YoYo Posted February 29, 2016 Posted February 29, 2016 (edited) It's a little difficult now to hit something bombing on M2000C. CCRP isn't very accurate, CCIP has a very big angle and You need a high altitude. INS for GBU is on WiP. After practice of some techniques (CCRP, CCIP dive bombing) for me the best result has CCIP in low pass (to see the impact point pointer before Your nose). Speed near 550-600kts, H: 500-1000 radar alt. The video (Mk.82 "Snake Eye"): pEqQ6evqs64 Regrads. Edited March 1, 2016 by YoYo Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
sirscorpion Posted February 29, 2016 Posted February 29, 2016 Only issue is that a Mk82 in DCS landing 5m away from a URAL track wont kill it, heck make that a GBU24. I cant wait for the explosive fix which is desperately needed. At the moment for the attack pattern you are using try the MK20. It has the same effect as the Mk82 but covers a wider area, i would use 80 timer for the drops works really great.
Enduro14 Posted February 29, 2016 Posted February 29, 2016 (edited) Check the mod forums good mod that fixes it http://forums.eagle.ru/showpost.php?p=2689604&postcount=1 Edited March 1, 2016 by Enduro14 Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S
DonJosh Posted March 1, 2016 Posted March 1, 2016 Hello yoyo, Can you upload your video without music because i can't watch it. This music is maybe against the rights (GEMA) here in germany. It would be really nice Gesendet von meinem GT-I9505 mit Tapatalk
Einherjer Posted March 1, 2016 Posted March 1, 2016 Thats also my method - sometimes I go even lower. But that's why we have the snakeyes for, flying fast and low, like in the old Vietnam days.
YoYo Posted March 1, 2016 Author Posted March 1, 2016 (edited) Hello yoyo, Can you upload your video without music because i can't watch it. This music is maybe against the rights (GEMA) here in germany. It would be really nice Gesendet von meinem GT-I9505 mit Tapatalk Thx, will do. Edit.try it here https://www.facebook.com/yoyosimspl-1516042598696358/videos?video_upload_notif=1¬if_t=video_processed . Edited March 2, 2016 by YoYo Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
Jugdriver Posted March 2, 2016 Posted March 2, 2016 YoYo have you found a minimum for the Mk.82S? It seems online if I drop them very low they dont go off. JD AKA_MattE
Sarge55 Posted March 2, 2016 Posted March 2, 2016 YoYo have you found a minimum for the Mk.82S? It seems online if I drop them very low they dont go off. JD AKA_MattE I guess the fuze settings are too long, probably preset on the ground by the ground crew. We need to know what it is and if it can be changed in the mission editor. [sIGPIC][/sIGPIC] i7 10700K OC 5.1GHZ / 500GB SSD & 1TB M:2 & 4TB HDD / MSI Gaming MB / GTX 1080 / 32GB RAM / Win 10 / TrackIR 4 Pro / CH Pedals / TM Warthog
Kreye Posted March 2, 2016 Posted March 2, 2016 Hey Yoyo, may i ask, what you have set in the bombspanel below the HSI? Regarding the numbers 06 and 08 etc.? Also what I noticed this night when I was dropping them snake eyes is that no matter how perfectly the pipper was brought on the target (550-600kts @500-2000ft) my bombs allways hit short of the target. I'd guess around 30m and that every singe time. Any thoughts on this? I'm confussed because usually there isn't any problem doing the low passes...
Skitter Posted March 2, 2016 Posted March 2, 2016 Wouldn't it be risky if it was a combat scenario ? I mean, it would be quite risky in A-10C and it's pretty armoured. If I am right your are attacking BTR-80s and overflying the target? They do have machine guns. Just a thought.
Kreye Posted March 2, 2016 Posted March 2, 2016 Wouldn't it be risky if it was a combat scenario ? I mean, it would be quite risky in A-10C and it's pretty armoured. If I am right your are attacking BTR-80s and overflying the target? They do have machine guns. Just a thought. I guess by the time they noticed your exact position you've already passed them. Also I don't expect them to be able to follow you fast enough. I'd say usually if they really hit you they are really lucky... The actual danger here is that if this was a combat scenario would be possible manpads etc you might not know about. :music_whistling:
Skitter Posted March 2, 2016 Posted March 2, 2016 Yeaa....maybe I am too used to attack in a slower aircraft like the A-10 :-) I still think it's risky. On the other hand the AI are quite capable of tracking and accurate firing, IMO more than they would in RL. But that's just my feeling, I am not a military.
Einherjer Posted March 2, 2016 Posted March 2, 2016 With the mirage you can bolter quite low over your target, and on egress you will notice some bullets, with the same speed as you have, next to your plane - just wave them and go on ;)
Kreye Posted March 2, 2016 Posted March 2, 2016 Also what I noticed this night when I was dropping them snake eyes is that no matter how perfectly the pipper was brought on the target (550-600kts @500-2000ft) my bombs allways hit short of the target. I'd guess around 30m and that every singe time. Any thoughts on this? I'm confussed because usually there isn't any problem doing the low passes... So... Any idea guys?
YoYo Posted March 2, 2016 Author Posted March 2, 2016 (edited) Wouldn't it be risky if it was a combat scenario ? I mean, it would be quite risky in A-10C and it's pretty armoured. If I am right your are attacking BTR-80s and overflying the target? They do have machine guns. Just a thought. Check it, the speed here is Your seat belt :]. Here it was near 600 kts, A-10 has a near 300-350 for appropriate attack. It will be risky with ground to air missiles for sure but dont forget to ask SEAD in this situation ;). Hey Yoyo, may i ask, what you have set in the bombspanel below the HSI? Regarding the numbers 06 and 08 etc.? Also what I noticed this night when I was dropping them snake eyes is that no matter how perfectly the pipper was brought on the target (550-600kts @500-2000ft) my bombs allways hit short of the target. I'd guess around 30m and that every singe time. Any thoughts on this? I'm confussed because usually there isn't any problem doing the low passes... Quantity of dropped bombs = 6 (8 I clicked accidentally). Dont forget to turn on radar alt. This affects the accuracy of hit the target. Edited March 2, 2016 by YoYo Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
T_A Posted March 2, 2016 Posted March 2, 2016 Pretty sure that in the 'DCS Reality' you would be full of bullet holes from those BTR`s if you try a low pass like that against hostile targets. IAF.Tomer My Rig: Core i7 6700K + Corsair Hydro H100i GTX Gigabyte Z170X Gaming 7,G.Skill 32GB DDR4 3000Mhz Gigabyte GTX 980 OC Samsung 840EVO 250GB + 3xCrucial 275GB in RAID 0 (1500 MB/s) Asus MG279Q | TM Warthog + Saitek Combat Pedals + TrackIR 5 [sIGPIC][/sIGPIC]
Enduro14 Posted March 2, 2016 Posted March 2, 2016 As we always say at work, Speed is Security.. Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S
Einherjer Posted March 2, 2016 Posted March 2, 2016 Pretty sure that in the 'DCS Reality' you would be full of bullet holes from those BTR`s if you try a low pass like that against hostile targets. Not at all - in dcs you can make a low fast pass over a multiple zsu and shilkas - the first pass is really save, the aaa need time to track you, then you are already on egress - but if they track you before the roll in... Good luck Then just wait a minute, rush in from an other direction and have fun. But the one pass haul ass tactic is really effective with the m2k
Skitter Posted March 2, 2016 Posted March 2, 2016 No TGP to confirm before rolling in that Shilka is not looking your direction ;-)
baltic_dragon Posted March 2, 2016 Posted March 2, 2016 Hey Mosquito, it is soo difficult to move to a pointy nose after having flown the Hog for so long, isn't it? Thanks YoYo, will give this a try! For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel. Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.
Jugdriver Posted March 2, 2016 Posted March 2, 2016 But the one pass haul ass tactic is really effective with the m2k Yes, I have been practicing attacking a defended airfield against ZSU's SA 3 ad SA 9's and if you come in low and fast it is very survivable. I am just trying to find the sweet spot in altitude that allows for the Mk 82S to arm before they hit the ground but is low enough to not get launched on. JD AKA_MattE
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