Shahdoh Posted April 15, 2016 Posted April 15, 2016 First off, I love that file integrity check is back working again. Though before, it checked the files on the server vs the client, so mods could be included at the servers choice. Now it seems to check against only the original DCS files. Is this still possible somehow (to include mods at servers choice) or will it be available in the future?
Grimes Posted April 15, 2016 Posted April 15, 2016 I don't know. With how this specific system is implemented it is not currently possible. If you are running a non-modded install then on the plus side it shouldn't be possible to bypass it unlike the old system. The other part of the question is what sort of mods did you want to IC? The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Shahdoh Posted April 16, 2016 Author Posted April 16, 2016 For me, would be simple things like additional items added to the inventories like racing pylons. Need the integrity checks for the aircraft, but right now, cant even add a simple pylon to the game and still use the system. I know other server admins have custom vehicles or other mods they would like to enforce on their servers as well. You mentioned the other one could be gotten around? Mind saying how? Was not aware there was a way. Thanks
billeinstein Posted April 16, 2016 Posted April 16, 2016 IC is for anti-cheating. If you want to use some mods may not pass the IC, you shall build a sever with IC Off. Allowing add or modify some files of the game will make the IC meaningless. 1 [sIGPIC][/sIGPIC]
GGTharos Posted April 16, 2016 Posted April 16, 2016 No, it will not. It is also a way to enforce running with certain desired modifications. IC is for anti-cheating. If you want to use some mods may not pass the IC, you shall build a sever with IC Off. Allowing add or modify some files of the game will make the IC meaningless. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
OxideMako Posted April 16, 2016 Posted April 16, 2016 The issue I have with the new IC is that it enforces a "pure" client. If you have for example, 476th FG's range units, which do not alter any vanilla game files in any way and only adds new units, it triggers the IC and will not let you join a server without removing it. If it functions like this for some other mods (i.e. land texture mods, have not had the chance to test these in 2.0) it may heavily restrict not only mods, but the servers you can join while having any mods installed, regardless of the mod's purpose. If this IC will remain as it is, it would be a good idea to have a built-in mod manager similar to the Arma 3 system.
Backy 51 Posted April 17, 2016 Posted April 17, 2016 The issue I have with the new IC is that it enforces a "pure" client. If you have for example, 476th FG's range units, which do not alter any vanilla game files in any way and only adds new units, it triggers the IC and will not let you join a server without removing it. If it functions like this for some other mods (i.e. land texture mods, have not had the chance to test these in 2.0) it may heavily restrict not only mods, but the servers you can join while having any mods installed, regardless of the mod's purpose. If this IC will remain as it is, it would be a good idea to have a built-in mod manager similar to the Arma 3 system. Mako brings up a very good point. Mods add great value to the game. Having a built-in mod manager aka Arma 3 is a great idea and benefit to everyone. I don't need no stinkin' GPS! (except for PGMs :D) [sIGPIC][/sIGPIC]
schroedi Posted April 18, 2016 Posted April 18, 2016 Yep, even mods which are very useful and don't change the gameplay like english cockpit mods for russian planes don't work anymore.
JNelson Posted April 18, 2016 Posted April 18, 2016 Yep, even mods which are very useful and don't change the gameplay like english cockpit mods for russian planes don't work anymore. Yep no more sound mods, or texture mods on integrity checked servers, eg every combat server. Community A-4E-C
codefox Posted April 18, 2016 Posted April 18, 2016 Yep no more sound mods, or texture mods on integrity checked servers, eg every combat server. Are you sure it's only on MP? When I updated the openalpha I wasn't even able to start DCS. Was a real bummer. I love to see the integrity check being back but the current one leaves a little to be desired. :/ [sIGPIC][/sIGPIC]
JNelson Posted April 18, 2016 Posted April 18, 2016 Are you sure it's only on MP? When I updated the openalpha I wasn't even able to start DCS. Was a real bummer. I love to see the integrity check being back but the current one leaves a little to be desired. :/ I've been able to run fine with mods on the new versions. Community A-4E-C
Shahdoh Posted April 18, 2016 Author Posted April 18, 2016 Sounds like a separate issue. From what I could see, the IC only checks for connecting to an IC'd server. I even had a server up with a mod with IC enabled. Server was up, but no one could connect whether they were IC compliant or with the same mod.
codefox Posted April 18, 2016 Posted April 18, 2016 Guess the start issue only applies to lua script changes then. Had some modifications in a few lua files which completely prevented DCS from starting. [sIGPIC][/sIGPIC]
codefox Posted April 18, 2016 Posted April 18, 2016 I was not saying I couldn't fix the issue but I rather wanted to express my feelings on this subject. I can not see any reason to disallow editing some files completely. [sIGPIC][/sIGPIC]
Farlander Posted April 18, 2016 Posted April 18, 2016 oh, so i don't have the choice for textures anymore? There are many reasons to have a costomizable IC so that you can select parts of a game you consider non-damaging for your server. In addition, running a mod airplane on your server, does not mean you want to let all players mod their game freely :) I won't try to bring any connection within dlc textures or anything, but i sure do hope this isn't to block out modders even more.
GaryIKILLYOU Posted April 19, 2016 Posted April 19, 2016 Basically, RIP custom mods, such as textures and sounds. Funny this happens on the eve of DLC texture packs. :huh: My Specs:Win 10 Pro 64bit/ i7 6770K 4.5Ghz/32GB DDR4/ GTX 1070 SC/Samsung SSD Warthog Stick/TWCS Throttle/TrackIR 5
Barbajet Posted April 19, 2016 Posted April 19, 2016 having new sounds mods may also be bad for multiplayer if the sounds if too much it can create stutters or lags same as textures.. so i do not mind this off.. even good. but Cockpits languages should be allowed or implemented in the Sim ..
JNelson Posted April 19, 2016 Posted April 19, 2016 having new sounds mods may also be bad for multiplayer if the sounds if too much it can create stutters or lags same as textures.. so i do not mind this off.. even good. but Cockpits languages should be allowed or implemented in the Sim .. Source? I haven't seen anything that seems to suggest sound or texture mods cause issues for the server in any way. Community A-4E-C
sniperwolfpk5 Posted April 19, 2016 Posted April 19, 2016 It's a bad news. I have tons of sound, texture and skins mods. It means I can't use them. Win10, Intel 3rd Gen. Core i7 3.8Ghz, 20GB ram, Nvidia Geforce 1060 6GB Opentrack (Download it from HERE), PS3 Eye, Saitek x52-pro Joystick, DIY Rudder Pedals, Google Cardboard with DCS World English is not my native language
GGTharos Posted April 19, 2016 Posted April 19, 2016 Funny how this happens and people start ringing alarm bells without reading Skate's instructions on how to make a mod that will work. Funny this happens on the eve of DLC texture packs. :huh: 1 [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
OldE24 Posted April 19, 2016 Posted April 19, 2016 (edited) Funny how this happens and people start ringing alarm bells without reading Skate's instructions on how to make a mod that will work. I have not seen this maby you could LINK to it? i like this idea MP IC....RIP LEAVU 3 and Missile mod users, and BS like this that doesnt belong in MP. Edited April 19, 2016 by OldE24 8700k@4.7 32GB ram, 1080TI hybrid SC2
JNelson Posted April 19, 2016 Posted April 19, 2016 Funny how this happens and people start ringing alarm bells without reading Skate's instructions on how to make a mod that will work. News to me, could you link please. Community A-4E-C
GGTharos Posted April 19, 2016 Posted April 19, 2016 I have not seen this maby you could LINK to it? Maybe if you cared to watch what goes in in the mod section ... in fact I didn't realize it was a post by Alex, and it is a sticky (Skate has been helping a lot with questions regarding mod construction): http://forums.eagle.ru/showthread.php?t=89164 i like this idea MP IC....RIP LEAVU 3 and Missile mod users, and BS like this that doesnt belong in MP. LEAVU won't show up in IC. Ever. The missile mod wasn't being used on servers that didn't want it, as it was part of their IC check. Those of us who want to use it can and will continue to do so without any problems whatsoever. Whatever we want to belong in MP ... will belong in MP :) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
GaryIKILLYOU Posted April 19, 2016 Posted April 19, 2016 (edited) Funny how this happens and people start ringing alarm bells without reading Skate's instructions on how to make a mod that will work. Until you linked it in the thread above, many, myself included had no idea. But thanks for the link. :noexpression: Edited April 19, 2016 by GaryIKILLYOU My Specs:Win 10 Pro 64bit/ i7 6770K 4.5Ghz/32GB DDR4/ GTX 1070 SC/Samsung SSD Warthog Stick/TWCS Throttle/TrackIR 5
Recommended Posts