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Posted

That's interesting. I don't have a Rift, so can't compare. I also haven't had a chance to watch a video lasting a full hour comparing them, so all I can address is some of your bulletpoints where they differ greatly from my experience.

 

Setup: I'm sure Rift is easier, but Vive was far from difficult. I got some light stands and put the lighthouses on top. Not a whole lot more to it than that. It's not something I'd call daunting.

 

Product Quality: Clearly subjective. The controllers and the headset feel well made to me. I haven't seen the rift, but I'd disagree that the Vive doesn't feel like a premium product. Everything feels satisfyingly well built and quite solid to me.

 

Image quality: Again, I can't compare. I don't find the image blurry if I set the headset correctly. "Scale is off" - what? Scale seems perfect to me. I have experienced no tearing at all. Both headsets use low persistence displays. I don't find it too bright, personally.

 

Software/driver: I have experienced no lag, but there are certainly software issues with SteamVR. It seems a little unreliable at times. Also, if I have the HTC Vive software installed (to connect my phone etc) I can't use room setup in SteamVR, which I have to do often, ie if switching from roomscale to seated.

 

Tracking: Has worked flawlessly for me unless I've been too near a reflective surface, or in an area with a lot of objects which occlude the lighthouses. It's totally flawless under good circumstances.

 

Final conclusion: I think the person making the video has an agenda, and really has something against the Vive. His experience is so far from mine, and most others I've read that I suspect it lacks objectivity.

 

The Elite: Dangerous issue is certainly relevant. That game has severe issues with aliasing on the Vive.

Posted (edited)

The reason he chose ED for the test was entirely down to the "god ray" thing - he even says so. In that respect, the Vive was better, as he said - so he was in fact giving the Vive an advantage by using it.

 

Anyone who watches his channel regularly can tell you that he is about as fair and unbiased as they come.

 

The reason he had the name "UKRifter" is because it was initially made to show videos and reviews of the DK1 and 2 - when there simply was no other VR device around.

 

Trying to address the issues mentioned in the video through hearsay from another post is pointless, too.

 

Anyway - the things that people are going to come out with are the very reason he made an unbiased video - unfortunately, such a thing is not within many people's understanding in this day and age. Ego rules all.

Edited by Brixmis

Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS;

Pimax Crystal Light

I'm learning to fly - but I ain't got wings

With my head in VR - it's the next best thing!

Posted

Yes he concludes by saying he's gonna use mostly the Vive for VR experience, simply because the OR can't do Room Scale which he finds amazing, for seated and sim experience he does say he'll use the OR though. Considering he trial-by-fired it through Elite Dangerous no one can blame him.

 

I've watched the whole video and I don't remember him mentioning he chose ED in an attempt to favor the Vive and it's lesser god-ray effect. That'd be a terrible way to start a fair comparison too, knowing one HMD will be at a disadvantage.

 

I've watched a few of his videos before that review and I enjoyed them. Just to be clear I didn't say he's biased or unfair, I think he's being totally honest with his experience, but considering the conditions on which his comparison is based on is completely flawed it invalidates his work.

 

It's as if he had compared two similar race cars, one being driven on tarmac and the other off road.

[sIGPIC][/sIGPIC]

Posted

I wasn't referring to you, mate, no worries there :)

 

ED was a good opportunity for the god ray issue to be prevalent - which is why he got his wife to look as well, and give her opinion.

 

He was saying that this was one game where it really stands out - yet it doesn't bother him (or his wife, it seems). The god rays are pretty much the only bad thing he has to say about the Rift, because he didn't want to dwell on the controller aspect (which is the biggest complaint, of course), and ED is the best way he know to demonstrate it - and get his wife to actually see it and know what he is talking about (outside of loading screens of course).

 

This was to emphasise his favourite phrase on it - "it's the first thing you notice and the last thing that bothers you" (or words to that effect).

Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS;

Pimax Crystal Light

I'm learning to fly - but I ain't got wings

With my head in VR - it's the next best thing!

Posted
That's interesting. I don't have a Rift, so can't compare. I also haven't had a chance to watch a video lasting a full hour comparing them, so all I can address is some of your bulletpoints where they differ greatly from my experience.

 

Setup: I'm sure Rift is easier, but Vive was far from difficult. I got some light stands and put the lighthouses on top. Not a whole lot more to it than that. It's not something I'd call daunting.

 

Product Quality: Clearly subjective. The controllers and the headset feel well made to me. I haven't seen the rift, but I'd disagree that the Vive doesn't feel like a premium product. Everything feels satisfyingly well built and quite solid to me.

 

Image quality: Again, I can't compare. I don't find the image blurry if I set the headset correctly. "Scale is off" - what? Scale seems perfect to me. I have experienced no tearing at all. Both headsets use low persistence displays. I don't find it too bright, personally.

 

Software/driver: I have experienced no lag, but there are certainly software issues with SteamVR. It seems a little unreliable at times. Also, if I have the HTC Vive software installed (to connect my phone etc) I can't use room setup in SteamVR, which I have to do often, ie if switching from roomscale to seated.

 

Tracking: Has worked flawlessly for me unless I've been too near a reflective surface, or in an area with a lot of objects which occlude the lighthouses. It's totally flawless under good circumstances.

 

Final conclusion: I think the person making the video has an agenda, and really has something against the Vive. His experience is so far from mine, and most others I've read that I suspect it lacks objectivity.

 

The Elite: Dangerous issue is certainly relevant. That game has severe issues with aliasing on the Vive.

 

I'm sure the Vive works great for you, but since you haven't been able to compare it to the Rift, I suspect the reviewer might be in a better position to have an opinion.

Posted

I not sure how the review is flawed. He stated that its a comparison of Headsets, not a Headset compared to a Headset with tracked controllers. Its obvious that a headset with hand trackers is far more immersive, and would be the first choice for many gamers. BUT this is a flight sim forum where the quality of the headset and software should be far more important. As flight sims software advance to take advantage of tracked controllers we can take a look at the pros and cons of the Wands, and Touch controllers.

 

UKRifter had this name long before anyone heard of the Vive, while he was testing Rift prototypes. He has compared the Vive and Rift on far more games/sims than Eve. He's also understandably using the Vive more as he explores the wonders of full room tracking. His conclusion that the Rifts headset/ATW software is better, goes along with Flyinside conclusion that the Rift headset/ATW software is better for flight sims.

Posted

Which one can offer better "reading" experience?

Did the god-ray effects mess with target tracking or spotting ?

 

For combat sim,i think the SA is the first thing i should care about .

I hope the HMD can enhance it not mess with it.:joystick:

  • 2 weeks later...
Posted

For reading the Rift is marginally better has its screens are a bit crisper. The god ray effect are worse on the Rift than on the Vive though.

 

Here's another comparison of both HMDs from VR sim enthusiast GamerMuscle

 

[ame]

[/ame]

[sIGPIC][/sIGPIC]

  • 2 months later...
Posted

You will find folks who prefer the very good Vive system, BUT the majority of users and devs that have owned and tested BOTH prefer the Rift in flight sims for a number of reasons. Mainly comfort, displays clarity/larger sweetspot, easy pixel density settings, and most importantly its ATW software. The only advantage the Vive has in flight sims is its slight higher FOV, at the cost of display clarity. What's the point of a slightly higher FOV, if it makes spotting distant targets that much harder. Either way both systems are lacking the quality necessary for the best flight sim experience, but even with its flaws, its awesome immersive experience makes going back to a monitor very difficult to impossible.

Posted (edited)

I've had both for a while now, and it's user pref I've found. I think the Rift is far superior for DCS and other cockpit games, and also find that godrays, regardless of headfoam removal/fixes/aftermarket crap/etc are far, FAR worse with the Vive. It's a very personal experience, I've had others use MY setups, and find that they don't see godrays at all with the Vive, yet no matter what I do, I get them horribly with it. Everyone's eyes are different, I had very, very sharp vision, 20/10, until I hit 36, now at 42 I have around a 2.2 correction in both eyes (average), and with contacts in, or out, or with glasses, or without, godrays are effing awful for me with the HTC, yet not the Rift.

 

So, again, it's a very subjective issue. I do think that the Vive is a slightly better made unit, in terms of adjustments, quality/amount of materials, but not by much. The games - heh, Vive surpasses the Rift big time here IMO, IF, IF you aren't into flight sims or cockpit/driving games. The standing/room scale games that are coming, like "Onward", are just far beyond what's currently out there for the Rift. That said, Rift will soon have room scale with extra cameras hooked up through long USB cables, and if aftermarket controllers become available for the Rift like the Vive has...all bets are off then.

 

As CHivas said, I know several sim developers that MUCH prefer working with the Rift and its drivers/etc. Aces High for example, HiTechCreations has said that developing their product with the Rift so far has been easier/better. So far.

 

The OSVR from Razer could be the ticket, far cheaper, open source, and allows you to focus each eye independently and more accurately than Rift/Vive, allowing pretty much anyone to use it without glasses or corrections to their vision. Pretty big deal IMO.

Edited by Gman109

Primary DCS System: AMD 9800x3d, MSI Tomahawk 870, 6TB m.2s (2x2t, 1x2tb), MSI Ventus 5080, Seasonic 1200 PSU, 64GB Gskill 6000mhz CL30.  32" Asus 4K OLED 240hz, 49"MSI OLDED

Secondary System : 14600KF, z790 Tomahawk, 32GB Gskill 6000mhz CL32, Asus 4090, 2x2TB m.2.  VR: Quest 3 for now.

 

 

Virpil T50x2,T50CM2x2,Warbrd x2, VFX/Delta/Flankr/CM2/Alpha/Tm Hornet sticks, VKB GF3, Tm Warthog(many), Modded Cougar, VKB Pedals/MFG Pedals/Slaw Viper RX+109Cam Pedals/Virpil Pedals x2, Virpil T50+T50CM2+T50+T50CM3+VMAX Throttles/CH Fightersticksx2/CH Throttlesx2/CH peds, Quest 3.  Virpil Rotor TCS Plus.  All virpil grips, TM Grips, working on VKB  GF Grips.

 

Posted

My Rift room-scales great with just one camera high up in the corner of the room. I can be as far as 4-5 meters from it, limited by CV1 cable...

12900KF@5.4, 32GB DDR4@4000cl14g1, 4090, M.2, W10 Pro, Warthog HOTAS, ButtKicker, Reverb G2/OpenXR

Posted

With my glasses (silhouette) I couldn't get it to fit in either HMD. It's not like my glasses are huge or anything, if anything, they are tiny.

 

But vr-lens-lab.com saved the day.

hsb

HW Spec in Spoiler

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i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

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