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Posted

Seeing that the flight PATH of the AGM-65s have greatly changed to reflect realistic flight paths, I was wondering if the AGM-65s also now have an AFM flight model like the AIM-120s or the R-27s? Thanks.

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Posted

Also have noticed the Vikhrs seem much more animated :) weapons and ballistics are kind of my thing and this makes me quite happy. Keep up the good work!

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Posted

Has this been in the works for a long time, or started recently? Any expectations on how long this will take?

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Posted
Most air-to-surface missiles are being updated for improved fidelity flight dynamics and guidance. After that is complete, our engineer will do the same for the air-to-air systems.

 

Thanks

 

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Posted
Seeing that the flight PATH of the AGM-65s have greatly changed to reflect realistic flight paths, I was wondering if the AGM-65s also now have an AFM flight model like the AIM-120s or the R-27s? Thanks.
How did the Maverick change?
Posted
How did the Maverick change?

 

Previously you would be able to launch a AGM-65 towards a target as long as it wasn't out of gimbal range. This was changed to the more realistic "keyhole" https://i.imgur.com/HlBW8pO.jpg

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Posted
Previously you would be able to launch a AGM-65 towards a target as long as it wasn't out of gimbal range. This was changed to the more realistic "keyhole" https://i.imgur.com/HlBW8pO.jpg
Ok thanks, knew about that and it has been a couple of months at least. I though they changed something else lately.
Posted
Most air-to-surface missiles are being updated for improved fidelity flight dynamics and guidance. After that is complete, our engineer will do the same for the air-to-air systems.

 

Thanks

This is extremely good news Wags. Thanks for informing us of these changes that are coming.

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Posted

+1

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Posted
Sounds good, but what about all the bombs? Will they get AFMs too?

 

I don't think dumb bombs need AFMs, SFM is plenty good enough for them IMO.

 

What we need is a better modeling of soft damage and armor, for every ground unit.

 

As in, "hitpoints" of various systems and where they're located on a vehicle, along with directional armor that mitigates incoming damage to a certain point. No amount of 20mm cannon fire should be able to stop a T-90. A 2000lb JDAM missing by 5m should still kill it quite easily.

 

Once that's improved, they can work on splash damage and fragmentation damage modeling.

 

The fragments of a 500lb bomb should have a low chance of killing soft targets out to half a mile.

Posted

Well, let's be a bit more precise: Bombs (in general, dumb or guided) need a realistic or at least believable flight model. An SFM is OK as long as it is realistic, which means correct ballistic curves, and terminal velocity, all that stuff.

 

Example: GBU-38

It actually slows down while falling. And it gets nowhere near its terminal velocity, which is around the speed of sound when dropped from high altitude.

http://forums.eagle.ru/showthread.php?t=120924

 

EDIT: And about the damage. Yes, that also needs some tweaking. But I think that would be too off-topic in this thread.

Posted

Dumb bombs and LGBs have AFM. JDAMS don't.

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Posted
Example: GBU-38

It actually slows down while falling. And it gets nowhere near its terminal velocity, which is around the speed of sound when dropped from high altitude.

http://forums.eagle.ru/showthread.php?t=120924

 

Okay, wow, I had no idea it was so broken.

 

Maybe SFM would behave better if drag coefficients were modeled better on weapons by the core engine? I can't seem to get any in-game numbers to line up with various published analysis info.

Posted
Dumb bombs and LGBs have AFM. JDAMS don't.

 

Correct about JDAMs. Those definitely need an overhaul, but are you sure about russian dumb bombs? Because IIRC last time I checked they did not have an AFM. I could be wrong though. The western ones are fine.

...and I have to check cluster bombs, because I don't remember if they have AFMs already.

Posted
but are you sure about russian dumb bombs?

 

Good point, i never use those.

Good, fast, cheap. Choose any two.

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Posted
Just tested it. CBU-97 and WCMD are fine already.

That leaves only the JDAMs on the western side it seems.

 

Does this mean that any new weapon created by a mod developer will use the SFM only? And thus have really bad performance? (I assume AFM access requires SDK access to implement the weapon)

 

Or is the distinction based on wsType classes, such that new "bomb-common" models can be created that share the existing embedded AFM based on parameterized data?

Posted

Mods can't add or modify weapons anyway without breaking the integrity check. The weapons used by 3rd parties are actually added by ED I think.

 

As for your other question: I don't know. I asked about that possibility once or twice because that GBU-38 behaviour made me furious enough to try and change it myself, but I never got an answer.

 

But just to make sure I'd like to stress again that an SFM is not necessarily bad. It is just simpler. If its parameters fit it can look believable if the weapon has a simple behaviour.

Posted

Vikhrs are changed but does it reflect more realistic flight path? It seems now they are more-less flying straight but have rotating animation only.

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