dburne Posted December 1, 2015 Posted December 1, 2015 I have tried it out in the KA-50 today, and kind of like it actually. Nice touch they have added. 1 Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
OxideMako Posted December 1, 2015 Posted December 1, 2015 It was hard to hear in the youtube video due to the compressed audio, but once I fired up the game and enabled the option, the effect was very obvious. This. It is very obvious in game for me, although I use headphones. Actually love the new effect! Adds a lot to the atmosphere. 1
Suchacz Posted December 2, 2015 Posted December 2, 2015 Does this feature include some HRTF or positional audio, or is this a simple sound filter? Per aspera ad astra! Crucial reading about DCS: Black Shark - Black Shark and Coaxial Rotor Aerodynamics, Black Shark and the Trimmer, Black Shark – Autopilot: Part 1, Black Shark – Autopilot: Part 2
Corrigan Posted December 2, 2015 Posted December 2, 2015 It acts like a high pass filter cutting out the brightness in the mix Low-pass, but yes, that's my impression too. Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5
Brisse Posted December 2, 2015 Posted December 2, 2015 Does this feature include some HRTF or positional audio, or is this a simple sound filter? No. Sounds like a simple low pass filter to me. I do spatialize the audio for my stereo headphones though. I set my audio driver to 8 channels so that DCS recognizes it as a surround system, then I enable Dolby Headphone which down-mixes everything to stereo while retaining the spatialization using HRTF. It works pretty well, but it's not true 3d spatialization becouse surround systems create a 2d plane, not 3d. A normal surround system lacks up and down spatialization.
Rongor Posted December 2, 2015 Posted December 2, 2015 For me it is to subtle to be able to notice the difference. Tried wit MiG15 and the Huey. Especially engine sound was remarkably loud as ever. Under a helmet you shouldn't really hear anything but some background static noise and the engine very far in the distant. This is not the case with this setting.
dburne Posted December 2, 2015 Posted December 2, 2015 I have been flying more and more with this option enabled, and finding I like it more and more. I am only flying the KA-50 currently, but I really like the effect of this new option. I think I will keep in enabled. Thanks ED for adding yet another option for us. Nice touch! Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
Dav IRL Posted December 2, 2015 Posted December 2, 2015 Low-pass, but yes, that's my impression too. Indeed! ) Sent from my SM-G900F using Tapatalk 4.8 I7, 1080, TMW&T, SSD, VKB MK.IV.
rrohde Posted December 2, 2015 Posted December 2, 2015 I like it. It really sounds a lot more muffled when it comes to engine sounds, etc, while keeping voice-based information loud and clear. This should be the default setting for all training missions with voice-overs. PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com
Donut Posted December 2, 2015 Posted December 2, 2015 I really like it too. More realistic and it will help in multiplayer. There are times I have difficulty hearing others with TeamSpeak when the engine and other cockpit noises are going on. i5 7600K @4.8GHz | 1080 Ti | 32GB 3200MHz | SSD | DCS SETTINGS | "COCKPIT"
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