SkateZilla Posted July 22, 2016 Share Posted July 22, 2016 HA! I got sent to this thread by SkateZilla's closure of another thread: http://forums.eagle.ru/showthread.php?p=2845997#post2845997 and he states that this matter was resolved and to come here to this thread? For what, I don't see the resolve mentioned here, only the problem. :huh: The TrackIR Slanted View was a completely different problem w/ the vertical axis offset, which was resoved. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Fakum Posted July 23, 2016 Share Posted July 23, 2016 I see your point, thank you for the clarification. For me, the slanted view was resolved but still limits the horizontal view (cant look back sideways any further than the wing tips), and I also have the flipping issue as well. I thank you for clearing up the confusion between threads I had. Windows 10 Pro - 64 Bit / ASUS ROG Strix B650E-F Gaming / AMD 7800X3D / G.Skill Trident Z5 NEO 64GB DDR5 6000 Ram / SSD M.2 SK hynix Platinum P41 2TB / MSI Gaming GeForce RTX 4090 SUPRIM Liquid X 24G / SteelSeries Arctis 7 Headset /LG-Ultragear 38" IPS LED Ultrawide HD Monitor (3840 x 1600) / Track IR4 / Thrustmaster TPR Pendular Rudder Pedals / Virpil HOTAS VPC Constellation ALPHA-R & VPC MongoosT-50CM3 Throttle Link to comment Share on other sites More sharing options...
Thorax_fin Posted July 25, 2016 Share Posted July 25, 2016 experiencing same behaviour Link to comment Share on other sites More sharing options...
Bearfoot Posted July 26, 2016 Share Posted July 26, 2016 (edited) TrackIR --- should just stop, and not flip when at limit This is, to me, really distracting and confusing and illogical :). When you turn your head so that you exceed the possible *virtual* range of movement (and not the TrackIR), then the orientation flips 180 degrees. Note that this is not that the head tracker has lost the ability to track 3 points or has exceeded the device's FOV/range of movement. Just that the virtual ROM limit is reached and your head tracker continues to try and push past. At this point, simply stopping any more movement to simulate real world limits of movement makes sense. Flipping it does not ... unless we are possessed ;) !head-track-flip.trk Edited July 26, 2016 by Bearfoot 1 Link to comment Share on other sites More sharing options...
Cool-Hand Posted July 26, 2016 Share Posted July 26, 2016 I definitely agree....or ed should model pea soup as we spin our heads around [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Bearfoot Posted July 26, 2016 Share Posted July 26, 2016 The TrackIR Slanted View was a completely different problem w/ the vertical axis offset, which was resoved. Sorry, just to clarify the clarification ... There are two issues mentioned here: (A) Slanted view (B) Vertical axis offset So, to confirm: (1) the flipping around as you reach a limit when looking up is issue "B" (2) the "slanted view issue is resolved, and the "vertical axis offset" issue remains to be resolved? or the other way around? Link to comment Share on other sites More sharing options...
SkateZilla Posted July 26, 2016 Share Posted July 26, 2016 (edited) Sorry, just to clarify the clarification ... There are two issues mentioned here: (A) Slanted view (B) Vertical axis offset So, to confirm: (1) the flipping around as you reach a limit when looking up is issue "B" (2) the "slanted view issue is resolved, and the "vertical axis offset" issue remains to be resolved? or the other way around? This thread is for the bug, when vertical axis exceeds +/-90° the view flips 180 degrees. Edited July 26, 2016 by SkateZilla 1 Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
fyaruny Posted July 27, 2016 Share Posted July 27, 2016 We really need this issue fixed, its such a game breaker for me... Link to comment Share on other sites More sharing options...
Atraced Posted July 28, 2016 Share Posted July 28, 2016 Hi Guy's, Same problem here. It's a shame.... Link to comment Share on other sites More sharing options...
Integrals Posted August 3, 2016 Share Posted August 3, 2016 anyone come up with a work around for this, for now? Link to comment Share on other sites More sharing options...
SkateZilla Posted August 3, 2016 Share Posted August 3, 2016 This should be fixed in 2.0.3 and will likely make it's way to 1.5 soon. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
wilbur81 Posted August 3, 2016 Share Posted August 3, 2016 This should be fixed in 2.0.3 and will likely make it's way to 1.5 soon. It is fixed in 2.0.3.... and it's great! :-) i7 8700K @ Stock - Win10 64 - 32 RAM - RTX 3080 12gb OC - 55 inch 4k Display Link to comment Share on other sites More sharing options...
Bearfoot Posted August 3, 2016 Share Posted August 3, 2016 This should be fixed in 2.0.3 and will likely make it's way to 1.5 soon. Yep --- not just "fixed" in 2.0.3, but MAJORLY improved!!!! Thanks, ED and testers! Link to comment Share on other sites More sharing options...
Integrals Posted August 3, 2016 Share Posted August 3, 2016 Fantastic news, thanks for the update! I do hope that you actually mean soon and not "soon�™" =P Link to comment Share on other sites More sharing options...
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