JazonXD Posted July 24, 2016 Posted July 24, 2016 Seeing that the flight PATH of the AGM-65s have greatly changed to reflect realistic flight paths, I was wondering if the AGM-65s also now have an AFM flight model like the AIM-120s or the R-27s? Thanks. AMD 5600X -- Gigabyte RTX 3070 Vision -- 32GB 3600MHz DDR4 -- HP Reverb G2 -- Logitech 3D Extreme Pro -- Thrustmaster TWCS BRRRT! Car and aviation enthusiast, gun nut and computer nerd!
ED Team Wags Posted July 24, 2016 ED Team Posted July 24, 2016 Most air-to-surface missiles are being updated for improved fidelity flight dynamics and guidance. After that is complete, our engineer will do the same for the air-to-air systems. Thanks 1 Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
Enduro14 Posted July 24, 2016 Posted July 24, 2016 Also have noticed the Vikhrs seem much more animated :) weapons and ballistics are kind of my thing and this makes me quite happy. Keep up the good work! Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S
TorsteinE Posted July 24, 2016 Posted July 24, 2016 Has this been in the works for a long time, or started recently? Any expectations on how long this will take? i7 6700K @ 4.6, GTX1070, 32GB DDR4 @ 3200 TM Warthog on Monstertech, TrackIR5, Lenovo Explorer, MFG Crosswind.
Dappman Posted July 24, 2016 Posted July 24, 2016 Most air-to-surface missiles are being updated for improved fidelity flight dynamics and guidance. After that is complete, our engineer will do the same for the air-to-air systems. Thanks
Gliptal Posted July 24, 2016 Posted July 24, 2016 Seeing that the flight PATH of the AGM-65s have greatly changed to reflect realistic flight paths, I was wondering if the AGM-65s also now have an AFM flight model like the AIM-120s or the R-27s? Thanks.How did the Maverick change?
Vitormouraa Posted July 24, 2016 Posted July 24, 2016 :D SplashOneGaming Discord https://splashonegaming.com
TorsteinE Posted July 24, 2016 Posted July 24, 2016 How did the Maverick change? Previously you would be able to launch a AGM-65 towards a target as long as it wasn't out of gimbal range. This was changed to the more realistic "keyhole" https://i.imgur.com/HlBW8pO.jpg i7 6700K @ 4.6, GTX1070, 32GB DDR4 @ 3200 TM Warthog on Monstertech, TrackIR5, Lenovo Explorer, MFG Crosswind.
Gliptal Posted July 24, 2016 Posted July 24, 2016 Previously you would be able to launch a AGM-65 towards a target as long as it wasn't out of gimbal range. This was changed to the more realistic "keyhole" https://i.imgur.com/HlBW8pO.jpgOk thanks, knew about that and it has been a couple of months at least. I though they changed something else lately.
Vitormouraa Posted July 24, 2016 Posted July 24, 2016 IIRC before the FM update, you could hit targets using the force correlate (Hotel model) from 18nm, 19nm it would explode in the air, now the maximum is 12nm, if you are high. i.e, so much better now. SplashOneGaming Discord https://splashonegaming.com
VAF [136] Striker Posted July 24, 2016 Posted July 24, 2016 Most air-to-surface missiles are being updated for improved fidelity flight dynamics and guidance. After that is complete, our engineer will do the same for the air-to-air systems. Thanks This is extremely good news Wags. Thanks for informing us of these changes that are coming. Nvidia GTX-1080 Intel i7-4820K 3.7 Ghz ASUS ROG Rampage IV Extreme MB 32 GB Memory Windows 7 Pro 64 Bit [sIGPIC][/sIGPIC]
BravoFoxTrt Posted July 24, 2016 Posted July 24, 2016 +1 MSI R9 280X 6GB x2 Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit/ X52 & CH Pedals/ MSI DS502 GAMING Headset
Aginor Posted July 25, 2016 Posted July 25, 2016 Most air-to-surface missiles are being updated for improved fidelity flight dynamics and guidance. After that is complete, our engineer will do the same for the air-to-air systems. Thanks Sounds good, but what about all the bombs? Will they get AFMs too? DCSW weapons cheat sheet speed cheat sheet
gospadin Posted July 25, 2016 Posted July 25, 2016 Sounds good, but what about all the bombs? Will they get AFMs too? I don't think dumb bombs need AFMs, SFM is plenty good enough for them IMO. What we need is a better modeling of soft damage and armor, for every ground unit. As in, "hitpoints" of various systems and where they're located on a vehicle, along with directional armor that mitigates incoming damage to a certain point. No amount of 20mm cannon fire should be able to stop a T-90. A 2000lb JDAM missing by 5m should still kill it quite easily. Once that's improved, they can work on splash damage and fragmentation damage modeling. The fragments of a 500lb bomb should have a low chance of killing soft targets out to half a mile. My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E
Aginor Posted July 25, 2016 Posted July 25, 2016 Well, let's be a bit more precise: Bombs (in general, dumb or guided) need a realistic or at least believable flight model. An SFM is OK as long as it is realistic, which means correct ballistic curves, and terminal velocity, all that stuff. Example: GBU-38 It actually slows down while falling. And it gets nowhere near its terminal velocity, which is around the speed of sound when dropped from high altitude. http://forums.eagle.ru/showthread.php?t=120924 EDIT: And about the damage. Yes, that also needs some tweaking. But I think that would be too off-topic in this thread. DCSW weapons cheat sheet speed cheat sheet
sobek Posted July 25, 2016 Posted July 25, 2016 Dumb bombs and LGBs have AFM. JDAMS don't. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
gospadin Posted July 25, 2016 Posted July 25, 2016 Example: GBU-38 It actually slows down while falling. And it gets nowhere near its terminal velocity, which is around the speed of sound when dropped from high altitude. http://forums.eagle.ru/showthread.php?t=120924 Okay, wow, I had no idea it was so broken. Maybe SFM would behave better if drag coefficients were modeled better on weapons by the core engine? I can't seem to get any in-game numbers to line up with various published analysis info. My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E
Aginor Posted July 25, 2016 Posted July 25, 2016 Dumb bombs and LGBs have AFM. JDAMS don't. Correct about JDAMs. Those definitely need an overhaul, but are you sure about russian dumb bombs? Because IIRC last time I checked they did not have an AFM. I could be wrong though. The western ones are fine. ...and I have to check cluster bombs, because I don't remember if they have AFMs already. DCSW weapons cheat sheet speed cheat sheet
Aginor Posted July 25, 2016 Posted July 25, 2016 Just tested it. CBU-97 and WCMD are fine already. That leaves only the JDAMs on the western side it seems. DCSW weapons cheat sheet speed cheat sheet
sobek Posted July 25, 2016 Posted July 25, 2016 but are you sure about russian dumb bombs? Good point, i never use those. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
gospadin Posted July 25, 2016 Posted July 25, 2016 Just tested it. CBU-97 and WCMD are fine already. That leaves only the JDAMs on the western side it seems. Does this mean that any new weapon created by a mod developer will use the SFM only? And thus have really bad performance? (I assume AFM access requires SDK access to implement the weapon) Or is the distinction based on wsType classes, such that new "bomb-common" models can be created that share the existing embedded AFM based on parameterized data? My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E
Aginor Posted July 25, 2016 Posted July 25, 2016 Mods can't add or modify weapons anyway without breaking the integrity check. The weapons used by 3rd parties are actually added by ED I think. As for your other question: I don't know. I asked about that possibility once or twice because that GBU-38 behaviour made me furious enough to try and change it myself, but I never got an answer. But just to make sure I'd like to stress again that an SFM is not necessarily bad. It is just simpler. If its parameters fit it can look believable if the weapon has a simple behaviour. DCSW weapons cheat sheet speed cheat sheet
Boberro Posted July 26, 2016 Posted July 26, 2016 Vikhrs are changed but does it reflect more realistic flight path? It seems now they are more-less flying straight but have rotating animation only. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Enduro14 Posted July 26, 2016 Posted July 26, 2016 I can tell you that the vikhrs are not nearly as accurate they once where past 8km. Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S
Aginor Posted July 26, 2016 Posted July 26, 2016 I can tell you that the vikhrs are not nearly as accurate they once where past 8km. Ok, thanks! But is that more realistic or less realistic? DCSW weapons cheat sheet speed cheat sheet
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