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Posted (edited)

Anybody else is also finding the roll rate and rudder sensitivity too high? When I am in a dogfight with FW190, I can out turn without any effort. Spit ends up being a little bit slower than FW190 but I can very easily cut into it's turn with almost double the turn rate. It is also possible to make very high G turns even at slow speeds.. If the real Spit was like this then FW190 or Me-109 are no opponent to it..

 

If you happened to make a change in the rudder pedal position it makes a springy motion that goes back and forth for too long.. Feels a bit too exaggerated...

 

EDIT: Just realized that I mixed up roll-rate and turn-rate above.. What I meant was turn rate, not roll rate...

Edited by hellking
Posted

I dont have the spitfire but I tested it in dogfight with AI: I had no chance. Completly embarrassing to me. Its like the spitfire is on a rope bound to my plane. Not a single change to get it off, when its behind you.

 

Then I tested it with AI vs AI, to see whether its only my fault... Its not. An average Spit vs an ace-P51, Bf or Dora was a fair match. Absolutly overpowered.

 

But I cant say, whether its just the AI or the plane performance itself.

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Posted

AI FM is not the same as Players FM.

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Posted
Sounds like my experience with the 109K.

I have also found 109 very effective in a dogfight, but you still need to maintain a good balance in a turn otherwise it punishes you with a spin and it is very difficult to recover the advantage. In Spit, I can turn twice faster and don't go into any spin. If I act greedy and turn it even faster it goes into the spin, but I can recover from 2-3 spins one after another without loosing advantage. It feels like there is no way to fail a dogfight in Spit.

Posted

In a few days when people get more stable with the spitfire its gonna look bad for the 109 poilots. I fought some spits today and in some cases I was chasing and they turned in front of me and approached me frontal instead of going into a turn fight. I don't have the knowledge to judge it but whether or not this is realistic its incredible and happy times for spit pilots :) ..109 s have to get much more tactical which is kinda awesome. Like in old IL2 where a km altitude difference made you pretty much being safe and you wait for you moment to dip down and go back up etc instead of having short air-quakes.

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Posted (edited)
Absolutly overpowered.
:lol::lol::lol::lol::lol::lol:

 

No, she is not, just you can't T&B like that in a 109 against a Spitfire. If you were flying the Spitfire you would notice how tough it is to keep engine cold, how you can't use emergency power for ever like in 190 and 109, and how your only choice is turning against them, or climbing behind reckless pilots. Overpowered? Underpowered, if something… :smilewink:

 

 

S!

Edited by Ala13_ManOWar

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Posted (edited)
:lol::lol::lol::lol::lol::lol:

 

No, she is not, just you can't T&B like that in a 109 against a Spitfire. If you were flying the Spitfire you would notice how tough it is to keep engine cold, how you can't use emergency power for ever like in 190 and 109, and how your only choice is turning against them, or climbing behind reckless pilots. Overpowered? Underpowered better said… :smilewink:

 

 

S!

 

I was talikng about the AI. I said that I CAN NOT confirm too high plane performance, because I did not make enough multiplayer experience yet to get more accurate impressions.

Edited by PicksKing

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Posted (edited)
Anybody else is also finding the roll rate and rudder sensitivity too high? When I am in a dogfight with FW190, I can out turn without any effort. Spit ends up being a little bit slower than FW190 but I can very easily cut into it's turn with almost double the turn rate. It is also possible to make very high G turns even at slow speeds.. If the real Spit was like this then FW190 or Me-109 are no opponent to it..

 

If you happened to make a change in the rudder pedal position it makes a springy motion that goes back and forth for too long.. Feels a bit too exaggerated...

 

EDIT: Just realized that I mixed up roll-rate and turn-rate above.. What I meant was turn rate, not roll rate...

 

109 vs spitfire was always my favourite fight ,it's even fun if i loose sometimes.Because in a 109 vs a spitfire you need to pull something out of the hat to win.Depends on skill ,inspiration at that moment, luck.

 

My fight vs Exellent Ai was certainly fun:

 

3TERd2grwz8

 

I was thinking of buying the Saab Viggen but now i'm thinking of buying the spitfire too.

Edited by otto
Posted (edited)
I was talikng about the AI. I said that I CAN NOT confirm too high plane performance, because I did not make enough multiplayer experience yet to get more accurate impressions.
You meant about the controls. Yes, we were advised by Yo-yo, I think approximately like a year ago, she would be true to real deal, with very sensitive controls as designed and we would really need special care to fly her and/or an appropriate controls set.

 

 

Yes, I agree she's a bit too sensitive in pitch control, but as I said in another thread, she reminds me the time I flew a Tiger Moth and is pretty much the same, more or less controllable ailerons (quite heavy in Tiger as a biplane though) but so sensitive in pitch it's like you cannot sneeze. The solution, having appropriate controls, I already use my Warthog with a long stick (and I feel like I would need en even longer stick only for Spitfire). In short sticks, start using curves if you didn't already for the other modules.

 

 

You know, absolute realism and true to real life modules also has its drawback :smilewink:. But how rewarding it is when you master the beast :beer: .

 

 

S!

 

P.S.: But, "overpowered", no she's not at all compared to contemporary fighters we already have, even though still she's a thoroughbred.

Edited by Ala13_ManOWar

"I went into the British Army believing that if you want peace you must prepare for war. I believe now that if you prepare for war, you get war."

-- Major-General Frederick B. Maurice

Posted

The Spitfire, if true to life and we have every reason to think it is, is not overpowered if that's how the actual plane flies.

 

The AI, on the other hand...you have a solid case for AI being overpowered. You can't bleed their energy, their pilots won't black out like you can very easily in the Spitfire now, and they shrug off damage that would sink a cruiser and fly like they're new from the factory.

 

If I have complaints about DCS, they lie here.

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Posted

I flew the Spit and yes.. it's a turning beast. It's retaining the energy a bit too much, but overall it's a magnificent module. To my personal enjoyment, I had a few kills against it in an 109 but probably the pilots were novice and/or I was very lucky. Against a very good pilot my chances are pretty low.

See y'all up there! S!

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Posted (edited)

Yet, I believe it celarly needs to get fine tuned...

 

I don't believe a Spitfire without a rudder would do so wel as mine did yesterady when I just noticed my rudder had benn ripped off when entering the base leg, and changing to an outside vew for some voyeuristic sensations... I landed perfectly, well sort of, but that's because I haven't yet figured out how to dance de rudder... and there was no rudder :-)

Edited by jcomm

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  • 11 months later...
Posted
Yet, I believe it celarly needs to get fine tuned...

 

I don't believe a Spitfire without a rudder would do so wel as mine did yesterady when I just noticed my rudder had benn ripped off when entering the base leg, and changing to an outside vew for some voyeuristic sensations... I landed perfectly, well sort of, but that's because I haven't yet figured out how to dance de rudder... and there was no rudder :-)

 

:lol:

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Posted
Anybody else is also finding the roll rate and rudder sensitivity too high? When I am in a dogfight with FW190, I can out turn without any effort. Spit ends up being a little bit slower than FW190 but I can very easily cut into it's turn with almost double the turn rate. It is also possible to make very high G turns even at slow speeds.. If the real Spit was like this then FW190 or Me-109 are no opponent to it..

 

If you happened to make a change in the rudder pedal position it makes a springy motion that goes back and forth for too long.. Feels a bit too exaggerated...

 

EDIT: Just realized that I mixed up roll-rate and turn-rate above.. What I meant was turn rate, not roll rate...

The Spit is in alpha state.. these behaviours ARE exaggerated of course.

Specs:

Asus Z97 PRO Gamer, i7 4790K@4.6GHz, 4x8GB Kingston @2400MHz 11-13-14-32, Titan X, Creative X-Fi, 128+2x250GB SSDs, VPC T50 Throttle + G940, MFG Crosswinds, TrackIR 5 w/ pro clip, JetSeat, Win10 Pro 64-bit, Oculus Rift, 27"@1920x1080

 

Settings:

2.1.x - Textures:High Terrain:High Civ.Traffic:Off Water:High VisRan:Low Heatblur:High Shadows:High Res:1920x1080 RoC:1024 MSAA:4x AF:16x HDR:OFF DefS: ON GCI: ON DoF:Off Lens: OFF C/G:390m Trees:1500m R:max Gamma: 1.5

 

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