karkka Posted March 6, 2016 Share Posted March 6, 2016 I would like to see that I must complete the mission to proceed. I assume landing at an airfield, after the objective is complete. It´s more like the real thing I think. Or an Re-fly button. Otherwise I must remember to crash if I don't have time to fly the mission or get shoot at, and not just exit the mission, if I understand you correct. Windows 10 pro 64bit | Intel I7 4790K@ 4GHz | 24GB Crucial ballistix sport 1600MHz DDR3 | ASUS Strix GTX1080Ti OC | Crucial mx 100 250Gb SSD | Crucial mx 300 520Gb SSD "Game disc"| Samsung 1Tb HDD | Link to comment Share on other sites More sharing options...
bzhnono Posted March 6, 2016 Share Posted March 6, 2016 Just landing at the airfield should be enough to go to the next mission. But DCS crash or exit should not [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Gliptal Posted March 6, 2016 Share Posted March 6, 2016 Just landing at the airfield should be enough to go to the next mission. But DCS crash or exit should notI just ALT-F4 whenever I want to replay a mission, it worked fine in this campaign as well (replayed mission 2 since I didn't get the debrief the first time). The only drawback is that the logbook is not updated. Link to comment Share on other sites More sharing options...
baltic_dragon Posted March 6, 2016 Author Share Posted March 6, 2016 It all depends on the mission. Basically whenever you fulfill any important part of the mission, it sets a certain flag which then is used to count the results. So if you have to stop playing the mission in the beginning, it os likely that you will stay at the same point. If you have to take a break in the middle after destroying some targets and you hit escape, you will score more than 50 points and advance the campaign. Even if you don't fulfill all or any objectives but RTB, then you will also progress. When designing it I worked in a basis of logic that since it is story driven unless you die, the things will advance no matter if you succeed or not (as they would in real life). But TBH I was sure that there is a "reply mission" button in the debriefing! Now, there is no easy way out of this. I could set progressing the campaign only if you return to the airfield, but then there will be peole who flew 1.5h mission but just had to stop without flying back - then they would loose all they have achieved. One certain way to make sure you will be back at the same mission next time is to crash (if you crash, no matter what you did you score 50 points and are forced to replay the mission). But it does not look good in the logbook :) so you may use Gliptal's method - AFAIK the final results are counted only after you finish the mission (by pressing escape). Hope that helps! Link to comment Share on other sites More sharing options...
Gliptal Posted March 6, 2016 Share Posted March 6, 2016 (edited) One possible solution could be to add an entry in the F10 menu: once selected, it sets a flag that identifies it as passed and pressing QUIT would advance the campaign. If one exits without selecting it on the other hand, the campaign doesn't advance. You could also make it appear only after a minimal set of objectives is met, although I'm not sure if the added trigger complexity is worth it. Justifying it from a immersion perspective could be as simple as recording a voiceover stating "Mission critical objectives accomplished" or something along those lines. Edited March 6, 2016 by Gliptal Link to comment Share on other sites More sharing options...
bzhnono Posted March 6, 2016 Share Posted March 6, 2016 I like the idea yes :) [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Gliptal Posted March 9, 2016 Share Posted March 9, 2016 Mission 3:- FRAGO states 12000ft floor, map in the briefing states 15000ft floor. - I've run this a few times since I'm having problems getting the Mavericks to lock the first ZSU. I have a valid lock but the missile just gets lofted in a ballistic trajectory and hits the side of a mountain. Can't pinpoint the issue here, can anyone replicate? If so, maybe consider removing the Mavs from the loadout. - Your wingman may call the first set of targets while Overlord's answer is supposed to be transmitted, meaning you never hear it (the AI callouts seem to have an higher priority). This is evident if coming from the West of the checkpoint. Possible solution could be setting the wingman to NO REPORTING or similar in the editor until the following "engagin targets message" is played. I have yet to finish it since I've been trying to wrap my head around the Maverick issue. Link to comment Share on other sites More sharing options...
baltic_dragon Posted March 9, 2016 Author Share Posted March 9, 2016 Thanks. For the elevation, IIRC FRAGO states AGL, map talks a out MSL. For maverick, first time I hear about this, never saw something like that, I will try to check it. Good idea with the transmissions, adding it to the bugtracker, thanks! Link to comment Share on other sites More sharing options...
Gliptal Posted March 9, 2016 Share Posted March 9, 2016 You're right, I missed the AGL in the FRAGO. Link to comment Share on other sites More sharing options...
Gliptal Posted March 11, 2016 Share Posted March 11, 2016 I'm currently flying Mission 4: the briefing clarly states I shouldn't push the target until given permission, so I've been orbiting around WP 2 (being South of the target I assume it's my IP). All radios are set correctly, but I've been orbiting for the last 10 minutes and nothing has happened. Should I be pushing the target? Link to comment Share on other sites More sharing options...
baltic_dragon Posted March 11, 2016 Author Share Posted March 11, 2016 In M4 (this is the mosque attack) It takes some time for Georgian forces to get to the target. I understand that you hear the conversation with the Overlord who tells you about Alpha moving towards the target? Link to comment Share on other sites More sharing options...
Gliptal Posted March 11, 2016 Share Posted March 11, 2016 (edited) No, didn't hear that at all. EDIT: Pics incoming. I'm orbiting here: Radios (shitty camera, that's 33, 251, 144): Edited March 11, 2016 by Gliptal Link to comment Share on other sites More sharing options...
Razor18 Posted March 11, 2016 Share Posted March 11, 2016 No, didn't hear that at all. EDIT: Pics incoming. Why not simply make a perfect quality screenshot? Link to comment Share on other sites More sharing options...
Gliptal Posted March 11, 2016 Share Posted March 11, 2016 Why not simply make a perfect quality screenshot? Because I'm writing here with my laptop and playing on my rig, whom doesn't take it kindly when I ALT-TAB in and out of DCS (moody CPU :cry:). Link to comment Share on other sites More sharing options...
Razor18 Posted March 11, 2016 Share Posted March 11, 2016 Because I'm writing here with my laptop and playing on my rig, that doesn't take it kindly when I ALT-TAB in and out of DCS (moody CPU). Oh, so you're asking for help in real time? How much fuel do you have left? :D 1 Link to comment Share on other sites More sharing options...
Gliptal Posted March 11, 2016 Share Posted March 11, 2016 Oh, so you're asking for help in real time? How much fuel do you have left? :DI paused it obviously, else my pilot would end up being dizzy from all the merry go round. :joystick: Link to comment Share on other sites More sharing options...
baltic_dragon Posted March 11, 2016 Author Share Posted March 11, 2016 Push around 5m north from WP2 towards WP3 and let me know if it helps, just checked the trigger zones and it starts north from WP2. Where does it say in the briefing / frago to anchor at WP2? I will need to change it :) let me know if it works! Link to comment Share on other sites More sharing options...
Gliptal Posted March 11, 2016 Share Posted March 11, 2016 It worked, thanks! FRAGO 3(b): "DODGE will anchor south from the target and wait for instructions from overlord." I just assumed WP2 (that is incidentally South of the target) was the IP point. Personally I prefer a more distant IP than a closer one, since it makes it less dangerous to loiter and easier to set up attack runs. Maybe consider moving the trigger zone over WP2. Link to comment Share on other sites More sharing options...
baltic_dragon Posted March 11, 2016 Author Share Posted March 11, 2016 Or I will change the FRAGO to avoid any confusion, thanks for feedback, will add it to bugtracker. Seems something is to be found in each mission, luckily rather small things so far :) Link to comment Share on other sites More sharing options...
Gliptal Posted March 11, 2016 Share Posted March 11, 2016 Or I will change the FRAGO to avoid any confusion, thanks for feedback, will add it to bugtracker. Seems something is to be found in each mission, luckily rather small things so far :)Don't worry, I seem to have a knack into breaking missions, just ask the Maple Flag guys. :D A few very minor things about Mission 4: - The downloadable docs do not contain the last two recon images. - Allies list in the briefing has all the available nations in the game, whereas previous briefings only had those actually involved in the mission. - If I remember correctly OVERLORD says that one MANPAD is NW of the compound (it is), and the other 300 feet S (it is not, it's actually NW as well, close to the first MANPAD). Link to comment Share on other sites More sharing options...
Gliptal Posted March 13, 2016 Share Posted March 13, 2016 Mission 5: - At checkpoint 2 three enemy units (CLA Ammo Truck #001/2/3) are visible from th mission start. This results in a quick firefight between Echo 2 and those vechicles, with two of them being destroyed and #001 surviving because it's out of LOS from everyone. While overflying that checkpoint in the first part of the mission, DODGE-2 calls it out. - Is it possible to defend Echo 2 or is his death scripted? Link to comment Share on other sites More sharing options...
baltic_dragon Posted March 13, 2016 Author Share Posted March 13, 2016 Mission 5: - At checkpoint 2 three enemy units (CLA Ammo Truck #001/2/3) are visible from th mission start. This results in a quick firefight between Echo 2 and those vechicles, with two of them being destroyed and #001 surviving because it's out of LOS from everyone. While overflying that checkpoint in the first part of the mission, DODGE-2 calls it out. - Is it possible to defend Echo 2 or is his death scripted? Thanks! Will check for the trucks, was OK when I last played it, perhaps something went wrong during one of the updated. Possible to defend Echo, you need to take out the three buildings from which enemy is shooting and then take out the coming convoy. Not the easiest of tasks, but doable! Link to comment Share on other sites More sharing options...
Gliptal Posted March 16, 2016 Share Posted March 16, 2016 Mission 6: - FRAGO states 2xGBU-12, whereas you are given 1xGBU-12 and 1xGBU-38. - FRAGO doesn't state the ALQ-184 P.S. Mission 5: I managed to save Echo 2, and thus received a message about some trucks fleeing the area. Only one truck did so though, the one that wasn't destroyed in the initial firefight at the mission's start. I suspect these three vehicles are missing an invisible state that is to be triggered off when Echo 2 is saved. Link to comment Share on other sites More sharing options...
bushido Posted March 17, 2016 Share Posted March 17, 2016 Mission 8 Storm before the calm : No debriefing and hence no possibility to play next mission. Link to comment Share on other sites More sharing options...
Gliptal Posted March 19, 2016 Share Posted March 19, 2016 Mission 7: - Wingmen are useless, might as weel be flying solo. No matter where I anchor them, they refuse to attack, I suspect because of the cloud layer completely obscuring the TGP. - GBU-38s are useless if released above the cloud layer, they fall hundreds of feet short. Link to comment Share on other sites More sharing options...
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