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Posted (edited)

This is not good. After 2 years and it's still not fixed? Gives me second thoughts about buying anything else.

 

I've been patient about this problem until now.

Edited by BuzzU

Buzz

  • 1 month later...
Posted

It is concerning as a new player to see an issue like this open for what looks like 1.5 years without being addressed ? There are times with the current stable release 1.5.x version unmodded when even when I know where the target is and am looking for it with the TGP you still cannot see the unit. This is particularly true for example if you position a unit in the outskirts/ground textures of a city or on the borderline between trees/open terrain. The ground unit effectively becomes completely invisible to the TGP even when you are only a short distance away. Most galling is when I can see the unit out the front of the cockpit visually but, the TGP still can't see it.

 

 

You can get around it by using the mission editor and placing enemy targets only in spots where they are easily spotted and with good separation but, that sort of defeats the purpose.

Posted
This is not good. After 2 years and it's still not fixed? Gives me second thoughts about buying anything else.

 

I've been patient about this problem until now.

 

It is concerning as a new player to see an issue like this open for what looks like 1.5 years without being addressed ? There are times with the current stable release 1.5.x version unmodded when even when I know where the target is and am looking for it with the TGP you still cannot see the unit. This is particularly true for example if you position a unit in the outskirts/ground textures of a city or on the borderline between trees/open terrain. The ground unit effectively becomes completely invisible to the TGP even when you are only a short distance away. Most galling is when I can see the unit out the front of the cockpit visually but, the TGP still can't see it.

 

 

You can get around it by using the mission editor and placing enemy targets only in spots where they are easily spotted and with good separation but, that sort of defeats the purpose.

 

Let's just hope this is fixed in 2.5

Posted

Try Barthek's 6.5 terrain mod. I don't have a link. IMHO it offers better contrast for the TGP.

[sIGPIC][/sIGPIC]WIN 10, i7 10700, 32GB DDR4, RTX 2080 Super, Crucial 1TB SSD, Samsung EVO 850 500GB SSD, TM Warthog with 10cm extension, TIR5, MFG Crosswind Pedals, Wheelstand Pro, LG 40" 4K TV, Razer Black Widow Ultimate KB[/size]

  • 1 month later...
Posted

Anyone have any mods to fix this, specifically on NTTR? really annoying to be flying over vegas in some missions that place units IN THE CITY which you can't even engage as they blend into the buildings which are "hotter" than than the units (never mind the fact they have a tendency to spawn inside buildings)... or BUSHES that glow as if they're actively burning missiles. i've basically reverted to never using BHOT or WHOT, only CCD...

 

even better when Mr. AGM-65D also locks on to said bush because its a glowing hot target...

System: Intel 14700k on ASUS Tuf Gaming z790 PLUS, Arctic Liquid Frozer II 360mm AIO, 64gb ddr5 @ 6800mhz//28-39-16-38-70, Gigabyte 4090
Winwing Orion2 F-15EX/F-16EX combo, VKB T-Rudder Mk.IV, TM Warthog (Shelved)
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VR: Quest 3 (Current), HP Reverb G1 (Shelved)

  • 6 years later...
Posted

Found this thread through a search. We are now 9 years later. Still no solution? Spotting targets on the TGP used to be easy. Now, everything just blends in, no matter whether it's WHOT or BHOT or after adjusting display brightness and contrast. Tried 512 and 1024 screen resolution settings, removing grass and clutter. Nothing helps. 

  • Like 1

My rig:

 

My YouTube Channel: https://goo.gl/mWdlQk
PC Specs: Intel i9-9900 3.1GHz | GeForce RTX 4080 16GB |64 GB RAM | TrackIR5 | Pimax Crystal Light | Win10x64

 

 

  • 9 months later...
Posted

There's a solution to this: adjust the contrast first, then brightness, etc settings in the cockpit like a real pilot would. There's no telling what the real lighting conditions are in the plane and the defaults are not always going to work. Players need to stop expecting that the moment they switch to bhot, whot, or even CCD imaging that it should automatically be of a certain contrast quality and factor. Sometimes, it is hard to spot a vehicle beause it is hidden.

To compllicate things even further: everyone's main monitor has settings for contrast and gamma (brightness) as well and it's different for those auxillary monitors some of us have (CubeSim, WinWing) for these MFD displays. On top of display link brightness, contrast, and saturation not being explosed by default in Windows 11 (you need specific software to give you access to change it), DCS also acts differently with these exports and it's impossible to get both the main-onscreen render of the display to match your actual export. You can make one good, but not both at the same time. It's not that big of a deal to face the reality: in game that screen is (should be) subject to the in-cockpit lighting conditions as a real pilot might have difficulty reading with the sun overhead and behind them a bit. How should it should that glare out your export as well or wouldn't that perception be frustrating because no such lights are present in your room. Force DCS to render that cockpit display twice and fully, and you might not light the performance hit. Just pick which one you want to use and use it.

Again: contrast is the biggest factor that allows FLIR imaging to come through in DCS. Adjust it first, likely raising it, then likely you have to knock down or brightness afterwards. I promise you, this will create pop otherwise. It'll never be a cheat code. And YES you are supposed to have to figure this out per each mission, per each set of conditions, per each module. Even if you've figured out how to make bhot pop, whot and CCD imaging may no longer be that great so if you're changing between the two it's per each. There's no set it and forget it. If you're finding missions hard because you can't find stuff, it's because you don't know how to use these knobs and probably don't know how to JTAC coordinate and find a general area, or scout in your module.

Hope the bit of advice helps!

  • Like 1

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