f4l0 Posted October 28, 2018 Author Posted October 28, 2018 Maybe some more buzz will help? https://forums.eagle.ru/showthread.php?t=221500 f4l0 Developer of Simshaker for Aviators Feel the brrrrttt: [Official] SimShaker for Aviators Forums thread at ED forums SimShaker for Aviators (simshaker-for-aviators.github.io)
Chic Posted October 29, 2018 Posted October 29, 2018 Just sayin. Kudos to f410 for one of the most contributory and best serviced site in DCSdom. A Co, 229th AHB, 1st Cav Div ASUS Prime Z370-A MB, Intel Core i7 8700K 5.0GHz OC'd, RTX 3090, 32GB DDR4, 1TB SSD, Win 10 Samsung 65" 4K Curved Display (Oculus Rift occaisionally), Track IR5, VoiceAttack, Baur's BRD-N Cyclic base/Virpil T-50CM Grip, UH-1h Collective by Microhelis & OE-XAM Pedals. JetSeat & SimShaker for Aviators. JUST CHOPPERS
Home Fries Posted November 6, 2018 Posted November 6, 2018 I'm having an issue in that SimShaker for Aviators doesn't seem to recognize DCS in-game, even though it detects DCS and the export.lua appears to be coded properly. Here is the SimShaker for Aviators log from the Service tab: 23:22:05.867 SimShaker for Aviators Version 1.3.1.0 23:22:05.899 ********** DCS World Public Release version folder found in Saved Games ********** 23:22:05.906 DCS export feature setup: SimShaker.lua added to C:\Users\<username>\Saved Games\DCS\Scripts 23:22:05.913 DCS export feature setup: ExportCore.lua added to C:\Users\<username>\Saved Games\DCS\Scripts\SimShaker-export-core 23:22:05.916 DCS export feature setup: ExportDevice.lua added to C:\Users\<username>\Saved Games\DCS\Scripts\SimShaker-export-core 23:22:05.919 DCS export feature setup: KeyValueStore.lua added to C:\Users\<username>\Saved Games\DCS\Scripts\SimShaker-export-core 23:22:05.922 DCS export feature setup: Network.lua added to C:\Users\<username>\Saved Games\DCS\Scripts\SimShaker-export-core 23:22:05.925 DCS export feature setup: Protocol.lua added to C:\Users\<username>\Saved Games\DCS\Scripts\SimShaker-export-core 23:22:05.926 local SimShakerlfs=require('lfs'); dofile(SimShakerlfs.writedir()..'Scripts/SimShaker.lua') call found in C:\Users\<username>\Saved Games\DCS\Scripts\Export.lua 23:22:05.928 dofile(lfs.writedir()..[[scripts\SimShaker-export-core\ExportCore.lua]]) call found in C:\Users\<username>\Saved Games\DCS\Scripts\Export.lua 23:22:05.929 ********** DCS World Open Beta version folder found in Saved Games ********** 23:22:05.931 DCS.openbeta export feature setup: SimShaker.lua added to C:\Users\<username>\Saved Games\DCS.openbeta\Scripts 23:22:05.933 DCS.openbeta export feature setup: ExportCore.lua added to C:\Users\<username>\Saved Games\DCS.openbeta\Scripts\SimShaker-export-core 23:22:05.935 DCS.openbeta export feature setup: ExportDevice.lua added to C:\Users\<username>\Saved Games\DCS.openbeta\Scripts\SimShaker-export-core 23:22:05.937 DCS.openbeta export feature setup: KeyValueStore.lua added to C:\Users\<username>\Saved Games\DCS.openbeta\Scripts\SimShaker-export-core 23:22:05.939 DCS.openbeta export feature setup: Network.lua added to C:\Users\<username>\Saved Games\DCS.openbeta\Scripts\SimShaker-export-core 23:22:05.940 DCS.openbeta export feature setup: Protocol.lua added to C:\Users\<username>\Saved Games\DCS.openbeta\Scripts\SimShaker-export-core 23:22:05.941 local SimShakerlfs=require('lfs'); dofile(SimShakerlfs.writedir()..'Scripts/SimShaker.lua') call found in C:\Users\<username>\Saved Games\DCS.openbeta\Scripts\Export.lua 23:22:05.942 dofile(lfs.writedir()..[[scripts\SimShaker-export-core\ExportCore.lua]]) call found in C:\Users\<username>\Saved Games\DCS.openbeta\Scripts\Export.lua 23:22:05.943 ********** X-Plane 11 folder found ********** 23:22:05.976 SimShakerPlugin added to x-plane installation And a screenshot showing that I am clearly in the Huey in DCS, but the Debug view is blank and the Current Aircraft shows as None on the Effects Settings tab. The Massage and Test Vibe-Motors functions both work fine, so the issue isn't the jetseat itself. I have tried uninstalling and reinstalling SimShaker and I get the same results. I run Windows 7 with Net Framework 4.5 installed. Please let me know if I should provide any more information. Best, HF -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide
f4l0 Posted November 6, 2018 Author Posted November 6, 2018 I'm having an issue in that SimShaker for Aviators doesn't seem to recognize DCS in-game, even though it detects DCS and the export.lua appears to be coded properly. Here is the SimShaker for Aviators log from the Service tab: 23:22:05.867 SimShaker for Aviators Version 1.3.1.0 23:22:05.899 ********** DCS World Public Release version folder found in Saved Games ********** 23:22:05.906 DCS export feature setup: SimShaker.lua added to C:\Users\<username>\Saved Games\DCS\Scripts 23:22:05.913 DCS export feature setup: ExportCore.lua added to C:\Users\<username>\Saved Games\DCS\Scripts\SimShaker-export-core 23:22:05.916 DCS export feature setup: ExportDevice.lua added to C:\Users\<username>\Saved Games\DCS\Scripts\SimShaker-export-core 23:22:05.919 DCS export feature setup: KeyValueStore.lua added to C:\Users\<username>\Saved Games\DCS\Scripts\SimShaker-export-core 23:22:05.922 DCS export feature setup: Network.lua added to C:\Users\<username>\Saved Games\DCS\Scripts\SimShaker-export-core 23:22:05.925 DCS export feature setup: Protocol.lua added to C:\Users\<username>\Saved Games\DCS\Scripts\SimShaker-export-core 23:22:05.926 local SimShakerlfs=require('lfs'); dofile(SimShakerlfs.writedir()..'Scripts/SimShaker.lua') call found in C:\Users\<username>\Saved Games\DCS\Scripts\Export.lua 23:22:05.928 dofile(lfs.writedir()..[[scripts\SimShaker-export-core\ExportCore.lua]]) call found in C:\Users\<username>\Saved Games\DCS\Scripts\Export.lua 23:22:05.929 ********** DCS World Open Beta version folder found in Saved Games ********** 23:22:05.931 DCS.openbeta export feature setup: SimShaker.lua added to C:\Users\<username>\Saved Games\DCS.openbeta\Scripts 23:22:05.933 DCS.openbeta export feature setup: ExportCore.lua added to C:\Users\<username>\Saved Games\DCS.openbeta\Scripts\SimShaker-export-core 23:22:05.935 DCS.openbeta export feature setup: ExportDevice.lua added to C:\Users\<username>\Saved Games\DCS.openbeta\Scripts\SimShaker-export-core 23:22:05.937 DCS.openbeta export feature setup: KeyValueStore.lua added to C:\Users\<username>\Saved Games\DCS.openbeta\Scripts\SimShaker-export-core 23:22:05.939 DCS.openbeta export feature setup: Network.lua added to C:\Users\<username>\Saved Games\DCS.openbeta\Scripts\SimShaker-export-core 23:22:05.940 DCS.openbeta export feature setup: Protocol.lua added to C:\Users\<username>\Saved Games\DCS.openbeta\Scripts\SimShaker-export-core 23:22:05.941 local SimShakerlfs=require('lfs'); dofile(SimShakerlfs.writedir()..'Scripts/SimShaker.lua') call found in C:\Users\<username>\Saved Games\DCS.openbeta\Scripts\Export.lua 23:22:05.942 dofile(lfs.writedir()..[[scripts\SimShaker-export-core\ExportCore.lua]]) call found in C:\Users\<username>\Saved Games\DCS.openbeta\Scripts\Export.lua 23:22:05.943 ********** X-Plane 11 folder found ********** 23:22:05.976 SimShakerPlugin added to x-plane installationAnd a screenshot showing that I am clearly in the Huey in DCS, but the Debug view is blank and the Current Aircraft shows as None on the Effects Settings tab. Best, HF Hey HF, could you please attach you export.lua here? I bet there is something wrong... f4l0 Developer of Simshaker for Aviators Feel the brrrrttt: [Official] SimShaker for Aviators Forums thread at ED forums SimShaker for Aviators (simshaker-for-aviators.github.io)
Home Fries Posted November 6, 2018 Posted November 6, 2018 My DCS Stable Export.lua: local dcsSr=require('lfs');dofile(dcsSr.writedir()..[[scripts\DCS-SimpleRadioStandalone.lua]]) local SimShakerlfs=require('lfs'); dofile(SimShakerlfs.writedir()..'Scripts/SimShaker.lua') dofile(lfs.writedir()..[[scripts\SimShaker-export-core\ExportCore.lua]]) -- VAICOM PRO server-side script -- Export.lua (append) -- version 2.5.3 -- do not edit next line: -- <serno redacted> local vaicomlfs = require('lfs'); dofile(vaicomlfs.writedir()..[[scripts\VAICOMPRO\VAICOMPRO.export.lua]]) local Tacviewlfs=require('lfs');dofile(Tacviewlfs.writedir()..'Scripts/TacviewGameExport.lua') And the Openbeta Export.lua: local SimShakerlfs=require('lfs'); dofile(SimShakerlfs.writedir()..'Scripts/SimShaker.lua') dofile(lfs.writedir()..[[scripts\SimShaker-export-core\ExportCore.lua]]) local dcsSr=require('lfs');dofile(dcsSr.writedir()..[[scripts\DCS-SimpleRadioStandalone.lua]]) -- VAICOM PRO server-side script -- Export.lua (append) -- version 2.5.3 -- do not edit next line: -- <serno redacted> local vaicomlfs = require('lfs'); dofile(vaicomlfs.writedir()..[[scripts\VAICOMPRO\VAICOMPRO.export.lua]]) local Tacviewlfs=require('lfs');dofile(Tacviewlfs.writedir()..'Scripts/TacviewGameExport.lua') FWIW, I also backed up and deleted my export.lua and forced SimShaker to build a new one as one of my first troubleshooting steps. Apologies for not mentioning that earlier. -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide
f4l0 Posted November 6, 2018 Author Posted November 6, 2018 Hmm, I always get bugreports from users when VAICOM is involed.... You might disable the lines regarding VAICOM for a test. This can be done by adding "--" in front of the line... f4l0 Developer of Simshaker for Aviators Feel the brrrrttt: [Official] SimShaker for Aviators Forums thread at ED forums SimShaker for Aviators (simshaker-for-aviators.github.io)
Home Fries Posted November 6, 2018 Posted November 6, 2018 Here's an interesting datapoint for you: When I disabled the VAICOM line, SimShaker still didn't work and the debug window remained blank. However, once I exited the Huey Instant Action mission (Target Range) the Effect Settings tab showed the UH1 as the current aircraft, and I got the following in the Debug View: LoGetModelTime: 2.238 UnitName: UH-1H LoGetSelfData: 3.14~0.05~0.00 4: 87 VelVec: 0.00~0.00~-0.00 AGL: 2.76 7: -0.02~0.01~-0.01 Canon: 0 Accel: 0.05~1.00~-0.00 LGear: 8.56 11: 0 12: -1.71~-0.04~2.52 ASL: 7.76 14: 0 Payload: 46100*3200~4733147*19~46100*3200~46100*3200~4733147*19~46100*3200 16: 0 17: 0 Canopy: 0.00 19: 0.00 20: 0.00 TAS_kmh: 0.00 Flare: 0 Chaff: 0 IAS: 0 Calulated values: GS: 0 kts Running the mission again and it worked. Ran the A-10A Instant action and it worked as well. Still doesn't explain why it didn't work when I deleted the export.lua the first time, though. -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide
mariner3302 Posted November 6, 2018 Posted November 6, 2018 Can someone share their ssa and/or sound module settings here. I have the jetseat and 2 pucks running. I have everything set at 100% but would like to know and try what others use. Also if anyone is using the custom files, how did you arrive at them? i7-7700K, 32GB DDR4, 525GB SSD, 1TB HDD, GTX 1080Ti 11GB, Liquid Cooling, Win 10, Warthog HOTAS, TPR Pedals, HP Reverb, Oculus Rift with Touch, Jetseat and bass shakers, PointCTRL, and Scale F-14B Cockpit
=Andre= Posted November 6, 2018 Posted November 6, 2018 Custom files management is different for SimShaker Sound Module and JetSeat, and those are briefly described in Sound Module and SSA user guides. If you will want more details I'm at your service. Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC]
=Andre= Posted November 6, 2018 Posted November 6, 2018 Still doesn't explain why it didn't work when I deleted the export.lua the first time, though. I suggest since VAICOM managed to insert its lines in the newly created file. Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC]
overalien Posted November 6, 2018 Posted November 6, 2018 Hi guys I have Simshaker, VAICOM as well as Helios and Tacview running. In one of the threads I read that the order in which the entries appear in the export script seems to matter to get all of these to play nicely together. In my export script the Helios entry appears first, then Tacview And after that (not sure if this is important, but it works for me): I have the dofile for Simshaker Export Core Then the dofile for Vaicom AND THEN, LAST The dofile for Simshaker.lua I really do not know whether this is a factor or why it might be, but my setup runs stable and reliably with only the occasional loss of Simshaker connection when restarting a mission or Alt-Tabbing out and into DCS. How this helps to pin down the issue. Sent from my iPhone using Tapatalk __________________ overalien Hog Driver starting to really like the Tomcat System specs: Intel i7-8700k - OC to 5.0 GHz | 32 GB RAM 3600 MHz | Nvidia 1080ti SLi | Mixed Storage - Win 10 and DCS on Samsung SSD 970 Pro Flightgear: 7 Displays (3 x 1440p, 1 X 1080p, 3 X Lilliput Touch) | 3 x Cougar MFDs | Warthog HOTAS | Thrustmaster TPR Pedals | iBEAM Shaker + Simshaker for Aviators w. Sound Module | Helios | VAICOM Pro + AIRIO | TrackIR 5
Hollywood_315 Posted November 6, 2018 Posted November 6, 2018 Hey guys just to chime in There's some references to VAICOM version 2.5.3: please make sure to test only with latest version 2.5.5. This was tested to work in combination with SSA/SoundModule, TacView, and SimpleRadio, (not Helios), in any order in export.lua. Of course if there's a snag feel free to PM, happy to have a look. Cheers /Hollywood There is no spoon. VAICOM PRO plugin for DCS World www.vaicompro.com
f4l0 Posted November 6, 2018 Author Posted November 6, 2018 Hey guys just to chime in There's some references to VAICOM version 2.5.3: please make sure to test only with latest version 2.5.5. This was tested to work in combination with SSA/SoundModule, TacView, and SimpleRadio, (not Helios), in any order in export.lua. Of course if there's a snag feel free to PM, happy to have a look. Cheers /Hollywood Thx! f4l0 Developer of Simshaker for Aviators Feel the brrrrttt: [Official] SimShaker for Aviators Forums thread at ED forums SimShaker for Aviators (simshaker-for-aviators.github.io)
Home Fries Posted November 7, 2018 Posted November 7, 2018 Tests fine with VAICOM 2.5.5. Updated the 2.5.5 dll file, cleaned the LUA files, then relaunched VAICOM to reinsert the LUA files. Worked fine. -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide
=Andre= Posted November 7, 2018 Posted November 7, 2018 Great news :) Cheers! Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC]
Looney Posted November 7, 2018 Posted November 7, 2018 Jumping over from the other thread. Got my jetseat installed, works in the Gametrix program, all motors function. DCS starts with Simshaker for aviators also starting but the debug view remains empty. Also, the Mi8 won't show up in the effect setting tab. 21:01:58.794 SimShaker for Aviators Version 1.3.1.0 21:01:58.798 ********** DCS World Open Beta version folder found in Saved Games ********** 21:01:58.800 DCS.openbeta export feature setup: SimShaker.lua added to C:\Users\xx\Saved Games\DCS.openbeta\Scripts 21:01:58.802 DCS.openbeta export feature setup: ExportCore.lua added to C:\Users\xx\Saved Games\DCS.openbeta\Scripts\SimShaker-export-core 21:01:58.803 DCS.openbeta export feature setup: ExportDevice.lua added to C:\Users\xx\Saved Games\DCS.openbeta\Scripts\SimShaker-export-core 21:01:58.805 DCS.openbeta export feature setup: KeyValueStore.lua added to C:\Users\xx\Saved Games\DCS.openbeta\Scripts\SimShaker-export-core 21:01:58.806 DCS.openbeta export feature setup: Network.lua added to C:\Users\xx\Saved Games\DCS.openbeta\Scripts\SimShaker-export-core 21:01:58.807 DCS.openbeta export feature setup: Protocol.lua added to C:\Users\xx\Saved Games\DCS.openbeta\Scripts\SimShaker-export-core 21:01:58.808 local SimShakerlfs=require('lfs'); dofile(SimShakerlfs.writedir()..'Scripts/SimShaker.lua') call found in C:\Users\xx\Saved Games\DCS.openbeta\Scripts\Export.lua 21:01:58.809 dofile(lfs.writedir()..[[scripts\SimShaker-export-core\ExportCore.lua]]) call found in C:\Users\xx\Saved Games\DCS.openbeta\Scripts\Export.lua Export.lua: --local dcsSr=require('lfs');dofile(dcsSr.writedir()..[[scripts\DCS-SimpleRadioStandalone.lua]]) dofile ( lfs.writedir()..'Scripts\\Tacnoworld_UR_DCSW.luac' ) local Tacviewlfs=require('lfs');dofile(Tacviewlfs.writedir()..'Scripts/TacviewGameExport.lua') local SimShakerlfs=require('lfs'); dofile(SimShakerlfs.writedir()..'Scripts/SimShaker.lua') dofile(lfs.writedir()..[[scripts\SimShaker-export-core\ExportCore.lua]]) [sIGPIC][/sIGPIC] Commodore 64 | MOS6510 | VIC-II | SID6581 | DD 1541 | KCS Power Cartridge | 64Kb | 32Kb external | Arcade Turbo
f4l0 Posted November 7, 2018 Author Posted November 7, 2018 Jumping over from the other thread. Got my jetseat installed, works in the Gametrix program, all motors function. DCS starts with Simshaker for aviators also starting but the debug view remains empty. Also, the Mi8 won't show up in the effect setting tab. Could you please try this export.lua: --local dcsSr=require('lfs');dofile(dcsSr.writedir()..[[scripts\DCS-SimpleRadioStandalone.lua]]) local SimShakerlfs=require('lfs'); dofile(SimShakerlfs.writedir()..'Scripts/SimShaker.lua') dofile(lfs.writedir()..[[scripts\SimShaker-export-core\ExportCore.lua]]) dofile ( lfs.writedir()..'Scripts\\Tacnoworld_UR_DCSW.luac' ) local Tacviewlfs=require('lfs');dofile(Tacviewlfs.writedir()..'Scripts/TacviewGameExport.lua') [/Code]I just changed the order... f4l0 Developer of Simshaker for Aviators Feel the brrrrttt: [Official] SimShaker for Aviators Forums thread at ED forums SimShaker for Aviators (simshaker-for-aviators.github.io)
Buckeye Posted November 7, 2018 Posted November 7, 2018 Was any progress ever made on engine vibrations for the Hornet, outside of engaging AB? Sorry I haven’t had the time to keep up with all posts. Sent from my iPhone using Tapatalk Rig: SimLab P1X Chassis | Tianhang Base PRO + Tianhang F-16 Grip w/ OTTO Buttons | Custom Throttletek F/A-18C Throttle w/ Hall Sensors + OTTO switches and buttons | Slaw Device RX Viper Pedals w/ Damper Tactile: G-Belt | 2x BK LFE + 1x BK Concert | 2x TST-429 | 1x BST-300EX | 2x BST-1 | 6x 40W Exciters | 2x NX3000D | 2x EPQ304 PC/VR: Somnium VR1 Visionary | 4090 | 12700K
f4l0 Posted November 7, 2018 Author Posted November 7, 2018 Was any progress ever made on engine vibrations for the Hornet, outside of engaging AB? Sorry I haven’t had the time to keep up with all posts. Sent from my iPhone using Tapatalk Not that I'm aware of. AFAIK DCS still does not export the RPM values :-( There's a thread in the wishlist part of the F18 sub forum... f4l0 Developer of Simshaker for Aviators Feel the brrrrttt: [Official] SimShaker for Aviators Forums thread at ED forums SimShaker for Aviators (simshaker-for-aviators.github.io)
funkyfranky Posted November 7, 2018 Posted November 7, 2018 Maybe some more buzz will help? https://forums.eagle.ru/showthread.php?t=221500 So what happened to this thread? I cant see my +1 and all the others any more :unsure: Just added a new +1 A warrior's mission is to foster the success of others. i9-12900K | RTX 4090 | 128 GB Ram 3200 MHz DDR-4 | Quest 3 RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss
f4l0 Posted November 7, 2018 Author Posted November 7, 2018 So what happened to this thread? I cant see my +1 and all the others any more :unsure: Just added a new +1 Looks like they mysteriously disappeared... f4l0 Developer of Simshaker for Aviators Feel the brrrrttt: [Official] SimShaker for Aviators Forums thread at ED forums SimShaker for Aviators (simshaker-for-aviators.github.io)
Looney Posted November 7, 2018 Posted November 7, 2018 Thanks! That did the trick. [sIGPIC][/sIGPIC] Commodore 64 | MOS6510 | VIC-II | SID6581 | DD 1541 | KCS Power Cartridge | 64Kb | 32Kb external | Arcade Turbo
Buckeye Posted November 7, 2018 Posted November 7, 2018 [Official] SimShaker for Aviators Looks like they mysteriously disappeared... And it is locked by an administrator now. Great support as always from ED here. Sent from my iPhone using Tapatalk Rig: SimLab P1X Chassis | Tianhang Base PRO + Tianhang F-16 Grip w/ OTTO Buttons | Custom Throttletek F/A-18C Throttle w/ Hall Sensors + OTTO switches and buttons | Slaw Device RX Viper Pedals w/ Damper Tactile: G-Belt | 2x BK LFE + 1x BK Concert | 2x TST-429 | 1x BST-300EX | 2x BST-1 | 6x 40W Exciters | 2x NX3000D | 2x EPQ304 PC/VR: Somnium VR1 Visionary | 4090 | 12700K
Fubarbrickdust Posted November 8, 2018 Posted November 8, 2018 Looks like they mysteriously disappeared... What the hell?! The thread was totally benign. Nothing defamatory. And was only there to hopefully raise awareness to a feature that a part of the community would appreciate being implemented...In the wishlist section. I don't understand why it's been neutered. 9700k@5.2Ghz | GTX 1080ti | 32gb Ram@3200Mhz | 512gb M.2 NVME SSD Oculus Rift S | VKB GF Pro Mk.II+MCG Pro (rotary wing) | BRD DS-Raven (fixed wing) | MFG Crosswind V2 | Jetseat+SSA/SSM | SimLab GT1 80/20 Rig | NLR Motion Platform V3 | Quad Bass Shaker Setup DIY Control Panels: 'White Rhino' Throttle | UFC | MFBB Left | MFBB Right | MFBB Centre | WEP-TECH ACP | HYD-MECH LDG | SYS-ELEC | AN/ARC Radio
funkyfranky Posted November 8, 2018 Posted November 8, 2018 What the hell?! The thread was totally benign. Nothing defamatory. And was only there to hopefully raise awareness to a feature that a part of the community would appreciate being implemented...In the wishlist section. I don't understand why it's been neutered. Yeah, it's very strange. My two new posts were deleted for breaking forum rule 1.4 :huh: (First post was just "+1" and the other was simply asking why everything had been deleted - very politely I might add.) Initially I thought everthing was deleted by mistake since it is a perfectly normal thread but obliviously not :confused: A warrior's mission is to foster the success of others. i9-12900K | RTX 4090 | 128 GB Ram 3200 MHz DDR-4 | Quest 3 RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss
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