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Posted

Appears that the new options are OFF, SMALL, MEDIUM, LARGE

 

Prior 1.5 was just OFF, NORMAL, ENLARGE if I remember correctly.

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Posted

The new option isn't the same as the previous one from what I can tell.

 

Instead of blurry far away dots you now just have a single black dot. It doesn't look to be switching to a UI bitmap of the far away object, instead it's still a full 3d model that maybe just has its LOD model scaled up.

 

If so, I thought that was was specifcally not chosen because it didn't give what was desired. Which is certainly what I'm seeing because I can't see anything anymore, where the previous Model Visibility option was great.

 

Bring back the previous way!

Posted

Restart the sim after any change to see the difference.

" You must think in russian.."

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Posted (edited)
To me appears that the new "large" option is larger than former "enlarge"

 

The values were raised across the board, and then a large setting was added on top of it.

 

Small is now slightly bigger than what Enlarged used to be. Medium is even bigger than that, and large is twice as big as medium used to be.

 

To put numbers to it, here's how the settings changed from 1.5. This number represents how small the imposter is allowed to get and is measured in pixels. The larger the number, the larger the imposter. The first value is 1.5, the second value is 1.5.1.

 

Small: 3.0 -> 6.0

Medium: 5.0 -> 8.0

Large: 10.0

 

They also set the alphaExp values to 0 for all the settings, which makes the imposters darker than they used to be.

 

Aside from these new preset values, no changes have been made to the rendering as far as I can tell. A value of 10.0 now acts exactly like it did in 1.5.

Edited by Why485
Posted
The values were raised across the board, and then a large setting was added on top of it.

 

Small is now slightly bigger than what Enlarged used to be. Medium is even bigger than that, and large is twice as big as medium used to be.

 

To put numbers to it, here's how the settings changed from 1.5. This number represents how small the imposter is allowed to get and is measured in pixels. The larger the number, the larger the imposter. The first value is 1.5, the second value is 1.5.1.

 

Small: 3.0 -> 6.0

Medium: 5.0 -> 8.0

Large: 10.0

 

They also set the alphaExp values to 0 for all the settings, which makes the imposters darker than they used to be.

 

Aside from these new preset values, no changes have been made to the rendering as far as I can tell. A value of 10.0 now acts exactly like it did in 1.5.

 

 

Seems in the current version the ground targets are also enlarged, which wasn't the case before.

Thanks,
Lt. Commander Jason "Punisher" M

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