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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 5


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Posted
mfw Redfor complains about teamstacking

mfw Redfor outnumbers Blufor 3:1

mfw Redfor can't capture a farp 60nmi from their nearest fighter base despite the teamstack

mfw Redfor loses a city in the process

 

Yeeeahhh...That was actually kinda on me. We lost the ground troop choppers to enemy fire/accidents/pilot error and the replacement took a while to get there (60nmi is quite a ways for a huey) so since you guys were constantly spawning choppers, I had them supress the FARP as best as possible. I didn´t know choppers did not lose lives at that point, otherwise I would have pulled them off and reconverge later.

 

When the Ground troops chopper finally arived you guys where still spawning choppers like crazy so he couldn´t approach at all and was finally found by a KA-50 and destroyed.

After that I had to go to bed for work, gave the reigns to a replacement, next morning I saw we lost all of PAK2<.<

 

I already know how to prevent this from happening again and do it better if I should ever be able to organize at the start of a session instead of joining a running server, still learning here. Was suprised to learn that choppers don´t lose lives...I even asked in chat "They should be out of lives by now, I saw IASGATG about 6 times already?" and noone seems to have known either.

 

I honestly think some sort of disableing a FARP even if only for a short time should be possible? Bombing or something?

If I want I can shut down an Airbase with anti-runway bombings, but if you guys have unlimited lives, nothing is stopping you from just spawning over and over the instance you die so enemy choppers can´t really approach close enough?

Not blaming blue for that, it´s what I would have done.

 

Or am I just too noob to know how to take a FARP? Could be that it´s way easier then I think it is and I just don´t know it.

[sIGPIC][/sIGPIC]

GCI: "Control to SEAD: Enemy SAM site 190 for 30, cleared to engage"

Striker: "Copy, say Altitude?"

GCI: "....Deck....it´s a SAM site..."

Striker: "Oh...."

Fighter: "Yeah, those pesky russian build, baloon based SAMs."

 

-Red-Lyfe

 

Best way to troll DCS community, make an F-16A, see how dedicated the fans really are :thumbup:

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Posted
We ran it on our TS during testing quite a bit. Don't see what the issue would be if it's client side other than just channels in TS?

 

Best Regards,

 

Fulcrum

 

The ONLY complaints we had during testing was

 

A.) When it crashed, there is no "Failover mode" I.E. You have to get out of DCS to restore Comms.

B.) We had issues getting GossipBox to load properly.

 

Other than that we loved it. Especially the secure voice.

 

Sierra

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Posted

Well, got my first taste of online play last night. Got to say, it was very, very disappointing.

 

I loaded up at Anapa with an Su-25, planning to strike Sochi in an attempt to regain control of the base for the Redfor. Unfortunately, the near 200km journey was wasted when some cowboy in an Su-27 (who was also Redfor, thanks 'buddy') decided to gun me down from behind whilst I was skimming the treetops. :mad:

 

The problem is there is no real coherency in either the operations or the mission planning. I appreciate this must be a huge undertaking to design such a large multiplayer mission but, as somebody interested only in ground attacks, without real tasking orders or targets provided on taking a slot the amount of guesswork and the distances to travel make it really frustrating, especially given the current modelling of most modules in the game (i.e. not being able to enter target coordinates into INS's). Not sure I'll be taking part again if this is how multi player is, especially if you can't even rely on your own allies to not shoot you in the back. :(

"The only replacement for a Buccaneer is a Buccaneer".

Posted (edited)
Well, got my first taste of online play last night. Got to say, it was very, very disappointing.

 

I loaded up at Anapa with an Su-25, planning to strike Sochi in an attempt to regain control of the base for the Redfor. Unfortunately, the near 200km journey was wasted when some cowboy in an Su-27 (who was also Redfor, thanks 'buddy') decided to gun me down from behind whilst I was skimming the treetops. :mad:

 

The problem is there is no real coherency in either the operations or the mission planning. I appreciate this must be a huge undertaking to design such a large multiplayer mission but, as somebody interested only in ground attacks, without real tasking orders or targets provided on taking a slot the amount of guesswork and the distances to travel make it really frustrating, especially given the current modelling of most modules in the game (i.e. not being able to enter target coordinates into INS's). Not sure I'll be taking part again if this is how multi player is, especially if you can't even rely on your own allies to not shoot you in the back. :(

 

Don't let one person who can't use his IFF spoil it for you man

Edited by NineLine
1.1

/да бойз/

[sIGPIC][/sIGPIC]

Posted

Also, we coordinate quite a bit on Teamspeak throughout the day. I would really recommend to visit that in the evenings, we usually have 2 people doing GCI to control 2 sectors.

 

What I do is first enter the Forward Observer slot and use the campaign map to get an idea on the situation, from there on out I decide on what to do.

Posted
60nmi ain't much. Usual distance for us. :P

 

I also forgot to mention that because of the constant server crashes that night, the 60nmi Airbase was out of fuel and that also caused some minor but meassurable problems.

[sIGPIC][/sIGPIC]

GCI: "Control to SEAD: Enemy SAM site 190 for 30, cleared to engage"

Striker: "Copy, say Altitude?"

GCI: "....Deck....it´s a SAM site..."

Striker: "Oh...."

Fighter: "Yeah, those pesky russian build, baloon based SAMs."

 

-Red-Lyfe

 

Best way to troll DCS community, make an F-16A, see how dedicated the fans really are :thumbup:

Posted (edited)
Well, got my first taste of online play last night. Got to say, it was very, very disappointing.

 

I loaded up at Anapa with an Su-25, planning to strike Sochi in an attempt to regain control of the base for the Redfor. Unfortunately, the near 200km journey was wasted when some cowboy in an Su-27 (who was also Redfor, thanks 'buddy') decided to gun me down from behind whilst I was skimming the treetops. :mad:

 

The problem is there is no real coherency in either the operations or the mission planning. I appreciate this must be a huge undertaking to design such a large multiplayer mission but, as somebody interested only in ground attacks, without real tasking orders or targets provided on taking a slot the amount of guesswork and the distances to travel make it really frustrating, especially given the current modelling of most modules in the game (i.e. not being able to enter target coordinates into INS's). Not sure I'll be taking part again if this is how multi player is, especially if you can't even rely on your own allies to not shoot you in the back. :(

 

All of your problems could have been solved if you joined the TS, we usually have a GCI to give you a picture, tasking and can warn you of incoming friendlies (and sometimes enemies)...

 

It would be a shame if you give up because you lone-wolfed without comms and didn´t know what to do...The battlefield is constantly evolving, there is no way you can be provided a static briefing that tells you what to do.

Edited by Chrinik

[sIGPIC][/sIGPIC]

GCI: "Control to SEAD: Enemy SAM site 190 for 30, cleared to engage"

Striker: "Copy, say Altitude?"

GCI: "....Deck....it´s a SAM site..."

Striker: "Oh...."

Fighter: "Yeah, those pesky russian build, baloon based SAMs."

 

-Red-Lyfe

 

Best way to troll DCS community, make an F-16A, see how dedicated the fans really are :thumbup:

Posted

well i have to say to yesterday evening - Bluefor whipped our asses :music_whistling:

 

we outnumbered them more than 2:1 and they still pinned us down close to our fighterbase ...

hats off and great respect! awesome teamwork of you guys :thumbup:

[sIGPIC][/sIGPIC]

There are two types of fighter pilots - those who have, and those who will execute a magnificent break turn towards a bug on the canopy . . . .

 

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Posted

Having problems to connect. Server is not showing on the list and when i try to connect with the ip 147.102.19.134:10308 it throws me back to server list. Had the same problem before patch yesterday but i believed it was because i had used all 4 lives. Anybody aware what is causing this?

"These are not the bugs you are looking for..":pilotfly:

 

[sIGPIC][/sIGPIC]

 

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Posted
Well, got my first taste of online play last night. Got to say, it was very, very disappointing.

 

I loaded up at Anapa with an Su-25, planning to strike Sochi in an attempt to regain control of the base for the Redfor. Unfortunately, the near 200km journey was wasted when some cowboy in an Su-27 (who was also Redfor, thanks 'buddy') decided to gun me down from behind whilst I was skimming the treetops. :mad:

 

The problem is there is no real coherency in either the operations or the mission planning. I appreciate this must be a huge undertaking to design such a large multiplayer mission but, as somebody interested only in ground attacks, without real tasking orders or targets provided on taking a slot the amount of guesswork and the distances to travel make it really frustrating, especially given the current modelling of most modules in the game (i.e. not being able to enter target coordinates into INS's). Not sure I'll be taking part again if this is how multi player is, especially if you can't even rely on your own allies to not shoot you in the back. :(

 

Sound like you did not join TS, and maybe even that 27 that shot you was not on teamspeak. Like already pointed out, a mission of this scale needs solit flight planning - OF ALL PARTIES. A lone airplane cannot do really much, but if you coordinate with a team it makes all the difference, just look at how far blue came this round, all with a sincerely impressive teamwork-display!

 

In fact the red team is in a big need of capable strikers that are ready for duty once air-superiority is achieved. We had air-superiority over the Maykop-Minvody farp yesterday for more than 45 minutes, including choppers with troops in the vincinity but the only strikes I noticed was two (2) anti-radiationmissiles. The blue side eventually set up kub, and how my airsuperiority ended can be seen one post above when maverick showed up ...

 

So you're very welcome to try again and please make sure you join TS!

Posted

Unfortunately I don't have a headset at the moment so TS is out of the question. Maybe I'll pick one up and have a go. It's just so infuriating; along with the usual problems of target spotting against the new terrain it makes things even more frustrating.

 

 

Sent from my iPhone using Tapatalk

"The only replacement for a Buccaneer is a Buccaneer".

Posted
Unfortunately I don't have a headset at the moment so TS is out of the question. Maybe I'll pick one up and have a go. It's just so infuriating; along with the usual problems of target spotting against the new terrain it makes things even more frustrating.

 

 

Sent from my iPhone using Tapatalk

 

If you're able, I'd say a headset with mic is almost a requirement. I can't see how anyone could really be effective without communicating with the rest of the team. The chat is clumsy, most of us have it minimized, and is a death trap to try to type something while flying low or defensive.

 

If you invest in one, I would bet top dollar your outlook on MP would vastly improve.

Goon

 

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Posted (edited)
Maybe I'll pick one up and have a go.

 

 

Yeah sadly you dont really have anyone to blame but yourself sir... you 100% need to be on teamspeak and co-ordinating with out pilots if you want to survive.

 

Flying without being on teamspeak is a horrible idea... as you have found out!

 

If you fly alone without working with others you are going to die very quickly!

 

 

On this note... Server Suggestion!

 

Please password the server and have password available on Teamspeak. Way to many people are connecting to the server who are not on TS. People are joining with troll names and teamkilling people and also cheating with illegal payloads etc.

 

Everyone in the Server should be on teamspeak! Its not a major requirement and to be honest if you are not on teamspeak you are not really any help to anyone in a campaign like this!

 

This will administration of the server easier also as any issues can be dealt with on TS.

Edited by [Maverick]

[sIGPIC][/sIGPIC]



104th Phoenix Wing Commander / Total Poser / Elitist / Hero / Chad

Posted (edited)

 

In fact the red team is in a big need of capable strikers that are ready for duty once air-superiority is achieved. We had air-superiority over the Maykop-Minvody farp yesterday for more than 45 minutes, including choppers with troops in the vincinity but the only strikes I noticed was two (2) anti-radiationmissiles. The blue side eventually set up kub, and how my airsuperiority ended can be seen one post above when maverick showed up ...

 

 

Yes this is a big issue on Red, it was only early in the day with your CAP assistance I was able to take down Maykop but no matter how much we pleaded we couldn't get a chopper, they were busy trying to take Sochi. :doh::D

Edited by Frostie

"[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart

51st PVO "Bisons" - 100 KIAP Regiment

Fastest MiG pilot in the world - TCR'10

https://100kiap.org

Posted
;2682705']On this note... Server Suggestion!

Please password the server and have password available on Teamspeak. Way to many people are connecting to the server who are not on TS. People are joining with troll names and teamkilling people and also cheating with illegal payloads etc.

 

Everyone in the Server should be on teamspeak! Its not a major requirement and to be honest if you are not on teamspeak you are not really any help to anyone in a campaign like this!

 

This will administration of the server easier also as any issues can be dealt with on TS.

 

+100000

 

Got strafed not once, not twice, but three times by a dude in a friendly F-15 while I was starting up on the ramp at Sochi last night. His user name was completely uncalled for as well.

 

And yes, I think TS should be a requirement to fly. Not even so much as having a mic maybe, but just being able to listen so GCI and other airborne units can advise you.

Goon

 

ASUS ROG Maximus VII |Intel i7-7700K@ 4.80Mhz|CORSAIR Vengeance LPX 32GB DDR4 @ 3000 |GTX 1080 Ti | Windows10-64bit| 3x24" Samsung 1080p| 1x 28" Samsung 4k| Thrustmaster Warthog| Saitek Rudder pedals| TrackIR 5 | Samsung Odyssey

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