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Posted

That's looking pretty damn so far... still a long way to completion though :book:

 

WIP "work in progress"

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  • 3 weeks later...
Posted

Do the exhaust petals actually animate properly? I'd love to see that kind of attention to detail.

 

Thanks for posting that in the English forum, it's difficult to scan through the Russian forum :D

Posted
Maybe in Bs:music_whistling:.....we´ll wait and see:D

 

Expecting, will wait. I too very much wait.:D

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Не критикуй! Если можешь, сделай лучше! Главная ошибка любой программы в том, что она вообще была написана.

Благодарю за внимание. "pallmall" Valery

 

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Posted

What's difference between this ED's WIP model and the one that's already in LOMAC:FC?

 

All of the current Su models seem to have paper thin edges which makes them look fake. Mig29 model however seems to look much better with rounded edges. This always puzzled me since Mig29 and Su27 are very similar model wise.

 

StrikerMax's model however seems to be much better with slightly rounded edges. But I don't see that in ED's WIP models. What's better in ED's new models?

Posted
What's difference between this ED's WIP model and the one that's already in LOMAC:FC?

 

Well its a better 3d model of course. The MiG-29 had a slightly better model because it was made later during the development of lock on. Strike's model is awesome but due to personal life, its put on hold. Strike's model has no relation to ED's WIP.

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Posted
Well its a better 3d model of course. The MiG-29 had a slightly better model because it was made later during the development of lock on. Strike's model is awesome but due to personal life, its put on hold. Strike's model has no relation to ED's WIP.

 

ED's WIP is to be put into BS? I'm just not seeing in what way it is an improvement over the existing Su27 model.

Posted
ED's WIP is to be put into BS? I'm just not seeing in what way it is an improvement over the existing Su27 model.
It has a lot more detail? ...
Posted

lol. Did you even look at what our model looks like today?

1.jpg

The new model looks a lot better.

Anyway, hopefully this new model will come into Black Shark. However, since its in early development, that's hard to say. The MiG-29 and the Su-25's new model would most likely make it into the release since they are almost finished.

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Posted

Well, polygon smoothing wise, yea, I'd agree that those WIP pictures do look better. I thought you meant they added more detail objects. And also, those are pre-rendered shot. I doubt that's what you're gonna get in-game in real time. I don't even believe LOMAC engine is capable of that unless BS is based on new graphics engine.

Posted
What's difference between this ED's WIP model and the one that's already in LOMAC:FC?

 

All of the current Su models seem to have paper thin edges which makes them look fake. Mig29 model however seems to look much better with rounded edges. This always puzzled me since Mig29 and Su27 are very similar model wise.

 

StrikerMax's model however seems to be much better with slightly rounded edges. But I don't see that in ED's WIP models. What's better in ED's new models?

 

It's a Work In Progress, I'm sure they'll bulk it out lots like you said look at the front gear door for example. What's the difference? a much higher polygon count. Look at the airbrake for example, can you see a modelled wrie upon the hydraulic ram? don't get that detail at the moment. :D

Posted
Have you even seen the graphics on the apache, ka-50...etc in the screenshot section over at lockon.ru?

 

Yes and none of them are as smooth as those PRE-RENDERED shots.

 

Like I've said, Mig29's currently in game I think looks great. If they improve the Su's to that level, I'd be happy. But I don't believe those renders are what we'll be getting.

Posted

as quoted from gys, modern-computer should be able to handle a model that 100,000 poly no problem. So i believe those render is what we will get.

This was one of the early WIP screen of STRIKE's model

zoomin.gif

As you can see it was very smooth and that was around 50,000 poly. The apache, ka-50, and the Su-25T all showed this great quality.

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Posted

I'm TD at 3D animation production house. We do not work with games but am familiar with what's practically possible with current technology. We can talk about what's theorhetically possible all day long but I'm saying those shots are not what you're gonna get in BS for practical reasons. Why would I want that many polygons on the aircraft exterior that I'm supposed to sit IN it? For those few making movies I'm sure it matters but for most of us, we don't see the aircraft from outside enough to justify putting that many polygons on exterior. There are few minor tweaks I'd like to see on Su27 but perfectly round fuselage definitely is not one of them. Again, current Mig29 level is what I think is "good enough" for exterior.

 

I'm sure there will be improvement on the scenery and cockpit but improved lighting (HDRI anyone?) is where I want my GPU to work on rather than perfectly smooth exterior. In fact, I'd like to see more polygons put into the terrains to eliminate the pyramid looking mountains than on the aircraft.

Posted
Why would I want that many polygons on the aircraft exterior that I'm supposed to sit IN it?

Because that is the current technological standard, which will keep growing as CPUs and GPUs become ever more powerful. Similar trends can be seen in other areas of flight sim technology, for example truly 3D cockpits, detailed and potentially world-wide terrain, "AFM" type flight models, dynamic campaigns, etc.

 

We can talk about what's theorhetically possible all day long but I'm saying those shots are not what you're gonna get in BS for practical reasons.

ED's Apache is a 80K+ poly model and flies quite well in-game. You're right, the graphics engine and API cause various distortions on the model and skin, but those with powerful enough PCs are free to max out their AA and AF settings and minimize these, as can be seen in the Apache screenshots.

 

Again, current Mig29 level is what I think is "good enough" for exterior.

The MiG-29 is being re-done as well, because it too is now behind the standards, even though it was made far later and is far better than Lock On's Su-27 model.

 

In fact, I'd like to see more polygons put into the terrains to eliminate the pyramid looking mountains than on the aircraft.

Working on that, too. One doesn't interfere with the other.

 

Besides all this, your original point was that you can't see an improvement in the new model over the old, which we found a little baffling. Considering that the new model is obviously a much more complex one, it will clearly be much more accurate and detailed.

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Posted
Besides all this, your original point was that you can't see an improvement in the new model over the old, which we found a little baffling. Considering that the new model is obviously a much more complex one, it will clearly be much more accurate and detailed.

 

Right, that was because I was looking at the shape of the aircraft rather than polygon count as I know better than not to compare in-game shot vs pre-rendered shot.

 

Those who says polygonal count in that pre-rendered shot is what we're gonna be getting in BS... I'm bookmarking this thread for until BS gets released but I'm willing to put money (up to $100 ;) ) that it wont be.

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