Leo1606688537 Posted June 5, 2016 Posted June 5, 2016 If you go to: \DCS World\Config\terrain You will find many lua files that control the wy DCS looks... beside the option.lua from C:\Users\YOUR.USER.NAME\Saved Games\DCS\Config Most important here are the quality lua file you use... Extreme if you have extreme profile, etc and MapMFD.lua Mirrors.lua Reflections.lua. You can try to play with the values there to squeeze more FPS. Thanks for the info but I think I should change anything. If I fly with more people or in a mission, FPS are lower. I put my FPS according the 3 config availables with the objective to help developers to improve the module. Module SA342M have to improve because the number of FPS are very low (according to the recommended requierements). If I have almost the Recommended system requirements (Only the video card is under the recommended: 760 vs 780) and with low graphs I ´ve those FPS...How many FPS have a person who have the minimun requierements ? I hope they fix this problem, but people with FPS problems should say their configs to help the delevelopers. [sIGPIC][/sIGPIC]Saitek X52 Pro. i5 4670 3.40Ghz, 16GB DDR3 1600MHz, ASUS GTX760-DC2-SSU https://www.youtube.com/channel/UCXhCk5g4u5Ut3AKmR_jP7og :pilotfly:
q800 Posted June 5, 2016 Posted June 5, 2016 There's clearly some problem completely not related to settings. Some memory leak, some conflict etc. I run game with everything on high, ultra (except mirrors) etc. Every module runs smooth. With shkval on, with tgp on, doesnt matter. No drops here. Now there's Gazelle. Strangely slow with no visible reason. 1
Dingo_Bob Posted June 6, 2016 Posted June 6, 2016 has anyone considered that the lower FPS is because there's more real estate to process while viewing out of the bubble, where as most the other planes & helo's have a dashboard / large instrument panel in the way, just a thought [sIGPIC][/sIGPIC] Modules are like Pokemon you gotta catch 'em all :joystick::lol::pilotfly: AMD Ryzen7 3700x, G-Skills 32Gb RAM @ 3200Mhz, MSI GTX1080Ti, TM Warthog (20cm extension by Sahaj), MFG Crosswind Pedals, Oculus Rift, Track Ir5
Bidartarra Posted June 6, 2016 Posted June 6, 2016 has anyone considered that the lower FPS is because there's more real estate to process while viewing out of the bubble, where as most the other planes & helo's have a dashboard / large instrument panel in the way, just a thought I'm not sure the bubble canopy is a factor. What is puzzling is the difference in fps between NTTR and caucasus with the Gazelle on some systems. that and the huge fps dip between the Gazelle and the rest of the modules.
q800 Posted June 6, 2016 Posted June 6, 2016 (edited) has anyone considered that the lower FPS is because there's more real estate to process while viewing out of the bubble, where as most the other planes & helo's have a dashboard / large instrument panel in the way, just a thought It's not the issue since in external view it's the same, till you zoom out and model losses it's LOD. Not everyone experiences fps drop. Someone said that fps dropped with last update. Ppl who experiences fps drop have rigs from low-end to high-end. Damn... maybe it's about drivers or some specific video card settings... Edited June 6, 2016 by q800
Bidartarra Posted June 6, 2016 Posted June 6, 2016 I get stable 60 in external view and 20ish in cockpit view though.
nomdeplume Posted June 7, 2016 Posted June 7, 2016 I get stable 60 in external view and 20ish in cockpit view though. If you hit Ctrl+ScrollLock a couple of times you'll get a frame counter with a breakdown of where the system is spending its time. Comparing the breakdown between in-cockpit and external views might give a clue as to where the problem lies.
Bidartarra Posted June 7, 2016 Posted June 7, 2016 (edited) If you hit Ctrl+ScrollLock a couple of times you'll get a frame counter with a breakdown of where the system is spending its time. Comparing the breakdown between in-cockpit and external views might give a clue as to where the problem lies. The Update category is at 23.6 in cockpit view and 6.5 in external, the other values are the same pretty much. Edit: in cockpit, FPS 33: Render Total :0.0; Present 0.6; Update: 23.6; Shadow : 1.3 Env: 0.0 Mirrors: 10.7 MFD: 0.0 Main: 5.0 Cockpit 0.1; UI : 0.0; PostEffect 0.0; Btwn renders 0.6 Scene Total: 3.7; Parse 1.7; Surf 5.8; sea: 0.1; Sky: 0.1; Clouds: 0.0; Objects: 9.1; Exhaust: 0.0; Rain: 0.0. Outside, FPS 42 ( a random dip, usually higher): Render Total :0.0; Present 16.6; Update: 6.5; Shadow : 1.5 Env: 0.0 Mirrors: 10.2 MFD: 0.0 Main: 5.9 Cockpit 0.0; UI : 0.1; PostEffect 0.0; Btwn renders 1.0 Scene Total: 5.1; Parse 2.2; Surf 3.7; sea: 0.1; Sky: 0.1; Clouds: 0.0; Objects: 2.9; Exhaust: 0.0; Rain: 0.0. Edited June 7, 2016 by Bidartarra
Bidartarra Posted June 8, 2016 Posted June 8, 2016 Did a quick comparison with the huey, Update: 5.9 and mirrors 0 in cockpit, it seems to be the main difference. Now I don't see any mirrors in the Gazelle cockpit, so why that big of an impact in the mirrors category? What does the update category refers too?
Bidartarra Posted June 8, 2016 Posted June 8, 2016 Deactivated the mirrors in the game options and went from 33 to 60 sitting on the runway at kutaisi and from 20-22 to 45-60 during the truck mission.
q800 Posted June 8, 2016 Posted June 8, 2016 (edited) Wow. Have you just solved it? Good job! I need to check it out after work. Edited June 8, 2016 by q800
q800 Posted June 8, 2016 Posted June 8, 2016 I've checked it. Unfortunately, it's not the mirrors... duh
Bidartarra Posted June 8, 2016 Posted June 8, 2016 I've checked it. Unfortunately, it's not the mirrors... duh I'm sorry to hear that.
fjacobsen Posted June 8, 2016 Author Posted June 8, 2016 I added a key combo to toggle mirrors in the Gazelle (Though it has no mirrors). Toggling the mirrors off gives at best a 10% increase of FPS, so while it does matter whether it´s on or off, I still don´t think that it's the cure - so something else is going on. FinnJ | i7-10700K 3.8-5.1Ghz | 64GB RAM | RTX 4070 12GB | 1x1TB M.2. NVMe SSD | 1x2TB M.2. NVMe SSD | 2x2TB SATA SSD | 1x2TB HDD 7200 RPM | Win10 Home 64bit | Meta Quest 3 |
Bidartarra Posted June 8, 2016 Posted June 8, 2016 You guys should use the monitoring tool of DCS to see what has the bigger impact on frames. Also the toggle mirror shortcut didn't help at all for me. I had to completely deactivate mirrors in the gameplay options. I did see the improvement after that.
q800 Posted June 8, 2016 Posted June 8, 2016 (edited) Biggest impact has something called "present" in monitoring tool. But if i alt-tab DCS, and then go back to DCS it has very small impact and i have normal FPS for a while (sometimes). Something's wrong, definitely... Edited June 8, 2016 by q800
fjacobsen Posted June 9, 2016 Author Posted June 9, 2016 You guys should use the monitoring tool of DCS to see what has the bigger impact on frames. Also the toggle mirror shortcut didn't help at all for me. I had to completely deactivate mirrors in the gameplay options. I did see the improvement after that. I do use the monitoring tool of DCS (Ctrl+Pause/Break). I tried both disabling the mirrors in the setup menu as well as adding the key binding for "Toggle Mirrors" in the SA342 input lua in order to toggle mirrors in-game. The outcome is the same... Sitting on the runway at Kobaleti facing towards the sea I see 60 fps, this increases to 65 fps either if I disable the mirrors in the menu or I toggle them off with the key bind. Looking right towards the city brings the fps down to 32 with mirrors on and increases fps to 35 turning them off. But other modules gives me still better FPS. FinnJ | i7-10700K 3.8-5.1Ghz | 64GB RAM | RTX 4070 12GB | 1x1TB M.2. NVMe SSD | 1x2TB M.2. NVMe SSD | 2x2TB SATA SSD | 1x2TB HDD 7200 RPM | Win10 Home 64bit | Meta Quest 3 |
zaelu Posted June 9, 2016 Posted June 9, 2016 Try also Alt+Enter to make DCS be in true full screen not bordless window as it starts default (each time it starts). [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
q800 Posted June 27, 2016 Posted June 27, 2016 Any news on this? Is this fixed after last update? I'm not able to check it right now.
SnowTiger Posted June 27, 2016 Posted June 27, 2016 The latest patch/update dropped my Game Loading /Mission Loading and in-game Frame Rates to an all time low. It would be great if an update actually did more good than harm. It's getting a bit old. SnowTiger AMD Ryzen 9 7950X - Zen 4 16-Core 4.5 GHz - Socket AM5 - 170W Desktop Processor ASUS ROG STRIX X670E-A GAMING WIFI 6E Socket AM5 (LGA 1718) Ryzen 7000 gaming motherboard Geforce RTX 4090 Gaming Trio X - 24GB GDDR6X + META Quest 3 + Controllers + Warthog Throttle, CH Pro Pedals, VKB Gunfighter MKII MCG Pro G.SKILL Trident Z5 Neo Series 64 GB RAM (2 x 32GB) 288-Pin PC RAM DDR5 6000 RAM
ESAc_matador Posted July 3, 2016 Posted July 3, 2016 (edited) Absolutely yes. I have fps drops with the Gazelle. Edited July 10, 2016 by ESAc_matador
ESAc_matador Posted July 10, 2016 Posted July 10, 2016 poly.... Are you thinking in some kind of cockpit improve so it kills less fps? Ot it is not Gazelle's fault? I can fly it properly but there is more studdering than most other modules. Is it due that sincr you have less cockpit you are rendering more terrain? Just wonder.
zaelu Posted July 15, 2016 Posted July 15, 2016 (edited) OK, I had this problem and I think I solved it with the toggle mirrors. So before I had 22fps at a mission start. Also in flight the FPS was very poor. First I deleted (actually renamed so I can compare) Options.lua from saved games folder and after rebuilding all how it was the FPS jumped from 22 to 34 in same conditions Then I added the toggle mirrors command to default.lua from keyboard folder from input (I copied the line from mi-8 module) and when I toggled off the mirrors... bam! 60fps (max FPS for me as I use VSync and my monitor has 60fps). So definitely there is a problem with the mirrors (I think mirrors.lua from config does nothing as I tried to replace it with a low.lua... maybe there is a shader file for it now) and people that tried this fix maybe just didn't add the command properly so it didn't actually worked. Edited July 15, 2016 by zaelu [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
Ramsay Posted July 16, 2016 Posted July 16, 2016 Confirmed. Added the mirror toggle to DCSWorld\Mods\aircraft\SA342\Input\keyboard\default.lua and saw increases/drops of 20-30 fps as I enabled/disabled the mirrors (I have fps capped at 60fps). ... keyCommands = { [b]-- Test Mod -- Increase frame rate by disabling Mirrors -- Add Mi-8 Mirror Line {combos = {{key = 'M'}}, down = iCommandToggleMirrors, name = _('Toggle mirrors'), category = _('General')},[/b] -- Flight Test -- {combos = {{key = 'F', reformers = {'RCtrl'}}}, down = iCommandPlaneNav_THeadingTimeRangeF, name = _('SA342 Show Flight Test indicator') , category = 'Flight Test'}, -- {combos = {{key = 'Up'}}, down = iCommandPlaneNav_PB0, name = _('SA342 Line Up'), category = 'Flight Test'}, ... etc. DCS Version: 1.5.4.54855 Steam: yes Map: Caucus SP/MP: SP Airframe SA-342M/SA-342L: L Reproducible: Yes Controllers: X52 Pro (Throttle), MS Sidewinder FFB2 (cyclic), TrackIR OS: Win 10 Pro RAM: 12GB GPU: GTX 670 2Gb Mods: JSGME all disabled, except above line edit to enable mirror keyboard toggle. 1 i9 9900K @4.8GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 11 Pro x64, Odyssey G93SC 5120X1440
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