baltic_dragon Posted April 8, 2016 Author Posted April 8, 2016 Yep! You can do that if the AI has a good day, there are quite a few assets in the AO + arty :) but it is up tp you to decide when to use them. I assime your wingman did help a bit? For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel. Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.
Gliptal Posted April 8, 2016 Posted April 8, 2016 I didsend him to deal with the CLA counterattack.If there's one thing the AI is capable of doing, is employing Mavericks. As I said, I enjoyed being the guy surveying the whole thing. Also, I have the TacView report if you need it for the F-16 problem of the previous mission.
baltic_dragon Posted April 8, 2016 Author Posted April 8, 2016 It looks to me as if one of the updates messed something with the "invisible" trigger, the same seemed to happen in M2. I don't want to update anything until we have the merge between 1.5 and 2.0, as that could mean I will have to do akk the tests twice ;) but would be good to check it, can you send me the tacview to baltic_dragon@icloud.com? For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel. Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.
Gliptal Posted April 8, 2016 Posted April 8, 2016 Sure. I actually have the TacViews for all the missions if you need them.
Gliptal Posted April 13, 2016 Posted April 13, 2016 I'm back with the nitpicking. Mission 17: - FRAGO lists ALQ-184 twice, whereas you are not actually carrying it in the mission. - FRAGO lists 1 AIM-9M, whereas you are carrying 2.
baltic_dragon Posted April 13, 2016 Author Posted April 13, 2016 Thanks. I think I checked everything a few times, but still those things got through... For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel. Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.
Gliptal Posted April 14, 2016 Posted April 14, 2016 Also, the Isreali Apaches are impressively bad shots.
baltic_dragon Posted April 15, 2016 Author Posted April 15, 2016 I don't know if you called Israeli F-16s for help, but they are not the best shots neither... ;) For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel. Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.
Gliptal Posted April 16, 2016 Posted April 16, 2016 Mission 19: - FRAGO states 120 chaff and 180 flare, whereas you're carrying 60 chaff and 210 flare. - Wingman does not respond on 251 UHF until just after the first message from the AMC.
Gliptal Posted April 17, 2016 Posted April 17, 2016 Mission 20: - Flight plan suggest taking off and landing from runway 07, whereas it's from runway 25 (correctly, given the wind). - An overhead break triggers the briefing.
baltic_dragon Posted April 17, 2016 Author Posted April 17, 2016 Thanks, will add it to the list. Fortunately nothing too serious! For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel. Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.
Gliptal Posted April 17, 2016 Posted April 17, 2016 Yep. Only strange thing that happened is that the fleeing T55 destroyed the fleeing ZSU (the latter passed in front of the former just as a shell was fired), but it was such a strange and unlikely thing I didn't feel the need to report it.
baltic_dragon Posted April 17, 2016 Author Posted April 17, 2016 LOL, nice one. Haven't seen something like that before. For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel. Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.
Gliptal Posted April 21, 2016 Posted April 21, 2016 Mission 21: - Hot start, but I see it already is in the bug tracker. - I wouldn't change the snow to make it easier to use the NVGs. They are useful enough, especially if you tinker around with the gain a bit. - Dat crosswind tho. - 3 out of 4 BOAR A-10Cs hit the side of the mountains at grid 38T LN 1 3. 2 out of 4 F-16s share the same fate at grid 38T MM 1 2.
baltic_dragon Posted April 21, 2016 Author Posted April 21, 2016 Thanks! LOL, never noticed what happened to other flights, I will try to just get them over the clouds and stay there. The crosswind is tough and it is there for a reason... :) Thanks for all the reports, I will update the bug tracker with the missing ones! For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel. Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.
anirothan Posted May 29, 2016 Posted May 29, 2016 S04 Hammerfall p1 1.5 BROKEN I've recently started replaying this campaign, in the openbeta version. S04 I get to waypoint 2 and I hear the radio communications with Overlord about the Alpha team moving in. I've played this before twice already, once in the initial free release and once again when I bought this campaign. So, I know what is supposed to happen after that point. It never happens. The Alpha team just never moves, no ground vehicle ever moves. I can keep circling the area till the end of times but they never move. I've tried the mission twice in openbeta couple of weeks ago. I've just tried it on stable 1.5.3.53279. The behaviour is the same. I guess this is a bug from ED's side of things, but can't investigate further due to copy protection :( I have a track file from stable, but it's too big to upload here. PM-ing a download link.
Gliptal Posted May 29, 2016 Posted May 29, 2016 I've recently started replaying this campaign, in the openbeta version. S04 I get to waypoint 2 and I hear the radio communications with Overlord about the Alpha team moving in. I've played this before twice already, once in the initial free release and once again when I bought this campaign. So, I know what is supposed to happen after that point. It never happens. The Alpha team just never moves, no ground vehicle ever moves. I can keep circling the area till the end of times but they never move. I've tried the mission twice in openbeta couple of weeks ago. I've just tried it on stable 1.5.3.53279. The behaviour is the same. I guess this is a bug from ED's side of things, but can't investigate further due to copy protection :( I have a track file from stable, but it's too big to upload here. PM-ing a download link.See http://forums.eagle.ru/showpost.php?p=2793754&postcount=169
anirothan Posted May 29, 2016 Posted May 29, 2016 See http://forums.eagle.ru/showpost.php?p=2793754&postcount=169 OK. Good to know baltic_dragon is already aware of this. Did not see it on the bug tracker so assumed it was not. Thnx
baltic_dragon Posted May 30, 2016 Author Posted May 30, 2016 (edited) Thanks a lot, confirm receiving the track. Unfortunately nothing I can do, need to wait for ED to fix. Fortunately, they are aware of the problem! Not in the bug tracker simce it is not a campaign bug :) Edited May 30, 2016 by baltic_dragon For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel. Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.
PB0_corse66 Posted June 1, 2016 Posted June 1, 2016 Guys, an update - current release version of 1.5 (and Open Beta for that matter) has introduced a bug breaking the GROUP AI ON / OFF trigger, which is used in several missions of the campaign. As it stands, some of them won't be playable until this is fixed. The bug has been reported and ED knows about it. Hi, I have an issue in S19 (Masada), with the trucks not moving and not leaving the compound at all.. which .. errr.. make the mission not work I guess :) Is it due to that issue, or is it another matter? In any case, your campaign is absolutely a blessing, I love EVERYTHING so far, and I can't wait to buy Mirage 2000 campaign ! :) Hats off to you Sir!
Gliptal Posted June 1, 2016 Posted June 1, 2016 It's a bug in the latest release version. ED is aware, hopefully a fix lands on Friday. Until then, you can revert to the previous stable versiona and it should work fine.
PB0_corse66 Posted June 1, 2016 Posted June 1, 2016 I did try it on both a 1.5 and a 1.5 open beta version, not sure which version I should revert to then.. but if there's a fix coming shortly I'll gladly wait for it :) Thanks for the answer
baltic_dragon Posted June 1, 2016 Author Posted June 1, 2016 Hi, I have an issue in S19 (Masada), with the trucks not moving and not leaving the compound at all.. which .. errr.. make the mission not work I guess :) Is it due to that issue, or is it another matter? In any case, your campaign is absolutely a blessing, I love EVERYTHING so far, and I can't wait to buy Mirage 2000 campaign ! :) Hats off to you Sir! Many thanks for your kind words! As Gliptal says, you should revert to previous stable release. AFAIK there might be no update this week. And good news about the M2000C campaign is that you won't have to buy it - if you have the plane, it will come for free with the final release. For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel. Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.
PB0_corse66 Posted June 2, 2016 Posted June 2, 2016 Well i Will Wait anyway Thanks for the heads up and believe me that knowing you are in charge of the M2000 campaign is a réal solid point in favor of that already huge module !
Hammerhead Posted June 3, 2016 Posted June 3, 2016 M12 "Prisoners" APC convoy "ANVIL" does not advance after F10 menu GO I love this campaign, it is so immersive and challenging yet not too hard either. However, now I cannot advance from mission 12 (night mission where we need to free the prisoners at the CLA camp in the mountains). When I give ANVIL (4 APC BTR-80) the GO command with the F10 comms menu, they do not advance. They do advance at the beginning of the mission until they give me the in position call, but they do not move an inch when I tell them to. All the rest is fine, JTAC gives me coordinates, I destroy the SAM and AAA, drop a GBU-38 on the southern roadblock and clear Anvil to commence their attack. Nothing happens. I clear Uzi (Huey) and they land at the camp but of course nothing happens there either. Destroy the Northern roadblock, even the 3 vehicles coming from the North but Anvil is having a picknick. Restarted the mission several times trying FM but also AM mic switch, disabled civ traffic in DCS main settings, performed attacks in a different order, deleted this mission from the DCS game folders and performed a repair of game files (non-Steam) after which the mission was downloaded again. But still no joy. Thanks for helping me out. My rig: My YouTube Channel: https://goo.gl/mWdlQk PC Specs: Intel i9-9900 3.1GHz | GeForce RTX 4080 16GB |64 GB RAM | TrackIR5 | Pimax Crystal Light | Win10x64
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