jpg

Posted

It's a bug. It's been reported. This is an open beta so these things should be expected by those who agree to participate in the open beta.

--Maulkin

 

 

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Posted (edited)

Trees look artificial

 

Since last update (1.5.1, made yesterday) trees are looking somewhat artificialy set on the ground and showing up and disappearing with zoom level.

 

I am unsure if this is supposed to be due to my settings or a bug?

 

In addition loading times seems to be longer than before.

 

Thanks for a short reply in advance.

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Edited by KEULE

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Posted

Just a quick question, since I am at work. Does this happen only when fog is "enabled" on the mission? I create a number of missions for myself but I also leave the fog enabled option unchecked. Since I am at work I cant test this but I was curious if someone could check that and see if the fog option is unchecked does it still happen? It could be a quick work around for our custom missions until ED can get it fixed.

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Posted (edited)

Guys, as the title states, its been reported, just wait for a fix, this is Open Beta, stuff happens. They will get it fixed.

 

Bug reports are not for chit chat either, if you have something to add that you feel would be helpful for the issue, feel free to post it, but all else is not welcome in these reports.

Edited by NineLine

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Posted

The same error for my in cockpit, F2 view just fine.

Waiting for fix ;)

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Posted

Same here. Thought it was my fault (I played a bit with the tree visibility range) but it seems it was tha latest patch.

 

It only happens on some trees though...most of them, but not all of them (I'm attaching a scrennshot just in case).

 

With the F2 view everything is just fine (gorgeus I'd say :)

Screen_151109_224602.thumb.jpg.8c97ad24c9f19b2b6925de77abe7afc7.jpg

Posted

One interesting thing: are these trees different in some respect?

 

I zoomed in while over-flying and they seem much more 3-dimensional than the other trees in the Black Sea map. Is this part of the bug or is ED integrating a new tree model for this map?

 

Has anyone else noticed the same? I can only tell when flying directly overhead. Regular trees look like a paper cut-outs in a cruciate configuration (been that way for me since I started with DCS), these new trees seem to look more like real trees and they happen to be the ones that are visible at distance. The other "legacy trees" are not behaving normally.

 

Thoughts?

 

-Nick

Posted

Is it just me or does this make spotting targets easier? They stick out nicely now. I like it better!

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Posted
Guys, as the title states, its been reported, just wait for a fix, this is Open Beta, stuff happens. They will get it fixed.

 

Bug reports are not for chit chat either, if you have something to add that you feel would be helpful for the issue, feel free to post it, but all else is not welcome in these reports.

 

I want to ask what was reported?

As I can see that's not a tree problem.

This has something to do with the overall haze/fog.

All objects lost the "3D" vision.

The trees in the pictures are the only one which are looking like in the old version (1.2.6) where all the objects have a "3D" look.

Right now there is no big difference anymore from objects like buildings and trees and the background. Looks really like a flat picture.

This problem is there since 1.5.0 and now it's much more visibile with 1.5.1.

So if the report is about trees, then this is not the real problem I think!

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Posted
Regular trees look like a paper cut-outs in a cruciate configuration (been that way for me since I started with DCS), these new trees seem to look more like real trees and they happen to be the ones that are visible at distance. The other "legacy trees" are not behaving normally.

 

Thoughts?

 

-Nick

 

I believe that the "old trees" are part of the Caucasus map assets, while the "new trees" are part of the new EDGE engine. I guess that DCS 1.5.x mixes the old with the new, which is a decent compromise for now, however DCS 2.0 with NTTR will bring us all new assets made fore EDGE only, with a much better result - as we all saw from the various screenshots and videos.

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Posted

The object of interest for me is, will the tree blending soon (1 to 2 days) fixed in a hotfix, or will it only come with the next patch.

If first I will wait because it is really distracting for me, if second I will try too revert to earlier version, because I cant wait that long .).

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Posted

Everybody can wait... you will see when it will be out. ;)

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Posted
Everybody can wait... you will see when it will be out. ;)

 

im hoping its hotfixed soon! the trees are very distracting for sure!

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