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Posted

I'm only using Trackir and not snapview. Aside that it seems somehow weird since the 1.5.4 ob update, one specific thing is that I cannot turn my view over my shoulder in either direction past about 3/4 of the way around, regardless of how I configure Trackir. It simply hits a point and stops rotating the view.

When you hit the wrong button on take-off

hwl7xqL.gif

System Specs.

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System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB
CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27"
CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
 
Posted
I'm only using Trackir and not snapview. Aside that it seems somehow weird since the 1.5.4 ob update, one specific thing is that I cannot turn my view over my shoulder in either direction past about 3/4 of the way around, regardless of how I configure Trackir. It simply hits a point and stops rotating the view.

 

Not sure if that head-movement limit is a bug or a feature... seems as if our head tracker now limits the rotation to that of an actual human's neck.

PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit

Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate

 

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Posted

I kind thought of that, and it may be what they are aiming for, but it doesn't take into account turning your upper torso to look over your shoulder :(

When you hit the wrong button on take-off

hwl7xqL.gif

System Specs.

Spoiler
System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB
CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27"
CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
 
Posted
I kind thought of that, and it may be what they are aiming for, but it doesn't take into account turning your upper torso to look over your shoulder :(

 

Yeah, that's the only downside of that, I agree!

 

For some reason TrackIR is also moving external views about.

 

That's a new feature; I personally like it. :thumbup:

PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit

Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate

 

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Posted
Yeah, that's the only downside of that, I agree!

8<

 

The real downside is that you cannot even to a proper control-surface check anymore, because you cannot see your own tail while sitting on the ground :doh:

 

Even worse, if you cannot look behind you while flying, how are you supposed to react to an enemy coming up behind you. You're blind!! :mad:

 

I can see them restricting you from turning past 180° left or right, maybe even 170°, but this is a game-breaker.

 

ED Please, PLEASE fix this!! :(

When you hit the wrong button on take-off

hwl7xqL.gif

System Specs.

Spoiler
System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB
CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27"
CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
 
Posted

This was a known bug right? Did you check the post on 'Slanted' view? Also I believe that bug was fixed in the OB release today.

Posted

Without having read all of the 170 posts at the time, it appeared to be a different issue.

 

At any rate, SkateZilla found the solution, and Shahdoh put it into JSGME format, which can be found here:

 

[REPORTED] Slanted side view when using TiR in latest 1.5.4. OB. Post #134

 

I've already tried this out, and it fixes all the issue which I had :thumbup:

When you hit the wrong button on take-off

hwl7xqL.gif

System Specs.

Spoiler
System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB
CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27"
CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
 
Posted

Yeah, the slanted view issue is gone; however, the limited head turning is still there. Again, not sure of intended feature or bug...

PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit

Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate

 

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VKBcontrollers.com

Posted
Yeah, the slanted view issue is gone; however, the limited head turning is still there. Again, not sure of intended feature or bug...

 

See:

 

"over the shoulder" fix for track IR is not included to this update , but fixed already in internal version ( together with combined arms TIR and VR sight camera ) .

 

Overall using of Track IR is fixed - slanted view bug , mouse interraction etc.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

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3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted

Thanks Skate!

PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit

Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate

 

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Posted

The view angle limitation may be a realistic feature for certain aircraft. I remember this topic coming up for question waaaay back in the days of Su-27 Squadron Commanders Edition ('96? 97 possibly?). The answer then was that in the Su-27 the pilot is strapped in so securely that twisting their upper torso is impossible, and the pilot's view angle is therefore limited by head rotation.

 

Glad the slanted view angle got fixed!

System Spec: Cooler Master Cosmos C700P Black Edition case. | AMD 5950X CPU | MSI RTX-3090 GPU | 32GB HyperX Predator PC4000 RAM | | TM Warthog stick & throttle | TrackIR 5 | Samsung 980 Pro NVMe 4 SSD 1TB (boot) | Samsung 870 QVO SSD 4TB (games) | Windows 10 Pro 64-bit.

 

Personal wish list: DCS: Su-27SM & DCS: Avro Vulcan.

Posted

With the temporary-fix I previously posted > [REPORTED] Slanted side view when using TiR in latest 1.5.4. OB. Post #134 < , which still works wonderfully at 1.5.4.54316.106, in the P-51D you have a limitation. You cannot turn your view more than about 180° in either direction, and that is realistic.

 

If other aircraft have other limitations, those should be modeled into the aircraft.

When you hit the wrong button on take-off

hwl7xqL.gif

System Specs.

Spoiler
System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB
CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27"
CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
 
Posted

I'm experiencing the same thing. When I returned from checking the controls menu, I had a message stating, "Head Tracker has been disabled." I hadn't touched a thing.

[sIGPIC][/sIGPIC]WIN 10, i7 10700, 32GB DDR4, RTX 2080 Super, Crucial 1TB SSD, Samsung EVO 850 500GB SSD, TM Warthog with 10cm extension, TIR5, MFG Crosswind Pedals, Wheelstand Pro, LG 40" 4K TV, Razer Black Widow Ultimate KB[/size]

Posted
You cannot turn your view more than about 180° in either direction, and that is realistic.

 

If you can turn your head 180 in both directions then you can see straight behind you. Perhaps you meant 90.

ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:

Posted

I also got some problems with headtracking in 1.5.4. I can not look back at my six o' clock anymore... Head-movements seems more sluggish and slow. Tracking (input) died after a short time when flying Mirage and Mig21.

 

I am using EDtracker pro. Works great with release 1.5.3 and DCS 2 Open Alpha.

Posted

I dont think EDTracker is supported,

 

AFAIK, the Only supported Tracking Devices are:

Track IR

Oculus VR HMDs

Vive VR HMDs

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted

Supported or not, EDTracker has always worked great but not anymore. Obviously, something went wrong with views in the 1.5.4 open beta patch (for non VR users). I'll have a closer look and see if I can re-configure my settings once 1.5.4 release is out.

Posted
If you can turn your head 180 in both directions then you can see straight behind you. Perhaps you meant 90.

 

No, with the fix I listed implemented, you can turn your view about 180°, from straight ahead, to practically straight behind.

When you hit the wrong button on take-off

hwl7xqL.gif

System Specs.

Spoiler
System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB
CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27"
CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
 
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