ttaylor0024 Posted February 8, 2016 Posted February 8, 2016 you burned 2M euros right there :D 2G is too much to shoot those poor magics. you have a higher chance to miss. And I think you were too clsoe to shoot the 530D. How far were you? These are not excuses for the missiles, they are bugged and need to be shot with great care currently Magic's G limit for launch is 2.4 or something like that. The video looks like the Supers didn't have lock in the first place. As mentioned above, it probably has something to do with maneuver limitation time on launch, and with the target being in a turn, out of the seeker head's FOV.
TomCatMucDe Posted February 8, 2016 Posted February 8, 2016 Magic's G limit for launch is 2.4 or something like that. The video looks like the Supers didn't have lock in the first place He was quite close to 2.1 in the first shot. I try to shoot with 1.5 and it usually hit. More than this is shaky. I agree with the Super shots. It doesn't look like it has a lock but he doesn't seem like a beginner. I don't think he forgot to go STT :)
IvanK Posted February 8, 2016 Posted February 8, 2016 Where is this Magics G limit of 2.4 coming from ? Is this just the max G i the Sim that ensures they guide ? .... i.e. a totally bugged value ?
jojo Posted February 8, 2016 Posted February 8, 2016 Real Magic 2 have been tested to 9G shot. The real one is highly maneuverable. Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
Corrigan Posted February 8, 2016 Posted February 8, 2016 Aren't you talking about different things? Missile g limit vs. how hard the aircraft can manoeuvre when firing. Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5
jojo Posted February 8, 2016 Posted February 8, 2016 Aren't you talking about different things? Missile g limit vs. how hard the aircraft can manoeuvre when firing. The Magic 2 can be launched while pulling 9G. An AA missile limited to 9G turn would be useless... A Fox 2 limited to 2.4G for firing would be useless too. Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
TomCatMucDe Posted February 8, 2016 Posted February 8, 2016 Sure you can fire at high G but you drain the energy missile. In game currently, my experience is that you should fire with no more than 1.5g to really stand a chance to get a kill. 1.5 is really low, in dogfight you are easily above it. It will be different once they fix the missile I'm sure.
jojo Posted February 9, 2016 Posted February 9, 2016 Sure you can fire at high G but you drain the energy missile. In game currently, my experience is that you should fire with no more than 1.5g to really stand a chance to get a kill. 1.5 is really low, in dogfight you are easily above it. It will be different once they fix the missile I'm sure. What do you want me to say ? The behavior you describe seems incorrect and far from what we know of the real missile. Moreover I'm pretty sure no Fox 2 in DCS has such a low firing G limit. Both missiles need work. Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
TomCatMucDe Posted February 9, 2016 Posted February 9, 2016 What do you want me to say ? The behavior you describe seems incorrect and far from what we know of the real missile. Moreover I'm pretty sure no Fox 2 in DCS has such a low firing G limit. Both missiles need work. I think you misunderstood. I'm just saying with the current bad state of the missiles, if you want to get a kill you have to shoot with low G. I am definitely not saying that in real it has to be shot with 1.5G.
castor Posted February 9, 2016 Posted February 9, 2016 good conditions to shoot down - effectiveness - 0 [ame]https://www.youtube.com/watch?v=eVfXvQym2AU[/ame] [ame]https://www.youtube.com/watch?v=pVpRMiFvK40[/ame] [sIGPIC][/sIGPIC] System specs: CPU: i7-9700K@ 5.0 GHz | RAM: 32 GB | GPU: RTX 2080 Super | Thrustmaster HOTAS Warthog | CH Products Pro Pedals |HP REverb
Rlaxoxo Posted February 9, 2016 Posted February 9, 2016 Ya missiles suck ass [sIGPIC][/sIGPIC] Youtube Reddit
51thPolux Posted February 9, 2016 Posted February 9, 2016 good conditions to shoot down - effectiveness - 0 For me the Fox-1 shooting are not in good conditions, it is 9.5nm away for a Fox-1 shot more in his six hours ... and faster target. So break loss lost radar missile that is normal. This is not the Fox-3 ... and if more is poorly drawn ... 0/2 Fox 2 is drawn on a target that is approaching very quickly with a low angle, which flare catch the missiles missed ... the flares. the flares may be too strong but the target does the right thing and you either .... 0/2, still ...
Plushanubka Posted February 9, 2016 Posted February 9, 2016 How did magic even saw flare? It was like 90 deg turn to catch it.
tflash Posted February 9, 2016 Posted February 9, 2016 Well, the missiles do work but from very close range. Here a simple track where I first do a kill with a 530D from less than 8km ! and then turn around to get the wingman with a Magic II. I must say I like the Magic work in the Mirage since you really have to dogfight and get in the six of the opponent very close in. It's like a Mirage III fight of the late sixties.Tacview-20160209-211737-DCS.txt.acmi.zip [sIGPIC][/sIGPIC]
jojo Posted February 10, 2016 Posted February 10, 2016 I think you misunderstood. I'm just saying with the current bad state of the missiles, if you want to get a kill you have to shoot with low G. I am definitely not saying that in real it has to be shot with 1.5G. Ok, now I got it. Sorry. I guess we still have to wait... Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
TomCatMucDe Posted February 10, 2016 Posted February 10, 2016 Ok, now I got it. Sorry. I guess we still have to wait... No worries :)
Bidartarra Posted February 10, 2016 Posted February 10, 2016 Is anyone looking at the missiles issues at all? M2000 vs mig 21 is a rape fest atm, I like to think I'm good with the mig but it doesn't explain it all...
Rlaxoxo Posted February 10, 2016 Posted February 10, 2016 Is anyone looking at the missiles issues at all? M2000 vs mig 21 is a rape fest atm, I like to think I'm good with the mig but it doesn't explain it all... Well I've heard that ED has hired a programmer to rework the missiles since it seams that ED them selfs are not satisfied with them. So the problem is getting looked at but I guess they can't make any promises Only time will tell [sIGPIC][/sIGPIC] Youtube Reddit
TomCatMucDe Posted February 10, 2016 Posted February 10, 2016 Well I've heard that ED has hired a programmer to rework the missiles since it seams that ED them selfs are not satisfied with them. So the problem is getting looked at but I guess they can't make any promises Only time will tell These would be good news, but where did you hear that?
Nerd1000 Posted February 10, 2016 Posted February 10, 2016 Is anyone looking at the missiles issues at all? M2000 vs mig 21 is a rape fest atm, I like to think I'm good with the mig but it doesn't explain it all... Sounds like a mission tweak is needed until the Mirage's missiles improve. Perhaps the MiGs could be restricted to using the R-3S? Its superior range over the Magic II should be compensated by its rear-aspect only seeker and 2g launch limit.
mattebubben Posted February 10, 2016 Posted February 10, 2016 Sounds like a mission tweak is needed until the Mirage's missiles improve. Perhaps the MiGs could be restricted to using the R-3S? Its superior range over the Magic II should be compensated by its rear-aspect only seeker and 2g launch limit. well alot of MP servers allow for the M-2000s to use Aim-9Ms. The Magic II should be comparable to The Aim-9 (with maby very slightly shorter range) So untill the missiles get "fixed" this is probably the "best" solution.
Rlaxoxo Posted February 10, 2016 Posted February 10, 2016 These would be good news, but where did you hear that? Someone linked a forum post of a dev quote [sIGPIC][/sIGPIC] Youtube Reddit
*Rage* Posted February 10, 2016 Posted February 10, 2016 ^Really? I'd welcome that from ED but I find it hard to believe they would make that public. [sIGPIC][/sIGPIC] 64th "Scorpions" Aggressor Squadron Discord: 64th Aggressor Squadron TS: 195.201.110.22
RoflSeal Posted February 10, 2016 Posted February 10, 2016 ^Really? I'd welcome that from ED but I find it hard to believe they would make that public. http://forums.eagle.ru/showpost.php?p=2668398&postcount=5437 "I am very well awared about problems of current missiles in DCS. Believe me, there are a lot of things I am dissatisfy with. Some time ago we hired a new weapons programmer who is doing his first steps. I hope this year we will correct some screw-ups and introduce new features for missiles. But for now I won't promise anything. Don't halloo till you are - further as the text goes."
BaconSarnie Posted February 10, 2016 Posted February 10, 2016 http://forums.eagle.ru/showpost.php?p=2668398&postcount=5437 Google translate says " I know very well all the problems of today's missiles in the DCS. Believe me too much not satisfied. Recently, we have a new programmer in arms and takes its first steps. I hope that this year we will be able to fix schools and introduce new features for the missiles. But as long as I will not promise anything . " Do not say ho ... " - and below . And lo, Reverend Vegas did say "Take forth unto the infidel the mighty GAU 8 and expend its holy 30MM so that freedom will be brung upon them who knoweth not the joys of BBBBBBBRRRRRRRRRRRRRRRRRRRRTTTTTTTTTT" "Amen"
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