nrgized Posted June 7, 2017 Posted June 7, 2017 You cannot capture with mortar troops anymore, only infantry :) Even though I myself always used mortar troops and liked the ability to help CAS kill stuff with them. I must say I like the change. :) I liked flying the Mistral but wasn't fond of them mainly spawning in the northern bases/farps when playing blue. Always wished they spawned everywhere. I would regularly fly 60+ miles to sochi from the southern farp because it was the closest that spawned Mistrals. Are the spawn points for helos still not uniform like the previous version? I haven't had a chance to play the new map and obv with it in rough beta atm things may be missing/in flux but has anyone that has played this new iteration care to chime in on current helo slots?
Frostie Posted June 7, 2017 Posted June 7, 2017 Are there plans to add any FARPs in the GJ area, currently it's a barren 150km x 150km area that would be tactically critical plus create less linear lines of attack. "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
kobeshow Posted June 7, 2017 Posted June 7, 2017 We may add some TF-51Ds to act as a stand in for a cargo plane so you can zip around with them for a quick fuel run. This also means anyone can do it :) Me and quite a few other regulars have been wishing for this for a while now (since round 7 or something). It is basically the single best thing you can do for fuelruns. Everyone can do it, chopper pilots don't feel like flying mules and can concentrate on attacks/defenses, and the cargo plane script can just be left out, one thing less to put strain on the server, and it was broken 50% of the time anyways. [sIGPIC][/sIGPIC] "DCS World is the main public build, it has nothing to do with being stable" -Bignewy
Tj1376 Posted June 7, 2017 Posted June 7, 2017 You do but the spawns are randomised depending on the group type and the config greg has used on that group. Groups are moved up to 100 m in a circle around the starting position, either randomly or formation is kept so you can't rely on the map you get from downloading the mission. The idea now is Teamwork - Drop a JTAC, it'll give you exact co-ordinates and it'll stay there between restarts if you place it well. :) You get fairly accurate base positions from the PAK info and live map as well. We may add some TF-51Ds to act as a stand in for a cargo plane so you can zip around with them for a quick fuel run. This also means anyone can do it :) You could probably go back to just a viggen or two at each air base with this design. Without being able to get exact coordinates and fly practice approaches offline this platform will be mostly useless. This isn't a complaint, I love the Viggen but without a lot of practice you aren't going to get anyone who can capably deploy the bk90 and it's big boom to do anything worth while. Love the idea with the Mustang! I will join Lemoen on some fuel hauls! TJ Sent from my iPhone using Tapatalk
Tj1376 Posted June 7, 2017 Posted June 7, 2017 Nope sorry to say its out of fuel. As is Mineralnye Vody. See screenshot Hmmm- I had three different people tell me Mozdox and MV had plenty of fuel and one of them had just spawned in a m2k. Do the fuel bases not refuel the airports? Or will this always be a "milk run?" No worries either way, I just need to know what to do next time (PS: this would be great info in a new BF FAQ doc!) TJ Sent from my iPhone using Tapatalk
QuiGon Posted June 7, 2017 Posted June 7, 2017 The BK90 isn't the only weapon the Viggen has. It's main weapon apart from the anti-ship-missiles are the bombs and you don't need exact coordingates to use them. And then there are mavericks of course. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
lemoen Posted June 7, 2017 Posted June 7, 2017 The BK90 isn't the only weapon the Viggen has. It's main weapon apart from the anti-ship-missiles are the bombs and you don't need exact coordingates to use them. And then there are mavericks of course. There are bombs but 1. Spread out targets mean you drop 8 or 16 bombs and maybe hit 1 thing. 2. If there's a Shilka/Strela in state Red you will die. The new fuel bases are a bit easier to hit but spread out and lack of splash damage means that again, precision or cluster weaponry is needed. Maybe this is just how things are and we should deal with it. Flying a Viggen with mavs 400km through enemy lines to destroy 4 targets that will respawn within an hour is hardly worth the risk. If they are important targets that helps your team (SA3 radar, base fuel bunkers etc) then that's a different matter.
Pheonix0869 Posted June 7, 2017 Posted June 7, 2017 Flying a Viggen with mavs 400km through enemy lines to destroy 4 targets that will respawn within an hour is hardly worth the risk. Especially without a properly functioning collimator sight, that's all but useless (in VR at least...)
Tj1376 Posted June 7, 2017 Posted June 7, 2017 (edited) Nope sorry to say its out of fuel. As is Mineralnye Vody. See screenshot We just took ONI farp - The tool says it has a million KG of fuel, all of the spawned units have spawned, but I cant slot into a MI8 in ONI. I get "Oni Farp in pak 6 is closed - Pick a different slot" We own it, why cant I slot into it? EDIT- After about five mins of all the units being respawned at Oni, we could slot into Oni. However we cannot refuel or rearm at Oni. Even though it has plenty of fuel, no replies from ground crew for requests to rearm refuel. And yes, I am very familiar with the MI8 on how to rearm/refuel. TJ Edited June 7, 2017 by Tj1376
Hollywood126 Posted June 7, 2017 Posted June 7, 2017 Question, why doesn't the Ka50 share lives with the ground attack pool instead of standard lives considering it's basically an A10 or Su25T with rotors?
Ciribob Posted June 7, 2017 Posted June 7, 2017 Question, why doesn't the Ka50 share lives with the ground attack pool instead of standard lives considering it's basically an A10 or Su25T with rotors? It should...? I'll check tonight Sent from my ONEPLUS A3003 using Tapatalk Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord
Hollywood126 Posted June 7, 2017 Posted June 7, 2017 Oh I'm sorry, I didn't know if it did or didn't, I know before the split when all things were shared the Ka50 was under plane lives. Please disregard lol
microvax Posted June 7, 2017 Posted June 7, 2017 There is no tunguskas nor SA15s in buddyspike, and attack with RB05 and RB75 of all flavours is very much still viable. A combination of them both is especially effective. The Viggen can run between airports and farps to destroy them with mavs fully during repairtime. Also the capability to just get mavs on to a target at mach 1++ is unique atm and will stay until the hornet arrives and even then probably will be still faster. BK90s can still be deployed, just let a ka50 or a a10c give you the coordinates. Or check in the mission first or get a jtac there. just because unit positions vary on respawn it doesnt make a weapon system useless. [sIGPIC][/sIGPIC] *unexpected flight behaviour* Oh shiii*** ! What ? Why ? What is happening ?
Manzanita Posted June 7, 2017 Posted June 7, 2017 We may add some TF-51Ds to act as a stand in for a cargo plane so you can zip around with them for a quick fuel run. This also means anyone can do it :) I welcome this idea. Throw some jerry cans in the back haha.
Ciribob Posted June 7, 2017 Posted June 7, 2017 Is it intended that there are no FARPS anymore and helos just start sitting in the weed or is this just temporary? I hope it's not intended, because now I can't equip my Huey anymore with guns and rockets. No - Farps will be placed with appropriate ground vehicles - Just havent had the time yet :) You wont spawn on the farp though, you'll have to fly there but it'll be very close. This stops the multiple spawns colliding issues we used to have. Hmmm- I had three different people tell me Mozdox and MV had plenty of fuel and one of them had just spawned in a m2k. Do the fuel bases not refuel the airports? Or will this always be a "milk run?" No worries either way, I just need to know what to do next time (PS: this would be great info in a new BF FAQ doc!) TJ Sent from my iPhone using Tapatalk Then they lied :D Remember its in KG so what appears to be a lot - isn't! Fuel Bases do not currently refuel airports - Thats something that I may add tonight depending on time but we'll see. We just took ONI farp - The tool says it has a million KG of fuel, all of the spawned units have spawned, but I cant slot into a MI8 in ONI. I get "Oni Farp in pak 6 is closed - Pick a different slot" We own it, why cant I slot into it? EDIT- After about five mins of all the units being respawned at Oni, we could slot into Oni. However we cannot refuel or rearm at Oni. Even though it has plenty of fuel, no replies from ground crew for requests to rearm refuel. And yes, I am very familiar with the MI8 on how to rearm/refuel. TJ See top comment about FARPS - There arent necessarily FARP statics so you cant re-arm or repair. Once taken - You cannot necessarily spawn at a base either until it is repaired to change its status for Closed to Open so either bring a repair crate to open it or be prepared to defend it until it does repair :) Old BF a base was repaired on capture but this is no longer the case. I welcome this idea. Throw some jerry cans in the back haha. Done. :thumbup: Russia has an all silver Skin and the USA has a yellow tail. TF-51D also has recon ability... Enjoy! Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord
Tj1376 Posted June 7, 2017 Posted June 7, 2017 See top comment about FARPS - There arent necessarily FARP statics so you cant re-arm or repair. Once taken - You cannot necessarily spawn at a base either until it is repaired to change its status for Closed to Open so either bring a repair crate to open it or be prepared to defend it until it does repair :) Old BF a base was repaired on capture but this is no longer the case. Russia has an all silver Skin and the USA has a yellow tail. TF-51D also has recon ability... Enjoy! YOU ROCK! Both of these comments made my day! TJ
Tirak Posted June 7, 2017 Posted June 7, 2017 No - Farps will be placed with appropriate ground vehicles - Just havent had the time yet :) You wont spawn on the farp though, you'll have to fly there but it'll be very close. This stops the multiple spawns colliding issues we used to have. Then they lied :D Remember its in KG so what appears to be a lot - isn't! Fuel Bases do not currently refuel airports - Thats something that I may add tonight depending on time but we'll see. See top comment about FARPS - There arent necessarily FARP statics so you cant re-arm or repair. Once taken - You cannot necessarily spawn at a base either until it is repaired to change its status for Closed to Open so either bring a repair crate to open it or be prepared to defend it until it does repair :) Old BF a base was repaired on capture but this is no longer the case. Done. :thumbup: Russia has an all silver Skin and the USA has a yellow tail. TF-51D also has recon ability... Enjoy! Congratulations, you've highhandedly given a point for the first C-130 module.
Pheonix0869 Posted June 7, 2017 Posted June 7, 2017 Noticed some ROE of SAMs at Blue airfields (namely Sukhumi (sp)) are set to Hold Fire. Also noticed that ground units disperse when under fire. Not sure if this is intended behavior.
Tyrant07 Posted June 7, 2017 Posted June 7, 2017 Will the L-39 and the Hawk be able to transport fue/supplies like the Mustang?
lemoen Posted June 7, 2017 Posted June 7, 2017 Thanks for the tf51! One small detail. One can deploy kub sites with it. Not sure if intended or not. Sent from my iPhone using Tapatalk
AbortedMan Posted June 7, 2017 Posted June 7, 2017 Noticed some ROE of SAMs at Blue airfields (namely Sukhumi (sp)) are set to Hold Fire. Also noticed that ground units disperse when under fire. Not sure if this is intended behavior. Ground units moving when being shot at is default DCS behavior, I believe. Not sure if there is a "don't move" setting.
Pheonix0869 Posted June 7, 2017 Posted June 7, 2017 Ground units moving when being shot at is default DCS behavior, I believe. Not sure if there is a "don't move" setting. Yea, in ME you un-check dispersion, I remember seeing that moving vehicles cause lag, hence the heads up.
AbortedMan Posted June 7, 2017 Posted June 7, 2017 Yea, in ME you un-check dispersion, I remember seeing that moving vehicles cause lag, hence the heads up. Ah...that would be a welcome addition as it screws up my target waypoints after a run or two.
lemoen Posted June 8, 2017 Posted June 8, 2017 Ah...that would be a welcome addition as it screws up my target waypoints after a run or two. They're not all dead after the first run?;)
QuiGon Posted June 8, 2017 Posted June 8, 2017 2. If there's a Shilka/Strela in state Red you will die. Fly lower :P No really, if you fly really low (and I mean really really low, at least 50-30m and lower) they won't attack you ;) I did several bomb runs with the Viggen on enemy airfields that are at 100% without getting shot down. You just have to stay ultra low. No - Farps will be placed with appropriate ground vehicles - Just havent had the time yet You wont spawn on the farp though, you'll have to fly there but it'll be very close. This stops the multiple spawns colliding issues we used to have. That's great, thanks! Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
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