Pocket Sized Posted November 3, 2016 Posted November 3, 2016 As some of you might have seen the open beta branch got updated to 1.5.5. There were two major changes, one of which I'm happy about and the other not so much but it was inevitable. I won't be home for a number of hours but I'll make some assumptions from the real F-5 flight manual. 1. When the maneuver flaps are extended the aircraft will easily get into an inverted deep stall (think flanker) which can be recovered by retracting flaps and pulling like crazy. It can develop into an unrecoverable inverted flat spin so quick recovery is important. This will be fun to mess around with I think :D 2. Wing overstress has been implemented, so no more 20 G pulls at 700 knots. The G limit for a clean F-5 is 7, marked by a red line on the G meter. Assuming the flight model isn't totally overhauled, it will be VERY easy to overstress the wings at high speeds. This is sort of a PSA but also a place to discuss these changes, I imagine the second will be a bit controversial to some :music_whistling: DCS modules are built up to a spec, not down to a schedule. In order to utilize a system to your advantage, you must know how it works.
ESAc_matador Posted November 3, 2016 Posted November 3, 2016 I love those G limits. I don't know if it's modeled but would be great a human stress model. so, you can turn one, two or three times at 7-8 G but at the next one, you became knocked out before, and before, and before. The way we usually fly simulators, does not take into account the physical effort. So you better manage your turns, like in real life. WOULD be great.
bkthunder Posted November 3, 2016 Posted November 3, 2016 I love those G limits. I don't know if it's modeled but would be great a human stress model. so, you can turn one, two or three times at 7-8 G but at the next one, you became knocked out before, and before, and before. The way we usually fly simulators, does not take into account the physical effort. So you better manage your turns, like in real life. WOULD be great. There's an F-16 sim that had this feature for a number of years. But as I have understood, some "basic" features that we take for granted in another sim are not easy to implement in DCS. But it would be a very good thing to have. Windows 10 - Intel i7 7700K 4.2 Ghz (no OC) - Asus Strix GTX 1080 8Gb - 16GB DDR4 (3000 MHz) - SSD 500GB + WD Black FZEX 1TB 6Gb/s
probad Posted November 3, 2016 Posted November 3, 2016 i love everything that punishes the ignorant and unprepared.
Pocket Sized Posted November 3, 2016 Author Posted November 3, 2016 i love everything that punishes the ignorant and unprepared. +1 They mentioned something about engine behavior in the spin, hoping they finally implemented compressor stalls. The engines are very temperamental in real life and will easily flame out, making spin recovery totally impossible sometimes... DCS modules are built up to a spec, not down to a schedule. In order to utilize a system to your advantage, you must know how it works.
Nate--IRL-- Posted November 3, 2016 Posted November 3, 2016 I love those G limits. I don't know if it's modeled but would be great a human stress model. so, you can turn one, two or three times at 7-8 G but at the next one, you became knocked out before, and before, and before. The way we usually fly simulators, does not take into account the physical effort. So you better manage your turns, like in real life. WOULD be great. Hmmm Pilot G fatigue was definitely modelled at one point - is it no longer there? Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
VTJS17_Fire Posted November 3, 2016 Posted November 3, 2016 Hmmm Pilot G fatigue was definitely modelled at one point - is it no longer there? Nate I also remember. If you do a 4g turn at first, you can pull more g's in the next turns. This is, how I knew it in DCS. Hardware: Intel i5 4670K | Zalman NPS9900MAX | GeIL 16GB @1333MHz | Asrock Z97 Pro4 | Sapphire Radeon R9 380X Nitro | Samsung SSDs 840 series 120GB & 250 GB | Samsung HD204UI 2TB | be quiet! Pure Power 530W | Aerocool RS-9 Devil Red | Samsung SyncMaster SA350 24" + ASUS VE198S 19" | Saitek X52 | TrackIR 5 | Thrustmaster MFD Cougar | Speedlink Darksky LED | Razor Diamondback | Razor X-Mat Control | SoundBlaster Tactic 3D Rage ### Software: Windows 10 Pro 64Bit [sIGPIC][/sIGPIC]
Need-To-Know Posted November 3, 2016 Posted November 3, 2016 I also remember. If you do a 4g turn at first, you can pull more g's in the next turns. This is, how I knew it in DCS. Called "G Warm" in the real fighter world. Standard practice for pilots to do a G Warm before bfm. One 4 g turn then a 6 g to get the blood flowing. Fight to fly, fly to fight, fight to win. Callsign: Need Shu-Ha-Ri
Recommended Posts