motoadve Posted November 4, 2023 Posted November 4, 2023 Will give it a try What is frame rate limiter, which settings increases performance?
=Andre= Posted November 5, 2023 Posted November 5, 2023 9 hours ago, jurinko said: Hi Andre, I meant the Jetseat does not do nothing with the two-seater F1. CE and EE work (vrrrrm) ok. Hi jurinko, two-seater F1? I can see Mirage F1 by Aerges looks rather a single-seater is that an unofficial mod? 8 hours ago, motoadve said: Will give it a try What is frame rate limiter, which settings increases performance? I don't know for sure. Please excuse me. Never used this feature thus far. I believe @f4l0 knows better. Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC]
Hammer1-1 Posted November 5, 2023 Posted November 5, 2023 1 hour ago, =Andre= said: Hi jurinko, two-seater F1? I can see Mirage F1 by Aerges looks rather a single-seater is that an unofficial mod? I don't know for sure. Please excuse me. Never used this feature thus far. I believe @f4l0 knows better. 2 versions of the Mirage F1 are available now since 2.9, and the latest is a 2 seater. Intel 13900k @ 5.8ghz | 64gb GSkill Trident Z | MSI z790 Meg ACE| Zotac RTX4090 | Asus 1000w psu | Slaw RX Viper 2 pedals | VKB Gunfighter Mk3 + VPForce Rhino/ MCE Ultimate + STECS/ Virpil MongoosT50+ MongoosT50CM |Virpil TCS+/ AH64D grip/custom AH64D TEDAC | HP Reverb G2 | Windows 11 Pro | |Samsung Odyssey G9 + Odyssey Ark | Next Level Racing Flight Seat Pro My wallpaper and skins On today's episode of "Did You Know", the Peregrine Falcon can pull 25G's after delivering The Falcon Punch.
A.F. Posted November 5, 2023 Posted November 5, 2023 vor 23 Stunden schrieb TimSell75: It works in newly created missions to my knowledge. It happens to missions that were created before one of the latest OB Updates. No, unfortunately no change. I once built a new mission myself. But no catshoot here either
xray20 Posted November 5, 2023 Posted November 5, 2023 Hi, I'm a registered long time user of SSA and sound module, connected to a buttkicker, and I realised today that sometime it stopped working. The normal sounds from DCS through the buttkicker masked the missing sound effects. I have tested it and I think the connection from DCS to SSA is not working. Test mode works OK and I can see the output on the Voicemeeter virtual input and the buttkicker works. None of the actions in DCS create any output. I can see no output on the Effect monitor. I have tried the DCS repair export in SSA and it makes no difference. I cannot find any documentation that would let me check the installation and LUA file modification. I'm running DCS 2.9, SSM 2.36 and SSA 1.3.130 Can you help please?
f4l0 Posted November 5, 2023 Author Posted November 5, 2023 I've a look regarding the 2-seater Mirage... 2 f4l0 Developer of Simshaker for Aviators Feel the brrrrttt: [Official] SimShaker for Aviators Forums thread at ED forums SimShaker for Aviators (simshaker-for-aviators.github.io)
=Andre= Posted November 5, 2023 Posted November 5, 2023 58 minutes ago, xray20 said: Hi, I'm a registered long time user of SSA and sound module, connected to a buttkicker, and I realised today that sometime it stopped working. The normal sounds from DCS through the buttkicker masked the missing sound effects. I have tested it and I think the connection from DCS to SSA is not working. Test mode works OK and I can see the output on the Voicemeeter virtual input and the buttkicker works. None of the actions in DCS create any output. I can see no output on the Effect monitor. I have tried the DCS repair export in SSA and it makes no difference. I cannot find any documentation that would let me check the installation and LUA file modification. I'm running DCS 2.9, SSM 2.36 and SSA 1.3.130 Can you help please? Hi, Please check if you can see any numbers in the SimShaker for Aviators -> View -> DCS Debug window during the mission. Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC]
f4l0 Posted November 5, 2023 Author Posted November 5, 2023 2 hours ago, Hammer1-1 said: 2 versions of the Mirage F1 are available now since 2.9, and the latest is a 2 seater. please check the latest SSA beta (2.6.10) 1 1 f4l0 Developer of Simshaker for Aviators Feel the brrrrttt: [Official] SimShaker for Aviators Forums thread at ED forums SimShaker for Aviators (simshaker-for-aviators.github.io)
MAXsenna Posted November 5, 2023 Posted November 5, 2023 2 versions of the Mirage F1 are available now since 2.9, and the latest is a 2 seater.Actually three! Sent from my SM-A536B using Tapatalk 2
xray20 Posted November 5, 2023 Posted November 5, 2023 1 hour ago, =Andre= said: Hi, Please check if you can see any numbers in the SimShaker for Aviators -> View -> DCS Debug window during the mission. Thanks, That helped me fix it. Also gun effect not working when in unlimited ammo mode (obviously ) for my diagnosis setup didn't help.
hannibal Posted November 5, 2023 Posted November 5, 2023 (edited) hey @=Andre= @f4l0 is there a list somewhere that details each sound? im planning to make custom sound files based from the default sounds i specifically like to know which sounds purpose what sounds are ideal in a 6 speaker (5.1) setup. its hard to tell by file name to see which wav files are intend to go FRONT LEFT or FRONT RIGHT for example... of the few wav files i have opened in audacity (and by using the test feature of sound module application) i can see what speaker it goes to, but i dont know in my opinion what sounds should be for specific speaker like FRONT LEFT for example if there is any suggestion i can designate each wav file's purpose in a 6 channel (5.1) setup, that would be helpful @=Andre= you made this post a while back.. and it was a clear explaination https://forum.dcs.world/topic/120869-simshaker-for-dcs-world-sound-mode-expansion-discussion/?do=findComment&comment=4858080 im wondering if you can explain more about what wav files are for front and back ( your explanation is clear about left and right) L means left R means right M means both (or all 6 channels ??) what does 1, 2 , RM RL LM LH mean? Edited November 5, 2023 by hannibal find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
=Andre= Posted November 5, 2023 Posted November 5, 2023 3 hours ago, hannibal said: hey @=Andre= @f4l0 is there a list somewhere that details each sound? im planning to make custom sound files based from the default sounds i specifically like to know which sounds purpose what sounds are ideal in a 6 speaker (5.1) setup. its hard to tell by file name to see which wav files are intend to go FRONT LEFT or FRONT RIGHT for example... of the few wav files i have opened in audacity (and by using the test feature of sound module application) i can see what speaker it goes to, but i dont know in my opinion what sounds should be for specific speaker like FRONT LEFT for example if there is any suggestion i can designate each wav file's purpose in a 6 channel (5.1) setup, that would be helpful @=Andre= you made this post a while back.. and it was a clear explaination https://forum.dcs.world/topic/120869-simshaker-for-dcs-world-sound-mode-expansion-discussion/?do=findComment&comment=4858080 im wondering if you can explain more about what wav files are for front and back ( your explanation is clear about left and right) L means left R means right M means both (or all 6 channels ??) what does 1, 2 , RM RL LM LH mean? I'd say that 1, 2 can be used when effect engages more than 1 sample, but there is no obvious spatial separation. Regarding RM RL LM LH etc meaning... I'm not sure they are still in use. I keep them in SSM set to avoid compatibility issues. To be honest I don't know in what cases they are called by SSA. Maybe in case of AC getting damage. If you will see them being called please share with me. Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC]
hannibal Posted November 5, 2023 Posted November 5, 2023 (edited) 1 hour ago, =Andre= said: I'd say that 1, 2 can be used when effect engages more than 1 sample, but there is no obvious spatial separation. Regarding RM RL LM LH etc meaning... I'm not sure they are still in use. I keep them in SSM set to avoid compatibility issues. To be honest I don't know in what cases they are called by SSA. Maybe in case of AC getting damage. If you will see them being called please share with me. i dont know i just see 91 wav files.. ok, now i just realize i should concentrate on the aviator were it lists what sounds each aircraft is used. also, i didnt account for files for FS2020 i will be doing some audacity work to separate the waveforms to better suit my setup. i just want to make sure i dont cut out waveforms in certain channels that should be there left right and middle are clear, do you have a notation for FRONT and BACK for the wav files? or is DCS not that complicated compared to a car simulator with effects for each wheel.. Edited November 5, 2023 by hannibal find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
mac22 Posted November 6, 2023 Posted November 6, 2023 just about to resinstall my simshaker sound module/aviator across to a new PC -does order of install matter and also have a jetseat just wonder the best way to set it all up ?(does the jet seat have its own software)
A.F. Posted November 6, 2023 Posted November 6, 2023 I'll stay tuned Is there anyone among you for whom the catshoot of the F 14 is transmitted to the buttckicker? Or is there someone for whom it doesn't work?
=Andre= Posted November 6, 2023 Posted November 6, 2023 13 hours ago, hannibal said: left right and middle are clear, do you have a notation for FRONT and BACK for the wav files? In my software I use this kind of separation (FRONT and BACK) mostly for vibrating pads but not for bass-shakers thus far. I've been thinking of developing it for bass-shakers as well, but it's not implemented at the moment. 3 Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC]
hannibal Posted November 6, 2023 Posted November 6, 2023 1 hour ago, =Andre= said: In my software I use this kind of separation (FRONT and BACK) mostly for vibrating pads but not for bass-shakers thus far. I've been thinking of developing it for bass-shakers as well, but it's not implemented at the moment. ok no problem! i just wanted to make sure i didnt miss anything that simshaker has to offer sp i can configure for the best experience. we are lucky to have this for DCS! find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
hannibal Posted November 8, 2023 Posted November 8, 2023 im trying to edit custom sound file. i am getting this error All mixer inputs must have the same WaveFormat. Please check format and rate of hp_11_0_L sample any suggestions? find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
hannibal Posted November 8, 2023 Posted November 8, 2023 i figure it out.. i was not exporting in 48000 41000 gave me this error 1 find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
TFS Posted November 9, 2023 Posted November 9, 2023 (edited) Can someone please assist me. I recently got the UH-60L mod and can not figure out how to get simshakers working for it. I read online it can work. The only thing I found is this link and I am baffled by thisJoghurt's Techblog: SimShaker for DCS UH-60 Blackhawk (dg4sfw.de) Also I don't use the beta (simshaker), would that be the differene? I fly so much by feel in the game with shakers so flying without just feels awful in VR for me. Please help if anyone can point me in the right direction. Thanks in advance. ********Figured it out, works fairly well. Edited November 10, 2023 by TFS 1
RoyMi6 Posted November 10, 2023 Posted November 10, 2023 (edited) Finally getting back into DCS again after a bit of hiatus. Is anyone selling any Jetseat (or equivalent) anywhere? Wanted one for a while but either the links to shops selling them don't exist any more or they're out of stock... Am I searching for the wrong thing? EDIT: Sorry, scratch that... Simshakers have stuff that's "IN STOCK. CONTACT ME" - I thought it said out of stock by virtue of the fact I couldn't add it to my basket - bloody dyslexia! Edited November 10, 2023 by RoyMi6
Mad Jack McMad Posted November 10, 2023 Posted November 10, 2023 Really loving this software with my HL8 Haptic Pad. Does anyone happen to have a profile for the AV8B they would be happy to share? Thanks in advance.
MAXsenna Posted November 10, 2023 Posted November 10, 2023 7 hours ago, RoyMi6 said: Finally getting back into DCS again after a bit of hiatus. Is anyone selling any Jetseat (or equivalent) anywhere? Wanted one for a while but either the links to shops selling them don't exist any more or they're out of stock... Am I searching for the wrong thing? EDIT: Sorry, scratch that... Simshakers have stuff that's "IN STOCK. CONTACT ME" - I thought it said out of stock by virtue of the fact I couldn't add it to my basket - bloody dyslexia! Several users are happy with the Next Level Racing HF8 pad. I guess that's what @Mad Jack McMad is referring to? Cheers!
Mad Jack McMad Posted November 10, 2023 Posted November 10, 2023 (edited) 1 hour ago, MAXsenna said: Several users are happy with the Next Level Racing HF8 pad. I guess that's what @Mad Jack McMad is referring to? Cheers! Yes, that’s right. The HF8 Next Level Racing pad works very well with Simshaker Aviators (as well as Simshaker Wings for the other warbird focused sim). It’s impossible for me to enjoy the game without it now as flying feels empty without the haptic feedback (which is incredibly immersive). Edited November 10, 2023 by Mad Jack McMad 2
motoadve Posted November 13, 2023 Posted November 13, 2023 @=Andre= Sometimes DCS pauses or freezes when I press machine guns or cannons and get the rumble effect, any ideas?
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